Open 91 - Trendy and Subversive C9 - Over, before 656


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raider8169
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Post Post #350 (ISO) » Wed Oct 15, 2008 6:21 am

Post by raider8169 »

armlx wrote:
raider8169 wrote:Upon finding out that the role blocker could block and kill why did you guys not no lynch?
It gets us nowhere. He just kills Nat and we end up in the same scenario with less of a buffer.

That said, I probably rushed the Raider lynch a little. I just forgot about the RB completely.
You think you rushed my lynch :P

I knew about it but I thought that the scum would be able to do RB or kill not both. I thought he would block Nat instead of killing as then he wouldnt have been sold out.
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Post Post #351 (ISO) » Wed Oct 15, 2008 7:39 am

Post by armlx »

This set up probably needs 9 people instead of 7, ala F11.
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Post Post #352 (ISO) » Wed Oct 15, 2008 9:13 am

Post by Bulvox »

I would just like to say "I Told You So."
Know what's awesome? When you get out of high school, you're free to say "You're an idiot" and [b]never see that person again.[/b]
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Post Post #353 (ISO) » Wed Oct 15, 2008 9:20 am

Post by BlakAdder »

Ha ha! Great work, my scumbuddy!
Game Record (W-L-T)
Town: 1-2-1
Mafia: 1-2-0
Third-party: 1-0-0
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Post Post #354 (ISO) » Wed Oct 15, 2008 11:35 am

Post by raider8169 »

BlakAdder wrote:Ha ha! Great work, my scumbuddy!
Did you guys have that planed out for him to hammer you?
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Post Post #355 (ISO) » Wed Oct 15, 2008 3:57 pm

Post by BlakAdder »

We didn't talk in pre-game, but I did try to lead him into it. Don't know if he caught on or if he was just trying to distance, but it worked.
Game Record (W-L-T)
Town: 1-2-1
Mafia: 1-2-0
Third-party: 1-0-0
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Post Post #356 (ISO) » Wed Oct 15, 2008 6:25 pm

Post by Apothecary »

I think I saw where you were going. I'm glad it did work.
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Snake, snake, Cobra, Cobra...
----------------------------
Total:
Killed (Night): one
Lynched: None
Won: Once (rather epicly!)
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Post Post #357 (ISO) » Thu Oct 16, 2008 5:17 am

Post by Norinel »

armlx wrote:This set up probably needs 9 people instead of 7, ala F11.
9's too good for the town, I think- the town's strictly better than in F11 except that there's a blocker in the one power role case (But the power has a backup) and that the town can't use a dead blocker to confirm that there are 0 or 2 power roles. For 7, the town's better off than they are in original C9 and worse off than they are in the original newbie setup, which I saw as a sign that things might be closer to balanced.
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Post Post #358 (ISO) » Sat Apr 04, 2009 10:42 am

Post by MeMe »

last post
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