I really enjoyed modding this game not only because of my admiration for the show itself, but also because I was curious on how each role was going to play out. I was kind of hoping that the cop would live past Day 1, but that didn't seem to have happened. The Distributor role is a personal tweak of the inventor role, but not much different. Quite a lot of the roles were tailored for the characters playing them in the first place. For example Tuco would distribute large amounts of meth and other drugs, the salamanca twins were the definition of modern masons plus they were efficient murderers that worked only together, so I tailored a role for them, and Mike is a very intelligent person who in the series I found as someone who would fix things like someone said, but his ex-job as a cop and his keen investigative habits made him a good choice for a cop.
The Serial Killer's immunities fit the character of Gus, who not only evaded investigation with his clever fast food restaurant cover up, which is where the investigative immunity came from. He also was very evasive and had strong protectors like Mike and other henchmen so that is where the nk vests came from.
That is not to say that I balanced my game on flavor, don't get me wrong, I looked at this game from a balance standpoint as well. Since i had to limit the serial killer's shots, it made him SIGNIFICANTLY weaker, and I think Toasty might've felt that. To compensate I gave him a bit of night protection that worn off if used, and Toasty wasn't going to be aware if such were used in the first place. Technically my line of thinking was that an even knight serial killer wouldn't suffer as long as the second nk was filled by the masons, which it wasn't since you guys dispatched them quickly. This wasn't part of the balance conclusions but more often than not, you see SK's get lynched than killed, so that was to be considered at some points. You guys though should understand that including a Serial Killer in the first place makes the game swingy, and what you see in the above setup was how I attempted to balance it. When Chamber died I asked for some small advice on the setup and he actually said the SK was underpowered in this game, so idk.
As for the players, I don't know why you guys are discrediting Toasty. He actually played WELL considering the circumstances. None of his immunities were ever harmed so technically it's as if he never had them, but what makes me think he did such a good job is that he was able to weasel out of every single suspicion thrown on him at every turn, and I think he was able to manipulate others to save himself multiple times. I think his nk choices were also well chosen simply because he was able to pick people ( maybe by luck ) and still end up securing 2 deaths a night. I also think Nexus did well despite him coming into the game thinking he stunk as scum, but he actually did pretty well despite bussing both of his teammates. Speaking of them, Petapan played well but I think he could've done better if he didn't rush that day 1 hammer, and Viomi was doing very well but at some point he just got lynched and I don't think I was paying attention at that time.
I think Town could've done much better if you guys didn't lynch your cop on day 1, and perhaps if your mason vigilantes didn't get slaughtered in the first 2 nights. NOBODY played bad, I think everyone here played well, and I think all sides played to their best.
Thanks for letting me mod guys, I had a lot of fun modding and doing the flavor. ( Thanks for the nom Nexus )
I just might nominate Toasty for his performance here
![Smile :)](./images/smilies/icon_smile.gif)