Mini 1572 - The Network [Game Over]


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Mini 1572 - The Network [Game Over]

Post Post #0 (isolation #0) » Wed Apr 30, 2014 10:34 am

Post by kunkstar7 »




Mini 1572 -The Network.


Somehow, you find yourself yet again at the mercy of those who control from the shadows. What twisted project do they have in store now? It looks like....A graph? A network?
There's thirteen nodes on it, thirteen people seated around you, it's easy to figure out from there. So we're all connected then. What does that mean for the game?


Image


Players Alive(6/13):

1. RedCoyote
4. Paschendale
5. Aegor
6. The Rufflig
SiX

9. snscompt1
11. StrangerCoug


Players Removed (7/13):

2. Nobody Special,
Vanilla Town
, lynched Day 1.
10. beastcharizard,
Vanilla Town
, corrupted Day 2.
7. cxinlee,
Mafia Godfather
, lynched Day 2.
3. idk,
Town Range Extender
, lynched Day 3.
12. Saki,
Town Conscripted Inventor
, lynched Day 4.
13. Snarky,
Town 1-Shot Hider
, backstabbed Day 4.
8. Porkens,
Town Mason
, corrupted Day 5.
Last edited by kunkstar7 on Tue Jun 10, 2014 1:26 am, edited 21 times in total.
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Post Post #1 (isolation #1) » Wed Apr 30, 2014 10:37 am

Post by kunkstar7 »




  1. Play the game to play the game. Abuse of the game mechanic is allowed and encouraged, abuse of anything else is not.
  2. Don't be an unnecessary jerk.
Spoiler: Full Rules List (if you're into that)
  1. The Moderator has the final say in any dispute. Refusal to accept these decisions may be considered a modkillable offense depending on the severity. Although the Moderator may be the official voice, the Moderator is not infallible. If there is a mistake or you have a question, do not hesitate to inform the Moderator through private message or through the use of bold text within the thread.
  2. Dark-Red
    and
    Indigo
    are the Moderator's colors. Do NOT use them. Doing so is considered impersonating the Moderator and is a punishable offense.
  3. Any and all communication with the Moderator must remain strictly confidential. It is acceptable to paraphrase, for actions such as role claims. If in doubt whether your paraphrase is acceptable, ask the Moderator and assume it is unacceptable until confirmed otherwise.
  4. Any flavor given throughout this game is not indicative of the game state, amount of factions, the alignment of any player, or any piece of the game setup.
  5. The use of timestamps in any way is considered quoting Moderator communication and therefore is prohibited. The order in which Role PM's have been sent has been randomized to directly combat this.
  6. Any personal communication outside of the game thread, unless clearly specified in your role PM, is
    strictly prohibited.

  7. Do not post the links to any QuickTopics that may or may not be available within the game. Doing so is considered a modkillable offense.
  8. It is not permissible to quote any existing QuickTopics in game. It is also not permissible to edit posts within existing QuickTopics, unless it is confirmed that any other faction will never have access to said QuickTopic.
  9. All Quicktopics associated with this game will become public upon the game's end.
  10. [Subjective]Claiming to be scum, or someone's scumbuddy, is against any and all win conditions and therefore is prohibited. Either action is considered a modkillable offense.
  11. The use of invisible, small, or encrypted text is prohibited. Use your judgment, if it is unreadable by the Moderator, it is unacceptable.
  12. Using loopholes in the rules is considered against the spirit of the game and is a punishable offense. This does not refer to special game mechanics, merely the general gameplay rules. Example is faking a vote to trap players.
  13. Anything it is illegal to do is also illegal to fake.
  14. Modkills will be done in a fashion deemed most detrimental to your faction. Your faction will then be converted to
    Neutral Survivor
    , and as such are autolossed.
  1. As a general guideline, players should aim to post at least once every day (the more the better).
  2. If you anticipate an extended leave from the game, inform the Moderator either in thread or through a private message.
  3. Players who go for more than
    72
    hours will be prodded. If you are prodded and do not respond within
    24
    hours, you will be replaced.
  4. Players receiving more than
    3
    prods throughout the game's entirety will be force-replaced. Replacements reset the prod counter.
  5. A
    flexible two week deadline
    will be instated at the beginning of each Day.
  6. Votes must be bolded or they will not be counted. (ex.
    Vote: PlayerName
    ).
  7. Unvotes must also be bolded or will not be counted (ex.
    Unvote
    or
    Unvote: PlayerName
    ). Unvotes are appreciated but not required.
  8. Shortening of usernames or the use of nicknames is acceptable in votes, but will only be counted if the Moderator can clearly distinguish which player you are voting for.
  9. It requires a majority of the currently available votes for a Lynch to occur. Majority is equal to half of the available votes plus one rounded down.
  10. If players so choose, they may vote for No Lynch, and No Lynch will be reached if at least 50% of the currently available votes are placed on No Lynch.
  11. Once the majority required for a Lynch is reached, votes are locked in place and cannot be rescinded. The same policy applies to No Lynches as well. Discussion during twilight, the period of time before the mod scene is posted, is acceptable.
  12. If at deadline there is no majority, No Lynch will occur. If there is a tie at deadline, No Lynch will occur.
  13. As soon as the Moderator posts your death scene, you are considered removed from the game. You may not post in the thread following this, with the exception of a single content-less "bah." post. It is acceptable for the Lynchee to post during twilight before their lynch scene is posted.
  14. Play to win, but remember this is a game. It is understandable to be aggressive, yet personal attacks will not be tolerated. Be considerate of the other players within the game, and hopefully enjoy it yourself!

  1. This is a
    Closed
    Setup. I promise no Cults or Jesters.
  2. This is a
    Nightless
    Setup. Any actions submitted will resolve upon change of Day. Any actions with extended effects will have their length of effect specified within the player's Role PM.
  3. The players within this game are considered individual nodes in a connected network. These connections determine the flow and reach of abilities. (If your role has an ability, your Role PM will dictate available targets for any actions. This generally means that you will only be able to target people directly connected to you.)
  4. The layout of the network, including connections, is available for viewing in the first post. The numbering of the nodes represent the number of the player on the playerlist.
  5. You will inevitably pose questions about the mechanics in the game thread. If the Moderator has not answered them and has posted a more recent VoteCount, assume that question will not be answered.




Mod wrote:Welcome, PlayerName,
Node 00.
You can feel the energy flowing through this network, you can feel the darkness lurking here too.


Vanilla:
You have no special abilities.

Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Town Factional Win Condition.]


Game Topic is here: Mini 1572 - The Network.


Reply by PM to confirm you understand your role and win condition.

Last edited by kunkstar7 on Wed Apr 30, 2014 9:23 pm, edited 3 times in total.
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Post Post #2 (isolation #2) » Wed Apr 30, 2014 10:39 am

Post by kunkstar7 »

Day One Begins.

Deadline for Day One is in (expired on 2014-05-16 14:09:09).
Last edited by kunkstar7 on Fri May 02, 2014 7:09 am, edited 1 time in total.
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Post Post #57 (isolation #3) » Fri May 02, 2014 5:23 pm

Post by kunkstar7 »

:: VoteCount 1x0 ::


snscompt1 (4)
-
Aegor, SiX, RedCoyote, tman2nd

beastcharizard (2)
-
StrangerCoug, Paschendale

cxinlee (1)
-
snscompt1

Aegor (1)
-
beastcharizard


Not Voting (5)
-
Nobody Special, idk, cxinlee, Porkens, Snarky


With 13 alive, it takes 7 to lynch.


Deadline for Day One is in (expired on 2014-05-16 14:09:09).


In post 22, Aegor wrote:
@Mod: Has this game been checked for balance?
The game has been checked for balance.
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Post Post #89 (isolation #4) » Sat May 03, 2014 5:54 pm

Post by kunkstar7 »

:: VoteCount 1x1 ::


beastcharizard (4)
-
StrangerCoug, Paschendale, Nobody Special, idk

snscompt1 (3)
-
SiX, RedCoyote, tman2nd

SiX (2)
-
beastcharizard, snscompt1

StrangerCoug (1)
-
Snarky

Nobody Special (1)
-
Aegor

Not Voting (2)
-
cxinlee, Porkens


With 13 alive, it takes 7 to lynch.


Deadline for Day One is in (expired on 2014-05-16 14:09:09).
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Post Post #122 (isolation #5) » Sun May 04, 2014 6:29 pm

Post by kunkstar7 »

:: VoteCount 1x2 ::


beastcharizard (3)
-
StrangerCoug, Paschendale, idk

SiX (3)
-
RedCoyote, Aegor, Porkens

snscompt1 (2)
-
SiX, tman2nd

cxinlee (1)
-
snscompt1

StrangerCoug (1)
-
Snarky

RedCoyote (1)
-
Nobody Special


Not Voting (2)
-
cxinlee, beastcharizard


With 13 alive, it takes 7 to lynch.


Deadline for Day One is in (expired on 2014-05-16 14:09:09).
Last edited by kunkstar7 on Tue May 06, 2014 5:18 pm, edited 1 time in total.
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Post Post #148 (isolation #6) » Mon May 05, 2014 2:58 pm

Post by kunkstar7 »

:: VoteCount 1x3 ::


SiX (3)
-
RedCoyote, Aegor, Porkens

beastcharizard (2)
-
Paschendale, idk

snscompt1 (2)
-
SiX, tman2nd

cxinlee (1)
-
snscompt1

StrangerCoug (1)
-
Snarky

RedCoyote (1)
-
Nobody Special


Not Voting (3)
-
cxinlee, beastcharizard, StrangerCoug


With 13 alive, it takes 7 to lynch.


Deadline for Day One is in (expired on 2014-05-16 14:09:09).
Last edited by kunkstar7 on Tue May 06, 2014 5:20 pm, edited 1 time in total.
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Post Post #150 (isolation #7) » Mon May 05, 2014 6:51 pm

Post by kunkstar7 »

In post 149, Nobody Special wrote:

Mod: Are player positions in the nodes static, or can players move?
All player positions are static.
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Post Post #186 (isolation #8) » Tue May 06, 2014 5:26 pm

Post by kunkstar7 »

:: VoteCount 1x4 ::


SiX (5)
-
RedCoyote, Aegor, Porkens, snscompt1, Paschendale

snscompt1 (2)
-
tman2nd, beastcharizard

beastcharizard (1)
-
idk

StrangerCoug (1)
-
Snarky

Nobody Special (1)
-
StrangerCoug


Not Voting (3)
-
cxinlee, Nobody Special, SiX


With 13 alive, it takes 7 to lynch.


Deadline for Day One is in (expired on 2014-05-16 14:09:09).


Prod going out to "idk" shortly.
~Corrected an error in the previous two votecounts as well.
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Post Post #203 (isolation #9) » Wed May 07, 2014 11:32 am

Post by kunkstar7 »

:: VoteCount 1x5 ::


SiX (3)
-
Porkens, snscompt1, Paschendale

snscompt1 (3)
-
tman2nd, beastcharizard, Aegor

beastcharizard (2)
-
idk, RedCoyote

StrangerCoug (1)
-
Snarky

Nobody Special (1)
-
StrangerCoug


Not Voting (3)
-
cxinlee, Nobody Special, SiX


With 13 alive, it takes 7 to lynch.


Deadline for Day One is in (expired on 2014-05-16 14:09:09).
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Post Post #226 (isolation #10) » Thu May 08, 2014 10:32 am

Post by kunkstar7 »

:: VoteCount 1x6 ::


StrangerCoug (3)
-
Nobody Special, Snarky, snscompt1

snscompt1 (3)
-
tman2nd, beastcharizard, Aegor

SiX (2)
-
Porkens, Paschendale

beastcharizard (2)
-
idk, RedCoyote

Nobody Special (1)
-
StrangerCoug


Not Voting (2)
-
cxinlee, SiX


With 13 alive, it takes 7 to lynch.


Deadline for Day One is in (expired on 2014-05-16 14:09:09).
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Post Post #261 (isolation #11) » Sat May 10, 2014 5:42 pm

Post by kunkstar7 »

:: VoteCount 1x7 ::


StrangerCoug (3)
-
Nobody Special, Snarky, snscompt1

snscompt1 (3)
-
tman2nd, beastcharizard, Aegor

SiX (1)
-
Paschendale

beastcharizard (1)
-
RedCoyote

Nobody Special (1)
-
StrangerCoug

Aegor (1)
-
idk


Not Voting (3)
-
cxinlee, SiX, Porkens


With 13 alive, it takes 7 to lynch.


Deadline for Day One is in (expired on 2014-05-16 14:09:09).


Prod going out to "tman2nd" shortly.
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Post Post #291 (isolation #12) » Mon May 12, 2014 2:18 pm

Post by kunkstar7 »

:: VoteCount 1x8 ::


StrangerCoug (3)
-
Nobody Special, Snarky, snscompt1

snscompt1 (2)
-
tman2nd, beastcharizard

SiX (1)
-
Paschendale

Nobody Special (3)
-
StrangerCoug, Aegor, RedCoyote

Aegor (1)
-
idk


Not Voting (3)
-
cxinlee, SiX, Porkens


With 13 alive, it takes 7 to lynch.


Deadline for Day One is in (expired on 2014-05-16 14:09:09).


Prods going out to "idk" and "SiX" shortly. Beginning replacement of tman2nd.
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Post Post #319 (isolation #13) » Tue May 13, 2014 7:40 pm

Post by kunkstar7 »

:: VoteCount 1x9 ::


Nobody Special (4)
-
StrangerCoug, Aegor, RedCoyote, Paschendale

StrangerCoug (2)
-
Snarky, snscompt1

snscompt1 (2)
-
tman2nd, beastcharizard

Aegor (1)
-
idk

RedCoyote (1)
-
Nobody Special


Not Voting (3)
-
cxinlee, SiX, Porkens


With 13 alive, it takes 7 to lynch.


Deadline for Day One is in (expired on 2014-05-16 14:09:09).
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Post Post #329 (isolation #14) » Wed May 14, 2014 4:10 pm

Post by kunkstar7 »

:: VoteCount 1x10 ::


Nobody Special (4)
-
StrangerCoug, Aegor, RedCoyote, Paschendale

StrangerCoug (2)
-
Snarky, snscompt1

RedCoyote (2)
-
Nobody Special, beastcharizard

snscompt1 (1)
-
tman2nd

Aegor (1)
-
idk



Not Voting (3)
-
cxinlee, SiX, Porkens


With 13 alive, it takes 7 to lynch.


Deadline for Day One is in (expired on 2014-05-16 14:09:09).


Noting SiX's request, beginning replacement for that slot.
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Post Post #344 (isolation #15) » Thu May 15, 2014 5:56 pm

Post by kunkstar7 »

Saki replaces tman2nd, effective immediately. 24 hours have been added to the deadline.
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Post Post #374 (isolation #16) » Fri May 16, 2014 6:00 pm

Post by kunkstar7 »

:: Final Day One VoteCount ::


Nobody Special (7)
-
StrangerCoug, Aegor, RedCoyote, Paschendale, Porkens, snscompt1, Snarky
[Lynched.]
RedCoyote (2)
-
Nobody Special, beastcharizard

Aegor (1)
-
idk


Not Voting (3)
-
cxinlee, SiX, Saki


Lynch has been reached at 7 votes.


Modscene forthcoming....
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Post Post #375 (isolation #17) » Fri May 16, 2014 6:00 pm

Post by kunkstar7 »



02. Nobody Special,
Vanilla Town
, Lynched Day 1.





Day Two Begins.

Deadline for Day Two is in (expired on 2014-05-31 02:36:19).
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Post Post #384 (isolation #18) » Fri May 16, 2014 8:02 pm

Post by kunkstar7 »

In post 383, idk wrote:
@MOD: How many votes to lynch?
With 12 alive, it takes 7 to lynch.
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Post Post #405 (isolation #19) » Sat May 17, 2014 12:53 pm

Post by kunkstar7 »

:: VoteCount 2x0 ::


StrangerCoug (5)
-
Aegor, Porkens, idk, snscompt1, Snarky

Porkens (1)
-
Paschendale

beastcharizard (1)
-
RedCoyote

Snarky (1)
-
StrangerCoug


Not Voting (4)
-
cxinlee, SiX, Saki, beastcharizard


With 12 alive, it takes 7 to lynch.


Deadline for Day Two is in (expired on 2014-05-31 02:36:19).
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Post Post #410 (isolation #20) » Sun May 18, 2014 7:07 am

Post by kunkstar7 »



10. beastcharizard,
Vanilla Town
, Corrupted Day 2.





Day Two Continues.

VoteCount is reset.
Deadline for Day Two is in (expired on 2014-05-31 02:36:19).
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Post Post #424 (isolation #21) » Sun May 18, 2014 8:34 am

Post by kunkstar7 »

In post 422, RedCoyote wrote:
Mod
, corrupted means death, right? I'm assuming he's out of the game given the syntax of the post, but I'd like you to confirm it still, please.
Yes, beastcharizard has been removed from the game.
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Post Post #454 (isolation #22) » Sun May 18, 2014 6:05 pm

Post by kunkstar7 »

:: VoteCount 2x1 ::


Paschendale (2)
-
Porkens, snscompt1

StrangerCoug (1)
-
Snarky

cxinlee (1)
-
StrangerCoug


Not Voting (7)
-
cxinlee, SiX, Saki, RedCoyote, Paschendale, Aegor, idk


With 11 alive, it takes 6 to lynch.


Deadline for Day Two is in (expired on 2014-05-31 02:36:19).
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Post Post #495 (isolation #23) » Tue May 20, 2014 8:30 am

Post by kunkstar7 »

:: VoteCount 2x2 ::


cxinlee (3)
-
StrangerCoug, Aegor, snscompt1

StrangerCoug (1)
-
Snarky

SiX (1)
-
Porkens

idk (1)
-
RedCoyote

Porkens (1)
-
cxinlee


Not Voting (4)
-
SiX, Saki, Paschendale, idk


With 11 alive, it takes 6 to lynch.


Deadline for Day Two is in (expired on 2014-05-31 02:36:19).


Beginning replacement search for "idk".
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Post Post #515 (isolation #24) » Tue May 20, 2014 5:13 pm

Post by kunkstar7 »

:: VoteCount 2x3 ::


cxinlee (4)
-
StrangerCoug, Aegor, snscompt1, Porkens

StrangerCoug (1)
-
Snarky

idk (1)
-
RedCoyote

Porkens (1)
-
cxinlee


Not Voting (4)
-
SiX, Saki, Paschendale, idk


With 11 alive, it takes 6 to lynch.


Deadline for Day Two is in (expired on 2014-06-04 02:36:19).

In post 502, idk wrote:Is it too late for me?
You may continue in your slot.
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Post Post #524 (isolation #25) » Wed May 28, 2014 12:38 pm

Post by kunkstar7 »

-
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Post Post #525 (isolation #26) » Wed May 28, 2014 12:38 pm

Post by kunkstar7 »

:: VoteCount 2x4 ::


cxinlee (5)
-
StrangerCoug, Aegor, snscompt1, Porkens, Paschendale
[L-1]

StrangerCoug (1)
-
Snarky

idk (1)
-
RedCoyote

Porkens (1)
-
cxinlee


Not Voting (3)
-
The Rufflig, Saki, idk


With 11 alive, it takes 6 to lynch.


Deadline for Day Two is in (expired on 2014-06-04 02:36:19).


The Rufflig graciously replaces SiX, effective immediately.
The deadline has been modified to account for the site outage.
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Post Post #551 (isolation #27) » Fri May 30, 2014 1:24 pm

Post by kunkstar7 »

:: VoteCount 2x5 ::


cxinlee (5)
-
StrangerCoug, Aegor, snscompt1, Paschendale, The Rufflig
[L-1]

Paschendale (2)
-
Snarky, Porkens

idk (1)
-
RedCoyote


Not Voting (3)
-
Saki, idk, cxinlee


With 11 alive, it takes 6 to lynch.


Deadline for Day Two is in (expired on 2014-06-04 02:36:19).
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Mafia Scum
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Post Post #563 (isolation #28) » Sun Jun 01, 2014 7:41 am

Post by kunkstar7 »

:: Final Day Two VoteCount ::


cxinlee (6)
-
StrangerCoug, Aegor, snscompt1, Paschendale, The Rufflig, Porkens
[Lynched.]

Paschendale (1)
-
Snarky

idk (1)
-
RedCoyote


Not Voting (3)
-
Saki, idk, cxinlee


Lynch has been reached at 6 votes.


Modscene forthcoming....
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Post Post #564 (isolation #29) » Sun Jun 01, 2014 7:49 am

Post by kunkstar7 »



07. cxinlee,
Mafia Godfather
, Lynched Day 2.





Day Three Begins.

Deadline for Day Three is in (expired on 2014-06-15 14:49:16).
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Post Post #576 (isolation #30) » Sun Jun 01, 2014 4:20 pm

Post by kunkstar7 »

:: VoteCount 3x0 ::


idk (2)
-
Aegor, Porkens


Not Voting (8)
-
RedCoyote, idk, Paschendale, The Rufflig, snscompt1, StrangerCoug, Saki, Snarky


With 10 alive, it takes 6 to lynch.


Deadline for Day Three is in (expired on 2014-06-15 14:49:16).
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Post Post #612 (isolation #31) » Tue Jun 03, 2014 5:57 pm

Post by kunkstar7 »

:: VoteCount 3x1 ::


idk (5)
-
Aegor, Porkens, RedCoyote, Snarky, Paschendale
[L-1]

Saki (1)
-
The Rufflig

The Rufflig (1)
-
idk


Not Voting (3)
-
snscompt1, StrangerCoug, Saki


With 10 alive, it takes 6 to lynch.


Deadline for Day Three is in (expired on 2014-06-15 14:49:16).
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Post Post #621 (isolation #32) » Wed Jun 04, 2014 5:35 am

Post by kunkstar7 »

:: Final Day Three VoteCount ::


idk (6)
-
Aegor, Porkens, RedCoyote, Snarky, Paschendale, snscompt1
[Lynched]

Saki (1)
-
The Rufflig

The Rufflig (1)
-
idk


Not Voting (2)
-
StrangerCoug, Saki


Lynch has been reached at 6 votes.


Modscene forthcoming....
Last edited by kunkstar7 on Wed Jun 04, 2014 11:43 am, edited 1 time in total.
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Post Post #622 (isolation #33) » Wed Jun 04, 2014 5:35 am

Post by kunkstar7 »



03. idk,
Town Range Extender
, Lynched Day 3.





Day Four Begins.

Deadline for Day Four is in (expired on 2014-06-18 15:07:19).
Last edited by kunkstar7 on Wed Jun 04, 2014 11:44 am, edited 1 time in total.
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Post Post #626 (isolation #34) » Wed Jun 04, 2014 11:51 am

Post by kunkstar7 »

:: VoteCount 4x0 ::


Saki (3)
-
StrangerCoug, Porkens, snscompt1


Not Voting (6)
-
RedCoyote, Paschendale, Aegor, The Rufflig, Saki, Snarky


With 9 alive, it takes 5 to lynch.


Deadline for Day Four is in (expired on 2014-06-18 15:07:19).
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Post Post #650 (isolation #35) » Wed Jun 04, 2014 8:28 pm

Post by kunkstar7 »

:: VoteCount 4x1 ::


Saki (3)
-
StrangerCoug, Porkens, snscompt1

StrangerCoug (1)
-
Saki

Snarky (1)
-
Paschendale


Not Voting (4)
-
RedCoyote, Aegor, The Rufflig, Snarky


With 9 alive, it takes 5 to lynch.


Deadline for Day Four is in (expired on 2014-06-18 15:07:19).
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Post Post #675 (isolation #36) » Sat Jun 07, 2014 12:14 pm

Post by kunkstar7 »

:: Final Day Four VoteCount ::


Saki (5)
-
StrangerCoug, Porkens, snscompt1, Snarky, The Rufflig
[Lynched]

Snarky (1)
-
Paschendale

The Rufflig (1)
-
Aegor

Aegor (1)
-
Saki


Not Voting (1)
-
RedCoyote


Lynch has been reached at 5 votes.


Modscene forthcoming....
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Post Post #676 (isolation #37) » Sat Jun 07, 2014 12:14 pm

Post by kunkstar7 »



12. Saki,
Town Conscripted Inventor
, Lynched Day 4.

13. Snarky,
Town 1-Shot Hider
, Backstabbed Day 4.





Day Five Begins.

With 7 alive, it takes 4 to lynch.
Deadline for Day Five is in (expired on 2014-06-21 19:18:05).
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Post Post #688 (isolation #38) » Sat Jun 07, 2014 4:27 pm

Post by kunkstar7 »



08. Porkens,
Town Mason
, Corrupted Day 5.





Day Five Continues.

VoteCount is reset.
Deadline for Day Five is in (expired on 2014-06-21 19:18:05).
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Post Post #700 (isolation #39) » Sun Jun 08, 2014 8:27 am

Post by kunkstar7 »

:: VoteCount 5x0 ::


Paschendale (2)
-
StrangerCoug, snscompt1

The Rufflig (1)
-
Paschendale


Not Voting (3)
-
RedCoyote, Aegor, The Rufflig


With 6 alive, it takes 4 to lynch.


Deadline for Day Five is in (expired on 2014-06-21 19:18:05).
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Post Post #726 (isolation #40) » Mon Jun 09, 2014 10:23 am

Post by kunkstar7 »

:: VoteCount 5x1 ::


Paschendale (2)
-
StrangerCoug, snscompt1

StrangerCoug (1)
-
Paschendale


Not Voting (3)
-
RedCoyote, Aegor, The Rufflig


With 6 alive, it takes 4 to lynch.


Deadline for Day Five is in (expired on 2014-06-21 19:18:05).
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Post Post #731 (isolation #41) » Tue Jun 10, 2014 1:04 am

Post by kunkstar7 »

:: Final Day Five VoteCount ::


Paschendale (4)
-
StrangerCoug, snscompt1, RedCoyote, The Rufflig

StrangerCoug (1)
-
Paschendale


Not Voting (1)
-
Aegor


Lynch has been reached at 4 votes.


Mod scene forthcoming....
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Post Post #732 (isolation #42) » Tue Jun 10, 2014 1:24 am

Post by kunkstar7 »



4. Paschendale,
Town Tracker
, Lynched Day 5.

9. snscompt1,
Town Mason
, Corrupted Day 6.


1. RedCoyote,
Town Conscripted Inventor
, Endgamed.

5. Aegor,
Vanilla Town
, Endgamed.




The Mafia consisting of The Rufflig, StrangerCoug, and cxinlee have won Mini 1572.
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Post Post #733 (isolation #43) » Tue Jun 10, 2014 1:24 am

Post by kunkstar7 »

Modnotes:
Scum Zone
Mason Subsection
Dead Zone


First off, thank you to all the players for once again being my test subjects for these ideas of mine. I do know that messing around with different ideas tends to lead to games that make players feel cheated by "the system", so hopefully you all enjoyed the time in the game regardless of the setup. Thanks again to The Rufflig and Saki for helping out with replacements, the appreciation for those can't be stated enough.

About the game: It was quite amusing to see two different players have the scumteam called completely Day One (I can't find it now but it was one of RedCoyote's). I felt that the scumteam was under fire the entire game and by Day Three when the claims started coming out I was certain that this was going to be a town win. As I said in the dead thread I have to apologize to the scumteam for putting them in a really tight position. I was worried that the setup was going to get broken at that point and I felt bad to have handed out a broken game. Then came the Saki lynch. RedCoyote said it straight, and I feel that was the turning point that put the scum back in the game. I think that if the town had sat a moment, looked at the claims, they may have worked out what the setup was likely to be and the scum would have been pretty helpless. Maybe that's just mod perspective though. From a setup perspective I loved how the endgame looked. 4 possible players, 2 scum had to be in there. The mechanic helped the town find a nice subset lynch pool, enhancing the scumhunting but not turning it into a "follow the cop" sort of situation. I personally think it forced the four players to all have to present an argument why they shouldn't be the lynch. Also I'm surprised that no one called RedCoyote out on the idea of having two of the same roles in the game, no one considered that one of them may have been scum.

About the setup: It took me a lot of different maps to find one that fit all the criteria I was looking for. The fact that it was a 13 player game made me cut out a few cool ideas that I had in mind for the setup originally, but that only means I can save them for a later iteration if it comes. Unfortunately for beastcharizard, he predicated his original setup theory on the highest priority criteria that I had: scum could not by normal means hit every player in the game. I did provide a workaround so the scum could eliminate a "problem player" in the form of a special one shot ability for the Mafia Godfather, but between cxinlee getting lynched early and not ever telling his teammates about the ability it was a useless measure. The masons were a later addition that I thought would be interesting but turned out to not work as I expected. Funnily, all three of the observers in that mason thread were scum, which was not an intended effect. When I added in the masons I thought it would be fitting to have the mechanic affect their chat ability in some manner and the result of that was adding the observers. The inventors just fit so well with the idea of player choice effecting the setup and with the idea of node connections between players, but perhaps the amount of power they added into the game was a bit too much.

tl;dr: Thanks for taking the time to play, congratulations scum for a game hard earned.

Mafia Killed: beastcharizard, Porkens, snscompt1
Snarky hid behind StrangerCoug.



Spoiler: Setup
1x Mafia Godfather
2x Mafia Goon
2x Conscripted Inventor
2x Mason
6x Vanilla

Spoiler: Distribution
1. RedCoyote - Conscripted Inventor
2. Nobody Special - Vanilla
3. idk - Vanilla
4. Paschendale - Vanilla
5. Aegor - Vanilla
6. SiX - Mafia Goon
7. cxinlee - Mafia Godfather
8. Porkens - Mason
9. snscompt1 - Mason
10. beastcharizard - Vanilla
11. StrangerCoug - Mafia Goon
12. tman2nd - Conscripted Inventor
13. Snarky - Vanilla

Spoiler: Roles
Town Roles




Mod wrote:Welcome, Playername,
Node 00.
You can feel the energy flowing through this network, you can feel the darkness lurking here too.


Vanilla:
You have no special abilities.

Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Town Factional Win Condition.]


Game Topic is here: Mini 1572 - The Network.


Reply by PM to confirm you understand your role and win condition.


Mod wrote:Welcome, PlayerName,
Node 00.
The powers that be have pressed you into service. At the very least, you can choose who to enlighten.


Conscripted Inventor:
You must select
two separate
players directly connected to your node to grant special abilities to, before the end of Day One. Failure to do so results in your death. These players will receive their granted abilities at the beginning of Day Two.
The available abilities to be granted are:
[
XXXX
]

Available Targets:
[
00. Xxxxxx
]


Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Town Factional Win Condition.]


Game Topic is here: Mini 1572 - The Network.


Reply by PM to confirm you understand your role and win condition.
Mod Note: Inventor 1 gets to pass out: 1-Shot Hider, Tracker. Inventor 2 gets: Jailkeeper, Range Extender.





Mod wrote:Welcome, PlayerName,
Node 00.
Connections, authentications, these things are good.


Mason:
You know the player [
00. Xxxxxx
] to be aligned with Town.
Subsection Communication:
Due to your connection to your Mason partner, you may communicate at any time in the Subsection Private Topic. Note that since your nodes are not directly connected, the three other players
[
00. Xxxxxx, 00. Xxxxx, 00.Xxxxx
]
placed along your connection path to your partner will have access to this topic, but may not communicate in any way in this topic. These players are not informed of your alignment nor your role, and are similarly unaware of your partner's role and alignment. They are also unaware of the reason for their inclusion in the subsection.

Town Win Condition:
You win if all threats to the town are eliminated and at least one town-aligned player is alive, whether you are alive or not.
[Standard Town Factional Win Condition.]


Game Topic is here: Mini 1572 - The Network.


Reply by PM to confirm you understand your role and win condition.



Mafia Roles

Mod wrote:Welcome, PlayerName,
Node 00.
It feels great to know everything doesn't it? You've infiltrated this network at its core. Enjoy the power.


Mafia Stealth Godfather:
You are immune to investigative abilities.

Factional Abilities:

5-Shot Factional Removal:
Your faction has the ability to remove a player from the game, once per day, at any point within the game. This factional ability
may not
be used on Day One. The player submitting the kill will be viewed as the person committing the kill. This factional ability is governed by connections within the network, and for the sake of convenience for all involved, the available targets for each player able to submit the kill will be listed in the provided Private Topic. The factional removal method is:
[Corrupted]


Power, Unlimited Power
[
1-Shot Range Extension
]
:
Once during the duration of the game, if you have chosen to perform the Factional Removal personally, you may disregard the direct connection limitation on targeting and target any player within the game.

Private Topic:
Once you confirm your role, you may speak in this Private Topic at any time that you are alive. You may not communicate about the game elsewhere (via PMs or on another board, for instance).

Mafia Win Condition:
You win when all other factions have left the game and at least one member of your faction is still in the game, or nothing can prevent the same.
[Standard Mafia Factional Win Condition.]


Game Topic is here: Mini 1572 - The Network.


Reply by PM to confirm you understand your role and win condition.


Mod wrote:Welcome, PlayerName,
Node 00.
Sure you may just be a pawn in a greater scheme, but you at least get to have a little fun!


Mafia Goon:
You have no special abilities.

Factional Abilities:

5-Shot Factional Removal:
Your faction has the ability to remove a player from the game, once per day, at any point within the game. This factional ability
may not
be used on Day One. The player submitting the kill will be viewed as the person committing the kill. This factional ability is governed by connections within the network, and for the sake of convenience for all involved, the available targets for each player able to submit the kill will be listed in the provided Private Topic. The factional removal method is:
[Corrupted]


Private Topic:
Once you confirm your role, you may speak in this Private Topic at any time that you are alive. You may not communicate about the game elsewhere (via PMs or on another board, for instance).

Mafia Win Condition:
You win when all other factions have left the game and at least one member of your faction is still in the game, or nothing can prevent the same.
[Standard Mafia Factional Win Condition.]


Game Topic is here: Mini 1572 - The Network.


Reply by PM to confirm you understand your role and win condition.

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