Mini Normal 2085: Colors (Game Over)


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Post Post #3926 (ISO) » Thu Aug 01, 2019 7:36 am

Post by nomnomnom »

In post 3919, PenguinPower wrote:Key learning: Never lynch PP
Thanks for the compliment by the way.
I'm sorry I had to do it to you. Death to birds. I would have bussed Oka if it weren't for those meddling townies!!
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Post Post #3927 (ISO) » Thu Aug 01, 2019 7:37 am

Post by OkaPoka »

Yeah that PP lynch was kinda the moment when the game went from pretty much unwinnable to pretty close, maybe even scum favored. It was just so bad
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Post Post #3928 (ISO) » Thu Aug 01, 2019 7:38 am

Post by Persivul »

In post 3920, Flavor Leaf wrote:And Never Lynch FL
It worked out OK for me...
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Post Post #3929 (ISO) » Thu Aug 01, 2019 7:39 am

Post by OkaPoka »

Although getting blocked on the kill made the game back to hard lol

So frustrating
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Post Post #3930 (ISO) » Thu Aug 01, 2019 7:39 am

Post by PenguinPower »

In post 3926, nomnomnom wrote:
In post 3919, PenguinPower wrote:Key learning: Never lynch PP
Thanks for the compliment by the way.
I'm sorry I had to do it to you. Death to birds. I would have bussed Oka if it weren't for those meddling townies!!
I'm still in shock that no one else picked up on the oozing scumminess that was your posting as soon as I went tunnel-mode. Twas fairly blatant.
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Post Post #3931 (ISO) » Thu Aug 01, 2019 7:41 am

Post by nomnomnom »

In post 3930, PenguinPower wrote:
In post 3926, nomnomnom wrote:
In post 3919, PenguinPower wrote:Key learning: Never lynch PP
Thanks for the compliment by the way.
I'm sorry I had to do it to you. Death to birds. I would have bussed Oka if it weren't for those meddling townies!!
I'm still in shock that no one else picked up on the oozing scumminess that was your posting as soon as I went tunnel-mode. Twas fairly blatant.
I prefer to see it that I was indeed very scummy but that people townread FL more and that I was playing a very dangerous political game that would be risky to play as scum so they defaulted to you. I think a lot of what I do as scum is very scummy but that it somehow gets a pass due to game circumstances. I feel that's what you need to do as scum anyway :P
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Post Post #3932 (ISO) » Thu Aug 01, 2019 7:43 am

Post by Persivul »

In post 3922, Flavor Leaf wrote:Idk, I really felt we had it that final day, which is where it mattered the most, but that second of doubt in Ircher mixed with Persivul active lurking got it.
You had me at /, but then you sold through the close, which I was counting on. But the way Ircher was sticking to his Oka read, it might not have mattered anyway.
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Post Post #3933 (ISO) » Thu Aug 01, 2019 7:44 am

Post by PenguinPower »

I'm also shocked that people were townreading FL, but we were cross-tunneling sooooooo
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Post Post #3934 (ISO) » Thu Aug 01, 2019 7:48 am

Post by nomnomnom »

In post 3933, PenguinPower wrote:I'm also shocked that people were townreading FL, but we were cross-tunneling sooooooo
If they were scumreading him we would have ended in the same situation except I had even more room to get away with stuff so I'd say this was the least horrible scenario out of the two, even if that made FL and PK look very bad in terms of associations and make Oka look very good. So yeah :P
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Post Post #3935 (ISO) » Thu Aug 01, 2019 7:59 am

Post by mastina »

In post 3896, OkaPoka wrote:dear mastina why !?@!#

also can u seize control of the nrg and release like more game reviews i think they r interesting and i couldnt find how 12p are balanced
12p is a lot more scumsided than 13p if there are 3 groupscum. Town needed every bit of power they got this game. A limited investigative, a limited killing role (or protective), and a couple of kill denial methods would almost be balanced in 13p. Almost. It'd be a bit townsided potentially, but it'd be certainly not overwhelming.

In 12p, that same setup becomes balanced, or if anything, light in town power. (The Informed makes the final difference in preventing it from being scumsided.)
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Post Post #3936 (ISO) » Thu Aug 01, 2019 8:05 am

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In post 3935, mastina wrote:
In post 3896, OkaPoka wrote:dear mastina why !?@!#

also can u seize control of the nrg and release like more game reviews i think they r interesting and i couldnt find how 12p are balanced
12p is a lot more scumsided than 13p if there are 3 groupscum. Town needed every bit of power they got this game. A limited investigative, a limited killing role (or protective), and a couple of kill denial methods would almost be balanced in 13p. Almost. It'd be a bit townsided potentially, but it'd be certainly not overwhelming.

In 12p, that same setup becomes balanced, or if anything, light in town power. (The Informed makes the final difference in preventing it from being scumsided.)
Aside from balance I think it was very frustrating to play against and it resulted in a situation where scums needed to throw a dice to land a successful kill on the protectives to advance the game, because any other kill would significantly reduce the PoE. Just my two cents. Two mislynches isn't nothing and the margin of error for scums was very low, and it was honestly very frustrating to see the 2 last failed kills not go through (the first kill is expected from a game with a doctor in it).
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Post Post #3937 (ISO) » Thu Aug 01, 2019 8:05 am

Post by Persivul »

That "limited investigative" is deceptively powerful in that it creates two clears on D3. IIRC after that claim there were 7 town, 4 of them with clears by claim. The clears aren't rock solid of course, but they're pretty good.
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Post Post #3938 (ISO) » Thu Aug 01, 2019 8:09 am

Post by nomnomnom »

I also think the potential to be completely locked from the JK was very high in this game. When I was lynched, a failed kill with a locked Persi or Oka would have just sealed the game right on the spot. I just think that we could have used something a bit more relevant than Oka's role, or my role, even if way less powerful. I recognize the value in a tracker in this setup but I think I would have perhaps preferred something more appropriate? Just my two cents.

In any case I'd love to see the review thread, if possible.
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Post Post #3939 (ISO) » Thu Aug 01, 2019 8:44 am

Post by OkaPoka »

Protectives going off in evens is stronger than them going off in odds. That's why even if it was 12p it felt difficult because getting blocked once basically makes it a 13p game with town info and we'll three blocks is just the cherry on top for buying time
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Post Post #3940 (ISO) » Thu Aug 01, 2019 8:48 am

Post by OkaPoka »

And with lower playercount, high protective density without restrictions you have the perfect storm to have the seemingly low odds of triple block be very likely.

Then you give town extra clears which is just unfortunate
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Post Post #3941 (ISO) » Thu Aug 01, 2019 8:50 am

Post by Flavor Leaf »

I definitely see this game as still scumsided than townsided.
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Post Post #3942 (ISO) » Thu Aug 01, 2019 8:50 am

Post by Flavor Leaf »

But still close to down the middle.
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Post Post #3943 (ISO) » Thu Aug 01, 2019 8:53 am

Post by Ircher »

I think the real problem was the fact there was two (technically three) protectives rather than one. Though it is not broken to have jailkeeper + doctor together in a setup, it does lead to WIFOM when scum are performing the night kill as to who to shoot after massclaim.

I think the setup was overall balanced by the fact mafia could find town PRs easier, and the main misfortune for them was not guessing correctly on who to kill each night.
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Post Post #3944 (ISO) » Thu Aug 01, 2019 8:55 am

Post by nomnomnom »

Yeah, I think the argument is much more the unfun nature of that scenario rather than the balanceness. I still think it's equally as important, though.
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Post Post #3945 (ISO) » Thu Aug 01, 2019 8:58 am

Post by Ankamius »

In post 3941, Flavor Leaf wrote:I definitely see this game as still scumsided than townsided.
In post 3942, Flavor Leaf wrote:But still close to down the middle.
Idk it reads as more swingy than anything since the amount of mislynches scum needs can vary drastically with this much protective power in the game

Requiring 5 mislynches in a mini game is kind of insane, especially when you factor in that they went into the game needing three, that's a huge blow to morale
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Post Post #3946 (ISO) » Fri Aug 02, 2019 4:39 am

Post by Niko »

Hmmmm
unmotivated reads
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Post Post #3947 (ISO) » Fri Aug 02, 2019 4:54 am

Post by Niko »

scum saying "I wish you were X" when pushing them = 2

2020 best new random scum tell

always trust no-context statistics.
unmotivated reads
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Post Post #3948 (ISO) » Fri Aug 02, 2019 4:57 am

Post by Sakura Hana »

How the hell did u get lynched anyway.
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Post Post #3949 (ISO) » Fri Aug 02, 2019 5:02 am

Post by nomnomnom »

force of will
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