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Mini 1764: Netherspite's SORM III [Game Over]
Posted: Tue Feb 16, 2016 5:53 pm
by Netherspite
Mini 1764: Netherspite's Semi-Open Role Madness III
Titus
is my Co-Mod in this game, treat her words and decisions as mine.
Add her as a recipient of all your night action PMs.
Firebringer
Vedith
Aristophanes
Aneninen
randomidget
*
SnarkySnowman
Yarrrrgami
shos
Aronis
*
Rory
FA_Q2
*
Ranger
Xkfyu
3dicerolling
Bold
= Confirmed
* = Prod
Spoiler: Dead
Rory (
) lynched
Day 1
Firebringer (
) killed
Night 1
Xkfyu (
) killed
Night 1
Ranger (
) lynched
Day 2
Yarrrrgami (
) killed
Night 2
Aronis (
) lynched
Day 3
SnarkySnowman (
) lynched
Day 3
FA_Q2 (
) killed
Night 3
3dicerolling (
) suicided
Night 3
Aneninen (
) lynched
Day 4
Posted: Tue Feb 16, 2016 5:54 pm
by Netherspite
(stolen and modified from Wisdom)
Day phases will last two weeks.
Night phases will last for 48 hours. Nights will not end early.
All Forum Rules and Guidelines apply and must be followed.
Unless your role PM specifically states you are allowed to, you may not discuss this game outside of this thread.
You may not directly quote any private communications (such as role PMs or Private Topics) in this thread.
Do not use encrypted or hard-to-see text (including "invisible" text, text below the 50% text size option, or text hidden via BBCode). Spoiler tags are allowed.
If you are somehow able to edit/delete your posts, don’t. If you need a tag fixed or something similar, I’ll do it for you.
I will not tolerate personal attacks, insults, disrespect. This is a game.
You may not reveal your scumbuddies. Revealing scum from the other faction
is allowed.
Votes must be in the format of VOTE: Netherspite (vote tags) or VOTE: Netherspite
(bold tags). Abbreviations, missing punctuation, and misspellings will be accepted as long as it is obvious to me who is being voted for. If I perceive it as a vote, it will count as a vote.
Unvotes are not necessary to change a vote, but you can use them if you like.
A player will be lynched if a majority of the players have voted for that player; when that happens, no further votes/unvotes will have any effect.
You may vote for a No Lynch
. If a majority of players vote for a No Lynch
, the game will proceed to Night without a lynch.
The above will also happen if no majority has been reached before the deadline.
All living players, including the one who was lynched, may continue to post during twilight (until the thread is locked).
After you are dead, you may not post again.
If a player doesn't post in-game after a period of 48 hours, they will be prodded.
If a player is prodded, they have 24 hours to make an in-game post before a replacement will be found.
If a player receives multiple prods and/or prod-dodges excessively, they will be subject to a force-replace.
If you anticipate being unavailable for more than a 48-hour period, let me know by either posting a notice inthread or PMing me.
Exact setup will be generated using random.org.
Setup will be re-randomized if one of the following conditions will not be met:
There should be either none of the masonry
and cult
or both of them in the game.
If there are no deaths
during 3 consecutive day & night phases, the town will win the game.
Death Notes
: When Mafia or Neutral killing role is submitting a night kill action they can send any text along as a "Death Note". This text will be found on the victim's corpse at morning and revealed to the town.
Players cannot target themselves unless such possibility is specified explicitly in their role PM.
Players cannot target dead players.
1v1 tie resolution:
if game will come down to a player versus player at the start of a day, it will conclude with roles winning in the following priority order:
Arsonist
Serial Killer
Mass Murderer
Town Citizen
Mafia
Cult
Witch / Auditor / Judge (they also can with with all the above factions together besides Town Citizen)
Jester / Executioner / Amnesiac / Survivor (they can win together with anyone as long as their win condition is met)
Other townies
Any night actions not submitted by the night deadline will be forfeited.
color is reserved for the moderator. Do not use it.
If you have a question, bold
it inthread so I don’t miss it or PM me. The same goes if you spot any mistakes I may make.
Above all: Play to your win condition, respect your fellow players, and
have fun!
Posted: Tue Feb 16, 2016 5:59 pm
by Netherspite
The setup for this game consists of the following slots:
Town Government
Town Investigative
Town Protective
Town Killing or Power
Town Random
Town Random
Town Random
Godfather
Mafia Support
Mafia Deception
Neutral Killing
Neutral Evil or Benign
Neutral Evil or Benign
Exact role will be chosen for every slot from the list of the roles allowed for the corresponding role group
randomly
.
Roles allowed in every role group are listed below.
All possible role PMs are listed below role groups sorted by alignment and (for neutrals) by category.
There are no roles possible in the game besides those listed below.
There are no game mechanics in the game besides those listed in game rules and role PMs.
TOWN GOVERNMENT Town Citizen
Town Mason
Town Mason Leader
Town Crier
Town Mayor
Town Marshall
TOWN INVESTIGATIVE Town Sheriff
Town Investigator
Town Detective
Town Lookout
TOWN PROTECTIVE Town Doctor
Town Escort
Town Bus Driver
Town Bodyguard
TOWN POWER Town Spy
Town Bus Driver
Town Veteran
Town Jailor
TOWN KILLING Town Vigilante
Town Bodyguard
Town Veteran
Town Jailor
MAFIA KILLING Mafioso
Mafia Godfather
Mafia Kidnapper
MAFIA SUPPORT Mafia Consort
Mafia Consigliere
Mafia Agent
Mafia Kidnapper
MAFIA DECEPTION Mafia Framer
Mafia Janitor
Mafia Beguiler
NEUTRAL KILLING Serial Killer
Mass Murderer
Arsonist
NEUTRAL EVIL Witch
Auditor
Cultist
Witch Doctor
Judge
NEUTRAL BENIGN Survivor
Jester
Lyncher
Amnesiac
Town Roles Spoiler: Citizen
Welcome,
PlayerName
. You are a
.
Abilities:
Bulletproof Vest: Once during the game you may PM me that you want to use your bulletproof vest during the night. You are considered bulletproof and cannot be nightkilled during that night.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Mason
Welcome,
PlayerName
. You are a
along with your partners,
PlayerName
and
PlayerName
.
PlayerName
is a
.
Abilities:
Factional communication: During the night phase you may talk with your partners here [Private topic link].
Conversion immunity: You cannot be converted to the .
You become if you're the only member of the masonry alive.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Mason Leader
Welcome,
PlayerName
. You are a
along with your fellow
,
PlayerName
and
PlayerName
.
Abilities:
Factional communication: During the night phase you may talk with your partners here [Private topic link].
Conversion immunity: You cannot be converted to the .
Mason recruitment: Every night you can PM me the name of another player to attempt to recruit him into . The recruitment will only succeed if the target player is a . If the target player is a member of the , you will kill him instead. If the target player is a member of , he will discover who you are (you will not be notified about it). You are limited to 3 Mason recruitments. If recruitment attempt results in a kill of a member of the , it will count towards recruitment limit. In the end of the night phase you will receive a PM from me containing the result of the recruitment in a clear and unambiguous way.
Unique role: There can be only one in the game at any time.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Crier
Welcome,
PlayerName
. You are a
.
Abilities:
During the night you may anonymously speak with the entire town by sending me a PM containing the text you want to say. I will copy that text into the game thread as being said by the .
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Mayor
Welcome,
PlayerName
. You are a
.
Abilities:
Reveal: At any moment during the day phase you may PM me a request to reveal yourself. I will then publicly reveal you in the game thread as the .
Vote power: Your vote will count for 3 since your reveal for the remainder of the game.
You lose vote power if your role changes.
You cannot be healed by Doctors.
Unique role: There can be only one or in the game at any time (and not both of them).
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Marshall
Welcome,
PlayerName
. You are a
.
Abilities:
Reveal: At any moment during the day phase you may PM me a request to reveal yourself. I will then publicly reveal you in the game thread as the .
Mass execution: After your reveal town can perform up to 3 lynches during that day phase. Roles of the lynched players will be revealed at the end of the day phase. Mass execution can be performed only once per game regardless of whether there will be another Marshall due to other mechanics or not.
Unique role: There can be only one or in the game at any time (and not both of them).
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Sheriff
Welcome,
PlayerName
. You are a
.
Abilities:
Investigation: During the night phase, you may PM me the name of a player you want to determine alignment of. If you're still alive at the end of the night you will receive the result of the investigation in a clear and unambiguous way. You may detect the following alignments: , , , , . Some of the other roles' abilities may affect the result of your investigation.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Investigator
Welcome,
PlayerName
. You are a
.
Abilities:
Investigation: During the night phase, you may PM me the name of a player you want to check for crimes. If you're still alive at the end of the night you will receive the result of the investigation in a clear and unambiguous way. Some of the other roles' abilities may affect the result of your investigation. You will find only the crimes the player already commited, for example a who did not kill anyone personally yet will not have Trespassing
nor Murder
. If he tried to kill someone but the target was protected in some way he will have Trespassing
but not Murder
. If he tried to kill someone but was roleblocked or jailed he will have no crimes.
Actions performed by the target player in the night the investigation is performed are detected.
Players of different roles may have the following crimes depending on their previous activity:
Town Citizen: None.
Town Mason: None.
Town Mason Leader: Conspiracy, Murder (if killed anyone), Soliciting, Trespassing (if visited anyone).
Town Mayor: None.
Town Marshall: None.
Town Crier: Disturbing the Peace (always).
Town Sheriff: None.
Town Investigator: Trespassing (if visited anyone).
Town Detective: Trespassing (if visited anyone).
Town Lookout: Trespassing (if visited anyone).
Town Doctor: None.
Town Escort: Soliciting, Disturbing the peace (if roleblocked anyone).
Town Bus Driver: Murder (if made anyone die).
Town Bodyguard: Murder (if killed anyone).
Town Spy: None.
Town Jailor: Kidnapping (if jailed anyone), Murder (if executed anyone).
Town Veteran: Murder (if killed anyone).
Town Vigilante: Murder (if killed anyone).
Mafioso: Trespassing (if visited anyone), Murder (if killed anyone).
Mafia Godfather: None.
Mafia Kidnapper: Kidnapping (if kidnapped anyone), Murder (if executed anyone).
Mafia Consort: Soliciting, Disturbing the peace (if roleblocked anyone).
Mafia Consigliere: Trespassing (if visited anyone).
Mafia Agent: Trespassing (if visited anyone).
Mafia Framer: None.
Mafia Janitor: Trespassing (if visited anyone), Destruction of Property (if cleaned anyone).
Mafia Beguiler: Trespassing (if visited anyone), Murder (if made anyone die).
Serial Killer: Trespassing (if visited anyone), Murder (if killed anyone).
Mass Murderer: Trespassing (if visited anyone), Destruction of Property (if visited anyone), Murder (if killed anyone).
Arsonist: Trespassing (if visited anyone), Destruction of Property (if doused anyone), Murder (if burned anyone), Arson (if burned anyone).
Witch: None.
Auditor: Corruption.
Judge: Corruption, Disturbing the Peace (always).
Cultist: Conspiracy, Soliciting.
Witch Doctor: Conspiracy.
Survivor: None.
Jester: None.
Executioner: None.
Amnesiac: None.
The following crimes will be detected regardless of whether the target player did anything or not:
Conspiracy.
Soliciting.
Corruption.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Detective
Welcome,
PlayerName
. You are a
.
Abilities:
Investigation: During the night phase, you may PM me the name of a player you want to follow. If you're still alive at the end of the night you will receive the list of the players your target targeted that night. Some of the other roles' abilities may affect the result of your investigation.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Lookout
Welcome,
PlayerName
. You are a
.
Abilities:
Investigation: During the night phase, you may PM me the name of a player you want to watch the house of. If you're still alive at the end of the night you will receive the list of the players who visited your target that night. You ignore detection immunity other roles may have: you will still see them visiting your target. You can target yourself. Some of the other roles' abilities may affect the result of your investigation. Your investigation will not trigger 's ability.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Doctor
Welcome,
PlayerName
. You are a
.
Abilities:
Healing: During the night phase, you may PM me the name of a player you want to protect. If your target is attacked at that night you will protect them from death. You can only protect your target from one attacker: if two different killing mechanics will affect your target and no other doctors will protect him he will still die. You cannot heal . If you're still alive at the end of the night you will receive the information on whether your target was attacked this night or not in a clear and unambiguous way.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Escort
Welcome,
PlayerName
. You are a
.
Abilities:
Roleblock: During the night phase, you may PM me the name of a player you want to roleblock. Your target will not be able to perform any actions that night. If you're still alive at the end of the night you will receive the information on whether your target was successfully roleblocked or not.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Bus Driver
Welcome,
PlayerName
. You are a
.
Abilities:
Bus: During the night phase, you may PM me the names of two different players you want to swap. All the night actions targeted at one of your targets will be redirected to another one. You can specify yourself as one of your targets. Your will be considered visiting both houses of your targets for the .
Your targets will know that they were swapped but will not know with whom.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Bodyguard
Welcome,
PlayerName
. You are a
.
Abilities:
Bodyguard: During the night phase, you may PM me the name of a player you want to protect. If that target will be attacked at night you will duel with the attacker resulting in you both dying even if the attacker is night immune. You may be protected from death in the duel by Doctor.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Spy
Welcome,
PlayerName
. You are a
.
Abilities:
Spy: During the night phase you will receive a copy of all the messages in the Mafia PT except for the target selection messages without the names of the message authors. In the end of the night phase you will receive the name of the player who Mafia will attempt to kill this night and the names of all the other players targeted by the Mafia without the information on what actions were performed on them.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Jailor
Welcome,
PlayerName
. You are a
.
Abilities:
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Veteran
Welcome,
PlayerName
. You are a
.
Abilities:
Alert: During the night phase you may send me a PM stating that you will stay on alert this night. All the players who will visit you this night will be killed by you (including the players who are normally immune to nightkills). You are limited to 3 nights on alert.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Vigilante
Welcome,
PlayerName
. You are a
.
Abilities:
Kill: During the night phase, you may PM me the name of a player you want to kill. You are limited to 3 attacks.
Win condition:
You win when all threats to the town have been eliminated.
Mafia Roles Spoiler: Mafioso
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Factional kill: Each night phase, one of you or other may perform the factional kill if there is no alive.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Godfather
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Factional kill: Each night phase, you may perform the factional kill.
Nightkill immunity: You cannot be killed at night (except by , or ).
Detection immunity: You appear as who was not doing anything this night to investigative roles (except for ).
Roleblock immunity: You cannot be roleblocked. If someone will attempt to roleblock you they will know you were immune.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Kidnapper
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Consort
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Roleblock: During the night phase, you may PM me the name of a player you want to roleblock. Your target will not be able to perform any actions that night.
You become if you're the only member of the alive.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Consigliere
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Investigation: During the night phase, you may PM me the name of a player you want to check for crimes. If you're still alive at the end of the night you will receive the result of the investigation in a clear and unambiguous way. Some of the other roles' abilities may affect the result of your investigation. You will find only the crimes the player already commited, for example a who did not kill anyone personally yet will not have Trespassing
nor Murder
. If he tried to kill someone but the target was protected in some way he will have Trespassing
but not Murder
. If he tried to kill someone but was roleblocked or jailed he will have no crimes.
Actions performed by the target player in the night the investigation is performed are detected.
Players of different roles may have the following crimes depending on their previous activity:
Town Citizen: None.
Town Mason: None.
Town Mason Leader: Conspiracy, Murder (if killed anyone), Soliciting, Trespassing (if visited anyone).
Town Mayor: None.
Town Marshall: None.
Town Crier: Disturbing the Peace (always).
Town Sheriff: None.
Town Investigator: Trespassing (if visited anyone).
Town Detective: Trespassing (if visited anyone).
Town Lookout: Trespassing (if visited anyone).
Town Doctor: None.
Town Escort: Soliciting, Disturbing the peace (if roleblocked anyone).
Town Bus Driver: Murder (if made anyone die).
Town Bodyguard: Murder (if killed anyone).
Town Spy: None.
Town Jailor: Kidnapping (if jailed anyone), Murder (if executed anyone).
Town Veteran: Murder (if killed anyone).
Town Vigilante: Murder (if killed anyone).
Mafioso: Trespassing (if visited anyone), Murder (if killed anyone).
Mafia Godfather: None.
Mafia Kidnapper: Kidnapping (if kidnapped anyone), Murder (if executed anyone).
Mafia Consort: Soliciting, Disturbing the peace (if roleblocked anyone).
Mafia Consigliere: Trespassing (if visited anyone).
Mafia Agent: Trespassing (if visited anyone).
Mafia Framer: None.
Mafia Janitor: Trespassing (if visited anyone), Destruction of Property (if cleaned anyone).
Mafia Beguiler: Trespassing (if visited anyone), Murder (if made anyone die).
Serial Killer: Trespassing (if visited anyone), Murder (if killed anyone).
Mass Murderer: Trespassing (if visited anyone), Destruction of Property (if visited anyone), Murder (if killed anyone).
Arsonist: Trespassing (if visited anyone), Destruction of Property (if doused anyone), Murder (if burned anyone), Arson (if burned anyone).
Witch: None.
Auditor: Corruption.
Judge: Corruption, Disturbing the Peace (always).
Cultist: Conspiracy, Soliciting.
Witch Doctor: Conspiracy.
Survivor: None.
Jester: None.
Executioner: None.
Amnesiac: None.
The following crimes will be detected regardless of whether the target player did anything or not:
Conspiracy.
Soliciting.
Corruption.
You become if you're the only member of the alive.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Agent
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Investigation: During the night phase, you may PM me the name of a player you want to follow. If you're still alive at the end of the night you will receive the list of the players your target targeted that night as well as the list of the players who visited your target. Some of the other roles' abilities may affect the result of your investigation. You cannot use this ability in two consecutive nights.
You become if you're the only member of the alive.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Framer
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Frame: During the night phase, you may PM me the name of a player you want to frame. Optionally you may also specify an alignment ( or ) OR crimes you wish to frame your target for. By default, your target will appear as a member of or with random set of crimes to the investigative roles. You cannot specify both alignment AND crimes. You cannot specify same alignment OR same crimes for the same target twice during the game. You can only frame your target for the alignment and crimes mathematically possible (given the flips) at the moment of investigation (to achieve that, result of the investigation will be modified to meet this requirement if it does not meet it initially).
Detection immunity: You appear as who was not doing anything this night to investigative roles (except for ).
You become if you're the only member of the alive.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Janitor
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Sanitize: During the night phase, you may PM me the name of a player you want to sanitize. If your target dies this night its role will not be revealed to the town. You are limited to 2 sanitizes.
You become if you're the only member of the alive.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Beguiler
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Hide: During the night phase, you may PM me the name of a player you want to hide in the house of. All the night actions targeted at you will be redirected to that player. You are limited to a 3 hidings. You can hide behind your partners.
You become if you're the only member of the alive.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Neutral Killing Roles Spoiler: Serial Killer
Welcome,
PlayerName
. You are a
.
Abilities:
Kill: Each night phase, you may PM me the name of a player you want to kill.
Nightkill immunity: You cannot be killed at night (except by , or ).
Roleblock immunity: You cannot be roleblocked.
Win condition:
You win when all members of the Town and Mafia and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Mass Murderer
Welcome,
PlayerName
. You are a
.
Abilities:
Killing Spree: Each night phase, you may PM me the name of a player you want to visit the house of. You will kill everyone who will visit that player this night. Players not visiting anyone will be considered visiting themselves. are considered visiting both of their targets. Your choice of the house is not affected by .
You have to rest for 1 night between Killing Sprees if you managed to kill more than one player in a single Killing Spree.
Nightkill immunity: You cannot be killed at night (except by , or ).
Win condition:
You win when all members of the Town and Mafia and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Arsonist
Welcome,
PlayerName
. You are an
.
Abilities:
Douse: Each night phase, you may PM me the name of a player you want to douse with gasoline. Your target will not know about being doused. If you douse yourself through other roles' mechanics you will know that you are doused.
Self-Undouse: Each night phase, you may PM me your own name instead of your target name if you want to undouse yourself.
Burn: Each night phase, you may PM me that you will burn all the doused targets instead of dousing or undousing anyone this night. All the targets who were previously doused with gasoline and not undoused will be burned to death. Ignition ignores nightkill immunity and Doctors' protection.
Nightkill immunity: You cannot be killed at night (except by ).
Win condition:
You win when all members of the Town and Mafia and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Neutral Evil Spoiler: Witch
Welcome,
PlayerName
. You are a
.
Abilities:
Manipulate: During the night phase, you may PM me the name of a player you want to manipulate and the name of the target you want this player to have. Your target will be forced to target the player you specify as the new target.
Your target will not know that he was manipulated.
You can make players target themselves.
If you attempt to manipulate a who still has unused alerts you will force him to stay on alert this night and will be considered visiting him.
You become a when converted by the .
Win condition:
You win if you survive and the town loses the game.
Spoiler: Auditor
Welcome,
PlayerName
. You are an
.
Abilities:
Audit: During the night phase, you may PM me the name of a player you want to audit. If your target is a member of it will become a . If your target is a member of it will become a . If your target is a neutral role it will become a (a neutral role without abilities who's goal is to survive and see the town lose the game). If you target yourself through any of the other roles' mechanics, you will become a (a townie without night abilities nor day vote).
You cannot convert a member of the .
You cannot convert a player protected by the .
You cannot convert passively nightkill-immune players.
You will know the exact role player got converted to if the conversion succeeds and you survive to the end of the night phase.
Win condition:
You win if you survive and the town loses the game.
Spoiler: Judge
Welcome,
PlayerName
. You are a
.
Abilities:
During the night you may anonymously speak with the entire town by sending me a PM containing the text you want to say. I will copy that text into the game thread as being said by the .
Court: During the day phase, you may PM me that you wish to call the Court. When the Court starts, I will lock the game thread and post information about the started Court.
During the Court, players can post anything only by PMing me and sending the text they want to post. All the messages sent by you or are being shown as sent by the "Court". All the messages sent by other players are being shown as sent by the "Jury".
All the votes during the Court are anonymous. Your vote counts for 3 during the Court until a lynch is achieved (if the Day phase lasts longer your vote will count for 1).
You can call the Court only once during the game.
Win condition:
You win if you survive and the town loses the game.
Spoiler: Cultist
Welcome,
PlayerName
. You are a
{along with your partners,
PlayerName
and
PlayerName
}(optional).
{
PlayerName
is a
.}(optional)
Abilities:
Factional communication: During the night phase you may talk with your partners here [Private topic link].
Conversion: During the night phase you may PM me a name of the player you want to convert into the .
You cannot convert members of or neutral killing roles.
You cannot convert or . If you attempt to they will discover who you are.
You cannot convert players protected by the .
If you convert a , they will become a .
Cult
cannot convert more than one player per night. If there are multiple in the game they must agree on the target they're attempting to convert every night. Random will be chosen to visit the targeted player. Usual conversion prevents conversion caused by the 's healing.
The is limited to the total of 4 members (both dead and alive).
Win condition:
You win when there are only members and those who win together with them left alive.
Spoiler: Witch Doctor
Welcome,
PlayerName
. You are a
{along with your partners,
PlayerName
and
PlayerName
}(optional).
Abilities:
Factional communication: During the night phase you may talk with your partners here [Private topic link].
Heal: During the night phase you may PM me a name of the player you want to protect. If you will save your target from death this night it will get converted into the . You can only protect your target from one attacker: if two different killing mechanics will affect your target and no other doctors will protect him he will still die. You cannot heal . If you're still alive at the end of the night you will receive the information on whether your target was attacked and/or converted this night in a clear and unambiguous way.
You cannot convert members of or neutral killing roles.
You cannot convert or .
You cannot convert players protected by the .
If you convert a , they will become a .
Cult
cannot convert more than one player per night. If there are multiple in the game they must agree on the target they're attempting to convert every night. Random will be chosen to visit the targeted player. Usual conversion prevents conversion caused by the 's healing.
The is limited to the total of 4 members (both dead and alive).
Unique Role: There can be a maximum of 1 Witch Doctor
at any time in the game.
Win condition:
You win when there are only members and those who win together with them left alive.
Neutral Benign Spoiler: Survivor
Welcome,
PlayerName
. You are a
.
Abilities:
Bulletproof Vest: During the night phase you may PM me that you want to use your bulletproof vest. You are considered bulletproof and cannot be nightkilled during that night.
You can use your bulletproof vest up to 3 times during the game.
Win condition:
You win if you survive till the end of the game.
Spoiler: Jester
Welcome,
PlayerName
. You are a
.
Abilities:
If you are getting lynched during the day phase, random player of those who voted you will suicide during the next night phase.
Annoy: During the night phase you may PM me that you want to annoy some player. You are considered visiting that player for that night phase. Target player will receive the following exact message: "You were annoyed by a Jester." via PM from me.
Win condition:
You win if you die by being lynched during the day phase.
Spoiler: Lyncher
Welcome,
PlayerName
. You are an
and your target is
PlayerName
.
Abilities:
You are nightkill immune.
If your target dies not by being lynched during the day phase you become a .
Win condition:
You win if you survive long enough to see your target lynched during the day phase.
Spoiler: Amnesiac
Welcome,
PlayerName
. You are an
.
Abilities:
During the night phase you may PM me the role name of any dead player. If you will survive till the end of the night your role will be changed to the one you chosen.
It will be revealed to the town that remembered that role but your name will not be revealed. You cannot choose the following roles: , , .
Win condition:
Survive until the end of the game. If you change your role your win condition will change accordingly.
You receive notifications if:
you were attacked and healed at night.
you were attacked but were immune this night for some reason. Exact immunity reason will be specified (without a name of a player who made you immune if applicable).
you attacked someone but they were immune this night (without specifying what caused that immunity).
you were roleblocked.
someone attempted to roleblock you but you were immune.
you are a member of the Masonry
and a member of the Cult
attempted to convert you (his name is included in the notification).
you are a member of the Mafia
and Town Mason Leader
attempted to recruit you (his name is included in the notification).
your role has been changed during the night.
your healing succeeded.
you attempted to roleblock someone but your target was immune.
you have been swapped by a Bus Driver
.
you are a Town Veteran
and you have been visited while being on alert.
you are an Arsonist
and you have doused someone (name of the doused player will be included in the notification).
you are a member of the Cult
and your conversion attempt succeded of failed.
Night actions resolution order
Jailor/Kidnapper detains target
Night discussion (Mafia chat, Mason chat, Cultist chat, and Jailor chat)
Bulletproof vests are used
Target switches and role-blockers
Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort).
Framer frames someone, Arsonist douses/undouses, and other miscellaneous role actions happen.
Killing roles and suicides act simultaneously.
Jailor, Vigilante, Mafioso and Godfather, Serial Killer, Arsonist, Mass Murderer, Jester, Disguiser, and leavers in that order (being killed in a previous event does not matter, however), Bodyguard, Bus Driver, and Witch indirect kills/suicides happen throughout in the applicable areas.
Janitor cleans a target
Investigative roles detect (Sheriff, Investigator, Consigliere)
Mason Leader recruits someone to become a Mason
The Cult recruits someone to be a Cultist
Every time a player with neutral or mafia killing role submits a night kill choice they may also specify any text as a "Death Note".
This text will be revealed along with the flip if the target will die from that night kill.
Posted: Tue Feb 16, 2016 6:26 pm
by Netherspite
Role PMs are sent out.
The game will start once I'll have 11 of 13 confirmations.
11/13 confirmed so far.
Posted: Tue Feb 16, 2016 7:54 pm
by Netherspite
Vedith
and
randomidget
did not confirm their pre-ins.
If they won't confirm role PMs within 24 hours I'll start looking for replacement.
Posted: Wed Feb 17, 2016 4:36 pm
by Netherspite
VoteCount 1.0
Not Voting (13):
Firebringer, Vedith, Aneninen, randomidget, SnarkySnowman Yarrrrgami, shos, Aronis, Rory, FA_Q2, Espeonage, This is my username, NinoMasaki
With 13 players alive, it takes
7
votes to lynch someone.
The deadline is in
(expired on 2016-03-03 05:40:00)
Posted: Wed Feb 17, 2016 6:46 pm
by Yarrrrgami
Yar, I be the firstest, most first-postin'est pirate on this vessel!
VOTE: firebringer
Now I don't know what kind of fire ye' be bringing, but this ship be flammable, so ye'd best leave that at port.
Posted: Wed Feb 17, 2016 8:32 pm
by shos
VOTE: yaaargami
Sooo how did tje aetup change from last games? Finally im town in this mess
Posted: Wed Feb 17, 2016 11:52 pm
by Randomnamechange
shos wrote: VOTE: yaaargami
Sooo how did tje aetup change from last games? Finally im town in this mess
Blackmailer has been removed.
VOTE: yarrrgami
Posted: Thu Feb 18, 2016 12:28 am
by Rory
VOTE: Aronis
Mad Hatter!
Posted: Thu Feb 18, 2016 12:57 am
by Randomnamechange
No lynching may be our best option here.
Posted: Thu Feb 18, 2016 1:52 am
by This is my username
VOTE: FA_Q2
I don't actually know who this is.
Posted: Thu Feb 18, 2016 2:06 am
by shos
Dats it?
Posted: Thu Feb 18, 2016 3:27 am
by Randomnamechange
This is my username wrote: VOTE: FA_Q2
I don't actually know who this is.
Do you know who I am?
shos wrote: Dats it?
No day 0 as its a mini. There might have been changes to how cult work.
Posted: Thu Feb 18, 2016 4:29 am
by Espeonage
RM is townpool.
Actually want to know the cognitive process behind random voting fire considering relative mislynchability of slots.
Posted: Thu Feb 18, 2016 4:48 am
by Yarrrrgami
In post 14 , Espeonage wrote: RM is townpool.
Actually want to know the cognitive process behind random voting fire considering relative mislynchability of slots.
Both these statement be ticklin' me ears in funny, slightly distressin' ways.
We be voting fire because he be bringing fire on a ship full of wood and gunpowder. That thar' is scummy behavior if ever there was.
If my parrot and I wanted to see some non-scurvy hands walk the plank, there be better options than some silly sailor who not be list'ning to the wise words of Smokey the Piratebear: "Only ye' can prevent ship-fires."
Why do ye think Firebringer has a shorter plank than the rest of the lot, and why do ye think that matters so early in the voyage?
Posted: Thu Feb 18, 2016 5:02 am
by Yarrrrgami
Ye have some barnacles in your ears, so this old seadog is going to reiterate what shorty-pirate was saying all clear-like:
In post 13 , Randomnamechange wrote: Mglw'nafh fhthagn-ngah cf'ayak 'vulgtmm vugtlag'n. Iä Hastur cf'ayak'vulgtmm, vugtlagln vulgtmm.
ch'yar ul'nyar shaggornyth, ph'nglui mglw'nafh Cthugha Fomalhaut n'gha-ghaa naf'lthagn.
Posted: Thu Feb 18, 2016 5:12 am
by Aneninen
VOTE: Yarrgami
and let's eat sushi
Posted: Thu Feb 18, 2016 5:23 am
by Netherspite
droog
replaces
Vedith
effective immediately.
Posted: Thu Feb 18, 2016 5:33 am
by droog
yo
guess i made rvsVOTE: anen
Posted: Thu Feb 18, 2016 5:45 am
by Randomnamechange
Oh dear
Posted: Thu Feb 18, 2016 8:52 am
by Rory
droog, are you scum?
Posted: Thu Feb 18, 2016 8:53 am
by droog
i forget
why
Posted: Thu Feb 18, 2016 10:20 am
by SnarkySnowman
VOTE: yarrgami
I have role information that tells me this is 100% scum.
Posted: Thu Feb 18, 2016 10:56 am
by pirate mollie
hey guyz
wats going on
*raises sword at the shitty wagon on us*