Mini 1881 - Cult of Kira [Game Over!]


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Post Post #2075 (ISO) » Mon Apr 17, 2017 5:25 pm

Post by yessiree »

I was recruited last night?
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Post Post #2076 (ISO) » Mon Apr 17, 2017 5:26 pm

Post by 1 Shot Vanilla Town »

Ah okay. I was thinking Fishy was shot.
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Post Post #2077 (ISO) » Mon Apr 17, 2017 5:30 pm

Post by yessiree »

recruiting is always better than killing, especially with the wonky temporary passing mechanic

I wonder what happened if he recruited me and passed me the note temp
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Post Post #2078 (ISO) » Mon Apr 17, 2017 5:31 pm

Post by yessiree »

or rather what would have happened*
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Post Post #2079 (ISO) » Mon Apr 17, 2017 5:32 pm

Post by 1 Shot Vanilla Town »

Surely you can only pass to already recruited?
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Post Post #2080 (ISO) » Mon Apr 17, 2017 5:33 pm

Post by yessiree »

yeah you're right, can only be passed to already converted
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Post Post #2081 (ISO) » Tue Apr 18, 2017 3:13 am

Post by Randomnamechange »

Sry yesiree, pea and CA, i suck as scum.
We can't take any actions on nights after a Kira died, which hamstrung us in terms of being able to kill masons and recruit :/
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Post Post #2082 (ISO) » Tue Apr 18, 2017 3:16 am

Post by 1 Shot Vanilla Town »

In post 2081, Randomnamechange wrote:We can't take any actions on nights after a Kira died, which hamstrung us in terms of being able to kill masons and recruit :/
Ah, that explains the lack of recruiting.
How did the first kill happen? I'm still confused on that one.
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Post Post #2083 (ISO) » Tue Apr 18, 2017 3:21 am

Post by Randomnamechange »

We could command Ryuk (Snarky) to perform one kill for us or ask one question each night. CA and Peabody decided to use the kill which kills ryuk and stops you asking questions Night 1. I personally would have waited on it, but i wasnt culted at that point.
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Post Post #2084 (ISO) » Tue Apr 18, 2017 3:30 am

Post by SnarkySnowman »

Death God mechanics. I figured this game would be swingy balanced but in the end I feel like it was town favored.

In the future I might change the DN passing a bit and probably make it a large theme. I really like this setup though and would definitely run something similar again.
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Post Post #2085 (ISO) » Tue Apr 18, 2017 3:31 am

Post by SnarkySnowman »

Yeah I thought the god of death stuff was a little overpowered so I kept some specifics about it vague to cult so the utility had to be discovered and wasn't just given.
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Post Post #2086 (ISO) » Tue Apr 18, 2017 3:50 am

Post by yessiree »

In post 2084, SnarkySnowman wrote:Death God mechanics. I figured this game would be swingy balanced but in the end I feel like it was town favored.
I would suggest replacing masons with a neighbourizer

1) mason claims can't (near impossible) be challenged

2) only counter to claimed mason(s) is to kill (when recruiting is the more optimal night action)

3) limits recruiting targets

4) makes PoE towards end game trivial
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Post Post #2087 (ISO) » Tue Apr 18, 2017 4:22 am

Post by Randomnamechange »

i think that the masons were ok. the main issue was not being able to take as many actions due to kira deaths etc. We knew Rc and 1svt were masons a couple of nights ago but couldnt take them out.
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Post Post #2088 (ISO) » Tue Apr 18, 2017 4:24 am

Post by 1 Shot Vanilla Town »

I say remove the 3rd mason.
Keep the BP on a non mason, don't tell pre game that there are masons.
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Post Post #2089 (ISO) » Tue Apr 18, 2017 4:25 am

Post by 1 Shot Vanilla Town »

Wait, didn't we lynch Peabody yesterday?
How did you recruit yessiree?
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Post Post #2090 (ISO) » Tue Apr 18, 2017 4:27 am

Post by SnarkySnowman »

I think masons would have been fine if there were 2 this game - I'd likely have the number be 3 in a future large theme with far more players.
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Post Post #2091 (ISO) » Tue Apr 18, 2017 4:35 am

Post by yessiree »

In post 2089, 1 Shot Vanilla Town wrote:Wait, didn't we lynch Peabody yesterday?
How did you recruit yessiree?
I'm town :)
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Post Post #2092 (ISO) » Tue Apr 18, 2017 4:35 am

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Post Post #2093 (ISO) » Tue Apr 18, 2017 4:36 am

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Post Post #2094 (ISO) » Tue Apr 18, 2017 4:38 am

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Post Post #2095 (ISO) » Tue Apr 18, 2017 4:49 am

Post by Titus »

There should never be as many conftown in a setup as scums.

Also sorry for the blatant police crumbs. I did not want to be culted.
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Post Post #2096 (ISO) » Tue Apr 18, 2017 4:52 am

Post by Titus »

It did force scum to take the suboptimal action of killing instead of recruiting my slot though and avoid lynching me, thus keeping the real cops alive.
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Post Post #2097 (ISO) » Tue Apr 18, 2017 5:04 am

Post by 1 Shot Vanilla Town »

In post 2091, yessiree wrote:
In post 2089, 1 Shot Vanilla Town wrote:Wait, didn't we lynch Peabody yesterday?
How did you recruit yessiree?
I'm town :)
You played with my heart, yessiree!
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Post Post #2098 (ISO) » Tue Apr 18, 2017 5:07 am

Post by 1 Shot Vanilla Town »

@Random - Any idea who you would have recruited if we lynched Grey today?
After reading the scum thread it was confirmed that me and RC were masons, and Fishy was highly thought of as a mason.
Would have left Elena or yessiree for you

Also, sorry Creature. I had a bad read on you. If it helps though, I didn't vote you on the day of your lynch.
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Post Post #2099 (ISO) » Tue Apr 18, 2017 5:10 am

Post by Randomnamechange »

1 Shot Vanilla Town wrote:@Random - Any idea who you would have recruited if we lynched Grey today?
After reading the scum thread it was confirmed that me and RC were masons, and Fishy was highly thought of as a mason.
Would have left Elena or yessiree for you

Also, sorry Creature. I had a bad read on you. If it helps though, I didn't vote you on the day of your lynch.
i was going to start killing masons. if i kept recruiting we lost. i knew you three were the masons so i would have had to recruit one then get you to lynch the other.
ideally i wouldve killed you (fishy and rc lowposting killed non mason participation) then lynched elena or yes, killed rc and lynched the other.
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