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Mini 1871 - Town of Whispers - Game Over
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Mini 1871 - Town of Whispers - Game Over
Town of Whispers
Playerlist
Spoiler: Living Players
Spoiler: Dead Players
Spoiler: Sample Vanilla Townie PMLast edited by podoboq on Sat Feb 11, 2017 6:31 pm, edited 24 times in total.eagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- podoboq
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First, check out the Boilerplate Mafiascum Game Rules. All of the rules on that page apply unless contradicted by a rule below.
All Site Rules apply at all times.
General Rules:
1. Do not use my color (#49007e).
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3. Once you are dead, you are permitted to make a single "Bah" post. Do not influence the game in any way with this post.
4. Do not play against the spirit of the rules or of the game.
5. Do not make reference to meta formed in other games that are still ongoing. Being discreet doesn't make it acceptable.
6. Do not make reference in game to any sort of moderator communication with the exception of communication relating to game mechanics even if posted in the game thread. (Discussing role PM's, investigative results, mod questions, etc are fine. Discussing me having to force replace somebody is not).
7. This ruleset is subject to change at any time. If a change is made mid-game, it will be announced in-thread by the mod.
Voting and Deadline Rules:
1. Votes should be made using bolded text (Vote: Player) or a vote tag (VOTE: Player). You can also vote for no lynch.
2. A lynch (or no lynch) occurs when a simple majority is reached. If deadline is reached without a simple majority, a no lynch occurs.
3. All days have a deadline of 14 days, sometimes. Things happen, and extensions will be made in rare circumstances.
4. Each night will end after 48 hours and no sooner. The countdown for a night deadline will not start while a replacement is being sought out.
5. All night actions must be submitted by PM or a relevant private topic. I greatly prefer PM.
6. In the case of five consecutive phases with no deaths, all factions who have not yet achieved their win condition lose.
Activity Rules:
1. A prod PM will be issued if any player does not post for 48 hours. Prods will be announced in-thread. You have 24 hours to pick up your prod either by posting or PM (if at night). After this time, I will begin seeking a replacement.
2. I will seek replacement immediately without waiting 24 hours if a player receives a third prod or more.
3. If you plan to be gone for over 48 hours, please announce that you will be V/LA in-thread (or by PM, if at night).
Sample Win Conditions:
You know the following win conditions are present in the game:
You win when all threats have been eliminated and there is at least one town-aligned player alive.
You win when members of your faction make up half or more of the living players.eagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- podoboq
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Role PMs are now sent. The game will begin when everyone confirms properly.eagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- podoboq
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Spoiler: Day 1 neighborsLast edited by podoboq on Sat Jan 21, 2017 3:12 pm, edited 1 time in total.eagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- podoboq
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Last edited by podoboq on Tue Jan 17, 2017 2:16 am, edited 2 times in total.eagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- Dunnstral
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fos Dunn for fosing HSI totally stole this idea from Human Sequencer
Video that changes often, Enjoy!: https://youtu.be/Ob4b-EGgI9Y- Ser Arthur Dayne
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In post 9, Ser Arthur Dayne wrote:I thought neighborhoods were supposed to be randomized why do the pairings look the same as the order of the playerlist but okay.I organized the playerlist to fit the neighborhoods, hoping it would be easier to parse for all parties. Rest assured, it was randomized. Also, rest assured it will be re-randomized on day 2.
Also, in case anyone missed it, all neighbors are public knowledge and posted on day start.
Spoiler: Day 1 neighborseagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- Dunnstral
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required reading
i was gonna quote that mhsmith post about how neighbourhood pts are brutal on town with nice evidenced information backing it up and shizz but i fuggin cant find it so nvm basically be wary on townreading your pt partner
i'm probably not gonne be here for the most part for a little while buit i'll be here later
glad we're skipping rvs tbh
jin, whose your scumbuddy? is it btd6_maker?nah- Dunnstral
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In post 17, Human Sequencer wrote:jin, whose your scumbuddy? is it btd6_maker?In post 16, Dunnstral wrote:3 lynchbaits all in the same neighborhood pairings- Dunnstral
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http://forum.mafiascum.net/viewtopic.ph ... 9#p8669889
Btw, I think I remarked in game thread that scum tend to crush mini normals when they have neighbor ability. Townies are just CONSISTENTLY bad at reading people in PT. It's scums biggest edge (other than suicides) of the format IMO.- Human Sequencer
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You know it HS, you nailed it. I dont understand how you figured it out so fast. This should end by N2!In post 17, Human Sequencer wrote: jin, whose your scumbuddy? is it btd6_maker?I totally stole this idea from Human Sequencer
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