Mini 2079 - Guns & Roses [Game Over]


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Post Post #921 (isolation #0) » Mon Jul 15, 2019 8:42 am

Post by chennisden »

Okay

So I can post here now the game is finished?
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Post Post #958 (isolation #1) » Mon Jul 15, 2019 10:28 am

Post by chennisden »

In post 954, popsofctown wrote:
In post 951, Alisae wrote:maf already have incentive to pick rose tbh, rose isn't bad for them
tho I would like to see rose being upgraded to a 1-shot bp that isn't locked to a specific day for maf
I'm not sure whether this makes it optimal to hypoclaim your night # if rose so that failed shots on scum can be treated as investigates. Particularly when you get about 5 roses 4 guns.


I'm really excited about any setup that emphasize dayplay as heavily as this one, but I don't usually care for pregame decisionmaking. This setup seems "balanced enough". Maybe you can cut just one townie because the probability the guns and roses switches the odd/even state seems pretty real as it is.
Meh, Day 1 is usually miserable anyway and making it even is even worse.

Also town could already do that. This forces them to waste another lynch/shot on Mafia
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Post Post #960 (isolation #2) » Mon Jul 15, 2019 10:32 am

Post by chennisden »

Ok

I think if all town guns OR all town roses die

town should lose
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Post Post #994 (isolation #3) » Mon Jul 15, 2019 4:29 pm

Post by chennisden »

i didnt actually make any reads

but why didn't pine choose n2 gun?

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