Mini 1630: Edgar Allan Poe uPick GAME OVER!


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Post Post #1725 (ISO) » Wed Feb 25, 2015 9:31 am

Post by copper223 »

In post 1723, Bookitty wrote:I'm really glad town won :) Yay!

You thought I was scum after I defended Kthx!!!! :P
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Post Post #1726 (ISO) » Wed Feb 25, 2015 9:33 am

Post by Bookitty »

Hey, you're not alone. I thought EVERYONE on the town side was scum just about.

I think I was on the wrong side of just about every debate.

It's definitely no thanks to me that town won. Still I am pleased that we did!
"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."
"How do you know I'm mad?" said Alice.
"You must be," said the Cat, "or you wouldn't have come here."
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Post Post #1727 (ISO) » Wed Feb 25, 2015 9:35 am

Post by copper223 »

@Boo
Don't see yourself short, you were right about the 1-2 debate which certainly fooled me and you thought Medea was scum, plus as always you manage to project town so well it's scary.
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Post Post #1728 (ISO) » Wed Feb 25, 2015 9:46 am

Post by Bookitty »

<3 Copper. I give you full credit for making a huge positive difference during the last two days of this game.
"Oh, you can't help that," said the Cat: "we're all mad here. I'm mad. You're mad."
"How do you know I'm mad?" said Alice.
"You must be," said the Cat, "or you wouldn't have come here."
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Post Post #1729 (ISO) » Wed Feb 25, 2015 9:49 am

Post by TierShift »

I liked this game and am glad that I made the rational decision not to lynch!
Thanks for modding!
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Post Post #1730 (ISO) » Wed Feb 25, 2015 10:11 am

Post by sthar8 »

In post 1718, copper223 wrote:I'm going to enjoy reading what the rest of you had to say now

Originally we included absolute confirmations that the message was from us. TTH wrote the one for you, I wrote one for reck and TSO. Censoring those was good for game balance but was an in game revision to our role, which i'm not best pleased with. Also, Ffery accidentally let us see the dead pt before we sent our message, so she had to be super careful that we didnt sneak in any info from there (even though we didnt even try, because that would be cheating)

Good game, everyone who doesn't fake guilties. I'd be glad to play with any of you again.
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Post Post #1731 (ISO) » Wed Feb 25, 2015 10:13 am

Post by sthar8 »

Oh also TTH straight up destroyed this game. She caught all three scum day 1, and only wavered because I distracted her from Krystal with Boo. MVP, easily.
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Post Post #1732 (ISO) » Wed Feb 25, 2015 10:19 am

Post by copper223 »

In post 1729, TierShift wrote:I liked this game and am glad that I made the rational decision not to lynch!
Thanks for modding!

That was a well played Mylo.
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Post Post #1733 (ISO) » Wed Feb 25, 2015 10:20 am

Post by TierShift »

uh, where did she?
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Post Post #1734 (ISO) » Wed Feb 25, 2015 10:25 am

Post by sthar8 »

in our PT
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Post Post #1735 (ISO) » Wed Feb 25, 2015 10:29 am

Post by copper223 »

The Krystal read looked like catching scum for all the wrong reasons tbf, and you have to read them properly when it counts, otherwise like me pulling the fake hammer on Kthx it's just a play that could be stellar but is ultimately meaningless, but other than that she played amazing as usual.
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Post Post #1736 (ISO) » Wed Feb 25, 2015 10:40 am

Post by Nachomamma8 »

What happened with the first neighborhood?
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Post Post #1737 (ISO) » Wed Feb 25, 2015 10:46 am

Post by fferyllt »

In post 1736, Nachomamma8 wrote:What happened with the first neighborhood?


Lynxkuroneko contacted Bookitty to ask why Boo voted her. After talking with the listmods, I concluded that the least disruptive way to solve the problem of Bookitty "knowing"* Lynx and you were neighbors was to replace Bookitty and to close the neighborhood. Strictly speaking, the neighborhood didn't have to be closed, because there was no way Lynx would be able to communicate legitimately with any player but you, but I decided to handle the situation the same way I would have if the neighborhood had been town-town. To make up for that, I gave you back the neighborize.

*I say "knowing" because although from the PM convo (which was forwarded to me), there was no proof of the neighborhood, Bookitty's takeaway was that the neighborhood existed.
Amid the pressure of great events, a general principle gives no help.

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Post Post #1738 (ISO) » Wed Feb 25, 2015 11:06 am

Post by copper223 »

@Ffery
What's the design idea behind Ghato's role?
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Post Post #1739 (ISO) » Wed Feb 25, 2015 11:08 am

Post by T S O »

was quite wrong re. ghato < reck. props, town.
"i have the sickest grossest feeling that even if it's my lynch today, my townflip still won't lead to a tso lynch, and then he'll find some bullshit way to reason either shooting or lynching gm tomorrow because if there's anyone who can strongarm a mislynch despite his reads or cases being proved wrong time and again it's tso"
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Post Post #1740 (ISO) » Wed Feb 25, 2015 11:10 am

Post by Nikanor »

i've never been so happy to lose a game.
I am in the bottom 10% of scumhunters onsite!
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Post Post #1741 (ISO) » Wed Feb 25, 2015 11:11 am

Post by copper223 »

Lol
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Post Post #1742 (ISO) » Wed Feb 25, 2015 11:18 am

Post by sthar8 »

Fakehammers are always shit copper. Don't fakehammer.
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Post Post #1743 (ISO) » Wed Feb 25, 2015 11:22 am

Post by copper223 »

Lol Sthar learn to think outside the box instead of applying rules and you will be a better player, that fake hammer in that situation was a great play, the problem was you guys were confbiasing too much and I did not believe in my read enough, in 9 other cases out of 10 I can see it being bad, but that doesn't mean it never is good.
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Post Post #1744 (ISO) » Wed Feb 25, 2015 11:33 am

Post by sthar8 »

Sure man. I obviously have no idea what I'm talking about.

@ffery- thanks for modding! The redactions are hilarious!
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Post Post #1745 (ISO) » Wed Feb 25, 2015 11:36 am

Post by fferyllt »

In post 1738, copper223 wrote:@Ffery
What's the design idea behind Ghato's role?


The City in the Sea is a sort of way station for dead souls, so the dead neighborizer would have been part of the role regardless of what alignment I'd rolled for them.

Basically, my design of the scum team was to provide scum with different ways to meddle with the ordinary progression of the game.

- the delay and roleblock for the Crypt, which was brute force and gave no PR-based method of looking town.

- the post restriction and beloved princess for Madeline Usher. The PR gave potential town cred because "why would the mod give such a horrific restriction to scum?", but also gave the team reason to bus. GiF and I talked through this role a bit. My thought was that with a fairly PR-heavy town, scum would be risking town PRs romping through two consecutive nights for the benefit of getting two kills in before the next lynch. This was also one of the methods I used to penalize town for claiming unnecessarily or mass claiming early.

- the City role was designed to be scum's "go deep" role with the dead neighborize. Ghato also had the same ability to send anonymous messages when they died. The plan there was to potentially sow paranoia about anonymous messages if they flipped early.

One thing I thought as the game progressed, was that another role or two that could send messages back from the dead might have been interesting.

I once played a game where all the dead players were allowed to keep posting in the game thread, and had a "while dead" goal to achieve, that could have potentially brought players back to life with a random chance of their alignment changing. It was a lot of fun, but the game thread was pretty chaotic.

I did something somewhat similar in a game I designed a few years ago, and some of the players still bring that game up as one of their favorites.

I think we all hate getting lynched or NK'd early and then sitting and watching the game from the sidelines. Instead of using that same mechanic here and making the game outright bastard, I decided to try out a variety of different ways to give players a chance to keep playing after they died.
Amid the pressure of great events, a general principle gives no help.

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Post Post #1746 (ISO) » Wed Feb 25, 2015 11:44 am

Post by copper223 »

@Sthar
Don't be like that, I think we are both veteran players so tell me why that play was bad in that instance if you really think I'd improve by not doing it.

I can tell you why I think it's good and why I think you made a mistake following the claim and thinking Kthx was acting, and we may both take something away from the game to use in the next one.

If you just want to keep your opinion and not debate that's fine as well.
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Post Post #1747 (ISO) » Wed Feb 25, 2015 11:47 am

Post by copper223 »

I'd really enjoy a bastard version of this setup.
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Post Post #1748 (ISO) » Wed Feb 25, 2015 11:52 am

Post by Nikanor »

fakehammers are unsportsmanlike. sure you can win a game with it, but it's kind of a dirty trick.
I am in the bottom 10% of scumhunters onsite!
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Post Post #1749 (ISO) » Wed Feb 25, 2015 11:56 am

Post by xRECKONERx »

ayyyyy this is why you NL in that scenario :D

thanks for listening to reason
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