Mini 1712: Clue Master Detectives Mafia II - Game Over


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Mini 1712: Clue Master Detectives Mafia II - Game Over

Post Post #0 (ISO) » Thu Aug 27, 2015 4:36 am

Post by Storyteller »

CLUE MASTER DETECTIVES MAFIA


Image

Based on the board game Clue Master Detective, this is a semi-open mini themed game with 10 characters, 8 items and 12 rooms. It involves a mechanic of moving through rooms finding items and using them to help solve the case. Be careful though, some of the guests might use the items to remove you from the game. Use every clue at your disposal to solve who the murderers are. This game has unusual mechanics so it is required to have completed one game.

Player List

shos
farside22
Schrödinger Mislynch (Titus and Varsoon)
Toogeloo
pirate mollie
Metal Sonic
Frozone (Cheetory6 and notscience)
Cheetory6

Gammagooey
Kmd4390
Untrod Tripod
BlueBloodedToffee

hiplop

Pieces in play:

Spoiler: Alive
shos
Toogeloo
Frozone
Kmd4390
Untrod Tripod


Pieces removed from Play:

Spoiler: Dead
DEAD: Schrödinger Mislynch (
Colonel Mustard
,
Town
)
DEAD: pirate mollie (
Profesor Plum
,
Town
)
DEAD: Hiplop(
Mr. Green
,
Town
)
DEAD: Gammagooey (
Madame Rose
,
Town
)
DEAD: Farside22(
Monsieur Brunette
,
Town
)[/spoiler]

Pieces removed, squished, broken and shredded:

Spoiler: Modkilled


Spare Pieces:

Spoiler: Replacements
Untrod Tripod
Last edited by Storyteller on Tue Oct 20, 2015 5:37 pm, edited 14 times in total.
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Post Post #1 (ISO) » Thu Aug 27, 2015 8:02 am

Post by Storyteller »

Characters:

Each player is randomly assigned a character. The alignment of the player is also randomly assigned.

  • Miss Scarlet
    (Red)
  • Colonel Mustard
    (Yellow)
  • Mrs. White
    (White)
  • Mr. Green
    (Green)
  • Mrs. Peacock
    (Blue)
  • Professor Plum
    (Purple)
  • Miss Peach
    (Orange)
  • Monsieur Brunette
    (Brown)
  • Madame Rose
    (Pink)
  • Sergeant Grey
    (Gray)



Items:


  • At the beginning of the game all items are randomly distributed throughout the mansion.
  • As players enter rooms they will pick up the item that is in the room if they currently are not holding an item.
  • If several players enter a room with an item at the same time, the item will go to just one player selected randomly.
  • There will only be at most one (1) item per room.
  • Each item has a unique use that can be used on any player in an adjacent room and current room unless otherwise specified.
  • When using an item you can target a player or a room. If the targeted player is outside the range of the item, then the action will fail. If the targeted room has several players, the targeted player is selected randomly.
  • Each night the player must choose to
    use
    ,
    hold
    or
    drop
    the item.
  • Failure to submit an action will result in the item being drop.
  • The player cannot hold more than one item at a time.
  • The player cannot hold an item for more than two(2) days. On the second night in possession of the item, the player must use or drop the item.
  • Once an item is dropped or used they will appear on a random room.
  • The players use the items before dying.
  • When the player dies the item is automatically dropped.
  • Items that are not picked up will remain in their respective rooms over the course of the night.
  • These are the following items:
    • Candlestick
    • Dagger
    • Lead Pipe
    • Revolver
    • Rope
    • Wrench
    • Poison
    • Horseshoe


Rooms:

Image


  • Every night a player must choose a room to move too.
  • A player can only move to an adjacent room.
  • A player cannot remain in a room. Failure to submit a movement, will randomly select the next room for the player.
  • All actions are resolved prior to moving to another room.

  • Any identified mistakes will be reported publicly without detail in the thread and players will continue as if their movement was valid. Do not attempt to exploit this rule.
  • The Rooms and Adjacency:

RoomAdjacent Rooms
KitchenDining Room, Trophy Room, ♟Library
Dinning RoomKitchen, Drawing Room
Drawing RoomDining Room, Courtyard, ♟Conservatory
CourtyardDrawing Room, Gazebo, Fountain, Library, ♟Carriage Room
GazeboCourtyard
FountainCourtyard
LibraryCourtyard, Billiard Room, ♟Kitchen
Billiard RoomLibrary, Studio
StudioBilliard Room, Conservatory
ConservatoryStudio, Trophy Room, ♟Drawing Room
Trophy RoomConservatory, Carriage House, Kitchen
Carriage houseTrophy Room, ♟Courtyard
Cloak RoomThis room is off limits.
♟Secret Passages

Mafia:

  • There are two players randomly selected as mafia.
  • Mafia are required to find an Item in order to perform a kill.
  • Mafia can only make one kill per night.
  • Mafia are forced to kill every other night. If they choose to not kill or cannot kill during a night, the next night in which they can kill, they are forced to make the kill, as long as they have an item.
  • The kill will use the item as a weapon and can only be used in adjacent rooms and current room.
  • Mafia can opt to use the item as intended, instead of making the kill.
  • Mafia always knows where everyone in the game is. As all killers do.
  • Mafia can talk at any time day or night as long as they are alive.
  • Mafia share a two time use power that allows the user to move to any room they wish at any point in the game.
  • Mafia share a one time use power that allows the user to pick up any item not in possession selected randomly at any point in the game.
  • Mafia is limited to the same movement limitations as town, with the exception of using the above mentioned power.
  • Mafia can only kill a player in an Adjacent Room or Current Room, unless otherwise specified by the item.
  • Mafia may or may not have other rules and privileges not expressed here.


Voting:

  • Votes are used to Lynch players during the day. When a player gains a majority of the votes, half of the players plus one, then that player is lynched and removed from the game board.
  • Vote in
    bold
    or use the
    VOTE:
    tags.
  • Unvotes are not necessary but may help.
  • No lynch votes follow the same majority rule as any player.
  • Place votes on new lines. Although I allow inline votes, I do not guarantee that I will see it.


Rules:

  • Do not talk about the game outside the thread, unless your roles specifically allows it.
  • Prods will be issued to players if they have not posted within a 48-hour period. Players who have been prodded have 24 hours to respond in the game thread before a replacement is sought. Saturday and Sunday will be considered a 24-hour period.
  • When you are pressured to reveal your role, do not copy my message. Use your own words. Do not quote anything I send to you.
  • Ask me questions if anything is unclear.
  • I am absolutely infallible. But I occasionally make intentional mistakes just to make sure if you players are paying attention. If you find a mistake point it out so that it can be corrected appropriately.
  • Have fun. It is a game, and I expect courteous and mature behavior. Mafia is not a game to win, it is a game to enjoy.
  • Do not edit the content of your posts. It is not fair if you post something that some people get to see and other don't.
  • Do not use this formatting:
    This is me commenting.

  • Actions not received will follow the following protocol: Items will be dropped, if possible the player will move to a random adjacent room.
  • Actions may be submitted ahead of time and can be changed as many times as desired; at deadline, the last action that was submitted will be used. Actions may be submitted via PM.
  • I reserve the right to add or alter any rule in the game including the rules herein.
  • Any situations not covered above will be handled on an individual basis.


Deadlines:

  • Days will be at least 21 days (3 weeks) long. It may be longer depending on my schedule and weekends.
  • Nights will be at least 2 days long. It may be longer depending on my schedule and weekends.
  • If a day deadline has been reached and I am not around, the day will continue until I stop it. Don't assume that this will happen though.
  • Twilight is defined as the moment in which the hammer vote is cast until the game is stopped. During this time, you are allowed to continue talking, but any votes or unvotes cast during this time will not count towards the vote counts.


Win Conditions:

  • Town wins when all threats to town have been eliminated.
  • Mafia wins when all town members are dead or nothing can prevent otherwise.
  • In the event that there are equal number of town members and mafia members at day break, mafia will automatically win, regardless of what items are in possession.


Confirmation and Night 0:

  • Please confirm your role by PM.
  • During Night 0, you have to perform an action, if possible, and make a move.
  • Confirmation will last 48 hours or until 8 of the players confirm.
  • If you do not confirm after 48 hours, you will be prodded. After being prodded you will have 24 hours to respond or be replaced.


Additional Information:

  • This game has been run before here.
  • If you were a player in the last game, be sure to reread the rules and guidelines as they may have changed since last time.
  • If you wish to
    replace
    into the game, PM me and I will add you to the replacement wait list.
  • There is a lobby for this game, all dead go there and any player that wishes to
    spectate
    can request access to the lobby. Once you are a spectator, you can no longer play in the game.


InvitationDear
___________
,

It will be to your advantage to be present on this date at Tudor Mansion, Hampshire, England because a Mr. Boddy will bring to an end a certain long-standing confidential and painful financial liability.
Please RSVP.


A Friend.

P.S.:
Town
.


INVITATIONDear
_____________
,

It will be to your advantage to be present on this date at Tudor Mansion, Hampshire, England because a Mr. Boddy will bring to an end a certain long-standing confidential and painful financial liability.
Please RSVP.


A Friend.

P.S.: I have a special job for you. I wish that each and every guest to Tudor Mansion be eliminated. I want you to do the job. Since you are a professional goon from the
Mafia
, it should be easy. You will be partnered with __________, and you can coordinate your plans using this method day or night. Eliminate everyone and you will be rewarded. Your specific instructions will be sent after you confirm.
Last edited by Storyteller on Mon Sep 14, 2015 4:37 am, edited 1 time in total.
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Post Post #2 (ISO) » Fri Aug 28, 2015 8:16 am

Post by Storyteller »

All roles have been sent, please confirm via PM.

I apologize for the delay but I have a hurricane Erika in my backyard, which had nothing to do with the delay, that was due because I was busy doing something else.

I advice that you read the rules thoroughly. Night 0 will start when at least 8 have confirmed or 48 hours have passed, whichever comes first.

If you are interested in Spectating or Replacing in, feel free to PM me.
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Post Post #3 (ISO) » Sat Aug 29, 2015 2:31 am

Post by Storyteller »

Good evening everybody to Tudor Mansion. I will be your butler: Wadsworth. Feel free to meet the rest of the Guest:

Miss Scarlet
(Red)
Colonel Mustard
(Yellow)
Mrs. White
(White)
Mr. Green
(Green)
Mrs. Peacock
(Blue)
Professor Plum
(Purple)
Miss Peach
(Orange)
Monsieur Brunette
(Brown)
Madame Rose
(Pink)
Sergeant Gray
(Gray)


I believe everybody has received a letter inviting you here. I was also invited here and told to be your host and accompany you in the evening. I am a butler you see and I will do what I do best, butlering.


*Doorbell rings*


Ah, Mr. Boddy has arrived. Please wait here while I go get him.


You lockin' me in? I'll take the key.

Over my dead body, sir. May I take your bag?


No. I'll leave it here 'til I need it.

It contains evidence, I presume?


Surprises, my friend. That's what it contains--surprises!

*Wadsworth and another man enter the room*


Ladies and gentlemen, may I present Mr. Boddy.


What are they all doin' here?

Sir they are here to resolve some business as per the letter we all received.


*Lightning flashes illuminating the house*
*At the same time, the light goes out.*


Oh dear. Please excuse me, I'll go fix the lights in a jiffy. Feel free to go to your designated rooms. I will call for you when the Lights are fixed.
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Post Post #4 (ISO) » Sat Aug 29, 2015 2:32 am

Post by Storyteller »

It is Night 0!


You will receive shortly your initial position (randomly) from which you can select an adjacent room to move to per the rules.

Please make sure you understand the rules and if you have any question feel free to ask me at any time.

Night 0 will last at least 48 hours.
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Post Post #5 (ISO) » Sat Aug 29, 2015 2:35 am

Post by Storyteller »

Night 0 Deadline is due in:


(expired on 2015-08-31 09:30:00)
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Post Post #6 (ISO) » Mon Aug 31, 2015 3:10 am

Post by Storyteller »

Deadline is extended 4 hours. I currently have no ability to start the day until then.

To avoid confusion, no player will die night 0. I thought it was in the rules but must have missed it. So. I'll update that today.
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Post Post #7 (ISO) » Mon Aug 31, 2015 8:27 am

Post by Storyteller »

DEAD

Image
Found strangled in the cloak room.


This is terrible, this is absolutely terrible. This is not what I intended.


*Wadsworth Walks around impatiently.*


I invited you here, it was all my idea. And now Mr. Boddy is dead.


Each and everyone of you have been blackmailed by Mr. Boddy. I am not going to go into details about the blackmails. All I intended was for all the blackmail to end. Mr. Boddy here was blackmailing everyone here. I thought that by bringing you all here, confronting him will cease all blackmails.


I will lock the cloak room to make sure nobody tampers with the body of Mr. Boddy.


*Goes to lock the cloak room.*


One of you is the murderer. I know because there is nobody else in this house. We cannot leave until we figure out who the murderer is. Lets Discuss this like civilized people.


Day 1 Begins: Deadline Monday, September 21, 2013, 03:30 pm UCT -4
Last edited by Storyteller on Mon Aug 31, 2015 8:27 am, edited 1 time in total.
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Post Post #8 (ISO) » Mon Aug 31, 2015 8:27 am

Post by Storyteller »

VOTE COUNT 1.00With 10 alive it's 6 votes to Lynch.

Voting for:

shos(0):
farside22(0):
Schrödinger Mislynch(0):
Toogeloo(0):
pirate mollie(0):
Cheetory6(0):
Gammagooey(0):
Kmd4390(0):
BlueBloodedToffee(0):
hiplop(0):

Not voting (10): shos, farside22, Schrödinger Mislynch, Toogeloo, pirate mollie, Cheetory6, Gammagooey, Kmd4390, BlueBloodedToffee, hiplop


Deadline is in (expired on 2015-09-21 03:30:00)
Last edited by Storyteller on Mon Aug 31, 2015 3:43 pm, edited 4 times in total.
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Post Post #9 (ISO) » Mon Aug 31, 2015 8:58 am

Post by Kmd4390 »

Vote farside


Hi again.

So should we just claim our rooms? Scum know where we are anyway:
Rules wrote: Mafia always knows where everyone in the game is. As all killers do.


Town should probably have this info too.
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Post Post #10 (ISO) » Mon Aug 31, 2015 9:23 am

Post by Gammagooey »

Yeah I'm gonna claim my room once the mod gets back to me about something. I do think that it's important to not plan night actions completely around it though given the difficulty in verifying it for everyone and the mafia's ability to roomhop to wherever they want.

also hiiiiiiiiiiiiii guys
Vote: Cheetory
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Post Post #11 (ISO) » Mon Aug 31, 2015 9:29 am

Post by hiplop »

VOTE: mollie

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third best scummer of all time
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Post Post #12 (ISO) » Mon Aug 31, 2015 9:53 am

Post by BlueBloodedToffee »

Hey, no prob confirming rooms. Seems sensible given scum know anyway.

VOTE: Farside
Meta this. Meta that. Meta Everything. Meta is not a good scum-hunting tool. PEOPLE CAN MANIPULATE THEIR META. Stop it. Stop. It. Now.
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Post Post #13 (ISO) » Mon Aug 31, 2015 10:06 am

Post by Bold Vote Scientist »

Checking on something with the mod...

I think we all should character claim. We are Colonel Mustard.

After room claims V and I would want to put room preferences out but not role/item claim...I think.

VOTE: BBT
In fact, the mere act of lynching the Hydra will determine the alignment of the Hydra, although in this case there were three determinate states the Hydra could be in: these being Town, Scum, and Bloody Furious.
[Hydra of Titus and Varsoon]
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Post Post #14 (ISO) » Mon Aug 31, 2015 10:08 am

Post by hiplop »

im motherfucking badass mr green
third best scummer of all time
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Post Post #15 (ISO) » Mon Aug 31, 2015 10:19 am

Post by BlueBloodedToffee »

The point in character claiming is...
Meta this. Meta that. Meta Everything. Meta is not a good scum-hunting tool. PEOPLE CAN MANIPULATE THEIR META. Stop it. Stop. It. Now.
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Post Post #16 (ISO) » Mon Aug 31, 2015 10:31 am

Post by Toogeloo »

Vote: BBT


Reluctance is a scum tell. Are you afraid town will have a power role that discerns which characters are mafia?

Orange y'all glad that I'm feeling Peachy today?
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Post Post #17 (ISO) » Mon Aug 31, 2015 10:32 am

Post by hiplop »

VOTE: bbt

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Post Post #18 (ISO) » Mon Aug 31, 2015 10:33 am

Post by pirate mollie »

hi guyz

wats going on
whew!
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Post Post #19 (ISO) » Mon Aug 31, 2015 10:34 am

Post by Toogeloo »

Also, I had a pretty nifty item during Night 0, but was forced to drop it "when I heard a Bang!" which I assume meant gun shot, but our poor host seems to not have died by a gunshot.
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Post Post #20 (ISO) » Mon Aug 31, 2015 10:34 am

Post by BlueBloodedToffee »

I'm afraid that claiming who we are benefits scum more than town.
Meta this. Meta that. Meta Everything. Meta is not a good scum-hunting tool. PEOPLE CAN MANIPULATE THEIR META. Stop it. Stop. It. Now.
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Post Post #21 (ISO) » Mon Aug 31, 2015 10:36 am

Post by Bold Vote Scientist »

BBT, the same as room claiming but it has zero links to items. Scum know which names are town and which are scum I presume since I was told my name in my role.
In fact, the mere act of lynching the Hydra will determine the alignment of the Hydra, although in this case there were three determinate states the Hydra could be in: these being Town, Scum, and Bloody Furious.
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Post Post #22 (ISO) » Mon Aug 31, 2015 10:36 am

Post by pirate mollie »

In post 13, Bold Vote Scientist wrote:Checking on something with the mod...

I think we all should character claim. We are Colonel Mustard.

After room claims V and I would want to put room preferences out but not role/item claim...I think.

VOTE: BBT


if you think claiming rooms is such a good idea then why did you not do it and claimed your character instead?

VOTE: shroedinger

I was in the library last night
whew!
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Post Post #23 (ISO) » Mon Aug 31, 2015 10:37 am

Post by Bold Vote Scientist »

In post 19, Toogeloo wrote:Also, I had a pretty nifty item during Night 0, but was forced to drop it "when I heard a Bang!" which I assume meant gun shot, but our poor host seems to not have died by a gunshot.

There seems to be no indication of this in the ruleset.
In fact, the mere act of lynching the Hydra will determine the alignment of the Hydra, although in this case there were three determinate states the Hydra could be in: these being Town, Scum, and Bloody Furious.
[Hydra of Titus and Varsoon]
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Post Post #24 (ISO) » Mon Aug 31, 2015 10:38 am

Post by Bold Vote Scientist »

In post 22, pirate mollie wrote:
In post 13, Bold Vote Scientist wrote:Checking on something with the mod...

I think we all should character claim. We are Colonel Mustard.

After room claims V and I would want to put room preferences out but not role/item claim...I think.

VOTE: BBT


if you think claiming rooms is such a good idea then why did you not do it and claimed your character instead?

VOTE: shroedinger

I was in the library last night


Rooms can help scum track items. Names cannot.
In fact, the mere act of lynching the Hydra will determine the alignment of the Hydra, although in this case there were three determinate states the Hydra could be in: these being Town, Scum, and Bloody Furious.
[Hydra of Titus and Varsoon]
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