Mini 1654 - Mafia with a Twist 4 (It's Over!)


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Mini 1654 - Mafia with a Twist 4 (It's Over!)

Post Post #0 (isolation #0) » Fri Mar 13, 2015 10:34 am

Post by Thesp »

Mini 1654 - Mafia with a Twist 4: All the World's a Stage


Living Players (3/13)

farside22
Flames682
xRECKONERx

Dead Players (10/13)

House,
Innocent Child
, lynched Day 1
BRantz,
Townie
, killed Night 1
ika,
Mafia Goon
, lynched Day 2
hi im Yakko,
Townie
, killed Night 2
snscompt1,
Townie
, lynched Day 3
Seraphim,
1-Shot Cop
, killed Night 3
SleepyKrew,
Mafia Goon
, lynched Day 4
Rubicon,
Townie
, killed Night 4
Untrod Tripod,
Backup Townie
, lynched Day 5
mathcam,
Mason
, killed Night 5

Status
: It's Over!
Deadline
: None.

*This deadline updates automatically, and should be current as of when the page is refreshed.
Spoiler: Votecounter Settings
Living Playersfarside22
Flames682
xRECKONERx (replaces reck; xReckonerx)

LinksDay 1: Post #3
Day 2: Post #149
Day 3: Post #269
Day 4: Post #431
Day 5: Post #521
Day 6: Post #545
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Post Post #1 (isolation #1) » Fri Mar 13, 2015 10:35 am

Post by Thesp »

Mafia with a Twist 4: Title to be Revealed

Mafia with a Twist
is a series of games designed with a twist in mind. They are individual, one-shot games which will likely never be able to be duplicated again by anyone with knowledge of the game. Twists may be subtle, crazy, or perhaps even non-existent (itself being the twist!), but it is my hope that the game will be memorable.
Previous games:
Mafia with a Twist 1: The OK Corral
Mafia with a Twist 2: Democracy Inaction
Mafia with a Twist 3: Sudden Dethy

Game Mechanic Expectations

This game has a strong possibility of being distinctly non-normal.
I reserve the right to be considered a “bastard mod” in this game.
If you are looking for a normal-ish game with flavor, then this game is not for you.

Please consider your ability to play the game to completion before signup.
The nature of the game may be such that replacing causes an undue strain on the game in a way more damaging than to typical games.

Games may be wildly unbalanced.
I have tried my very best to make games as balanced as possible, but due to the nature of each twist, that may not always be possible. Some factions may have an easier or harder time of things in any given Mafia with a Twist game. If you are expecting perfect balance or dislike swinginess in games, then this game may not be for you.

Gameplay Expectations

Games will feature strict two-week day deadlines.
The circumstances under which this will be extended will be exceedingly rare. Lynches at deadline will be the single-highest vote-getter, with ties being broken under the longest-held-last-vote principle. I will be providing a link to my votecounting app so you should be able to obtain your own votecount at any given moment, but I expect to be posting regular votecounts so often that you will rarely (if ever) need to rely upon it.

I will be enforcing a “don’t be a jerk” rule.
I don’t expect to ever need to use it (and have come across very few instances where such a thing would be warranted), but we’re playing a game to have fun. Personal attacks which make the game unfun for players will be dealt with by warnings, or in extreme cases, forced replacement.

Signup Restrictions

Hydra accounts will not be accepted into this game.
No exceptions.

Players in this game should have a minimum of 2 completed games on this site before signing up for this game.
I strongly recommend having at least 5 games of experience under your belt before signing up. I reserve the right to waive this requirement, but I have zero expectation that I will do so.

Good luck.
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Post Post #2 (isolation #2) » Fri Mar 13, 2015 10:36 am

Post by Thesp »

Notes on this game

  • Please take note of the post immediately preceding this one. It contains important information about what to expect in this game.
  • There are 0-13 players who received this Townie Role PM:
    Townie Role PM wrote:Hello, XXXXXXX! Here is your Role PM for Mafia with a Twist 4: Title to be Revealed.

    You are a
    Townie
    . Your only power is that of the all-important vote, so use it well!

    You win when all threats to the Town have been killed.

    Please confirm via reply PM, telling me what happens at the deadline of any day. (This is how I ensure you have at least glanced at my rules.) The game will begin after all players have responded, and at least 72 hours have passed, in order to allow night-talking groups to communicate before the game.


Game-specific rules:

  • Don't be a jerk.
    Discussions can get heated and sometimes people swear, and that's okay. That happens! But don't be a jerk. If you want to play a game and be a jerk, there are plenty of others on this site you can join.
    I expect to enforce this rule if needed, and I expect I won't need to.
    I reserve the ability to use any manner of tools to enforce this, including but not limited to warnings or forced replacements. I don't expect to involuntarily replace you unless you've been clearly warned, or the violation is particularly egregious.
    Playing to win does not preclude being considerate to others.
  • Please use vote tags when making your votes. For example, VOTE: Kristen. If you can't be bothered to use vote tags, your vote must be bolded and use a colon, such as
    Vote: Kristen
    . I am using an automatic votecounter to assist me, and if you don't use either of these formats, it will have problems and make my job more difficult. If a vote is made with incorrect tags, I reserve the right to edit your post solely to correct the formatting of your vote.
  • This game will begin in Day. Days will last 14 real-time days, and Nights will last for 2 real-time days (excluding Sundays). Deadlines will not be extended except in extraordinary circumstances.
  • At any deadline, a simple plurality will successfully lynch a player, using the longest-held-last-vote method to break ties.
  • Please do not use or mimic the [ ooc ] tag. If I need to make edits in players' posts, I will use this tag.


Generic rules:

  • Unless stated otherwise by the moderator or in these rules, the follow are controlling:
    http://mafiascum.net/wiki/index.php?tit ... Game_Rules
  • Lynchings will require a simple majority of votes. Once a player has reached the necessary majority, his pleas are useless and any attempts to unvote will be unheeded. You may
    Vote: No Lynch
    – 50% of living players must do this to end the day without a death.
  • Once your death scene has been posted, you’re dead. Stop typing.
  • Pretending to break a rule will be treated as if breaking a rule.
  • Remember, it’s a game. Have fun!
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Post Post #3 (isolation #3) » Tue Mar 17, 2015 11:07 am

Post by Thesp »

Day 1 begins.


With 13 alive, it's 7 to lynch.
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Post Post #36 (isolation #4) » Tue Mar 17, 2015 1:26 pm

Post by Thesp »

Official Vote Count


ika
(4): xRECKONERx, snscompt1, farside22, Flames682
BRantz
(2): hi im Yakko, ika

Not Voting
(7): BRantz, Untrod Tripod, Rubicon, Seraphim, House, mathcam, SleepyKrew

With 13 alive, it takes 7 to lynch.

Deadline
: (expired on 2015-03-31 17:00:00)
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Post Post #126 (isolation #5) » Wed Mar 18, 2015 3:22 am

Post by Thesp »

Official Vote Count


House
(4): Untrod Tripod, snscompt1, BRantz, SleepyKrew
BRantz
(2): ika, House
ika
(2): farside22, Rubicon
xRECKONERx
(2): Seraphim, hi im Yakko
snscompt1
(2): xRECKONERx, Flames682
farside22
(1): mathcam

Not Voting
(0):
None.


With 13 alive, it takes 7 to lynch.

Deadline
: (expired on 2015-03-31 17:00:00)




In post 74, Seraphim wrote:I have no idea honestly. Automatic vote counting confuses me and apparently a lack of a colon can fuck it so I didn't want to fuck it. YA DIG???

I'm happy to explain a bit more about the votecounter, to make it a bit more clear. It looks for a vote tag, or bolded "vote:" (which must include the colon) to search for votes. When it finds a vote, it makes a best guess as to who the vote is for, based on spelling and capitalization. Spelling names correctly will help it be as accurate as possible, but it is relatively good at picking up misspellings and counting them correctly. That said, it's not perfect, so if you discover a mistake, please point it out so I can correct it. If you want to run your own votecounts at any time, go to this site:

http://www.robandkriskris.com/votecounter

...and put in the URL for this game, which should properly end with "viewtopic.php?f=23&t=61059".
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Post Post #148 (isolation #6) » Wed Mar 18, 2015 6:24 am

Post by Thesp »

Official Vote Count


House
(7): Untrod Tripod, snscompt1, BRantz, SleepyKrew, xRECKONERx, Flames682, ika
ika
(2): farside22, Rubicon
xRECKONERx
(2): Seraphim, hi im Yakko
BRantz
(1): House
farside22
(1): mathcam

Not Voting
(0):
None.


With 13 alive, it takes 7 to lynch.

Deadline
: (expired on 2015-03-31 17:00:00)




House, Innocent Child, has been lynched.


Night 1 begins. Night choices are due in 48 hours.
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Post Post #149 (isolation #7) » Fri Mar 20, 2015 6:35 am

Post by Thesp »

BRantz, Townie
, has been killed.




Day 2 begins.
With 11 alive, it's 6 to lynch.
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Post Post #173 (isolation #8) » Fri Mar 20, 2015 7:50 am

Post by Thesp »

Official Vote Count


ika
(4): SleepyKrew, snscompt1, Untrod Tripod, xRECKONERx
SleepyKrew
(1): hi im Yakko

Not Voting
(6): Rubicon, ika, farside22, Flames682, mathcam, Seraphim

With 11 alive, it takes 6 to lynch.

Deadline
: (expired on 2015-04-03 12:30:00)
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Post Post #209 (isolation #9) » Sat Mar 21, 2015 1:44 am

Post by Thesp »

Official Vote Count


ika
(4): SleepyKrew, snscompt1, Untrod Tripod, xRECKONERx
snscompt1
(1): farside22
SleepyKrew
(1): hi im Yakko
Seraphim
(1): Rubicon

Not Voting
(4): mathcam, ika, Flames682, Seraphim

With 11 alive, it takes 6 to lynch.

Deadline
: (expired on 2015-04-03 12:30:00)
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Post Post #227 (isolation #10) » Sun Mar 22, 2015 1:15 am

Post by Thesp »

Official Vote Count


ika
(4): SleepyKrew, snscompt1, Untrod Tripod, xRECKONERx
snscompt1
(1): farside22
SleepyKrew
(1): hi im Yakko
Seraphim
(1): Rubicon

Not Voting
(4): mathcam, ika, Flames682, Seraphim

With 11 alive, it takes 6 to lynch.

Deadline
: (expired on 2015-04-03 12:30:00)
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Post Post #263 (isolation #11) » Mon Mar 23, 2015 3:47 am

Post by Thesp »

Official Vote Count


ika
(5): SleepyKrew, snscompt1, Untrod Tripod, xRECKONERx, mathcam
SleepyKrew
(2): hi im Yakko, farside22
Rubicon
(1): Seraphim
Seraphim
(1): Rubicon

Not Voting
(2): ika, Flames682

With 11 alive, it takes 6 to lynch.

Deadline
: (expired on 2015-04-03 12:30:00)
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Post Post #268 (isolation #12) » Mon Mar 23, 2015 4:56 am

Post by Thesp »

Official Vote Count


ika
(6): SleepyKrew, snscompt1, Untrod Tripod, xRECKONERx, mathcam, Seraphim
SleepyKrew
(2): hi im Yakko, farside22
Seraphim
(1): Rubicon

Not Voting
(2): ika, Flames682

With 11 alive, it takes 6 to lynch.

Deadline
: (expired on 2015-04-03 12:30:00)




ika,
Mafia Goon
, has been lynched.


Night 2 begins. Night choices are due in 48 hours.
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Post Post #269 (isolation #13) » Wed Mar 25, 2015 5:00 am

Post by Thesp »

hi im Yakko, Townie
, has been killed.




Day 3 begins.
With 9 alive, it's 5 to lynch.
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Post Post #301 (isolation #14) » Thu Mar 26, 2015 1:27 am

Post by Thesp »

Official Vote Count


xRECKONERx
(1): Seraphim
Flames682
(1): farside22
SleepyKrew
(1): snscompt1
snscompt1
(1): Flames682
Seraphim
(1): Rubicon

Not Voting
(4): mathcam, SleepyKrew, Untrod Tripod, xRECKONERx

With 9 alive, it takes 5 to lynch.

Deadline
: (expired on 2015-04-08 11:00:00)
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Post Post #326 (isolation #15) » Fri Mar 27, 2015 5:05 am

Post by Thesp »

Official Vote Count


xRECKONERx
(1): Seraphim
Flames682
(1): farside22
SleepyKrew
(1): snscompt1
snscompt1
(1): Flames682
Seraphim
(1): Rubicon

Not Voting
(4): mathcam, SleepyKrew, Untrod Tripod, xRECKONERx

With 9 alive, it takes 5 to lynch.

Deadline
: (expired on 2015-04-08 11:00:00)

Prodding all players who have not posted in the last 48 hours.
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Post Post #365 (isolation #16) » Mon Mar 30, 2015 3:46 am

Post by Thesp »

Official Vote Count


snscompt1
(2): Flames682, Seraphim
Seraphim
(2): Rubicon, snscompt1
farside22
(1): mathcam
mathcam
(1): farside22

Not Voting
(3): SleepyKrew, Untrod Tripod, xRECKONERx

With 9 alive, it takes 5 to lynch.

Deadline
: (expired on 2015-04-08 11:00:00)
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Post Post #375 (isolation #17) » Tue Mar 31, 2015 4:20 am

Post by Thesp »

Official Vote Count


snscompt1
(3): Flames682, Seraphim, Untrod Tripod
Seraphim
(2): Rubicon, snscompt1
farside22
(1): mathcam
mathcam
(1): farside22

Not Voting
(2): SleepyKrew, xRECKONERx

With 9 alive, it takes 5 to lynch.

Deadline
: (expired on 2015-04-08 11:00:00)
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Post Post #384 (isolation #18) » Wed Apr 01, 2015 3:33 am

Post by Thesp »

Prodding all players who have not posted in the last 48 hours.
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -
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Post Post #401 (isolation #19) » Wed Apr 01, 2015 9:50 am

Post by Thesp »

Official Vote Count


snscompt1
(3): Flames682, Seraphim, Untrod Tripod
Seraphim
(3): snscompt1, xRECKONERx, farside22
farside22
(1): mathcam

Not Voting
(2): SleepyKrew, Rubicon

With 9 alive, it takes 5 to lynch.

Deadline
: (expired on 2015-04-08 11:00:00)
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Post Post #425 (isolation #20) » Thu Apr 02, 2015 5:56 am

Post by Thesp »

Official Vote Count


snscompt1
(3): Flames682, Seraphim, Untrod Tripod
SleepyKrew
(2): snscompt1, farside22
farside22
(1): mathcam
Seraphim
(1): xRECKONERx

Not Voting
(2): SleepyKrew, Rubicon

With 9 alive, it takes 5 to lynch.

Deadline
: (expired on 2015-04-08 11:00:00)
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Post Post #430 (isolation #21) » Thu Apr 02, 2015 8:19 am

Post by Thesp »

Official Vote Count


snscompt1
(5): Flames682, Seraphim, Untrod Tripod, SleepyKrew, mathcam
SleepyKrew
(2): snscompt1, farside22
Seraphim
(1): xRECKONERx

Not Voting
(1): Rubicon

With 9 alive, it takes 5 to lynch.

Deadline
: (expired on 2015-04-08 11:00:00)




snscompt1, Townie, has been lynched.


Night 3 begins. Night choices are due in 48 hours.
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Post Post #431 (isolation #22) » Sat Apr 04, 2015 1:49 pm

Post by Thesp »

Seraphim, 1-Shot Cop
, has been killed.




Day 4 begins.
With 7 alive, it's 4 to lynch.
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Post Post #476 (isolation #23) » Sun Apr 05, 2015 2:19 pm

Post by Thesp »

Official Vote Count


SleepyKrew
(2): Untrod Tripod, Rubicon
farside22
(1): mathcam

Not Voting
(4): SleepyKrew, farside22, Flames682, xRECKONERx

With 7 alive, it takes 4 to lynch.

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: (expired on 2015-04-18 20:00:00)
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Post Post #504 (isolation #24) » Tue Apr 07, 2015 3:19 am

Post by Thesp »

Official Vote Count


SleepyKrew
(3): Untrod Tripod, Rubicon, Flames682
farside22
(1): mathcam
mathcam
(1): farside22

Not Voting
(2): SleepyKrew, xRECKONERx

With 7 alive, it takes 4 to lynch.

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: (expired on 2015-04-18 20:00:00)
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Post Post #515 (isolation #25) » Wed Apr 08, 2015 8:44 am

Post by Thesp »

Official Vote Count


SleepyKrew
(3): Rubicon, Flames682, mathcam
mathcam
(1): farside22

Not Voting
(3): SleepyKrew, Untrod Tripod, xRECKONERx

With 7 alive, it takes 4 to lynch.

Deadline
: (expired on 2015-04-18 20:00:00)

Prodding all players who have not posted in the last 48 hours.
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Post Post #520 (isolation #26) » Wed Apr 08, 2015 9:18 am

Post by Thesp »

Official Vote Count


SleepyKrew
(4): Rubicon, Flames682, mathcam, xRECKONERx
mathcam
(1): farside22

Not Voting
(2): SleepyKrew, Untrod Tripod

With 7 alive, it takes 4 to lynch.

Deadline
: (expired on 2015-04-18 20:00:00)




SleepyKrew,
Mafia Goon
, has been lynched.


Night 4 begins. Night choices are due in 48 hours.
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Post Post #521 (isolation #27) » Fri Apr 10, 2015 9:31 am

Post by Thesp »

Rubicon, Townie
, has been killed.




Day 5 begins.
With 5 alive, it's 3 to lynch.
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Post Post #544 (isolation #28) » Fri Apr 10, 2015 4:58 pm

Post by Thesp »

Official Vote Count


Untrod Tripod
(3): xRECKONERx, farside22, Untrod Tripod

Not Voting
(2): mathcam, Flames682

With 5 alive, it takes 3 to lynch.

Deadline
: (expired on 2015-04-24 15:30:00)




Untrod Tripod, Backup Townie, has been lynched.


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Post Post #545 (isolation #29) » Mon Apr 13, 2015 3:20 am

Post by Thesp »

mathcam, Mason
, has been killed.




Day 6 begins.
With 3 alive, it's 2 to lynch.






This game is on hold - please check back later.
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Post Post #546 (isolation #30) » Thu Apr 16, 2015 3:35 am

Post by Thesp »

I have now received all responses, and the judges are reviewing them at this time. The curtains will open soon!
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Post Post #547 (isolation #31) » Thu Apr 16, 2015 6:07 am

Post by Thesp »

Curtains

Let me begin by both apologizing, and by giving thanks to our three Townies.

Of all the games in my Mafia with a Twist series to date, this was by far the most ambitious, and the most likely to get
me
actually lynched. After all, it would require people to be genuinely playing a game that wasn't what they thought it was, which was terribly deceptive of me. In my defense, I have been very explicit that these are potentially
very
bastardly modded, but that may or may not feel a bit hollow right now. After all, you've been taking notes, making reads, and watching as player flip alignments that may or may not make sense to you. You've invested time and energy in this game, and I don't know whether or not you'll feel that energy was validated. To that end, I apologize for thrusting you into a role you may or may not have wanted.

That said, you Townies have been absolutely vital to this enterprise, and I owe you a tremendous debt of gratitude. Without you, this game would not have been possible, and this grand experiment could not come to fruition. I began having no idea if it would work or not, and I hope you find the results as fascinating as I have. But let's cut the chit-chat, shall we? I wanted to find out this:

Could an informed
majority
fool an uninformed
minority
?


What if the scum didn't number 23% of the players, but instead numbered
77%
of the players? And I'm not referring to a bunch of factions, I mean
what if nearly every player in the game were on one team against the other team? What would that look like?


To answer that question, I give you this game, this
Mafia with a Twist 4: All the World's a Stage
.

If you haven't guessed by now, the premise is this. The "Mafia" (in this game coined the "Actors") are each a special kind of Death Millers, with night talk. At the start of the game, they determined the order in which players would "die", one at a time. The night kills would be easy, one of them would simply feign death. However, the lynches would be more difficult, as they'd have to realistically steer the town into picking the "correct" lynch, all the while diminishing their voting power day by day. The Townies could end up winning by being so unpredictable as to cause a lynch the Actors had not planned.

All in all, the Actors did indeed Follow the Script, and each Day's lynch was correctly made. On this final day, each Townie (the only players left in the game) were sent separate, identical PMs:
Thesp wrote:
Please read this PM carefully, as your win condition has changed.


It turns out this game is not quite what you thought. The question you're about to answer is now the sole determiner of whether you win or lose. So, tell me...


What was the Twist in this game?


Please think carefully upon your answer, and PM it to me within the next 72 hours. Your answer will be judged by an independent panel based on a prepared rubric. All will be revealed soon.

Each Townie would win if they correctly guessed what the Twist in the game was. If the Actors could fool at least 2 of the Townies, they would win. I employed the assistance of three judges (thanks, petroleumjelly, al_kohaulec, and mith!) to judge the correctness of responses based on this rubric, prepared before the game:
Rubric for JudgesThe responder's choice should be considered "Correct" only if any of the following conditions are satisfied:
- The responder indicates that the 10 players who have died do not actually have the roles revealed in the thread.
- The responder indicates that the 10 players who have died were all cooperating.
- The responder indicates that all the three players remaining are the only players in the game who have not been in on the twist the whole game.
- The responder indicates that the order the other 10 players died was important.


So, what were the responses we received? And what is the final result? Hit the spoiler tag below to open the envelope...



Final Results

Spoiler: Final Results
farside22 wrote:The mafia was forced to kill a player that was town with the least amount of post.

Flame is the last scum.

Not that you asked.

farside22's response was judged INCORRECT.
Flames682 wrote:Mafia did not decide the night kill, the moderator did.

Flames682's response was judged INCORRECT.
xRECKONERx wrote:The twist this game is that there was no twist... up until just now, when my win condition changed, and I'm being asked to name a twist.

So this is the twist.

xRECKONERx's response was judged INCORRECT.

Congratulations to
the Actors
, winners of Mafia with a Twist 4! Take a bow!


Backstage

And here are the private links now made public:
Backstage
Dead Actors Guild

Thank you so very, very much to all players for your efforts in this game. I hope you enjoyed it as much as I did watching it. I promise you Mafia with a Twist 5, whenever I have it polished and ready to go, won't be as crazy as this one was. ;)
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Post Post #553 (isolation #32) » Thu Apr 16, 2015 9:17 am

Post by Thesp »

I loved how on Day 1, on the second page, the Actors were one vote on ika away from losing the game (which could have happened if an Actor wasn't paying attention and placed a lynching vote, so the reaction was swift):
In post 32, Flames682 wrote:VOTE: ika

totes not l-1

In post 33, SleepyKrew wrote:UNVOTE:
jfc guys at least wait for everyone to get their pants on






;)

In post 35, Untrod Tripod wrote:
In post 31, xRECKONERx wrote:p2 lynch ok c u all 2mw

oh HELL nah nigga

unvote


you're not going to nightkill me before I can even get into the real game

no sir
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Post Post #563 (isolation #33) » Fri Apr 17, 2015 2:56 am

Post by Thesp »

In post 557, xRECKONERx wrote:Meh. That was... not fun.

I was afraid that might be the case. Sorry about that. I promise the next one won't be anything like this one. ;)
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Post Post #565 (isolation #34) » Fri Apr 17, 2015 7:41 am

Post by Thesp »

In post 564, Honey bee wrote:Is there a 5th one!? :o

I followed along for a bit and holy shit.

Soon. I'm working on some ideas, but I don't want to /in for the queue until I have them more hammered out.
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