Mini 940 Avatar Mafia - OVER


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Kmd4390
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I lost a bet.
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I lost a bet.
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Post Post #925 (ISO) » Sun May 09, 2010 2:33 am

Post by Kmd4390 »

Vote Count

Imaginality -2- Kast, Farside

Not Voting-Imaginality


Imaginality, Moat, Na'vi Spiritual leader aka racecop was lynched Day 5.


Kast, Jake Sully, Townie was endgamed


Scums win


Starbuck failed to complete her win condition


Saw some complaints about balance. I personally feel that its' an advantage to have a traitor you don't know about because that's one of your buddies that town can't draw connections to, even though it backfired here. Farside's ability was ridiculously strong and she used it really well to "confirm" herself to the town. Farside and Kdub could have both been brought back by Starbuck, who wasn't even town aligned. Imaginality's role wasn't very useful and was one that site meta might indicate as a scum role (remember, I do everything I can to go against site meta in my games. See scum dayvig in my last game). The town killing roles (dayvig, vig, vengeful) often hurt town because their chances of hitting scum are so low.

The only thing I'd have done differently is the cop/scum neighbor pair. Should have seen the Charter investigation coming, so Charter would be right if he feels screwed by the setup.

Notes will be posted in my next post along with actions. If anyone wants to see the full Role PM's, I'll do that another time.
KMD is the coolest dude who ever lost a bet to me - vonflare
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farside22
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Post Post #926 (ISO) » Sun May 09, 2010 4:07 am

Post by farside22 »

charter wrote: I thought this was balanced heavily against scum, so glad scum won.
SB's ability alone made me feel it was unbalanced. Nvm 2 vigs and a vengeful townie.

*shudders*
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
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charter
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Post Post #927 (ISO) » Sun May 09, 2010 4:53 am

Post by charter »

Kmd4390 wrote:The only thing I'd have done differently is the cop/scum neighbor pair. Should have seen the Charter investigation coming, so Charter would be right if he feels screwed by the setup.
I was actually surprised I drew two investigations, especially since I didn't even know I hammered on day one. I knew what I was getting in to signing up for one of your games :P
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Post Post #928 (ISO) » Sun May 09, 2010 1:10 pm

Post by charter »

Can we see the scum quicktopic as well?
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Post Post #929 (ISO) » Sun May 09, 2010 5:33 pm

Post by Kdub »

I'm OK with posting the QT if farside wants to.
Star Wars: Knights of the Old Republic Mafia - 17-player large theme, currently needs (0) replacements
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Post Post #930 (ISO) » Sun May 09, 2010 6:13 pm

Post by farside22 »

Kdub wrote:I'm OK with posting the QT if farside wants to.
I'm a bit busy but I'm good with someone sharing our QT. If I don't see it posted tomorrow I will do it then.
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
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Post Post #931 (ISO) » Sun May 09, 2010 6:51 pm

Post by Kdub »

Star Wars: Knights of the Old Republic Mafia - 17-player large theme, currently needs (0) replacements
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Post Post #932 (ISO) » Sat May 15, 2010 4:12 am

Post by Snow_Bunny »

Awww, we lost?

D:

Well, good game everyone.
Taking a long break from mafia games.

In honor of Erika Furudo, my first scum win (Umineko Mafia).
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Post Post #933 (ISO) » Sun Sep 12, 2010 6:50 am

Post by MeMe »

last post
Remember...It's not a lie if you believe it. -- G. Costanza

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