Light and Darkness (Mini 1810) - Game Over!


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Light and Darkness (Mini 1810) - Game Over!

Post Post #0 (isolation #0) » Wed Jun 29, 2016 3:39 pm

Post by Ircher »

Welcome to
Light
and
Darkness
Mafia!

Modded by Ircher and Co-Modded by Frozen Angel

Reviewed by Mhsmith0, Frozen Angel, and Realeo
for Balance and Mechanics


Public Knowledge
  • This game has at least 3 factions (including possibly self-aligned players). In addition, there is *NO* "Happily Ever After" or ties in this game.
  • All scum factions may or may not have daytalk. (**DO NOT ASK**)
  • All players with PTs may use them during pre-game. The game thread will also be open during pre-game (and you are expected to post at least once).
  • There are no active abilities associated with pre-game (Dawn) or Twilight.
  • Scum indeed have pre-given fakeclaims. In addition, they may request another fakeclaim from me at any time.
  • The flavor is all original and not based on any source material.
  • This game is explicitly not bastard.
  • This game is role madness.
  • Things to look for in your role pm:
    • "May you let light shine and triumph over all who oppose it."
      - Light
    • "May you let the secret of darkness spread and triumph over all who oppose it."
      - Darkness


Spoiler: Playerlist
1. Creature+
2. BTD6_Maker+
3. MagnaofIllusion+
4. MURDERCAT+
5. JasonWazza+
6. Fate+
7. iraonavp+
8. Vedith+
9.
Aihara Mei+
McMenno+
10.
Nachomamma8+
Fire Assassin+
11.
Plotipus+
Plottin Kittehs+ (Hydra of Plotipus and Malakittens)
12. SnarkySnowman+
13.
Wake88+
Springlullaby+
Ankamius+
+ = Confirmed, * = Prod, d = Prod Dodge,
Force-Replacement
,
Inactivity-Replacement
,
Mod-Killed

Spoiler: D6 Alive Players (3) (SPOILERS!)
2. BTD6_Maker
4. Murder
8. Vedith

Spoiler: Final Living Players (1) (SPOILERS!)
2. BTD6_Maker,
Mafia Odd-Night Arsonist Even-Night Roleblocker
, survived and won!


Spoiler: Dead Players (10) (SPOILERS!)
9. McMenno,
Dark Town Non-Consecutive JOAT
, was by the power of Light.
1. Creature,
Dark Town 3-Shot Courier
, was by the power of Light.
7. Iraonavp,
Light Town Odd-Night Restricted Reporter Even-Night Neighborizer
, was by the power of Light.
3. Magna,
Light Town N2, N5, N8 Loyal Motivator
, was .
11. Plottin,
Dark Town D4 Compulsive Treestump
, was .
5. Jason,
Mafia Odd-Night Fruit Vendor Even-Night Poisoner
, was by the power of Light.
6. Fate,
Dark Town Fire Fighter
, was .
13. Ankamius,
Light Town Odd-Night Identity Cop
, was by the power of Light.
12. Snarky,
Light Town Poison-Immune Poison Doctor
, was by the collapse of balance.
10. Fire,
Dark Town Backup Poison Doctor
, was .
8. Vedith,
Dark Town Even-Night Identity Cop
, was by the power of Light.
6. Murdercat,
Dark Town Day-Specific Informed Townie
, was by the collapse of balance.


Spoiler: VC History


Spoiler: Event History (SPOILERS!)


Last edited by Ircher on Sun Sep 04, 2016 4:05 am, edited 85 times in total.
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Post Post #1 (isolation #1) » Wed Jun 29, 2016 3:40 pm

Post by Ircher »

Rules

General Ettiquette

1. Do not be abusive.‡
Do not discuss ongoing games!†‡
Do not use encryption.†‡ Do not quote/copy-paste your role pm or any other form of private communication, whether with the mod or another player.†‡ Do not use truth tells.†‡
Play to win condition.
†‡ Do not post and/or request inappropriate pictures.‡ Do not edit or delete posts.†‡ Do not tactically replace out.‡ Do not post anything illegal.†‡
2.
All text must be
at least this large (75)
.
OOC text must be this large.
3.
No plain spoiler (blackout) tags. If you wish to spoiler stuff, you must use spoiler= tags.

Code: Select all

Wrong Way: [spoiler]Blackout Tags[/spoiler]
Right Way: [spoiler=]Proper spoiler tags[/spoiler]
4. Do not use provable randomness.
5.
Animated GIFs *MUST* be spoilered.

6.
All text must be easily read by the mod. Appropriate colors should be used at all times.

7. The mod uses orange in the game thread.
In private threads, yellow will be used.
Do not attempt to imitate the mod.
† The co-mod's color(s) is to be determined.
8.
Any and all discussion, appeal, etc. of actions taken by the moderator should be done privately by pm. In addition, you should contact the moderator *first* rather than break the chain of command.†


Activity, Deadlines, Voting, and Lynches

9. Prods are issued after
48 hours,
60 hours on weekends.
You have
24 hours
to respond to the prod before you are
force-replaced
, barring an emergency that could *not* be planned for in advance.
V/LAs should be announced in advance, and minimal activity levels are expected for long V/LAs.

10.
Moderator discretion will be used to determine when to replace a player for inactivity. There is no "magic number" of prods. Inactivity Criteria: Current Phase, Posting Frequency, Posting Content, Prod-Dodge Frequency, Thread Activity, Mod Discretion.

11. Days last
Max( 16 - 2d, 5 )
days each, where d represents the current day number. (So, Day 1 is 14 days, D2 is 12, etc. to a minimum of 5 days). Nights last
48 hours
each. Day extensions will be granted on a case-by-case basis. Nights will be extended for prods and replacements. A minimum of 3 days will be granted to all Day replacements.
Pre-Game will last an approximate minimum of 48 hours (after role pms) and all threads will be open during this time. You are expected to post at least once in the main thread during this phase, or you will be prodded.

12.
Only 1 contentless "Bah!" post allowed! No exceptions.
†‡
13. No Lynch and/or regular lynches require simply majority to pass; deadline results in no lynch. All players may continue talking in twilight. Twilight ends when the thread is either locked and/or the final vote count is posted. (Posting should cease.)†
13a.
At a certain point in the game, lynches may become plurality. You'll be notified when this happens.


Communicating with the Moderator

14.
All vote count errors should be addressed in-thread like this:

@Mod - Player X was voting for Player Y not Player Z in post N.

15. If you have any other questions,
send me a private message.
I will *NOT* address in-thread questions. If I do not respond to a pm, but it's not in your outbox, then either 1) You're not getting an answer or 2) I'm writing the response then or later. Do *NOT* pester me multiple times with the same question.


Miscellaneous

16. This isn't America;
I reserve the right to take action ex post facto.
In addition, I may edit this ruleset at any time with or without notice.
Edits will be marked with
underlines
and
strike-throughs

17. All major decisions, such as modkills, will be discussed with a backup mod or a list mod first; that being said, I lock the thread at any time for any reason.

18.
To end night early, all living players must be agree to the proposition. Vanilla and Named Townies who are ok with it for one night are assumed to be for subsequent nights unless I'm informed otherwise.

19.
This game is multiball.

20.
You must read your ENTIRE role pm in order to confirm correctly. This *includes* the flavor text.

20a.
Please read the "Public Knowledge" section of the initial post.

21.
All PTs will be released
*immediately*
when the game ends.
Please inform me *BEFORE* then if you want anything editted out.

† - Infractions of these rules may result in modkills; modkills on town will end the day phase with no lynch.
‡ - Infraction of these rules will be reported to the list mod.


Spoiler: Sample Role PM
Welcome,
Frozen Angel
, to Light and Darkness Mafia (Mini 0)!
You are
Leader of Zanos
.

Many have tried to rise to the top, and many have failed. To be the leader of Zanos requires a certain balance of both Light and Darkness. Those who lack light lack kindness and courage. Those who lack darkness lack stability in power and cunning. The leader must have all those traits, yet the leader, like all citizens of Zanos, has a natural affiliation with one or the other.
May you, through your leadership, let light shine and triumph over all who oppose it.


Role:
  • Leader of Zanos - As the leader of Zanos, you are entitled to two votes during the day. You must specify (in-thread) whether or not you want to use your second vote. (It will be assumed you do not.)
  • Effectively, you are
    Doublevoter

  • You win when the Mafia are eliminated and the opposing town loses. Please take special note of your faction's lose condition.
  • If you are the sole remaining player of your faction, you will be endgamed and automatically lose and exit the game.
Confirm by pm'ing me your full alignment (*READ THE FLAVOR TEXT*), flavor name, and effective role.
Last edited by Ircher on Sat Jul 09, 2016 3:44 am, edited 1 time in total.
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Post Post #2 (isolation #2) » Wed Jun 29, 2016 3:42 pm

Post by Ircher »

Dawn (Pre-Game) Begins!


Zanos, the world of Light and Darkness, is led by its leader, the one who possesses a fragile balance between the Light and the Darkness. The leader must be kind, brave, cunning, and powerful in order to keep Zanos at peace; without these traits, Zanos becomes a battleground as the two opposing forces, Light and Darkness, struggle for power.

It is at this time, a time without a balanced leader, when the invaders came. Some of them attempted to restore peace to Zanos, but most of them only deepened the rift. The divine of Zanos decide to intervene; they tried to find someone in Zanos who met all the requirements. Alas, their search ends in failure. It is at this critical time when one suggests a contest to determine the leader of Zanos.

As a result, a contest began and the best of Zanos were invited. It is your task to determine a new leader for Zanos so that Zanos may have peace again.


Note: You are expected, in addition to confirming your role, to post at least once here during this phase, or you will be prodded. Posting in a private thread will NOT count.


Dawn ends on July 2, 2016 9:30 PM EST or in (expired on 2016-07-02 21:30:00)
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Post Post #13 (isolation #3) » Thu Jun 30, 2016 2:31 am

Post by Ircher »

All role pms have been sent! Check the opening post to see who has confirmed properly and who hasn't.

A few VCs will be made during this phase for reference purposes only. Votes will reset when D1 begins.
Last edited by Ircher on Thu Jun 30, 2016 3:55 am, edited 2 times in total.
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Post Post #25 (isolation #4) » Thu Jun 30, 2016 4:31 am

Post by Ircher »

Dawn VC #1 (FOR REFERENCE PURPOSE ONLY!)Creature (0) -
BTD6_Maker (1) -
Magna (0) -
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (0) -
Vedith (0) -
Aihara (0) -
Nacho (0) -
Plotipus (0) -
Snarky (0) -
Wake (0) -
Not Voting (12) - Creature, BTD6_Maker, Magna, Murder, Jason, Iraon, Vedith, Aihara, Nacho, Plotipus, Snarky, Wade

Lynch ThresholdWith 13 alive, it takes 30 to lynch!

DeadlineDawn ends on July 2, 2016 9:30 PM EST DST+1 or in (expired on 2016-07-02 21:30:00)

Mod NotesFrozen Angel is co-modding.
Moderator V/LA July 11-15 and July 25-29.
There are no lynches during Dawn, but VCs will be made for reference purposes only. Votes will reset for Day 1.
Don't forget to confirm as stated in the role pm.
Don't forget to post at least once here during Dawn.
Last edited by Ircher on Thu Jun 30, 2016 4:59 am, edited 1 time in total.
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Post Post #52 (isolation #5) » Thu Jun 30, 2016 12:12 pm

Post by Ircher »

Dawn VC #2 (FOR REFERENCE PURPOSE ONLY!)Creature (2) - ,
BTD6_Maker (2) - ,
Magna (1) -
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (0) -
Vedith (0) -
Aihara (1) -
Nacho (0) -
Plotipus (0) -
Snarky (0) -
Wake (0) -
Not Voting (7) - Murder, Jason, Vedith, Nacho, Plotipus, Snarky, Wade

Lynch ThresholdWith 13 alive, it takes 30 to lynch!

DeadlineDawn ends on July 2, 2016 9:30 PM EST DST+1 or in (expired on 2016-07-02 21:30:00)

Mod NotesFrozen Angel is co-modding.
Moderator V/LA July 11-15 and July 25-29.
There are no lynches during Dawn, but VCs will be made for reference purposes only. Votes will reset for Day 1.
Don't forget to confirm as stated in the role pm.
Don't forget to post at least once here during Dawn.
Last edited by Ircher on Thu Jun 30, 2016 12:40 pm, edited 1 time in total.
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Post Post #128 (isolation #6) » Fri Jul 01, 2016 12:45 pm

Post by Ircher »

In post 100, Frozen Angel wrote:
Dawn VC #3 (FOR REFERENCE PURPOSE ONLY!)Creature (1) -
BTD6_Maker (1) -
Magna (3) - , ,
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (1) -
Vedith (0) -
Aihara (1) -
Nacho (0) -
Plotipus (0) -
Snarky (0) -
Wake (0) -
Not Voting (6) - Jason, Vedith, Nacho, Snarky, Wade , Fate

Lynch ThresholdWith 13 alive, it takes 30 to lynch!

DeadlineDawn ends on July 2, 2016 9:30 PM EST DST+1 or in (expired on 2016-07-02 21:30:00)

Mod NotesModerator V/LA July 11-15 and July 25-29.
Magna V/LA til July 5.
There are no lynches during Dawn, but VCs will be made for reference purposes only. Votes will reset for Day 1.
Don't forget to confirm as stated in the role pm.
Don't forget to post at least once here during Dawn.
Last edited by Ircher on Sat Jul 02, 2016 2:35 pm, edited 2 times in total.
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Post Post #232 (isolation #7) » Sat Jul 02, 2016 5:47 am

Post by Ircher »

Dawn VC #5 (FOR REFERENCE PURPOSE ONLY!)Creature (1) -
BTD6_Maker (1) - ,
Magna (2) - ,
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (4) - , , ,
Vedith (0) -
Aihara (1) -
Nacho (0) -
Plotipus (1) -
Snarky (0) -
Wake (0) -
Not Voting (4) - Vedith, Nacho, Snarky, Wake

Lynch ThresholdWith 13 alive, it takes 30 to lynch!

DeadlineDawn ends on July 2, 2016 9:30 PM EST DST+1 or in (expired on 2016-07-02 21:30:00)

Mod NotesModerator V/LA July 11-15 and July 25-29.
Magna V/LA til July 5.
BTD V/LA til July 4.
There are no lynches during Dawn, but VCs will be made for reference purposes only. Votes will reset for Day 1.
Don't forget to confirm as stated in the role pm.
Don't forget to post at least once here during Dawn.


Also,
bastard
, as defined by the Mini Theme Queue, is cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game. I can attest that none of these elements exist in this game.
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Post Post #251 (isolation #8) » Sat Jul 02, 2016 1:57 pm

Post by Ircher »

Locking thread for D1 start.
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Post Post #252 (isolation #9) » Sat Jul 02, 2016 2:27 pm

Post by Ircher »

Day 1 Begins!


Alas, soon after the contest begins, rumors begin to spread of the invaders: the invaders have entered the contest, and they plan to destroy all the contestants. How the invaders got in is a mystery that none could explain, but one thing was certain: if the contest was going to succeed, the invaders must be dealt with.

Little is known about the invaders as they came from other worlds: worlds that do not believe in the balance of two opposing forces such as the Light and the Darkness; worlds where the powerful are left unchecked, or worlds where the powerful are unwanted; worlds where the ideas of too much or too little is unknown. The invaders are intelligent; they have managed to disguise themselves as a part of Zanos, and they have done it well. In addition, they are stealthy and make their moves in the dark. Nonetheless, despite their power, their stealth, and their intelligence, they lack balance.

Balance is what keeps Zanos peaceful. One cannot have too much of one trait and too little of another because each trait is important. Those who lack the proper balance are unable to cope in all circumstances. Balance guves one the flexibility to overcome anything.

It is with this premise that the rules of the contest are quickly changed. The winner will be the one who adapts the best to all situations, whether it be by day or by night, by Light or by Darkness.
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Post Post #253 (isolation #10) » Sat Jul 02, 2016 2:31 pm

Post by Ircher »

Day 1 VC #1Creature (0) -
BTD6_Maker (0) -
Magna (0) -
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (0) -
Vedith (0) -
Aihara (0) -
Nacho (0) -
Plotipus (0) -
Snarky (0) -
Wake (0) -
Not Voting (13) - Creature, BTD6_Maker, Murder, Jason, Fate, Iraon, Vedith, Aihara, Nacho, Plotipus, Snarky, Wake

Lynch ThresholdWith 13 alive, it takes 7 to lynch!

DeadlineDay 1 ends on July 17, 2016 9:00 PM EST DST+1 or in (expired on 2016-07-17 21:00:00)

Mod NotesModerator V/LA July 11-15 and July 25-29.
Magna V/LA til July 5.
BTD V/LA til July 4.
A day was added for American Independence Day.
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Post Post #300 (isolation #11) » Sun Jul 03, 2016 8:27 am

Post by Ircher »

Day 1 VC #3Creature (0) -
BTD6_Maker (4) - , , ,
Magna (0) -
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (3) - , ,
Vedith (0) -
Aihara (0) -
Nacho (0) -
Plotipus (0) -
Snarky (0) -
Wake (1) -
Not Voting (5) - BTD6_Maker, Murder, Nacho, Snarky, Wake

Lynch ThresholdWith 13 alive, it takes 7 to lynch!

DeadlineDay 1 ends on July 17, 2016 9:00 PM EST DST+1 or in (expired on 2016-07-17 21:00:00)

Mod NotesModerator V/LA July 11-15 and July 25-29.
Magna V/LA til July 5.
BTD V/LA til July 4.
A day was added for American Independence Day.

Aihara did not cheat, so please drop that line of discussion.
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Post Post #326 (isolation #12) » Mon Jul 04, 2016 8:08 am

Post by Ircher »

Day 1 VC #4Creature (0) -
BTD6_Maker (3) - , ,
Magna (0) -
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (3) - , ,
Vedith (0) -
Aihara (0) -
Nacho (0) -
Plotipus (0) -
Snarky (0) -
Wake (2) - ,
Not Voting (5) - BTD6_Maker, Murder, Nacho, Snarky, Wake

Lynch ThresholdWith 13 alive, it takes 7 to lynch!

DeadlineDay 1 ends on July 17, 2016 9:00 PM EST DST+1 or in (expired on 2016-07-17 21:00:00)

Mod NotesModerator V/LA July 10-15 and July 25-29.
Magna V/LA til July 5.
BTD V/LA til July 4.
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Post Post #365 (isolation #13) » Tue Jul 05, 2016 2:59 am

Post by Ircher »

Day 1 VC #5Creature (0) -
BTD6_Maker (2) - ,
Magna (0) -
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (2) - ,
Vedith (3) - , ,
Aihara (1) -
Nacho (0) -
Plotipus (0) -
Snarky (0) -
Wake (1) -
Not Voting (4) - BTD6_Maker, Murder, Snarky, Wake

Lynch ThresholdWith 13 alive, it takes 7 to lynch!

DeadlineDay 1 ends on July 19, 2016 5:00 PM EST DST+1 or in (expired on 2016-07-19 17:00:00)

Mod NotesModerator V/LA July 10-15 and July 25-29.
Magna V/LA til July 5.
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Post Post #366 (isolation #14) » Wed Jul 06, 2016 9:34 am

Post by Ircher »

Everyone has (expired on 2016-07-07 16:34:25) to post before I will issue prods.

Oh, and mod is V/LA July 10-18 now.
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Post Post #374 (isolation #15) » Wed Jul 06, 2016 1:55 pm

Post by Ircher »

Wake88 has requested replacement.
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Post Post #375 (isolation #16) » Wed Jul 06, 2016 1:58 pm

Post by Ircher »

Day 1 VC #6Creature (0) -
BTD6_Maker (3) - , ,
Magna (0) -
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (2) - ,
Vedith (2) - ,
Aihara (1) -
Nacho (0) -
Plotipus (0) -
Snarky (0) -
Wake (1) -
Not Voting (4) - BTD6_Maker, Murder, Snarky, Wake

Lynch ThresholdWith 13 alive, it takes 7 to lynch!

DeadlineDay 1 ends on July 19, 2016 5:00 PM EST DST+1 or in (expired on 2016-07-19 17:00:00)

Mod NotesModerator V/LA July 10-18 and July 25-29.
Wake88 requested replacement.
(expired on 2016-07-07 16:34:25) left to confirm you're still here after the site downtime before I issue a prod.
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Post Post #386 (isolation #17) » Thu Jul 07, 2016 3:25 am

Post by Ircher »

Springlullaby replaces Wake88, effective immediately!
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Post Post #400 (isolation #18) » Thu Jul 07, 2016 2:06 pm

Post by Ircher »

Day 1 VC #7Creature (0) -
BTD6_Maker (5) (L-2) - , , , ,
Magna (0) -
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (1) -
Vedith (3) - , ,
Aihara (2) - ,
Nacho (0) -
Plotipus (0) -
Snarky (0) -
Spring (0) -
Not Voting (2) - BTD6_Maker, Murder

Lynch ThresholdWith 13 alive, it takes 7 to lynch!

DeadlineDay 1 ends on July 19, 2016 5:00 PM EST DST+1 or in (expired on 2016-07-19 17:00:00)

Mod NotesModerator V/LA July 10-18 and July 25-29.
Prodding Nacho (3d 2h) and Aihara (3d 9h). They have (expired on 2016-07-08 21:06:18) to respond before I seek a replacement.
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Post Post #425 (isolation #19) » Fri Jul 08, 2016 7:33 am

Post by Ircher »

Day 1 VC #8Creature (0) -
BTD6_Maker (4) - , , ,
Magna (0) -
Murder (0) -
Jason (0) -
Fate (1) -
Iraon (0) -
Vedith (3) - , ,
Aihara (2) - ,
Nacho (0) -
Plotipus (0) -
Snarky (1) -
Spring (0) -
Not Voting (2) - BTD6_Maker,

Lynch ThresholdWith 13 alive, it takes 7 to lynch!

DeadlineDay 1 ends on July 19, 2016 5:00 PM EST DST+1 or in (expired on 2016-07-19 17:00:00)

Mod NotesModerator V/LA July 10-18 and July 25-29.
Aihara was prodded. (3d 9h). They have (expired on 2016-07-08 21:06:18) to respond before I seek a replacement.
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Post Post #454 (isolation #20) » Sat Jul 09, 2016 3:42 am

Post by Ircher »

Day 1 VC #9Creature (0) -
BTD6_Maker (4) - , , ,
Magna (0) -
Murder (1) -
Jason (0) -
Fate (0) -
Iraon (0) -
Vedith (2) - ,
Aihara (2) - ,
Nacho (0) -
Plotipus (0) -
Snarky (1) -
Spring (1) -
Not Voting (2) - BTD6_Maker,

Lynch ThresholdWith 13 alive, it takes 7 to lynch!

DeadlineDay 1 ends on July 19, 2016 5:00 PM EST DST+1 or in (expired on 2016-07-19 17:00:00)

Mod NotesModerator V/LA July 10-18 and July 25-29.
Argh! Ninja'd!
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Post Post #473 (isolation #21) » Sat Jul 09, 2016 6:30 am

Post by Ircher »

Prodding BTD6 (2d 13h). BTD has (expired on 2016-07-10 13:30:22) to respond.

Also, note that I modified the activity to rule to allow 60 hours instead of 48 hours for prods on weekends (Saturday and Sunday).
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Post Post #475 (isolation #22) » Sat Jul 09, 2016 6:43 am

Post by Ircher »

Day 1 VC #10Creature (0) -
BTD6_Maker (4) - , , ,
Magna (0) -
Murder (1) -
Jason (0) -
Fate (1) -
Iraon (0) -
Vedith (2) - ,
Aihara (1) -
Nacho (0) -
Plotipus (0) -
Snarky (1) -
Spring (1) -
Not Voting (2) - BTD6_Maker,

Lynch ThresholdWith 13 alive, it takes 7 to lynch!

DeadlineDay 1 ends on July 19, 2016 5:00 PM EST DST+1 or in (expired on 2016-07-19 17:00:00)

Mod NotesModerator V/LA July 10-18 and July 25-29.
BTD6 (2d 13h) was prodded. BTD has (expired on 2016-07-10 13:30:22) to respond.

Also, note that I modified the activity to rule to allow 60 hours instead of 48 hours for prods on weekends (Saturday and Sunday).
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Post Post #500 (isolation #23) » Sat Jul 09, 2016 8:56 am

Post by Ircher »

In post 475, Ircher wrote:
Day 1 VC #10Creature (0) -
BTD6_Maker (4) - , , ,
Magna (0) -
Murder (1) -
Jason (0) -
Fate (1) -
Iraon (0) -
Vedith (2) - ,
Aihara (1) -
Nacho (0) -
Plotipus (0) -
Snarky (1) -
Spring (1) -
Not Voting (2) - BTD6_Maker,

Lynch ThresholdWith 13 alive, it takes 7 to lynch!

DeadlineDay 1 ends on July 19, 2016 5:00 PM EST DST+1 or in (expired on 2016-07-19 17:00:00)

Mod NotesModerator V/LA July 10-18 and July 25-29.
BTD6 (2d 13h) was prodded. BTD has (expired on 2016-07-10 13:30:22) to respond.

Also, note that I modified the activity rule to allow 60 hours instead of 48 hours for prods on weekends (Saturday and Sunday).
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Post Post #736 (isolation #24) » Sun Jul 17, 2016 10:55 am

Post by Ircher »

The moderator is back from V/LA for awhile. To clarify, I'm back home again.
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Post Post #794 (isolation #25) » Mon Jul 18, 2016 6:26 am

Post by Ircher »

Day 1 VC #21 (LYNCH)Creature (0) -
BTD6_Maker (0) -
Magna (0) -
Murder (0) -
Jason (0) -
Fate (3) - , ,
Iraon (0) -
Vedith (2) - ,
McMenno (7) (L-0) - , , , , , ,

Nacho (0) -
Plotipus (0) -
Snarky (0) -
Spring (0) -
Not Voting (1) - BTD6_Maker

Lynch ThresholdWith 13 alive, it takes 7 to lynch!

DeadlineDay 1 ends on July 19, 2016 5:00 PM EST DST+1 or in (expired on 2016-07-19 17:00:00)

Mod NotesModerator V/LA July 25-29.
Fate is V/LA till July 21.
MURDERCAT is V/LA till July 22.
Prodding Fate (2d 8h) and Iraon (2d 11h). They have (expired on 2016-07-19 13:26:22) to respond by pm.
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Post Post #795 (isolation #26) » Mon Jul 18, 2016 7:03 am

Post by Ircher »

Oh, what a day it has been
Filled with excitement and terror as the day wears thin.
Trusting in the power of Light
That the evil ones may come into sight,
The contestants make a choice
Hoping that all will rejoice!

Oh, the anxiety of it all
To banish the one whose name was called.
Fearing the worst to come
Yet drinking some scrumptious rum,
The contestants make their choice
Hoping that all will rejoice!


Alas, it seems that the power of Light has failed this once as the guardian of Zanos was banished to the evil ones' delight.
Alas, it seems one can do little more than trust in the power of Darkness as the night slowly replaces the day.


McMenno,
Dark Town Non-Consecutive Jack of All Trades (Tracker, Watcher, Follower, Voyeur)
, was banished from Zanos on Day 1 by the power of Light.


Spoiler: Guard of Zanos - Role PM Flip
Ircher wrote:Welcome,
Alihara Mei
, to Light and Darkness Mafia (Mini 1810)!
You are
Guard of Zanos
.

Every city needs a guard, and Zanos is no different. You often spend many long nights carefully guarding the city, and you are beginning to get tired of it. Lately, you have often find yourself sleeping on the job from exhaustion, but you still manage to keep your job.
May you, through your tiresome guarding, let the secret of darkness spread and triumph over all who oppose it.


Role:
  • Exhausted - Guarding the city is a very exhausting job, and you can't be sure your effective the next night. Therefore, you may not use your role two nights in a row.
  • Elite Guard of Zanos - You are one of the best guards in Zanos and have a myraid of skills to use. You may use each ability only once per game.
    • High Surveillance - Once per game, you may choose to track a player to learn who they targeted that night.
      X targeted A, B, C, ....
      You didn't see X target anyone.
      No Result
    • Night Sentry - Once per game, you may choose to watch a player to learn who targeted them that night,
      X was targeted by A, B, C, ...
      You didn't see anyone target X.
      No Result
    • Following in Darkness - Once per game, you may choose to follow a person to learn what actions they performed that night.
      X performed Y.
      You didn't see X perform anything.
      No Result
    • Guarding the Darkness - Once per game, you may choose to target a player to learn what actions were performed on them that night.
      X was targeted with A, B, C, ...
      You didn't see anyone perform an action on X.
      No Result
  • Effectively, you are
    Non-Consecutive JOAT (Tracker, Watcher, Follower, Voyeur)

  • You win when the Mafia are eliminated and the opposing town loses. Please take special note of your faction's lose condition.
  • If you are the sole remaining player of your faction, you will be endgamed and automatically lose and exit the game.
Confirm by pm'ing me your full alignment (*READ THE FLAVOR TEXT*), flavor name, and effective role.
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Post Post #796 (isolation #27) » Mon Jul 18, 2016 7:08 am

Post by Ircher »

Night 1 Begins!


Night actions are due by July 20, 2016 5:30 PM EDT or in (expired on 2016-07-20 17:30:00).

If all players request an earlier night, then the night will end earlier.

All night actions must be sent to
BOTH
Frozen Angel and me. I reserve the right to ignore any night actions that do not follow this rule.


Edit: Iraonavp responded to the prod.
Fate responded too.
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Post Post #798 (isolation #28) » Wed Jul 20, 2016 12:37 pm

Post by Ircher »

Day 2 Begins!


No one died.


As the contestants return from a silent night, a swift census is conducted. It is determined that no one has died yet, but how long that will last, none can tell. It seems that the power of Darkness has protected the citizens of Zanos during the night.
May the citizens of Zanos be blessed today by the power of Light, and may they restore balance to Zanos before it is too late.
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Post Post #799 (isolation #29) » Wed Jul 20, 2016 12:39 pm

Post by Ircher »

Day 2 VC #1Creature (0) -
BTD6_Maker (0) -
Magna (0) -
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (0) -
Vedith (0) -
Nacho (0) -
Plotipus (0) -
Snarky (0) -
Spring (0) -
Not Voting (12) - BTD6_Maker, Creature, Magna, Murder, Jason, Fate, Iraon, Vedith, Nacho, Plotipus, Snarky, Spring

Lynch ThresholdWith 12 alive, it takes 7 to lynch!

DeadlineDay 1 ends on August 1, 2016 8:30 PM EST DST+1 or in (expired on 2016-08-01 20:30:00).

Mod NotesModerator V/LA July 25-29.
Fate is V/LA till July 21.
MURDERCAT is V/LA till July 22.
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Post Post #800 (isolation #30) » Wed Jul 20, 2016 12:42 pm

Post by Ircher »

In post 799, Ircher wrote:
Day 2 VC #1Creature (0) -
BTD6_Maker (0) -
Magna (0) -
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (0) -
Vedith (0) -
Nacho (0) -
Plotipus (0) -
Snarky (0) -
Spring (0) -
Not Voting (12) - BTD6_Maker, Creature, Magna, Murder, Jason, Fate, Iraon, Vedith, Nacho, Plotipus, Snarky, Spring

Lynch ThresholdWith 12 alive, it takes 7 to lynch!

DeadlineDay 1 ends on August 1, 2016 8:30 PM EST DST+1 or in (expired on 2016-08-01 20:30:00).

Mod NotesModerator V/LA July 25-29.
Fate is V/LA till July 21.
MURDERCAT is V/LA till July 22.
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Post Post #809 (isolation #31) » Thu Jul 21, 2016 1:58 pm

Post by Ircher »

Day 2 VC #2Creature (0) -
BTD6_Maker (0) -
Magna (0) -
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (0) -
Vedith (5) - , , , ,
Nacho (0) -
Plotipus (0) -
Snarky (0) -
Spring (0) -
Not Voting (7) - BTD6_Maker, Creature, Magna, Murder, Vedith, Nacho, Spring

Lynch ThresholdWith 12 alive, it takes 7 to lynch!

DeadlineDay 1 ends on August 1, 2016 8:30 PM EST DST+1 or in (expired on 2016-08-01 20:30:00).

Mod NotesModerator V/LA July 25-29.
MURDERCAT is V/LA till July 22.
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Post Post #822 (isolation #32) » Fri Jul 22, 2016 1:17 pm

Post by Ircher »

Prodding Creature (2d 5h 58m). He has (expired on 2016-07-23 20:17:55) to respond.

Also contacting BTD6 about posting ability, etc. (His V/LA is set to August 9).
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Post Post #827 (isolation #33) » Fri Jul 22, 2016 1:30 pm

Post by Ircher »

In post 809, Ircher wrote:
Day 2 VC #2Creature (0) -
BTD6_Maker (0) -
Magna (0) -
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (0) -
Vedith (5) - , , , ,
Nacho (0) -
Plotipus (0) -
Snarky (0) -
Spring (0) -
Not Voting (7) - BTD6_Maker, Creature, Magna, Murder, Vedith, Nacho, Spring

Lynch ThresholdWith 12 alive, it takes 7 to lynch!

DeadlineDay 1 ends on August 1, 2016 8:30 PM EST DST+1 or in (expired on 2016-08-01 20:30:00).

Mod NotesModerator V/LA July 25-29.
BTD6_Maker has set his V/LA status until August 9 (See Below).
Fate V/LA until July 24.
Magna V/LA until July 27.
Creature was prodded. He has (expired on 2016-07-23 20:17:55) to respond.
Also contacting BTD6 about posting ability, etc. (His V/LA is set to August 9).
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Post Post #855 (isolation #34) » Sun Jul 24, 2016 7:19 am

Post by Ircher »

Prodding springlullaby (3d 6h). He has (expired on 2016-07-25 14:19:09) to respond.
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Post Post #896 (isolation #35) » Mon Jul 25, 2016 2:42 pm

Post by Ircher »

Prodding SnarkySnowman (3d 1h). Snarky has (expired on 2016-07-26 21:42:02) to respond.
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Post Post #991 (isolation #36) » Thu Jul 28, 2016 9:52 am

Post by Ircher »

While I banned hydras in the signups, one player has asked about it, and I'm wondering if any of you have a problem with a hydra replacing that player's slot. (Notes: Hydras, if allowed, are REQUIRED to sign; direct disobedience will not be tolerated, and the player being replaced will be one of the hydra heads if the hydra is allowed. The hydra partner will also have to be explicitly approved by me.) You have until the end of this day phase to inform me of any issues with this.

Edit: Also, don't expect this to be normal (as I dislike hydras in general); this request was evaluated on a case-by-case basis.
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Post Post #1051 (isolation #37) » Sun Jul 31, 2016 8:19 am

Post by Ircher »

Prodding Murder (2d 20h), Creature (2d 22h), and Spring (3d 0h). They have (expired on 2016-08-01 15:19:09) to respond.
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Post Post #1063 (isolation #38) » Sun Jul 31, 2016 3:11 pm

Post by Ircher »

In post 1058, Fate wrote:Holy fuck there's no way today can end in 22 hours, we need a lot more from spring and muder

mod is a 24 or 48 hour extention possible given the number of v/Las this day phase?
My answer is no (I did check!); however, I have decided to defer the final choice to Frozen.
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Post Post #1148 (isolation #39) » Mon Aug 01, 2016 2:52 am

Post by Ircher »

Plottin Kittehs, hydra of Plotipus and Malakittens, replaces Plotipus.

Edit: Deadline suspended until replacement is found for Spring.

Edit2: Ankamius replaces Springlullaby. Deadline continues as normal.
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Post Post #1149 (isolation #40) » Tue Aug 02, 2016 1:25 pm

Post by Ircher »

Night's end might be delayed a little (10 minutes to 2 hours) while I process night actions. Night actions are still due by the appointed deadline.
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Post Post #1150 (isolation #41) » Wed Aug 03, 2016 3:20 am

Post by Ircher »

Day 3 Begins!


No kill occurred.


Another night goes by with no deaths, and the contestants begin to worry. Is it truly the power of Darkness that is protecting them, or is the result of something else? The power of Light has continued to fail the citizens of Zanos, yet two nights have passed without a death. Are the Outcasts truly better than first expected, or are the Light and Darkness are weaker than one has been told? Both are possibilities, but the true answer lies elsewhere: the collapse of Zanos.

Zanos is governed by a leader who shows a balance of both sets of qualities from the Light and Darkness. Unfortunately, Zanos has been without a leader for quite some time, and the balance of Zanos has shifted to one side. It is at this time of weakness that the invaders were able to infilitrate Zanos and wreak havoc. Certainly, if the balance is restored, then the powers of Light and Darkness will strengthen once more and protect Zanos from the evil ones.
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Post Post #1151 (isolation #42) » Wed Aug 03, 2016 3:23 am

Post by Ircher »

Day 3 VC #1BTD6_Maker (0) -
Magna (0) -
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (0) -
Vedith (0) -
Nacho (0) -
Plottin (0) -
Snarky (0) -
Ankamius (0) -
Not Voting (11) - BTD6_Maker, Magna, Murder, Jason, Fate, Iraon, Vedith, Nacho, Plottin, Snarky, Ankamius

Lynch ThresholdWith 11 alive, it takes 6 to lynch!

DeadlineDay 3 ends on August 13, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-13 17:30:00).

Mod NotesBTD6_Maker has set his V/LA status until August 9 because of his network condition.
Last edited by Frozen Angel on Sun Aug 07, 2016 11:49 pm, edited 2 times in total.
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Post Post #1216 (isolation #43) » Fri Aug 05, 2016 3:54 am

Post by Ircher »

Day 3 VC #2BTD6_Maker (0) -
Magna (0) -
Murder (2) - ,
Jason (1) -
Fate (0) -
Iraon (0) -
Vedith (1) -
Nacho (0) -
Plottin (1) -
Snarky (0) -
Ankamius (0) -
Not Voting (6) - Magna, Jason, Fate, Nacho, Ankamius,

Lynch ThresholdWith 11 alive, it takes 6 to lynch!

DeadlineDay 3 ends on August 23, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-13 17:30:00).

Mod NotesBTD6_Maker has set his V/LA status until August 9 because of his network condition.
Post 1169 was not counted as the player no longer exists.

Please do not discuss ongoing games.
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Post Post #1231 (isolation #44) » Sat Aug 06, 2016 3:50 am

Post by Ircher »

Prodding Vedith (2d 20h). Vedith has (expired on 2016-08-07 10:50:44) to respond. Replacing Nacho (2d 18h) for general inactivity.
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Post Post #1249 (isolation #45) » Sat Aug 06, 2016 12:03 pm

Post by Ircher »

The light doesn't shine forever! Go forth and apprehend the outcasts and find a new leader for Zanos!
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Post Post #1251 (isolation #46) » Sat Aug 06, 2016 12:05 pm

Post by Ircher »

Day 3 VC #4BTD6_Maker (0) -
Magna (0) -
Murder (2) - ,
Jason (1) -
Fate (0) -
Iraon (0) -
Vedith (1) -
Nacho (0) -
Plottin (1) -
Snarky (0) -
Ankamius (0) -
Not Voting (6) - Magna, Jason, Fate, Nacho, ,

Lynch ThresholdWith 11 alive, it takes 6 to lynch!

DeadlineDay 3 ends on August 13, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-13 17:30:00).

Mod NotesBTD6_Maker has set his V/LA status until August 9 because of his network condition.
Seeking replacement for Nacho.

(Pagetop stolen :()
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Post Post #1307 (isolation #47) » Sun Aug 07, 2016 7:53 am

Post by Ircher »

Day 3 VC #6BTD6_Maker (0) -
Magna (0) -
Murder (1) -
Jason (1) -
Fate (0) -
Iraon (1) -
Vedith (3) - , ,
Nacho (0) -
Plottin (2) - ,
Snarky (1) -
Ankamius (0) -
Not Voting (2) - Nacho,

Lynch ThresholdWith 11 alive, it takes 6 to lynch!

DeadlineDay 3 ends on August 13, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-13 17:30:00).

Mod NotesBTD6_Maker has set his V/LA status until August 9 because of his network condition.
Seeking replacement for Nacho.
Last edited by Ircher on Thu Aug 11, 2016 9:49 am, edited 2 times in total.
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Post Post #1369 (isolation #48) » Mon Aug 08, 2016 3:10 am

Post by Ircher »

Fire Assassin replaces Nachomamma8. Effective immediately!
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Post Post #1387 (isolation #49) » Mon Aug 08, 2016 3:37 am

Post by Ircher »

Day 3 VC #8BTD6_Maker (0) -
Magna (0) -
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (2) - ,
Vedith (1) -
Fire (0) -
Plottin (3) - , ,
Snarky (5) (L-1) - , , , ,
Ankamius (0) -
Not Voting (0) -

Lynch ThresholdWith 11 alive, it takes 6 to lynch!

DeadlineDay 3 ends on August 13, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-13 17:30:00).

Mod NotesBTD6_Maker has set his V/LA status until August 9 because of his network condition.
Last edited by Ircher on Thu Aug 11, 2016 9:48 am, edited 2 times in total.
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Post Post #1401 (isolation #50) » Mon Aug 08, 2016 3:54 am

Post by Ircher »

Day 3 VC #9BTD6_Maker (0) -
Magna (0) -
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (2) - ,
Vedith (0) -
Fire (0) -
Plottin (4) (L-2) - , , ,
Snarky (5) (L-1) - , , , ,
Ankamius (0) -
Not Voting (0) -

Lynch ThresholdWith 11 alive, it takes 6 to lynch!

DeadlineDay 3 ends on August 13, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-13 17:30:00).

Mod NotesBTD6_Maker has set his V/LA status until August 9 because of his network condition.
Last edited by Ircher on Thu Aug 11, 2016 9:48 am, edited 2 times in total.
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Post Post #1450 (isolation #51) » Mon Aug 08, 2016 7:06 am

Post by Ircher »

Day 3 VC #10BTD6_Maker (1) -
Magna (0) -
Murder (0) -
Jason (0) -
Fate (0) -
Iraon (2) - ,
Vedith (0) -
Fire (0) -
Plottin (3) - , ,
Snarky (5) (L-1) - , , , ,
Ankamius (0) -
Not Voting (0) -

Lynch ThresholdWith 11 alive, it takes 6 to lynch!

DeadlineDay 3 ends on August 13, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-13 17:30:00).

Mod NotesBTD6_Maker has set his V/LA status until August 9 because of his network condition.
Last edited by Ircher on Thu Aug 11, 2016 9:47 am, edited 2 times in total.
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Post Post #1499 (isolation #52) » Wed Aug 10, 2016 8:41 am

Post by Ircher »

The time of the demise of Zanos comes closer with every passing second! Seek out the invaders before the Light and Darkness no longer exist within Zanos!
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Post Post #1500 (isolation #53) » Wed Aug 10, 2016 8:41 am

Post by Ircher »

Day 3 VC #12BTD6_Maker (2) - ,
Magna (0) -
Murder (0) -
Jason (0) -
Fate (1) -
Iraon (4) (L-2) - , , ,
Vedith (0) -
Fire (0) -
Plottin (0) -
Snarky (2) - ,
Ankamius (0) -
Not Voting (2) - ,

Lynch ThresholdWith 11 alive, it takes 6 to lynch!

DeadlineDay 3 ends on August 13, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-13 17:30:00).

Mod NotesNone.
Last edited by Ircher on Thu Aug 11, 2016 9:36 am, edited 1 time in total.
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Post Post #1518 (isolation #54) » Thu Aug 11, 2016 9:45 am

Post by Ircher »

Day 3 VC #13BTD6_Maker (3) - , ,
Magna (0) -
Murder (1) -
Jason (0) -
Fate (1) -
Iraon (4) (L-2) - , , ,
Vedith (0) -
Fire (0) -
Plottin (0) -
Snarky (0) -
Ankamius (0) -
Not Voting (2) - ,

Lynch ThresholdWith 11 alive, it takes 6 to lynch!

DeadlineDay 3 ends on August 13, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-13 17:30:00).

Mod NotesFire V/LA til Saturday.
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Post Post #1554 (isolation #55) » Fri Aug 12, 2016 9:02 am

Post by Ircher »

Day 3 VC #14BTD6_Maker (3) - , ,
Magna (0) -
Murder (1) -
Jason (0) -
Fate (1) -
Iraon (5) (L-1) - , , , ,
Vedith (0) -
Fire (0) -
Plottin (0) -
Snarky (0) -
Ankamius (0) -
Not Voting (1) -

Lynch ThresholdWith 11 alive, it takes 6 to lynch!

DeadlineDay 3 ends on August 13, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-13 17:30:00).

Mod NotesFire V/LA til Saturday.
Magna weekend V/LA.
Deadline approaching!
Last edited by Ircher on Fri Aug 12, 2016 9:39 am, edited 1 time in total.
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Post Post #1580 (isolation #56) » Fri Aug 12, 2016 2:33 pm

Post by Ircher »

In post 1554, Ircher wrote:
Day 3 VC #14BTD6_Maker (3) - , ,
Magna (0) -
Murder (1) -
Jason (0) -
Fate (1) -
Iraon (5) (L-1) - , , , ,
Vedith (0) -
Fire (0) -
Plottin (0) -
Snarky (0) -
Ankamius (0) -
Not Voting (1) -

Lynch ThresholdWith 11 alive, it takes 6 to lynch!

DeadlineDay 3 ends on August 13, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-13 17:30:00).

Mod NotesFire V/LA til Saturday.
Magna weekend V/LA.
Deadline approaching!
Last edited by Ircher on Fri Aug 12, 2016 2:34 pm, edited 1 time in total.
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Post Post #1752 (isolation #57) » Mon Aug 15, 2016 11:56 am

Post by Ircher »

Day 4 VC #2BTD6_Maker (1) -
Murder (0) -
Jason (1) -
Fate (0) -
Vedith (1) -
Fire (0) -
Snarky (0) -
Ankamius (0) -
Not Voting (5) - Murder, Jason, Fate, Fire, Ankamius

Lynch ThresholdWith 8 alive, it takes 5 to lynch!

DeadlineDay 4 ends on August 23, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-23 17:30:00).

Mod NotesUpdated the deadline.
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Post Post #1823 (isolation #58) » Tue Aug 16, 2016 2:04 pm

Post by Ircher »

Day 4 VC #3BTD6_Maker (1) -
Murder (0) -
Jason (1) -
Fate (0) -
Vedith (1) -
Fire (0) -
Snarky (0) -
Ankamius (0) -
Not Voting (4) - Murder, Jason, Fate, Ankamius

Lynch ThresholdWith 8 alive, it takes 5 to lynch!

DeadlineDay 4 ends on August 23, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-23 17:30:00).

Mod NotesJason V/LA til Thursday.
DO NOT DISCUSS ONGOING GAMES!!!
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Post Post #1840 (isolation #59) » Wed Aug 17, 2016 10:36 am

Post by Ircher »

Day 4 VC #4BTD6_Maker (1) -
Murder (0) -
Jason (1) -
Fate (0) -
Vedith (0) -
Fire (1) -
Snarky (1) -
Ankamius (0) -
Not Voting (4) - Murder, Jason, Fate, Ankamius

Lynch ThresholdWith 8 alive, it takes 5 to lynch!

DeadlineDay 4 ends on August 23, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-23 17:30:00).

Mod NotesJason V/LA til Thursday.
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Post Post #1855 (isolation #60) » Thu Aug 18, 2016 12:04 pm

Post by Ircher »

In post 1840, Ircher wrote:
Day 4 VC #4BTD6_Maker (1) -
Murder (0) -
Jason (1) -
Fate (0) -
Vedith (0) -
Fire (1) -
Snarky (1) -
Ankamius (0) -
Not Voting (4) - Murder, Jason, Fate, Ankamius

Lynch ThresholdWith 8 alive, it takes 5 to lynch!

DeadlineDay 4 ends on August 23, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-23 17:30:00).

Mod NotesJason V/LA til Thursday.
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Post Post #1878 (isolation #61) » Fri Aug 19, 2016 10:15 am

Post by Ircher »

Day 4 VC #5BTD6_Maker (1) -
Murder (0) -
Jason (1) -
Fate (0) -
Vedith (0) -
Fire (2) - ,
Snarky (0) -
Ankamius (0) -
Not Voting (4) - Murder, Jason, Fate, Ankamius

Lynch ThresholdWith 8 alive, it takes 5 to lynch!

DeadlineDay 4 ends on August 23, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-23 17:30:00).

Mod NotesStarting August 26, Moderator V/LA on Fridays.
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Post Post #1927 (isolation #62) » Sat Aug 20, 2016 10:03 am

Post by Ircher »

Day 4 VC #6BTD6_Maker (2) - ,
Murder (0) -
Jason (0) -
Fate (0) -
Vedith (2) - ,
Fire (1) -
Snarky (0) -
Ankamius (0) -
Not Voting (3) - Murder, Jason, Ankamius

Lynch ThresholdWith 8 alive, it takes 5 to lynch!

DeadlineDay 4 ends on August 23, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-23 17:30:00).

Mod NotesStarting August 26, Moderator V/LA on Fridays.
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Post Post #1971 (isolation #63) » Sat Aug 20, 2016 1:58 pm

Post by Ircher »

Day 4 VC #7BTD6_Maker (1) -
Murder (0) -
Jason (0) -
Fate (0) -
Vedith (0) -
Fire (0) -
Snarky (2) - ,
Ankamius (1) -
Not Voting (4) - Murder, Jason, ,

Lynch ThresholdWith 8 alive, it takes 5 to lynch!

DeadlineDay 4 ends on August 23, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-23 17:30:00).

Mod NotesStarting August 26, Moderator V/LA on Fridays.
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Post Post #1975 (isolation #64) » Sat Aug 20, 2016 2:26 pm

Post by Ircher »

In post 1971, Ircher wrote:
Day 4 VC #7BTD6_Maker (1) -
Murder (0) -
Jason (0) -
Fate (0) -
Vedith (0) -
Fire (0) -
Snarky (2) - ,
Ankamius (1) -
Not Voting (4) - Murder, Jason, ,

Lynch ThresholdWith 8 alive, it takes 5 to lynch!

DeadlineDay 4 ends on August 23, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-23 17:30:00).

Mod NotesStarting August 26, Moderator V/LA on Fridays.
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Post Post #2015 (isolation #65) » Sun Aug 21, 2016 2:22 am

Post by Ircher »

Day 4 VC #8BTD6_Maker (1) -
Murder (3) (L-2) - , ,
Jason (0) -
Fate (0) -
Vedith (0) -
Fire (0) -
Snarky (0) -
Ankamius (1) -
Not Voting (3) - Murder, ,

Lynch ThresholdWith 8 alive, it takes 5 to lynch!

DeadlineDay 4 ends on August 23, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-23 17:30:00).

Mod NotesStarting August 26, Moderator V/LA on Fridays.
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Post Post #2035 (isolation #66) » Sun Aug 21, 2016 6:48 am

Post by Ircher »

Day 4 VC #9BTD6_Maker (1) -
Murder (3) (L-2) - , ,
Jason (2) - ,
Fate (0) -
Vedith (0) -
Fire (0) -
Snarky (0) -
Ankamius (1) -
Not Voting (1) -

Lynch ThresholdWith 8 alive, it takes 5 to lynch!

DeadlineDay 4 ends on August 23, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-23 17:30:00).

Mod NotesStarting August 26, Moderator V/LA on Fridays.
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Post Post #2051 (isolation #67) » Sun Aug 21, 2016 1:32 pm

Post by Ircher »

In post 2035, Ircher wrote:
Day 4 VC #9BTD6_Maker (1) -
Murder (3) (L-2) - , ,
Jason (2) - ,
Fate (0) -
Vedith (0) -
Fire (0) -
Snarky (0) -
Ankamius (1) -
Not Voting (1) -

Lynch ThresholdWith 8 alive, it takes 5 to lynch!

DeadlineDay 4 ends on August 23, 2016 5:30 PM EST DST+1 or in (expired on 2016-08-23 17:30:00).

Mod NotesStarting August 26, Moderator V/LA on Fridays.
Deadline is approaching.
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Post Post #2082 (isolation #68) » Mon Aug 22, 2016 10:13 am

Post by Ircher »

Day 4 VC #10BTD6_Maker (1) -
Murder (4) (L-1) - , , ,
Jason (2) - ,
Fate (0) -
Vedith (0) -
Fire (0) -
Snarky (0) -
Ankamius (0) -
Not Voting (1) -

Lynch ThresholdWith 8 alive, it takes 5 to lynch!

DeadlineDay 4 ends on August 23, 2016 8:30 PM EST DST+1 or in (expired on 2016-08-23 20:30:00).

Mod NotesStarting August 26, Moderator V/LA on Fridays.
Deadline is approaching.
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Post Post #2142 (isolation #69) » Tue Aug 23, 2016 2:31 pm

Post by Ircher »

Day 4 VC #12 (LYNCH)BTD6_Maker (0) -
Murder (2) - ,
Jason (5) (L-0) - , , , ,

Fate (0) -
Vedith (0) -
Fire (0) -
Snarky (0) -
Ankamius (0) -
Not Voting (1) -

Lynch ThresholdWith 8 alive, it takes 5 to lynch!

DeadlineDay 4 ends on August 23, 2016 8:30 PM EST DST+1 or in (expired on 2016-08-23 20:30:00).

Mod NotesStarting August 26, Moderator V/LA on Fridays.
Not counting 2119 as it is an invalid unvote.
Jason has been lynched.
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Post Post #2143 (isolation #70) » Tue Aug 23, 2016 2:39 pm

Post by Ircher »

Twilight Continues

Oh, what a superb day it has been
That none could fathom this win!
Trying to deceive
In any way he could conceive,
We unearth his noxious deed
Making him concede!

Oh, what a glorious day it is
That evil no longer has bliss!
Seeing that we won
And noting his great sin,
He vanishes from our mighty place
Forever losing his case.


JasonWazza,
Mafia Odd-Night Fruit Vendor Even-Night Poisoner
, was banished from Zanos on Day 4 by the power of Light!


Spoiler: Assassin
Welcome,
Player
, to Light and Darkness Mafia (Mini 0)!
You are
Assassin
.

Being an assassin is hard work. You have to know just the right time to turn around and backstab them with a poison dagger. Or trick them into eating poison apples.
May you, through your love of poison, demonstrate the lunacy of the Light and Darkness.


Role:
  • Outcast
    (Passive Factional Ability) - You must choose an affiliation to disguise yourself as during pre-game. More details will be given in the PT.
  • Self-Destruct (1-Shot Factional) - If you die, then you will get a vengeful kill.
    [REDACTED]
    This ability will passively occur on the first Mafioso's death.
  • Poison Apples (Factional Kill) - Stabbing them with a poison dagger would be too swift; you will make them suffer in agony! On even nights, you may poison a player. (They won't be informed.) They will die the following night.
  • Fruit For Sale - How delightful! You also run a fruit-vending service, so people never know if the poison apples are truly poisonous or not.... Until it's too late! On odd nights, you may target a player and send them any fruit of your choosing. The fruit itself will do nothing, but your target will receive the following message:
    You received F!
  • Effectively, you are
    Even-Night Poisoner Odd-Night Fruit Vendor

  • You win when both town factions achieve their lose condition.
  • Safe Claim #1:
    Shopkeeper F
    , Light Town Odd-Night Fruit Vendor
  • Shopkeeper PWelcome,
    Player
    , to Light and Darkness Mafia (Mini 0)!
    You are
    Shopkeeper F
    .

    What does the F stand for, you may ask? It stands for fruit of course! Okay, it really stands for Ferdinand, but it's a great way to advertise!
    May you, through your fruit vending service, let line shine and triumph over all who oppose it.


    Role:
    • Fruit For Sale - On odd nights, you may send any fruit of your choosing to a player. The fruit itself has no effect, but your target will receive the following message: (On even nights, you're busy restocking.)
      You received F!
    • Effectively, you are
      Odd-Night Fruit Vendor

    • You win when the Mafia are eliminated and the opposing town loses. Please take special note of your faction's lose condition.
    • If you are the sole remaining player of your faction, you will be endgamed and automatically lose and exit the game.
    Confirm by pm'ing me your full alignment (*READ THE FLAVOR TEXT*), flavor name, and effective role.

  • Safe Claim #2:
    Black Market Vendor
    , Dark Town Odd-Night Fruit Vendor
  • Black Market VendorWelcome,
    Player
    , to Light and Darkness Mafia (Mini 0)!
    You are
    Black Market Vendor
    .

    You are part of a top-secret network of traders in Zanos who only operate on odd nights. To get in the group, you must have a stellar trading record and be invited by someone already in the network. As the most recent member to join, you got stuck with selling fruit on the black market.
    May you, through your dark sales, let the secret of darkness spread and triumph over all who oppose it.


    Role:
    • Black Market Sales - On odd nights, you may send any fruit of your choosing to another player. The fruit itself has no effect, but your target will receive the following message:
      You received F!
    • Effectively, you are
      Odd-Night Fruit Vendor

    • You win when the Mafia are eliminated and the opposing town loses. Please take special note of your faction's lose condition.
    • If you are the sole remaining player of your faction, you will be endgamed and automatically lose and exit the game.
    Confirm by pm'ing me your full alignment (*READ THE FLAVOR TEXT*), flavor name, and effective role.
Confirm by pm'ing me your full alignment (*READ THE FLAVOR TEXT*), flavor name, and effective role.


The thread will remain locked during this time. JasonWazza has (expired on 2016-08-25 21:42:09) to submit a vengekill. Night will officially begin when I post the venge-kill flip.
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Post Post #2144 (isolation #71) » Wed Aug 24, 2016 10:22 am

Post by Ircher »

Night 4 Begins!


All night actions are due by August 26, 2016 4:15 PM EST (DST+1) ot in (expired on 2016-08-26 16:15:00) to both Frozen Angel and me.


Fate,
Dark Town Fire Fighter
, was stabbed in the back during the twilight!


Spoiler: Mage of Infernos
Welcome,
Fate
, to Light and Darkness Mafia (Mini 1810)!
You are
Mage of Infernos
.

Few are trained in the dark arts, and many who try fail, yet you're one of the ones who were chosen. Your training has just begun, yet it seems your time is now.
May you, through your fiery magic, let the secret of darkness spread and triumph over all who oppose it.


Role:
  • Anti-Fire Spell - Each night, you may cast an anti-fire spell on a player. If an arsonist tries to set them on fire that night (prime them), your spell will cause the action to fail. If an arsonist attempts to ignite your target that night or the following day, the player will live (though still will be primed).
  • Effectively, you are
    Fire Fighter

  • You win when the Mafia are eliminated and the opposing town loses. Please take special note of your faction's lose condition.
  • If you are the sole remaining player of your faction, you will be endgamed and automatically lose and exit the game.
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Post Post #2145 (isolation #72) » Fri Aug 26, 2016 9:18 am

Post by Ircher »

Day 5 Begins!


It is a new, bright day, and the citizens of Zanos are estactic! Indeed, one of the evil ones has been vanquished, but alas, evidence suggests the existence of another, possibly more sinister, evil one. While the death of the mage was truly tragic, the Light still shines for Zanos. May the Light guide you in foiling the plans of the ones who wish evil.


No one died.
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Post Post #2146 (isolation #73) » Fri Aug 26, 2016 9:21 am

Post by Ircher »

Day 5 VC #1BTD6_Maker (0) -
Murder (0) -
Vedith (0) -
Fire (0) -
Snarky (0) -
Ankamius (0) -
Not Voting (6) - BTD6_Maker, Murder, Vedith, Fire, Snarky, Ankamius

Lynch ThresholdWith 6 alive, it takes 4 to lynch!

DeadlineDay 5 ends on September 1, 2016 5:30 PM EST DST+1 or in (expired on 2016-09-01 17:30:00).

Mod NotesStarting August 26, Moderator V/LA on Fridays.
Moderator also V/LA 09/01 to 09/03.
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Post Post #2155 (isolation #74) » Fri Aug 26, 2016 5:25 pm

Post by Ircher »

Day 5 VC #2BTD6_Maker (0) -
Murder (0) -
Vedith (0) -
Fire (0) -
Snarky (1) -
Ankamius (2) - ,
Not Voting (3) - Murder, Vedith, Fire

Lynch ThresholdWith 6 alive, it takes 4 to lynch!

DeadlineDay 5 ends on September 1, 2016 5:30 PM EST DST+1 or in (expired on 2016-09-01 17:30:00).

Mod NotesStarting August 26, Moderator V/LA on Fridays.
Moderator also V/LA 09/01 to 09/03.
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Post Post #2201 (isolation #75) » Mon Aug 29, 2016 10:21 am

Post by Ircher »

In post 2182, Frozen Angel wrote:
Day 5 VC #3BTD6_Maker (0) -
Murder (0) -
Vedith (0) -
Fire (0) -
Snarky (1) -
Ankamius (3) (L-1) - , ,
Not Voting (2) - Murder, Vedith

Lynch ThresholdWith 6 alive, it takes 4 to lynch!

DeadlineDay 5 ends on September 1, 2016 5:30 PM EST DST+1 or in (expired on 2016-09-01 17:30:00).

Mod NotesStarting August 26, Moderator V/LA on Fridays.
Moderator also V/LA 09/01 to 09/03.
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Post Post #2253 (isolation #76) » Sat Sep 03, 2016 3:13 am

Post by Ircher »

Game Over!


Oh, what a wicked day it has been
That evil surely wins!
Trying their best
Hoping to be blest,
The people of Zanos failed
To live to tell the tale!


The great and mighty Zanos has been cleared of its native inhabitants by the deceitful wickedness of the evil ones. Slowly, but surely, the balance of Zanos has collapsed as more and more people are eliminated. Finally, on this fateful day, the balance has fallen into chaos, and the Light no longer shines; nor does the secret of darkness continue to spread. It is a sad day for the planet, but perhaps, Zanos will be given a chance to redeem itself in the future.


Vedith,
Dark Town Even-Night Identity Cop
, was banished from Zanos by the power of Light!


Spoiler: Initials I. C.
Welcome,
Vedith
, to Light and Darkness Mafia (Mini 1810)!
You are
Initials I. C.
.

A traveller from a distant land (now permanent resident of Zanos), you are simply known by the initials I. C. Even you have forgot what they stand for, but some day, you're sure you'll remember.
May you, through your mystical powers, let the secret of darkness spread and triumph over all who oppose it.


Role:
  • Mysterious Identities - Despite having long forgotten your own identity, you are able to determine the identities of others. On even nights, you may investigate a player to learn their affiliation with Light or Darkness. The mafia, who have no natural affiliation, will choose a disguise during pre-game. (In particular, mafia will NOT return "No Result" to investigations).
    X is affiliated with Light.
    X is affiliated with Darkness.
    No Result
  • Effectively, you are
    Even-Night Identity Cop

  • You win when the Mafia are eliminated and the opposing town loses. Please take special note of your faction's lose condition.
  • If you are the sole remaining player of your faction, you will be endgamed and automatically lose and exit the game.
Confirm by pm'ing me your full alignment (*READ THE FLAVOR TEXT*), flavor name, and effective role.


Murdercat,
Dark Town Day-Specific Informed Townie
, was endgamed Day 6!


Spoiler: Dreamer of Zanos
Welcome,
Murdercat
, to Light and Darkness Mafia (Mini 1810)!
You are
Dreamer of Zanos
.

Few people in Zanos dream because few people in Zanos aspire to do better. Somehow, you were one of the lucky few who do. Sometimes the dreams are pleasant, sometimes nightmarish, sometimes reachable, and sometimes impossible, yet no matter what, you keep on dreaming for a better future.
May you, through your gift of dreaming, let the secret of darkness spread and triumph over all who oppose it.


Role:
  • Dream of Darkness
    - Each night, you dream of a new, better Zanos. Maybe you'll dream of something that could prove useful.
  • Effectively, you are
    Day-Specific Informed Townie

  • You win when the Mafia are eliminated and the opposing town loses. Please take special note of your faction's lose condition.
  • If you are the sole remaining player of your faction, you will be endgamed and automatically lose and exit the game.
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Post Post #2254 (isolation #77) » Sat Sep 03, 2016 3:24 am

Post by Ircher »

A win condition has been achieved!


JasonWazza,
Mafia Odd-Night Fruit Vendor Even-Night Poisoner
, wins post-humously!

In post 13, Ircher wrote:Welcome,
JasonWazza
, to Light and Darkness Mafia (Mini 1810)!
You are
Assassin
.

Being an assassin is hard work. You have to know just the right time to turn around and backstab them with a poison dagger. Or trick them into eating poison apples.
May you, through your love of poison, demonstrate the lunacy of the Light and Darkness.


Role:
  • Outcast
    (Passive Factional Ability) - You must choose an affiliation to disguise yourself as during pre-game. More details will be given in the PT.
  • Self-Destruct (1-Shot Factional) - If you die, then you will get a vengeful kill. If the Arsonist dies, then all primed targets will immediately be ignited. This ability will passively occur on the first Mafioso's death.
  • Poison Apples (Factional Kill) - Stabbing them with a poison dagger would be too swift; you will make them suffer in agony! On even nights, you may poison a player. (They won't be informed.) They will die the following night.
  • Fruit For Sale - How delightful! You also run a fruit-vending service, so people never know if the poison apples are truly poisonous or not.... Until it's too late! On odd nights, you may target a player and send them any fruit of your choosing. The fruit itself will do nothing, but your target will receive the following message:
    You received F!
  • Effectively, you are
    Even-Night Poisoner Odd-Night Fruit Vendor

  • You win when both town factions achieve their lose condition.
  • Safe Claim #1:
    Shopkeeper F
    , Light Town Odd-Night Fruit Vendor
  • Spoiler: Shopkeeper F
    Shopkeeper FWelcome,
    Player
    , to Light and Darkness Mafia (Mini 0)!
    You are
    Shopkeeper F
    .

    What does the F stand for, you may ask? It stands for fruit of course! Okay, it really stands for Ferdinand, but it's a great way to advertise!
    May you, through your fruit vending service, let line shine and triumph over all who oppose it.


    Role:
    • Fruit For Sale - On odd nights, you may send any fruit of your choosing to a player. The fruit itself has no effect, but your target will receive the following message: (On even nights, you're busy restocking.)
      You received F!
    • Effectively, you are
      Odd-Night Fruit Vendor

    • You win when the Mafia are eliminated and the opposing town loses. Please take special note of your faction's lose condition.
    • If you are the sole remaining player of your faction, you will be endgamed and automatically lose and exit the game.
    Confirm by pm'ing me your full alignment (*READ THE FLAVOR TEXT*), flavor name, and effective role.

  • Safe Claim #2:
    Black Market Vendor
    , Dark Town Odd-Night Fruit Vendor
  • Spoiler: Black Market Vendor
    Black Market VendorWelcome,
    Player
    , to Light and Darkness Mafia (Mini 0)!
    You are
    Black Market Vendor
    .

    You are part of a top-secret network of traders in Zanos who only operate on odd nights. To get in the group, you must have a stellar trading record and be invited by someone already in the network. As the most recent member to join, you got stuck with selling fruit on the black market.
    May you, through your dark sales, let the secret of darkness spread and triumph over all who oppose it.


    Role:
    • Black Market Sales - On odd nights, you may send any fruit of your choosing to another player. The fruit itself has no effect, but your target will receive the following message:
      You received F!
    • Effectively, you are
      Odd-Night Fruit Vendor

    • You win when the Mafia are eliminated and the opposing town loses. Please take special note of your faction's lose condition.
    • If you are the sole remaining player of your faction, you will be endgamed and automatically lose and exit the game.
    Confirm by pm'ing me your full alignment (*READ THE FLAVOR TEXT*), flavor name, and effective role.
Confirm by pm'ing me your full alignment (*READ THE FLAVOR TEXT*), flavor name, and effective role.
BTD6_Maker,
Mafia Odd-Night Arsonist Even-Night Roleblocker
, won the game!

In post 10, Ircher wrote:Welcome,
BTD6_Maker
, to Light and Darkness Mafia (Mini 0)!
You are
Pyromaniac
.

Let them burn with fire! Those guys never did you favors, they simply thought you were crazy. But, you'll show them! Show them indeed!
May you, through your love of fire, demonstrate the lunacy of the Light and Darkness.


Role:
  • Outcast
    (Passive Factional Ability) - You must choose an affiliation to disguise yourself as during pre-game. More details will be given in the PT.
  • Self-Destruct (1-Shot Factional) - If you die, then all primed targets will immediately ignite. If the Poisoner dies, the Poisoner will get to vengekill a townie. This ability will passively occur on the first Mafioso's death.
  • Burn Them With Fire (Factional Kill) - They will learn the true power of fire, and they will quickly abandon their system of affiliating with Light or Darkness. On odd nights, you may do one of two options:
    • Prime
      - You may prime a target to ignite later. The player wilk not die immediately, but will when you ignite. (Your targets will NOT be informed they were primed.)
    • Ignite
      - You may ignite all primed targets causing them to die this night. Note that if you are the first Mafioso to die, this ability will automatically be triggered.
  • Distraction Diversion - Igniting a fire near the window of someone's home ought to discourage them from traveling! On even nights, you may target a player causing their action to fail.
  • Effectively, you are
    Odd-Night Arsonist Even-Night Roleblocker

  • You win when both town factions achieve their lose condition.
  • Safe Claim #1:
    Master of Light
    , Light Town Even-Night Roleblocker
  • Spoiler: Master of Light
    Master of LightWelcome,
    Player
    , to Light and Darkness Mafia (Mini 0)!
    You are
    Master of Light
    .

    One of the most powerful figures in Zanos, you have the ability to create, shape, and project light almost anywhere in Zanos. Your sign, a white firework, is often used as a warning sign to alert people of danger.
    May you, through your bright signs, let light shine and triumph over all who oppose it.


    Role:
    • Firework of Light - Your sign communicates to people danger. As a result, on even nights, you may project your sign to a player to prevent them from using their action.
    • Effectively, you are
      Even-Night Roleblocker

    • You win when the Mafia are eliminated and the opposing town loses. Please take special note of your faction's lose condition.
    • If you are the sole remaining player of your faction, you will be endgamed and automatically lose and exit the game.
    Confirm by pm'ing me your full alignment (*READ THE FLAVOR TEXT*), flavor name, and effective role.

  • Safe Claim #2:
    The Evil Within
    , Dark Town Even-Night Roleblocker
  • Spoiler: The Evil Within
    The Evil WithinWelcome,
    Player
    , to Light and Darkness Mafia (Mini 0)!
    You are
    The Evil Within
    .

    Many people reject you, thinking you mean wrong. You are a spirit, a ghost; you are the manifestation of a person's evil, and you need a host. You possess people intending good, but your hosts reject you; they don't want to know what their evil side is. And yet, the people of Zanos acknowledge you: they realize you cannot go away and will not go away; instead, they let you possess them. It shows them how to improve and better control their evil intentions hidden deep beneath the surface.
    May you, through your manifestations, let the secret of darkness spread and triumph over all who oppose it.


    Role:
    • Possession - You are a manifestation of your host's evil in their hearts. People want others to know of their evil side. On even nights, you may possess a person and prevent them from taking their action. (Note: You could also use this as an Even-Night Modified Hider claim if you wish.)
    • Effectively, you are
      Even-Night Roleblocker

    • You win when the Mafia are eliminated and the opposing town loses. Please take special note of your faction's lose condition.
    • If you are the sole remaining player of your faction, you will be endgamed and automatically lose and exit the game.
    Confirm by pm'ing me your full alignment (*READ THE FLAVOR TEXT*), flavor name, and effective role.
Confirm by pm'ing me your full alignment (*READ THE FLAVOR TEXT*), flavor name, and effective role.
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Post Post #2255 (isolation #78) » Sat Sep 03, 2016 3:28 am

Post by Ircher »

External Links:

Review Thread --> Public
Mod Thread --> I need to do some things first.
Dead Thread --> Public
Mafia Thread --> (expired on 2016-09-04 10:28:41)
Neighborhood of Hope Thread --> (expired on 2016-09-04 10:28:41)
Hydra PT: Plottin Kittehs --> (expired on 2016-09-04 10:33:42)

Any thread with a countdown will be released once that time is up; if you participated in one of those threads, you have 24 hours to have me redact anything in those PTs before release.
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Post Post #2264 (isolation #79) » Sat Sep 03, 2016 3:45 am

Post by Ircher »

In post 2260, Vedith wrote:Thanks for the game all.
Sorry about getting my align mixed up. :giggle:
I suspected that I would be lynched today but I thought I should at least try and explain why I was town. :P

Thanks Ircher and Frozen, I liked the setup. :up: :up:
It's all good! I was gonna ask, but you already explained!
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Post Post #2266 (isolation #80) » Sat Sep 03, 2016 3:51 am

Post by Ircher »

Accepting pre-ins for a crazy, mechanic-heavy, swingy game called "Voting Mafia".

Also hosting a micro normal currently in signups that is called "Flavorless Mafia" and features an open setup.
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Post Post #2270 (isolation #81) » Sat Sep 03, 2016 3:58 am

Post by Ircher »

@Creature - To some extent, except the mechanic is hidden each day.
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Post Post #2276 (isolation #82) » Sat Sep 03, 2016 4:31 am

Post by Ircher »

In post 2275, Infinity 324 wrote:I was spectating for part of the time, that was a crazy game.
Ah, ok. It was indeed crazy.
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Post Post #2283 (isolation #83) » Sat Sep 03, 2016 6:02 am

Post by Ircher »

Ya'll were in a 50/50 position except for Vedith's mistake; the two of you also had to get 5 mislynches in a mini; that's impressive really.
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Post Post #2284 (isolation #84) » Sat Sep 03, 2016 6:02 am

Post by Ircher »

In post 2281, Nachomamma8 wrote:my replacement was a pretty sweet upgrade!
Sorry about that tho.
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Post Post #2287 (isolation #85) » Sat Sep 03, 2016 11:21 am

Post by Ircher »

For those who haven't noticed, there is a player survey in the 2nd post of the dead pt; I highly recommend taking your time to give your opinion on it; it'll make me a better mod if you do!
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Post Post #2290 (isolation #86) » Sat Sep 03, 2016 4:24 pm

Post by Ircher »

And thats where my ideas & FAs ideas concerning balance differs.

Spoiler: My Own Thoughts....
Part I: Rating Questions
* (1 is lowest, don't explain here)
Question #1:
On a scale of 1 to 10, how would you rate the flavor of the game? Consider all parts of the game including role pms, pre-game, day/night scenes, and endgame. Also consider it's relation to the given theme.
7

Question #2:
On a scale of 1 to 10, how would you rate the Light/Darkness split-town mechanic? (Keep in mind that it is the central focus of the setup, and the setup was designed around that mechanic).
7

Question #3:
On a scale of 1 to 15, how would you rate the balance between town (as a whole) and mafia? While the split-town does play a role in the overall balance, we are looking at the balance between them and their common enemy, the mafia.
6

Question #4:
On a scale of 1 to 15, how would you rate the balance between the two towns. While the mafia are a common threat to both, you are to ignore their impact when answering this question.
12

Question #5:
On a scale of 1 to 25, how would you rate the overall balance of the entire setup. It is possible that while subsections of the setup may be balanced, the overall balance may be tilted to one side or another. The key question here is do you think each faction had a close to equal chance of winning?
15

Question #6:
On a scale of 1 to 25, how would you rate the overall quality of the game considering all aspects? This includes everything from flavor, balance, core mechanic, execution quality, and how much you enjoyed watching the game.
23


Final Score: 70 / 100 (Moderator use only!)


Part II: Short Answer Questions
* (No more than a single sentence; generally brief 1-word responses are expected.)
Question #7:
How would you summarize your opinion of this game in 1 word?
Suspenseful

Question #8:
Do you feel the setup was worth running? Do not explain why.
Definitely.

Question #9:
How would you describe the overall balance of this game in 1 word?
Fair


Part III: Constructed Response Questions
(Optional, but highly recommended; answers are recommended to be in written in paragraph form using proper grammar to the best of your abilities. Multi-paragraph responses would be wonderful!)
Question #10:
What is your opinion concerning the mechanical themes in the game and why? Keep in mind there are multiple mechanical themes in the game (Split Town, Fire/Poison kills, Town White Flag). How would you suggest to improve the execution of certain themes (primarily Split-Town)? Is there anything else you would like to say about the mechanical themes of the setup?


Some things worked out great, others not so much. Let's start with the smaller stuff: I feel that adding the White Flag mechanic to both of the towns has helped the balance of this game tremendously; would definitely consider doing that again if I run a sequel. The White Flag helps to clear up a few mucky kingmaker situations, and it helps clarify endgame situations. Nonetheless, the White Flag mechanic has a few pitfalls when applied as a lose condition in a multi-town game. The primary concern being that scum fakeclaiming a certain alignment get outed immediately if one faction achieves their lose condition. We didn't see it happen this game, but it nearly did; the only thing that caused it not to be a problem was that mafia were careful not to directly claim their alignment. A somewhat significant side effect that should be kept in mind for the future, but for the most part, I think the benefits outweigh that con plus it encourages mafia to townhunt too, so they don't accidentally confirm themselves as scum.

Moving on, we have the night kill changes for the mafia. In this particular setup, the only roleblocker lied in scum hands, and that's a really good thing because if either mafia flipped and a town roleblocker was still alive, the other was probably doomed as they were restricted by role. That said, I absolutely LOVED having delayed kills; it was a great way to keep town always guessing and whatnot! (Sure took them awhile to figure out, but kudos to Snarky for figuring it out.) On the other hand, the delayed kills present several balance issues as one realizes how weak they really are. In the mini, the lynch was good enough even though scum had to be more clever; however, in a large, the severe lack of kill opportunities and possibly high number of chances for a kill to fail in a way.... It needs to be improved. The best way to fix this is probably three-fold, but I'll talk about that when I talk about balance. Overall, a decent addition to the game, but it needs (a lot of) polishing.

Finally, let's discuss the split-town mechanic. It definitely underwhelmed me; that's the fact of the matter. Before someone assumes I'm saying "scrap it", listen first. I feel that the concept was great; in fact, it adds a whole new dimension to play! Not only do you have your common foe to defeat (mafia), but you also have your lesser foe to defeat (the other town). The problem lies with the setup imo and the execution of the mechanic; there were a lot of things I could've done to make the mechanic more interesting and more balanced. In addition, the playerlist totally killed the mechanic's idea by mass-claiming alignments; that definitely got me to roll my eyes. The fact that people thought they could break the game by mass-claiming alignments was absolute idiocracy, and it should've been clear from the start that such was practically impossible. Getting back on topic, I will conclude that the mechanic ought to be given a second chance; there is a bunch of untapped potential waiting to be utilized here, and without a doubt, if it is executed properly, it could change the way people play.


Question #11:
What is your opinion concerning both the overall balance and individual sections concerning balance of the game? How well balanced is the basic conflict of mafia versus town (ignoring to some extent the split town mechanic), and why do you feel that way? What would you suggest doing to improve the basic balance between the towns and mafia and why? How well balanced are the two towns in relation to one another, and why do you feel that way? What would you suggest doing to improve the basic balance between the two towns (ignoring the mafia) and why? What suggestions would you make to improve the setup's overall balance, and why? Is there anything else you would like to say concerning the balance of the game?


When it comes to balance, this game could've definitely another set of EXPERIENCED eyes. Don't get me wrong --> Frozen Angel, Mhsmith, and Realeo did a great job of improving the concept of the game, but when it comes to evaluating the actual balance of the game, their efforts can probably described as mediocre. (And before anyone says anything, I'll note that I am horrible at reviewing complex games, and a split town is a pretty complex mechanic). That said, the game didn't feel broken --> Each faction had SOME REASONABLE CHANCE of winning outside pure luck. Looking at how this game ended, if I were to give win chances, it would probably be like 45% Dark Town, 25% Mafia, 30% Light Town. A few problems in this setup balance-wise include the delayed kills (and way too many protective roles....) and role confirmability. This game definitely wasn't breakable by alignment mass-claim; however, the setup made it easy for scum to mess that up if they weren't careful due to White Flag. Concerning the delayed kills, a few ideas to improve that are: 1) Making it a true factional kill not tied to an individual player's role. 2) Don't flip the possession of that ability. 3) Allow mafia to execute them more often. (Arsonist every night + Poison on even nights wouldn't be too bad). Fixing the problem with delayed kills would help the town vs. mafia balance tremendously. The other thing that pught to change is the backup poison doctor's role to something else, but I couldn't think of anything that was a weak yet worthwhile role to possess. Murder's info ended up borderlining on game-breaking, but it came at a late enough time where it couldn't wreak too much havoc. Still, I ought to give them less info next time. The info concerning scum's affiliation in the Identity Cop role pms was a mistake --> The two identity cops could've used it to inadvertently confirm each other; that was not by any means intentional. Last of all, 6-5-2 would've decreased the swing of the setup and drastically improve balance between the two town factions. Overall, the balance could use a lot of changes, but the setup was doable.


Question #12:
Why did you choose to moderate/review/spectate this game? How well did the game meet your expectations?


I moderated because I find moderating more fun than actually playing (as can be seen by looking at the mod thread's length). I really liked the mechanical idea in this setup, but I feel it wasn't executed properly and there is a lot of room for improvement. Overall, a little disappointed in my own setup, but it was still great in terms of following.


Question #13:
What were your favorite part about the game and why? What was your least favorite part of the game and why? Is there anything you would suggest to improve the parts of the game you disliked and why? What is the most memorable event from the game? Which parts/aspects of the game do you think executed well/were designed well? Which parts didn't work as well? Is there anything else you would like to say concerning your overall experience with this game, and/or how it was execited?


The split-town is both my favorite and least favorite part about this is the setup because of the impact it had. I REALLY wish I executed it better and in a more fun way, but on the other hand, this setup was made around it. The most memorable event has to be Vedith forgeting his alignment and screwing the game for town. This game has a lot of potential to be better, and I'll make sure to be more thorough in the future.
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Post Post #2292 (isolation #87) » Sat Sep 03, 2016 4:49 pm

Post by Ircher »

In post 2291, JasonWazza wrote:
In post 2290, Ircher wrote: it would probably be like 45% Dark Town, 25% Mafia, 30% Light Town.
Personally i don't believe that Light town even really had a 30% chance to win, Personally i would say it would be 50/30/20 (D/M/L)

Honestly Mafia had a better chance to win because we didn't have to rely on lynches, Light actually had to rely on lynching dark town and then mafia in a more realistic world because of the numbers disadvantage.
There were a good number of ways you could've been screwed; who got lynched DID MATTER to the mafia.
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Post Post #2301 (isolation #88) » Sun Sep 04, 2016 3:12 am

Post by Ircher »

As an fyi, you pm me the surveys; I only posted mine so you could see my thoughts.
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Post Post #2304 (isolation #89) » Sun Sep 04, 2016 3:18 am

Post by Ircher »

In post 2303, Realeo wrote:I think what people forgot is if scum lynched at D1--then their chance of winning is literally almost out of the window.
Exactly.
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Post Post #2306 (isolation #90) » Sun Sep 04, 2016 3:59 am

Post by Ircher »

All PTs should be released now!

The player survey is in both the mod pt (check the op for the link) and in post #1 of the dead thread. I hope you had fun and will taje some time to look through the mod thread as I made quite some comments there.
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