DBZ: Cell Games [Over]
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unwnd Jack of All Trades
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unwnd Jack of All Trades
- Jack of All Trades
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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You have to factor in Titus' shot here, that was two townies down on a misfire. You also could've had the SK whiddle down some scum but that just didn't happen. The elimination process also favors town because you basically have two lims to decide from instead of just one that is immediately hammered.In post 3800, Dunnstral wrote:
Town miselimmed exactly 0 times and still ended up in a mylo situationIn post 3799, Perfect Cell wrote:Can I say it was balanced? I'll never really know because the way it played out never had a chance.Stop-
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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That used to be the norm as well.In post 3807, Gypyx wrote:(can i just say that having no idea what flipped roles do is kinda frustrating also?)Stop-
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unwnd Jack of All Trades
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I wish they did! This was a very mechanic game in the background and it seemed pretty ignored. The next game I host will follow this as well, so maybe I should've advertised it better.In post 3810, MathBlade wrote:Towns here don’t think about mechanics properly and try to hero way too much.Stop-
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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He was VT with a restriction if he got chosen from elimination to post like Mr. Satan. 100 charactersIn post 3825, Dunnstral wrote:
You guys made me look; isn't he a vt?In post 3823, unwnd wrote:I loved that you loved your role Firebringer, but it's too bad it never really got a chance to be too heroic.Stop-
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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SK is a survivor (not reflected in OP) so he just wins by surviving.In post 3836, Dunnstral wrote:
viewtopic.php?p=12471769#p12471769In post 3826, unwnd wrote:I don't see where you see this?Stop-
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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I started to wing it because I thought nobody cared about the flavor so in my head it just turned into 'oh wait this is still DBZ'In post 3840, Firebringer wrote:i think alot of the themes/roles didn't work with the cell games arc and this is the most disappointed i am going to be in u unwnd.
SorryStop-
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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VT with a post restriction if chosen for eliminationIn post 3844, Dunnstral wrote:
I meant fire's role being listed as just "vt" and I didn't see it anywhere elseIn post 3837, unwnd wrote:
SK is a survivor (not reflected in OP) so he just wins by surviving.In post 3836, Dunnstral wrote:
viewtopic.php?p=12471769#p12471769In post 3826, unwnd wrote:I don't see where you see this?Stop-
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unwnd Jack of All Trades
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That was a very confusing claim by him, I agreeIn post 3848, Dunnstral wrote:Honestly, scum would have probably won this if sb didn't claim 3rd party and also had they not forced a 1v1 with me by voting me in limloStop-
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unwnd Jack of All Trades
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Balancing indy in general like an SK can be really tricky, but I like adding an indy (max one, you can write this down for any setup I run) because they bring an interesting dynamic. I'm noting this for future reference thoughIn post 3843, MathBlade wrote:Generally I find a good rule is take the number of scum and town should ideally have that many miselims if vanilla.
1 v 4 town, 1 v 2
2 v 7 town , 2 v 5, 2 v3
3 v 10 town, 3 v 8, 3 v 6, 3 v 4
This usually if you add a scum add another 3 town
And becomes 3 * S + 1.
Then if you need less town give scum powers.
Balancing for SK usually is give more VTs and scum some powers.
This is a general rule of thumb I like but I also hate how townsided setups on MS have been latelyStop-
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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unwnd Jack of All Trades
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