In post 1157, Flubbernugget wrote:Town is massively under buffed in comparison to the games you cited
And the neighborizor in this game acted like some sort of Miller cult and trying to argue it had any town utility at all is extremely questionable
Yep. Neighborizer in general is not much help to town, other than rare setups with a good stack of investigative power where somehow you might coordinate (and said setups are kind of rare)
In post 1158, Flubbernugget wrote:"Games which are otherwise Normal may still be more suited to a different Queue. For example, a game with a large number of Doctors may be better run as an Open Game (after review in the Open Discussion Thread) or as a "Hospital" Themed Game."
Tbh im surprised this setup was approved normal by the above clause (at no detriment to the fact that it was a pretty good setup)
Nothing about this setup was particularly odd in terms of normality. No multi-doctors (and 2 docs probably ok if you can balance it, but like 4 is blatantly non-normal), nothing else that was particularly bizarre. You had role interactions that were a bit challenging, but that also is pretty normal.
Like, a 10/3 with 3-5 town PRs and something not crazy weird in terms of scum PRs, and with just one graylisted role, is just on the surface normal, so you'd generally need quite a bit (like, REALLY weird roles / role interactions and the like) to argue it wasn't.
PS
5 town PRs of (on average) poor strength against a goon, a very limited roleblocker, and a traitor that is effectively a godfather to the investigative. That's generically around balanced.
I'd also note that in 10/3 games, you have town records of:
0-6 with 3-4 VTs (i.e. 6+ PRs, though a decent % of those the "PRs" are neighbors which really aren't PRs)
1-5 with 8 VTs (i.e. just 2 PRs, i.e. just 2 PRs is unbalanced AND pretty non-normal)
in a more standard range (5-7 VTs, 3-5 PRs)
7-15 with 5 VTs (and 5 PRs) 32%
22-36 with 6 VTs (and 4 PRs) 38%
31-36 wiht 7 VTs (and 3 PRs) 46%
in general, one of the more notable tendencies in normal games is for game designers and/or reviewers to give town a big stack of garbage power roles (and/or really stack the scum teams with power) and just presume that a higher # of PRs is itself substantially protown, when in fact the data pretty strongly shows the most balanced setups we run in 10/3 mini normals are 7 VTs, 3 town PRs.