Mini 1859: D&D Curse of Strahd Mafia - Game Over


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Post Post #50 (ISO) » Fri Dec 02, 2016 1:25 pm

Post by Shaziro »

Among potential dangers of the woods are scarecrows (Yes, they're in the woods), werewolves, killer trees, blights (which are like, slightly smaller than trees killer plants), wolves (which are controlled by Strahd), Ravens (some of which are controlled by Strahd), and vampire spawn. The potential positives are....wereravens that might be friendly if we don't fuck up.
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Post Post #51 (ISO) » Fri Dec 02, 2016 1:27 pm

Post by SlySly »

In post 49, Shaziro wrote:Exploring the woods is like, -really- bad idea in Ravenloft. The cemetaries are actually safe, and the cemetary in the starting area is very important. Add to that the fact that about 5 of the artifacts belong in a cemetary, and almost all of them -could- be in one...
Maybe just trust the guy who has very recently played Curse of Strahd
.
In post 0, Clumsy wrote:
Game/flavor knowledge is nice, and might have a slight edge when it comes to certain things like items
or things that may or may not be story linked, but is mostly for the enjoyment of players.
Fair enough, a slight edge is better than no edge.

UNVOTE:
VOTE: Cemetary
"SlySly is the scummiest player on the site." ~DrippingGoofball
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Post Post #52 (ISO) » Fri Dec 02, 2016 1:51 pm

Post by drealmerz7 »

I know it was quoted already, but :
In post 0, Clumsy wrote: Game/flavor knowledge is nice, and might have a slight edge when it comes to certain things like items or things that may or may not be story linked, but is mostly for the enjoyment of players. Artifacts and beneficial item locations have been semi randomized, so even a location that was dangerous in the book may be the housing or an artifact, and vice versa.
it's going to be randomized, all that we are really voting for is what flavor we want, otherwise what we get is going to be a crapshoot

items not necessarily at shops, etc.

pick where you want to go for flavor

VOTE: woods
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Post Post #53 (ISO) » Fri Dec 02, 2016 1:52 pm

Post by Creature »

I am nearly solving the game, I'll just wait the others to come.
Sigh
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Post Post #54 (ISO) » Fri Dec 02, 2016 1:56 pm

Post by Shaziro »

Christ alive read what you're quoting. "Semi-randomized". The Amulet of St. Markovia (Not sure that's the right name?) might not be in the graveyard outside the Abbot's monastery, but it'll probably be in a graveyard, given that it was buried with the saint. Same goes for the other items that were all buried with people.
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Post Post #55 (ISO) » Fri Dec 02, 2016 2:00 pm

Post by drealmerz7 »

I love your knowledge of it, btw. Keep it coming and tell us all of the things. I'm big on fantasy RPGs too, but it was a bit before my time so missed it, and haven't gotten it digital yet. Dark Sun series is priority, but tooooo many RPGs (omg) in my backlog to even start to tackle that one yet.
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Post Post #56 (ISO) » Fri Dec 02, 2016 2:04 pm

Post by drealmerz7 »

Paranoia about "oh yeah let's just follow this guy to the cemetary where the MAIN NAMED BADGUY OF THE ENTIRE GAME is located"

"the information comes at midnight there, right before I stab you in the face"
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Post Post #57 (ISO) » Fri Dec 02, 2016 2:05 pm

Post by drealmerz7 »

Do you have a favorite RPG, shaz? anyone?

Planescape Torment, Fallout 1+2 for me
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Post Post #58 (ISO) » Fri Dec 02, 2016 2:11 pm

Post by drealmerz7 »

scum PM could say "gain an extra kill N1 if you get the adventurers into the cemetary D1"

who fucking knows

I'm a paranoid player
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Post Post #59 (ISO) » Fri Dec 02, 2016 2:19 pm

Post by drealmerz7 »

any scum care to refute such an assertion?
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Post Post #60 (ISO) » Fri Dec 02, 2016 2:20 pm

Post by Dunnstral »

A valid concern.

VOTE: Shops

Let's go to the shops, surely they would be selling an artifact as well, and there's no paranoia from people who jumped in at the start voting woods and cemetary
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Post Post #61 (ISO) » Fri Dec 02, 2016 2:20 pm

Post by Dunnstral »

Also shops sounds safe
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Post Post #62 (ISO) » Fri Dec 02, 2016 2:22 pm

Post by drealmerz7 »

dunn I gotta say the scum-vibes are already strong from you
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Post Post #63 (ISO) » Fri Dec 02, 2016 2:26 pm

Post by Dunnstral »

Recalibrate at the shops
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Post Post #64 (ISO) » Fri Dec 02, 2016 2:29 pm

Post by Shaziro »

In post 55, drealmerz7 wrote:I love your knowledge of it, btw. Keep it coming and tell us all of the things. I'm big on fantasy RPGs too, but it was a bit before my time so missed it, and haven't gotten it digital yet. Dark Sun series is priority, but tooooo many RPGs (omg) in my backlog to even start to tackle that one yet.
Curse of Strahd is a premade adventure for D&D 5th edition and it's an absolute blast, if you're after pen and paper then go for it ASAP.
In post 56, drealmerz7 wrote:Paranoia about "oh yeah let's just follow this guy to the cemetary where the MAIN NAMED BADGUY OF THE ENTIRE GAME is located"

"the information comes at midnight there, right before I stab you in the face"
Why would Strahd be in the cemetery? Because he's a vampire? He lives in Castle Ravenloft, the big intimidating one that everyone is afraid of. The -information- if you want me to be more specific now that I'm not phoneposting, is to do with the spirits of those who were brought here by Strahd before and died in some way or another. I can say they aren't violent but I don't want to ruin the effect of it honestly, it's that strong of a scene.
In post 57, drealmerz7 wrote:Do you have a favorite RPG, shaz? anyone?

Planescape Torment, Fallout 1+2 for me
Pen and Paper RPG? I love 3.5 and 5th edition D&D. Videogame? I love Fallout 3 and New Vegas, and 4 was alright. Big fan of Oblivion and Skyrim. the Zelda games are wonderful too.
In post 58, drealmerz7 wrote:scum PM could say "gain an extra kill N1 if you get the adventurers into the cemetary D1"

who fucking knows

I'm a paranoid player
Honestly paranoia isn't a -bad- thing. In Ravenloft, Strahd has control of a lot of ravens and -every- wolf. All of them. As my character said when we played, "HE OWNS ALL THE RAVENS". (He was a Druid, this was very significant to him as such.) The Vistaani (Effectively magical gypsy stereotypes) often work for him too, but they keep it a secret. Hell, some of the -normal- people work for him. Many of the people in the world of Ravenloft are simply generated by Strahd's mind, figments of his imagination, that he created for his own enjoyment. Others are real, and have souls. Those souls get recycled, but the ones without souls are often entirely under Strahd's command, and many of the ones -with- souls are. Basically, not only should we be worried about the scum in our midst, but NPCs should be dealt with carefully too if that becomes an issue.
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Post Post #65 (ISO) » Fri Dec 02, 2016 2:32 pm

Post by Dunnstral »

In post 62, drealmerz7 wrote:dunn I gotta say the scum-vibes are already strong from you
"A valid concern"
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Post Post #66 (ISO) » Fri Dec 02, 2016 2:39 pm

Post by drealmerz7 »

oh I thought Curse of Strahd was part of the Ravenloft PC game series, but I see now that it is not - hah https://www.gog.com/game/dungeons_drago ... oft_series

so yeah, I had meant video games

I was never able to play P&P RPGs. There were never around enough ppl, and when I was in college/living in a city, I didn't have the time.

I don't like those newer videogame "RPGs" you mentioned, so will stay away from that convo., haha!

thanks for all of the lore info, that is why I love RPGs, and signed up for this game (flavor!!!!!)

are you upset that I still want to go to the woods first?
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Post Post #67 (ISO) » Fri Dec 02, 2016 2:43 pm

Post by Shaziro »

I think it's a bad idea with little chance for reward and high chance for danger, but given that you seem to have a basis in classic videogame RPGs I'm willing to guess it's just because in most RPGs like that, the woods are the first place to go, and cemeteries are where the undead jump you. In Curse of Strahd, you only get jumped by undead in the cemetery if you are specifically in Strahd's castle and fall into that one corpse pit thing.
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Post Post #68 (ISO) » Fri Dec 02, 2016 2:48 pm

Post by drealmerz7 »

cool

that is great to know

I'm sold

if bad shit happens, I just don't listen to that sort of advice in the future

UNVOTE: woods
VOTE: cemetary
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Post Post #69 (ISO) » Fri Dec 02, 2016 2:49 pm

Post by drealmerz7 »

if I die I'm coming back from the dead and performing felatio on you while you sleep
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Post Post #70 (ISO) » Fri Dec 02, 2016 2:53 pm

Post by Shaziro »

Don't threaten me with a good time, dreal. Creature is being somewhat active, I like that. Lurking Creature is scummy Creature.
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Post Post #71 (ISO) » Fri Dec 02, 2016 3:00 pm

Post by KuroiXHF »

Mod: V/LA over weekends. See my signature for more information.
"and now i am TURNED ON AGAIN!!!!!!!!!!" - KainTepes

I'm regularly V/LA on the weekends. If this is the weekend and I've not said otherwise, please assume I'm on V/LA.
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Post Post #72 (ISO) » Fri Dec 02, 2016 3:33 pm

Post by JasonWazza »

VOTE: Cemetary
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
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Post Post #73 (ISO) » Fri Dec 02, 2016 3:39 pm

Post by shaddowez »

Hey all, weekends are V/LA for me as well.

I have no flavor knowledge, so thanks for that!

Do we think there's any sort of risk=reward mechanic? Ie is it possible that if the woods actually are more dangerous we may get something better out of that quest?
V/LA on Weekends
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Post Post #74 (ISO) » Fri Dec 02, 2016 3:47 pm

Post by JasonWazza »

so even a location that was dangerous in the book may be the housing or an artifact, and vice versa.
This would imply that it's not going to be both.
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
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