Mini Normal 2106 GAME OVER


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Post Post #3300 (ISO) » Fri Dec 27, 2019 7:50 am

Post by bob3141 »

But once the masons are outed it becomes a full clearing role. And even then it requires the masons not to be outed before day 3.

So if someone else had been the neap and not tchill. Then left alive we would have 4 cleared roles in 9 players. One of which is farks role. If scum neighbouizer flips the backup will be taken as cleared in lylo.

Another cleared roled and its game over so neap dies night 3. as scum dont know he is even days.


Now we killed neap nigth 1 but would you expect scum to be looking town combo that could potentialy give 5 clears in 9 players. As ive been in games were scum failed to hit a single pr in the first 2 days and nights.


It had 50% chance of getting full clear if not killed by day 3. If the mason is killed night 2. Then you still end up with min one cleared role in lylo


The power in neap inst in the guilties but the clears. So by having so many easy clears for town almost all scum kills are dictated.
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Post Post #3301 (ISO) » Fri Dec 27, 2019 7:58 am

Post by PenguinPower »

Which is why the backup roles nerf it. Assuming VT lynch and NK to start, you go into N2 with 7 "Not Vanilla" and 3 "Vanilla" potentials. Even at best, it would only be able to clear 2 slots.

It's a WIFOM creating role here more than anything.

2 Nea clears + 3 Mason clears is bad though.
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Post Post #3302 (ISO) » Fri Dec 27, 2019 8:26 am

Post by bob3141 »

its 6 and 3. In the case of no pr being outed.

Thats a straight 33% chance of game over there.
Now if a backup or scum is lynched before then. In this case sheep.

thats 5 to 3 its up to 38% game is in auto.

So thats 38% auto

oh and for instance in this game if tchill had surived to day 3 he would have had 100% chance as he had vt role claim to check.

If we had killed menal. Tchill woudl have cleared armum slot. Leaving it fark, menal and me.
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Post Post #3303 (ISO) » Fri Dec 27, 2019 8:27 am

Post by bob3141 »

Or again fark, mason and me
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Post Post #3304 (ISO) » Fri Dec 27, 2019 11:34 am

Post by Amrun »

In post 3295, bob3141 wrote:if armum had been alive. I would have been lynched in the last 5.

I was expecting the last role to be something as strong as a vannilla cop. Something that realy wasnt a threat. So was worth the risk ensuring i had your ear
Can confirm would have fought hard for bob lynch. Success Idk but I finished my catchup overnight and was ready, guns blazing! Never thought I’d be NK. Haha
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Post Post #3305 (ISO) » Fri Dec 27, 2019 11:51 am

Post by bob3141 »

I recognized the danger. You would of swayed PP for sure. Fark wouldnt have but that would of left flubber who would prob of gone for me.

Was prety much in position that i had to kill you and hope that ben had lied about beign vt. Or that flubber was a weak power role.

If you had joined teh neighbourhood you would be looking for evidence in there. And you would have found that when pp started to back away from his pp read. I started to try and push him back that way
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Post Post #3306 (ISO) » Fri Dec 27, 2019 11:53 am

Post by PenguinPower »

In post 3305, bob3141 wrote:You would of swayed PP for sure.
This is true.
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Post Post #3307 (ISO) » Sat Dec 28, 2019 3:48 am

Post by Something_Smart »

Good game. I agree that the setup was townsided... though a mason is much stronger when he claims D2 and scum never kill him :P

Although if I had died Flubber still wouldn't have been lynched since I laid some very solid crumbs that you guys will see when the mason PT is opened.
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Post Post #3308 (ISO) » Sat Dec 28, 2019 3:04 pm

Post by tris »

Back home. Here are the threads.


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Post Post #3309 (ISO) » Sat Dec 28, 2019 9:31 pm

Post by Farkran »

THANK YOU DEAD CHAT


And sorry for being pocketed so hard by bob.

Will read scum pt now
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Post Post #3310 (ISO) » Sat Dec 28, 2019 9:48 pm

Post by Farkran »

Also yeh, game was townsided and i have reads complaints about it, but i still think we would have lost to better NKs lately. That being said, the backup mason was kinda over the top, game would have been fine without it. The town as a whole made some very bad calls, interluded by good lynches d2 and d3 so it'd have been appropriate if the game could end in either faction winning rather than autosolving d5
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Post Post #3311 (ISO) » Sat Dec 28, 2019 10:00 pm

Post by Farkran »

Finished reading all PTs

The paranoia is real in the mason PT lol. Thanks SS.
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Post Post #3312 (ISO) » Sun Dec 29, 2019 7:05 am

Post by Garmr »

I'm surprised scum didn't catch the mason partners day 1 it was obvious. It's why I avoided SS at the end of the day and indirectly called his read bad.
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Post Post #3313 (ISO) » Wed Apr 08, 2020 11:44 am

Post by implosion »

If you want to nominate this game or any people in it (moderator or players) for a scummy, please do!
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