Mini 2079 - Guns & Roses [Game Over]
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geometry Goon
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geometry Goon
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geometry Goon
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I also think without the "0 town rose = loss" mechanic, a lot of people would choose rose anyway.
A bad vigi shot can mess town up, and not allowing scum to NK you with Rose so you can lead town to the right lynch tomorrow is better I thinkI signed up to play, not so you could roll me town again.MAFIA-
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geometry Goon
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Gun and rose serve different purposesIn post 962, popsofctown wrote:The problem for deciding whether to pick gun or rose is analogous to "El Farol Bar problem": https://en.wikipedia.org/wiki/El_Farol_Bar_problem. I've seen the problem posed a different way where twenty people simultaneously submit a card that says "no" or "yes" and they all win a billion dollars if exactly 1 player submits a yes.
El Farol Bar problem isn't broken or anything but it's kinda boring and the higher your awareness that you should probably be submitting a probability-based mixed strategy instead of incorporating player preferences the less meaningful the mechanic will add fun to the game the way a "U-pick" does.
In this particular run of the game my mixed strategy solution was like 99% rose 1% gun because the probability that FakeGod's RL friends picked gun seemed 50% each to me. So I didn't even bother rolling for a chance of holding a gun. But I would expect this to happen eventually after enough runs of the game.
Also the current mechanic (pick all roses) isn't betterI signed up to play, not so you could roll me town again.MAFIA-
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