Two Room Mafia II will use a closed setup with mostly normal roles.
There is one simple mechanic that will dictate the results of all night actions. Each night all players, regardless of alignment or role, are given a choice to enter one of two rooms. This is an individual decision each player will make each night. Players in opposite rooms will have no interaction with one another whatsoever over the course of the entire night. Players with night actions will be told if their night action was successful or unsuccessful at the end of each night.
This is the only theme mechanic present in the game, so please ask me if you have any questions.
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Votes must be in bold, clear context (
Vote: RedCoyote
/
Vote: No Lynch
). This is your power, and we both want it to be counted fairly. Please try to make it so there's no question who you are voting and unvoting. Unvotes are not necessary. There will be no tolerance for vote tricks. Please do not try to play with any technical aspect of this rule. If challenged, I will most likely rule against the player responsible for any voting confusion during the game.
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Once a player is lynched, the game will go into "twilight", and the fate of the town has effectively been sealed for that day phase. The town, as well as the player who has been lynched, is welcome to continue to talk until I officially bring the game into the night phase. The town
must
reach a simple majority before the deadline in order for a lynch to go through. Ties will not be broken by me, no matter which wagon formed first. If the town cannot reach a majority or break a tie before the deadline, the day phase will end without a lynch. This town has the option not to lynch, provided it meets the required simple majority of votes.
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All deadlines are subject to extension should the need arise. This game is using bankable deadlines. All unused days (rounding off to the nearest day) will be "banked" for the following day phase. The Day 1 deadline is set for 14 days, and all following days will be set at 9 days (before adding any banked time). Every day phase may be extended once either by means of a simple majority of players or by my discretion. By contrast, every night phase has a firm 72 hour, or three day, deadline.
Absence, Prods, and Replacements
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If you are unable to post for a period of longer than 72 hours, please inform me by PM or make it clear in the game thread. All players have a right to know whether or not a player is absent, and any player who informs me of a future absence will be noted as such. Prods will take place at the request of the players in the game as well as at my discretion. If a player receives a prod, they have exactly 24 hours from the time of that prod to show activity before a request for a replacement will be made. At that point, whomever claims the player slot will become the person playing the game.
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I will accept any and all actions submitted to me pre-night phase. If no night action is submitted to me before the end of the night phase, the player is assumed to have slept through the night, and no action will take place. Standard active night action orders are as follows: Roleblocks > Protections > Conversions > Manipulations > Shots > Investigations
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To help ensure a fair, balanced, and fun game, it is prohibited to talk to fellow players about the game outside of this thread unless you are given specific instructions on how to do so. All players who have been lynched, killed, or otherwise removed from the game are prohibited from making any new posts or talking with any of the living players about the game until the game has been declared over. Respecting tradition, "Bah!" posts are tolerated, but you must respect the boundaries of the game. No player is allowed to post anything game related in their post-death post, so please use common sense when and if you decide to make one. It is prohibited to quote or paraphrase any Mod PMs for any purpose other than to claim or explain one's powers. It is prohibited to use invisible text, small text, encrypted text, or to otherwise edit your post in anyway. It is strongly discouraged (but not prohibited) to use the color
in order to make sure there are no quarrels over what is and isn't an edit that I have made. I will only be using the color
in edits. Any form of trolling, misbehavior, or poor sportsmanship will not be tolerated and is hereby prohibited.
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Do not hesitate in asking me for assistance in understanding any aspect of this game. If anyone spots any mistakes I may have made, please send me a PM. You may expect a response within a maximum of 48 hours. If there is anything else you feel I have not covered, or have not covered adequately, please point it out to me.
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Thanks to Maestro and N for helping review this game. If anything happens to me, N has all of the role PMs and who they belong to, and he is the game's official back-up Moderator. Thanks to Cruciare, Vi, Hoopla, and zoraster, as I've stolen general moderation ideas from them to (hopefully) make my games more enjoyable and efficient. Thanks to everyone for signing up, and I hope everyone has a good time.
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This is an example Townie role PM. There is at least one Townie in this game.
Role PM wrote:Welcome to
Two Room Mafia II.
You are a
. You are sided with the town.
As a Townie, you have no specific abilities during the night, but you must choose between the room on the
left
or the one on the
right
to stay during the course of the night. Please PM your choice during the night phase as you would any traditional night action. If you do not send me a choice, it will be randomized. During the day, you are given one vote that you may use toward lynching a specific player, or choosing not to lynch.
You win if the town eliminates all opposing factions.
Please post a confirmation in the game thread indicating that you have received your role, understand it, and are ready to play!