Vote Count
Imaginality -2- Kast, Farside
Not Voting-Imaginality
Imaginality, Moat, Na'vi Spiritual leader aka racecop was lynched Day 5.
Kast, Jake Sully, Townie was endgamed
Starbuck failed to complete her win condition
Saw some complaints about balance. I personally feel that its' an advantage to have a traitor you don't know about because that's one of your buddies that town can't draw connections to, even though it backfired here. Farside's ability was ridiculously strong and she used it really well to "confirm" herself to the town. Farside and Kdub could have both been brought back by Starbuck, who wasn't even town aligned. Imaginality's role wasn't very useful and was one that site meta might indicate as a scum role (remember, I do everything I can to go against site meta in my games. See scum dayvig in my last game). The town killing roles (dayvig, vig, vengeful) often hurt town because their chances of hitting scum are so low.
The only thing I'd have done differently is the cop/scum neighbor pair. Should have seen the Charter investigation coming, so Charter would be right if he feels screwed by the setup.
Notes will be posted in my next post along with actions. If anyone wants to see the full Role PM's, I'll do that another time.