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In post 61, Porkens wrote:I see your gambit buddyIn post 16, JacksonVirgo wrote:HonestlyIthinkPorkensisscum.Theirentireenergyislikeflyingundertheradarandthat'sliketheoppositeofatownmindsetyouknow?
VOTE: Porkens
VOTE: ffh327
In post 234, jjh927 wrote:Hey wait I can grant my own wishes
Day end should be in (expired on 2020-06-02 05:20:00)
In post 238, jjh927 wrote:This game is fucking plurality as well
In post 322, acryon wrote:Gun to your head, who is scum?In post 321, Jake The Wolfie wrote:*Insert me dressing up as a clown here*In post 320, acryon wrote:In post 319, Jake The Wolfie wrote:Why make your own reads when you can be helpful in deciphering other people?
Tbh I'm not really attached to this game rn.
@modV/LA until Monday morning CDT.
In post 843, JacksonVirgo wrote:@Mod, can you give a time-zone for when day end is? Next friday means shit all with different time-zones
In post 1127, maxwell wrote:In the event it doesn't, who should I target?
No I just buffed Town.In post 1135, Elsa Jay wrote:Game had 8 town and 5 Non town. Yet somehow town ended the game with 6 alive.
We wrecked this game.
No.In post 1141, Socratés wrote:Moderator, was I indeed responsible for the Beeboy kill?
The condition I used for three successive nights was to kill a random player visiting me.
1. I’m trying lol. So Busy! I did good Day 1 though because I didn’t work then lol.In post 1156, Alduskkel wrote:Oronoko killed beeboy.In post 1141, Socratés wrote:Moderator, was I indeed responsible for the Beeboy kill?
The condition I used for three successive nights was to kill a random player visiting me.
Good job town
I have to be honest tho that this setup was pretty townsided. Lots of investigatives/confirmables and our ability to kill them off was very limited.
And TSE, if I might offer some constructive criticism for your modding:
1. Post vote counts more frequently.
2. Include deadline countdowns.
3. Prod/replace people on time.
4. Have a backup mod.
5. Have someone help you balance the setup.