Mini 1798: Greatest Idea (Game Over)


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Post Post #9 (isolation #0) » Wed Jun 08, 2016 11:19 am

Post by House »

VOTE: Fate

While discarding compulsive child killer looks really town, he could have used that card for his alignment if he wanted to be town.

His choice to discard it makes me feel like he wanted the town cred for not wanting to be forced to kill an innocent child.

tl;dr> It's an excellent scum discard.
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Post Post #14 (isolation #1) » Wed Jun 08, 2016 12:01 pm

Post by House »

In post 13, 123456789 wrote:HURT: RadiantMoonlight

HEAL: Ranger
What is this and why are you doing it?
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Post Post #56 (isolation #2) » Wed Jun 08, 2016 4:15 pm

Post by House »

In post 55, DoctorPepper wrote:
In post 9, House wrote:VOTE: Fate

While discarding compulsive child killer looks really town, he could have used that card for his alignment if he wanted to be town.

His choice to discard it makes me feel like he wanted the town cred for not wanting to be forced to kill an innocent child.

tl;dr> It's an excellent scum discard.
Wait what? Using the card as an alignment assumes that Fate would have to have other scum cards and has to use Compulsive Child Killer. In a set up like this, it's likely that he could have gotten 2 Townie cards, used one for the alignment and the non townie for the ability. This kind of speculation is unfounded and kind of a weird way to vaguely call someone scum.

VOTE: House
You're reachy as fuck.

1) My vote is the second post in the thread, in rvs.
2) Compulsive Child Killer is a great discard for scum. period.
3) Reachy shit like this is far scummier than any discard. Pull your head out of your ass and develop reads based on motive instead of throwing unfounded accusations in the hopes that people will buy it.
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Post Post #61 (isolation #3) » Wed Jun 08, 2016 5:40 pm

Post by House »

In post 58, DoctorPepper wrote:
In post 56, House wrote:
In post 55, DoctorPepper wrote:
In post 9, House wrote:VOTE: Fate

While discarding compulsive child killer looks really town, he could have used that card for his alignment if he wanted to be town.

His choice to discard it makes me feel like he wanted the town cred for not wanting to be forced to kill an innocent child.

tl;dr> It's an excellent scum discard.
Wait what? Using the card as an alignment assumes that Fate would have to have other scum cards and has to use Compulsive Child Killer. In a set up like this, it's likely that he could have gotten 2 Townie cards, used one for the alignment and the non townie for the ability. This kind of speculation is unfounded and kind of a weird way to vaguely call someone scum.

VOTE: House
You're reachy as fuck.

1) My vote is the second post in the thread, in rvs.
2) Compulsive Child Killer is a great discard for scum. period.
3) Reachy shit like this is far scummier than any discard. Pull your head out of your ass and develop reads based on motive instead of throwing unfounded accusations in the hopes that people will buy it.
You claim its RVS yet somehow youre also saying its a legitimate reason to vote. Your motive is weird and thats what I'm saying, your read on me is based on an "unfounded accusation" which is ironic considering your unfounded accusation.
Sure Compulsive Child Killer is a great discard, assuming you have better cards to work off.

Even then, if you look at it this way, wouldn't Conpulsive Child Killer be good for scum as a role? Take the scum alignment and take the role to kill the IC for less town? I don't even see how it would be a great discard for scum, unless they had better scum to choose from.

Youee non committal, you claim I'm being scummy but I don't see a switch on me, despite saying your vote was the second vote in RVS.
You expected an actual, legitimate reason for a vote in the second post of the game. Get the fuck out of here with that nonsense.
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Post Post #63 (isolation #4) » Wed Jun 08, 2016 6:14 pm

Post by House »

In post 62, DoctorPepper wrote:Youre claiming its RVS and nonsense while simultaneously claiming that it's a legitimately good move that scum could do. :>
It's the best reason I can think of for a vote when there's literally zero content, but do you really think I expect a lynch from a DISCARD?

How ridiculous is that?
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Post Post #67 (isolation #5) » Wed Jun 08, 2016 6:22 pm

Post by House »

In post 64, DoctorPepper wrote:You're claiming its a scummy move and we should be wary of it, yet you're also saying "Wait gaiz, I wasn't serious, it's only game why you heff to be mad"

You're the one who's reaching here, buddy
Shitty case built on an rvs vote, which you're staying glued to regardless of the fact I explained how redonkulous you're being, and now a slimy misrep.

Here, you can accuse me of OMGUS too.

VOTE: DoctorPepper
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Post Post #72 (isolation #6) » Wed Jun 08, 2016 6:30 pm

Post by House »

In post 70, Ranger wrote:
Yo, House.
Ranger wrote:Everyone, and I mean everyone, if they didn't do so already, MUST list what their cards were the first draw. In the case of the replacement, ask for your predecessor's cards.
They must also list what they chose, and the resulting discard.
This is a VERY important part of the setup.
I don't care where someone is on my list, I WILL strongarm a lynch on any player that refuses to do this.
Stop shitting up the game with irrelevant setup spec that has absolutely nothing to do with the game that we DID roll with.
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Post Post #75 (isolation #7) » Wed Jun 08, 2016 6:47 pm

Post by House »

This...

[quote="In post 64, you're also saying "Wait gaiz, I wasn't serious, it's only game why you heff to be mad" [/quote]

Is slimy misrep.

Your entire case is built on post number 2, which is voting based on a DISCARD.

Idc how many paragraphs you wall us with, it's not scum hunting, it's pinning an accusation and attempting to sell.
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Post Post #76 (isolation #8) » Wed Jun 08, 2016 6:50 pm

Post by House »

In post 75, House wrote:This...
, you're also saying "Wait gaiz, I wasn't serious, it's only game why you heff to be mad"
Is slimy misrep.

Your entire case is built on post number 2, which is voting based on a DISCARD.

Idc how many paragraphs you wall us with, it's not scum hunting, it's pinning an accusation and attempting to sell.
Ebwop
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Post Post #79 (isolation #9) » Wed Jun 08, 2016 6:53 pm

Post by House »

Nope.

I'd rather you show town just how much you want to shit up d1 with irrelevant garbage.
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Post Post #81 (isolation #10) » Wed Jun 08, 2016 6:58 pm

Post by House »

Just because you have some theory about cards that have absolutely nothing to do with the game we are actually playing doesn't mean I'm going to promote the waste of this time catering to your personal non-game game.

I don't give a rat's ass if I'm wagoned, because if town is willing to lynch me for not participating in this kind of idiocy, I'm just as well rid of the time commitment.
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Post Post #82 (isolation #11) » Wed Jun 08, 2016 7:00 pm

Post by House »

Also, persisting in this direction will only result in a mislynch and you still won't get your precious info, which will make d1a total wash.

Is that a town or scum thing to do?
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Post Post #83 (isolation #12) » Wed Jun 08, 2016 7:07 pm

Post by House »

In post 77, Ranger wrote:
House wrote:Stop shitting up the game with irrelevant setup spec that has absolutely nothing to do with the game that we DID roll with.
No.
I have won.
Actually, directly, WON.
This game before.
By forcing every player to answer this when we had a failed reroll.
Link this game, please.

While you're at it, explain how you know scum simply won't lie to obfuscate whatever deductions you're drawing.
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Post Post #86 (isolation #13) » Wed Jun 08, 2016 7:20 pm

Post by House »

Still not linking the game, eh?

Why did you ignore that simple request?
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Post Post #89 (isolation #14) » Wed Jun 08, 2016 7:58 pm

Post by House »

In post 88, Ranger wrote:
House wrote:Why did you ignore that simple request?
Simple: because you're asking me something that will be answered anyway.

So far, what I've gathered is:
Ranger: Town Roleblocker
Fate: Town Cop Lover
Doctor Pepper: Town 2x BP

Ideally we get all 10 extra, but I can make this work with less. More's better.
I'm asking you to link to the game you won by gathering this information you're asking for now.

It's a perfectly reasonable request.

Why won't you provide the link?
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Post Post #90 (isolation #15) » Wed Jun 08, 2016 8:04 pm

Post by House »

Okay Ranger,

Since you're going to stomp your feet, pitch a tantrum and vote me until I give you what you want, I can do that too.

VOTE: Ranger

Link the game you won using this method.
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Post Post #105 (isolation #16) » Wed Jun 08, 2016 10:30 pm

Post by House »

Alignment: Roleblocker
Ability: One-Shot Paranoid Gun Owner
Discard: Hirsute Townie

I was a Town One-Shot Paranoid Gun Owner

Never been PGO, sounded fun.

And I also think Yume's reveal is full of shit.

UNVOTE:
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Post Post #106 (isolation #17) » Wed Jun 08, 2016 10:34 pm

Post by House »

(and yes, all cards were green)
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Post Post #112 (isolation #18) » Thu Jun 09, 2016 1:24 am

Post by House »

In post 111, Fate wrote: House is being a stubborn ass but at least I get the sense that he is competent
I don't exist to cater to others.
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Post Post #113 (isolation #19) » Thu Jun 09, 2016 1:30 am

Post by House »

In post 111, Fate wrote:
Youre still not in the clear from RC's game
What exactly is this about?
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Post Post #152 (isolation #20) » Thu Jun 09, 2016 6:25 am

Post by House »

In post 133, Radical Rat wrote:
In post 129, Alchemist21 wrote:I agree that House's inconsistency makes him look scummy, but I'm also remembering what Titus used to always say about House being the opposite alignment of how he looked.
I personally dislike using meta for reads, since it seems to me as soon as you're aware of your meta( such as when someone points it out for a defense/case ), it can be manipulated.
It's not really meta as it is philosophy.

I generally dislike town roles, so I'm going to do what I need to do with no regard for playing the crowd.

Idiots see me being a nonconformist and consider it scummy, because obviously scum paint a huge fucking target on their own heads, especially experienced scum.

Enjoy the delicious sarcasm.

Yes, I felt the need to point it out, because people that think abrasive play is scummy obviously aren't all that bright.
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Post Post #153 (isolation #21) » Thu Jun 09, 2016 6:26 am

Post by House »

Playing = pleasing

Fu autocorrect
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Post Post #154 (isolation #22) » Thu Jun 09, 2016 6:52 am

Post by House »

In post 128, Alchemist21 wrote:I don't see the harm in what Ranger's doing.
I don't either, now that I've seen something productive come of it.

I'm just not going to do something simply because some self-righteous player demands it and threatens me.

It's easy to chime in after the fact.
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Post Post #177 (isolation #23) » Thu Jun 09, 2016 3:18 pm

Post by House »

In post 176, Katsuki wrote:I'm quite annoyed setup got re-rolled.

I drew Werewolf, Werewolf Cop and Werewolf Watcher.
Forget which alignment I chose, but I chose Watcher for power.
You'd have been werewolf regardless of what cards you put where, which I find rather odd.
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Post Post #182 (isolation #24) » Thu Jun 09, 2016 4:59 pm

Post by House »

In post 181, iraonavp wrote:I wasn't there the first time the setup was rolled so I don't know what cards the person I replaced received. I think Fate is lying about being a miller because that would mean his third card was a town role worse than both miller and compulsive child killer.

VOTE: Fate
Is it possible that could be the case? Hell, I didn't even know compulsive child killer was a thing before this game.
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Post Post #217 (isolation #25) » Fri Jun 10, 2016 5:42 am

Post by House »

In post 186, iraonavp wrote:I voted House instead of you because I realized that if you were telling the truth, you would have to be either a Night-kill immune miller vigilante or a Bulletproof miller serial killer, and because I think that House is scum-aligned.

Could you stop typing like that? I have dyslexia and it's difficult for me to read.
So you considered Fate might be telling the truth after I raised the possibility, and scumread me for it?

Yeah, that totally makes sense.

VOTE: iraonavp
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Post Post #218 (isolation #26) » Fri Jun 10, 2016 5:44 am

Post by House »

In post 187, iraonavp wrote:Oh, wait... I thought the setup was made from the Mafia Discussion thread but it's actually not.

So you could have one of the other worse negative utilities, but I doubt that to be honest.
Did you vote me because you thought I read that thread?

Unless I posted in it (I haven't), that's a pretty stupid assumption to base a vote.
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Post Post #219 (isolation #27) » Fri Jun 10, 2016 5:46 am

Post by House »

In post 195, SirCakez wrote:You guys suck
I'm a Mason Lover
Being confirmed town in Song of Ice and Fire was probably the most fun I've ever had as town, so I would pick confirmable town over much anything else
And you can't be a Mafia Mason obviousl
y
That's bullshit.

I almost choose to be a werewolf mason for shiggles.
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Post Post #221 (isolation #28) » Fri Jun 10, 2016 6:28 am

Post by House »

In post 220, Radical Rat wrote:
In post 219, House wrote:
In post 195, SirCakez wrote:You guys suck
I'm a Mason Lover
Being confirmed town in Song of Ice and Fire was probably the most fun I've ever had as town, so I would pick confirmable town over much anything else
And you can't be a Mafia Mason obviousl
y
That's bullshit.

I almost choose to be a werewolf mason for shiggles.
Mason, by definition, is Town. And on the Greatest Idea wiki page, Mafia Mason is explicitly not allowed.
Why would werewolf mason be allowed, then?

Damn, I should have totally gone with my first choice...

Speaking of which, how do know HE isn't a werewolf mason?
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Post Post #224 (isolation #29) » Fri Jun 10, 2016 6:35 am

Post by House »

In post 222, Radical Rat wrote:Werewolf Mason literally cannot exist though.

To be a Mason is to be Town.
Incorrect!
Alternatively, moderators may introduce Werewolves into Masonries (and likewise Mafia members into Monasteries) without bastardry, as the definition of a Mason or Monk is that they are not confirmed to be a member of a specific non-Town faction.
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Post Post #225 (isolation #30) » Fri Jun 10, 2016 6:37 am

Post by House »

And I'm telling you, the mood allowed me to choose a werewolf mason setup.

I changed it in the last hour because I decided I wanted another role more.
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Post Post #226 (isolation #31) » Fri Jun 10, 2016 6:37 am

Post by House »

The mod*
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Post Post #227 (isolation #32) » Fri Jun 10, 2016 6:38 am

Post by House »

Mains are confirmed not to be mafia.

Mains are NOT confirmed not to be werewolves.
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Post Post #228 (isolation #33) » Fri Jun 10, 2016 6:38 am

Post by House »

Masons*
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Post Post #230 (isolation #34) » Fri Jun 10, 2016 6:43 am

Post by House »

Apparently, IC is the only mod-confirmed town in games that have werewolves.
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Post Post #231 (isolation #35) » Fri Jun 10, 2016 6:44 am

Post by House »

In post 229, Radical Rat wrote:Oh!

Now that certainly is interesting...

Still, I'm inclined to believe Cakez is Town, because as scum, claiming to be the only Mason makes little sense. Rather, I'd expect the entire scumteam to fake being the masonry.
Did you miss where I opted out of it in the last hour of the setup?
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Post Post #232 (isolation #36) » Fri Jun 10, 2016 6:47 am

Post by House »

Either way, I don't think we should lynch a lover today. That's doing scums job for them if they ARE all town.
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Post Post #235 (isolation #37) » Fri Jun 10, 2016 6:50 am

Post by House »

In post 233, Yume wrote:And what if they aren't all town?
If they aren't all town, they'll be left alone at night.

How long do you think a 3 for 1 nk going untouched will be acceptable to town?
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Post Post #236 (isolation #38) » Fri Jun 10, 2016 6:50 am

Post by House »

In post 234, Radical Rat wrote:
In post 231, House wrote:
In post 229, Radical Rat wrote:Oh!

Now that certainly is interesting...

Still, I'm inclined to believe Cakez is Town, because as scum, claiming to be the only Mason makes little sense. Rather, I'd expect the entire scumteam to fake being the masonry.
Did you miss where I opted out of it in the last hour of the setup?
No, but his scumbuddies would know he was a Mason, and as soon as he reports being the the only one, they could have their own fake masonry set up and used as a defense.
Unless he's a lone wolf.
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Post Post #239 (isolation #39) » Fri Jun 10, 2016 6:59 am

Post by House »

In post 237, Radical Rat wrote:Fair enough I suppose.

I'd still prefer to stay off the Lovers for now though.
Post 232 would like a word with you.
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Post Post #240 (isolation #40) » Fri Jun 10, 2016 7:01 am

Post by House »

My goal was not to sell the 3 for 1 lynch, it was too dispel the "Masons are always town" myth.
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Post Post #243 (isolation #41) » Fri Jun 10, 2016 7:05 am

Post by House »

How poetic would it be if the lovers were comprised of town/mafia/werewolf?
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Post Post #244 (isolation #42) » Fri Jun 10, 2016 7:07 am

Post by House »

In post 242, Yume wrote:
In post 235, House wrote:
In post 233, Yume wrote:And what if they aren't all town?
If they aren't all town, they'll be left alone at night.

How long do you think a 3 for 1 nk going untouched will be acceptable to town?
Well, based on what SC said, he'll let scum live and win if it means he isn't getting lynched.
Yeah, that totally sounds like a pro-town mindset!
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Post Post #245 (isolation #43) » Fri Jun 10, 2016 7:18 am

Post by House »

In post 91, Yume wrote:My choices were as such

Vengeful Townie
Werewolf One-Shot Paranoid Gun Owner
Seer

Well, I am a Vengeful Seer. :D
This is a scumclaim.

Vengeful is a role.
Seer is a role.

Only one card is used to determine role.

Yume is claiming the mod gave her the role of two seperate cards.

VOTE: Yume
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Post Post #247 (isolation #44) » Fri Jun 10, 2016 7:33 am

Post by House »

In post 246, Yume wrote:Yeah, me having two roles is a scumclaim yet SC being both Mason and Lover isn't? Like, WTF?
Sure isn't.
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Post Post #248 (isolation #45) » Fri Jun 10, 2016 7:35 am

Post by House »

In post 246, Yume wrote:Yeah, me having two roles is a scumclaim yet SC being both Mason and Lover isn't? Like, WTF?
The Lover role is often used in conjunction with other powerful roles to kill them off faster.

I have no doubt Mason and Lover were on the same card, so his claim is 100% more believable than yours.
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Post Post #250 (isolation #46) » Fri Jun 10, 2016 7:42 am

Post by House »

In post 249, Yume wrote:Yeah, that's bs. If you are gonna croak about two roles being unbelievable, then attack him as well.
No need.

He's a lover, so he'll die when one of his lovers do anyway.

If you were really a seer, you'd have pointed out how we needed to keep you around to clear him.

Too late though, you missed your chance.
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Post Post #252 (isolation #47) » Fri Jun 10, 2016 7:53 am

Post by House »

Why would a seer be so gung ho about wanting a mason lynched in a game where werewolves are a thing, especially when that mason is a lover?

If I was a seer, I'd simply check him n1 without raising a stink about his claim d1.

What does a seer accomplish by getting their #1 target lynched instead of possibly clearing the slot?

And all this is besides the fact that vengeful seer is literally an impossible claim.
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Post Post #254 (isolation #48) » Fri Jun 10, 2016 8:02 am

Post by House »

Mason lover is absolutely possible, because both roles can be on the same card.

Just like cop lover is also possible for the same reason.

Read the goddamned wiki, noob.

And you need to reread my answer to your question about how long the three lovers should be allowed to live.

They have a short life expectancy by virtue of the fact they're lovers alone.

Again, read the goddamned wiki.
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Post Post #256 (isolation #49) » Fri Jun 10, 2016 8:06 am

Post by House »

In post 255, Yume wrote:Yeah no. SC was yapping about he 'doesn't want to be lynched' even if it means letting the scum coast.
That's SC, and he's a slot for another day.

Today, YOU swing.
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Post Post #258 (isolation #50) » Fri Jun 10, 2016 8:08 am

Post by House »

In post 257, Yume wrote:Who is townier to you, someone who is willing to die if it means getting rid of scum or someone who doesn't want to die despite this?
Someone who doesn't tell a confirmable lie about their claim.
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Post Post #260 (isolation #51) » Fri Jun 10, 2016 8:10 am

Post by House »

In post 259, Yume wrote:So you don't mind me shooting SC upon my lynch?

P-edit: Oh, so you're an all-knowing entity who knows everything? What if SC is the liar and I am not?
I don't care if you shoot ME upon your lynch.
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Post Post #261 (isolation #52) » Fri Jun 10, 2016 8:12 am

Post by House »

I don't believe your claim because if it's true the game is bastard.

Read the damned wiki.
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Post Post #262 (isolation #53) » Fri Jun 10, 2016 8:13 am

Post by House »

Hell, read the op, for that matter.

Face it, you're caught.
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Post Post #264 (isolation #54) » Fri Jun 10, 2016 8:17 am

Post by House »

In post 2, Micc wrote:
SETUP-SPECIFIC RULES
  • This is a Greatest Idea Mafia game, which has 13 total players.
  • Once the go-ahead is given, the cards numbered 1-146 (as listed on the 28th of March, 2016 revision of the Greater Idea Mafia page) are shuffled, and three are given to each player. Each card represents an alignment and role.
  • You will receive a PM informing you of the three cards you have been dealt.
  • Once the PM's go out, you will have 48 hours to decide one card to represent your alignment, and a second, different card to represent your role. The third card, if the game's setup is valid, will be publicly discarded.

  • The game will be considered valid if a majority of alignments selected are town, and at least one alignment selected is permanently anti-town. If an invalid setup is created, we will try again, starting with a new shuffle and deal.
  • The below is a sample Vanilla Townie PM.
  • Vanilla TownieWelcome to
    Mini 1798: Greatest Idea Mafia
    . You are a
    Vanilla Townie
    .

    Alignment/Win Condition:

    You are aligned with the
    Town
    . You win when all threats to the town have been eliminated and there is at least one town player alive, or if nothing can prevent such a scenario.

    Abilities:

    The Basics
    : As long as you live, you may use your arguments and your vote in the game thread during the Day phases.

    The game thread is here.
    Please confirm that you understand your role and have read the game rules by
    PMing me your alignment and the name(s) of any partners you may have.


    Spoiler: The Win Conditions are...
    Town
    : You win when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
    Mafia
    : You win when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
    Judas
    : You win when one of the following are true:
    1. You win if you have not been lynched, and when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario, or...
    2. You win if you have been lynched, and when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
    Saulus
    : You win when one of the following are true:
    1. You win if you have not been lynched, and when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario, or...
    2. You win if you have been lynched, and when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
    Werewolf
    : You win when all threats to the Werewolves have been eliminated and there is at least one Werewolf player alive, or if nothing can prevent such a scenario.
    Alien
    : You win when all threats to the Aliens have been eliminated and there is at least one Alien player alive, or if nothing can prevent such a scenario.
    Survivor
    : You win if the game ends, and you are alive.
    Lyncher
    : You win if (your target) is lynched with you on the wagon. If you are unsuccessful, you lose. If your result occurs before the game ends, you will be removed from the game, and it will continue as long as it would otherwise not end.
    Serial Killer
    : You win when one of the following are true:
    1. All threats to you have been eliminated and you are still alive, or if nothing can prevent such a scenario.
    2. All threats to you have been eliminated and your death occurred in the most recent game phase, or if nothing can prevent such a scenario.
    Cult
    : You win when all threats to the Cult have been eliminated and there is at least one Cult player alive, or if nothing can prevent such a scenario.


    Please Note:
    This setup is Semi-Open and contains a significant number of interactions that are left up to the moderator's judgment. If you have questions about how a specific ability works or how specific roles interact please ask (either by PM or in the game thread).
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