Mini 1887 - Oddrole Mafia (Game over)


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eagerSnake
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Post Post #600 (ISO) » Sat Mar 25, 2017 11:13 am

Post by eagerSnake »

Updated last page with everything. Btw guys a Mystery Role (Grey Goo) would've turned other people into a Mystery Role (Grey Goo) since Grey Goo states "You can infect a player to assimilate them, turning them into your role. Their team doesn't change. Actions: infect"

In that same way a Secret Role (Green Goo) would turn others into a Secret Role (Green Goo) if they get targetted
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Post Post #601 (ISO) » Sat Mar 25, 2017 1:05 pm

Post by Viridian »

In post 597, eagerSnake wrote:
D1

Aronagrundy
(day)kill
Jaack
Lynched
alban

N1

Socrates
(auto)block
Dwlee99
Dwlee99
(auto)cheat
Bork Bork
[blocked]
Dwlee99
disable
Socrates
[blocked]
randomidget
mystery(motivate)
Dwlee99
Not_Mafia
mafiakill
momo
Not_Mafia
suicide
Bork Bork
infect
Dwlee99

Titus
none

D2

aronagrundy
(day)kill
Not_Mafia

Lynched
bangthemafia

N2

randomidget
mystery(motivate)
Dwlee99

McMenno
kill
Dwlee99
Socrates
mafiakill
Dwlee99
Titus
shuffle (
aronagrundy
and
PimHel/Viridian
)
Bork Bork
infect
Titus
Dwlee99
none

D3

arondagrundy
(day)autopsy
Dwlee99

Viridian
(day)kill
Bork Bork

Lynched
Socrates

N3

randomidget
mystery(motivate)
Titus
McMenno
kill
Titus
Titus
infect
momo
Titus
mafiakill
McMenno

D4

Viridian
(day)kill
aronagrundy
Would not have expected mafia to be allowed to use two active abilities on one night o_o
Who did Socrates block N2?
Rando targeted Titus on N3?? o_o
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Post Post #602 (ISO) » Sat Mar 25, 2017 2:26 pm

Post by Dwlee99 »

In post 598, eagerSnake wrote:I think that about does it.

Dwlee99 was a natural magnet, look at all those night actions on him :lol:

Targeted 7 times this game.

Mafia PT: viewtopic.php?f=90&t=70744
rip me
I prefer they, thanks :)
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Post Post #603 (ISO) » Sat Mar 25, 2017 6:03 pm

Post by eagerSnake »

Who Socrates targeted n2 was irrelevant.
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Post Post #604 (ISO) » Mon Mar 27, 2017 1:58 am

Post by bangthemafia »

In post 597, eagerSnake wrote:
D1

Aronagrundy
(day)kill
Jaack
Lynched
alban

N1

Socrates
(auto)block
Dwlee99
Dwlee99
(auto)cheat
Bork Bork
[blocked]
Dwlee99
disable
Socrates
[blocked]
randomidget
mystery(motivate)
Dwlee99
Not_Mafia
mafiakill
momo
Not_Mafia
suicide
Bork Bork
infect
Dwlee99

Titus
none

D2

aronagrundy
(day)kill
Not_Mafia

Lynched
bangthemafia

N2

randomidget
mystery(motivate)
Dwlee99

McMenno
kill
Dwlee99
Socrates
mafiakill
Dwlee99
Titus
shuffle (
aronagrundy
and
PimHel/Viridian
)
Bork Bork
infect
Titus
Dwlee99
none

D3

arondagrundy
(day)autopsy
Dwlee99

Viridian
(day)kill
Bork Bork

Lynched
Socrates

N3

randomidget
mystery(motivate)
Titus
McMenno
kill
Titus
Titus
infect
momo
Titus
mafiakill
McMenno

D4

Viridian
(day)kill
aronagrundy
1. How did Dwelee used 2 different actions- cheat Bork Bork and block Socrates on N1, when Dwelee's role PM did not say that?

2. If N1, Dwelee blocked Bork Bork succesfully, how could Bork Bork turn Dwelee into Grey Goo? So on D3 start when you announced Dwelee was nightkilled, how was his flip announced as Grey Goo? Shouldnt it have been his original role PM of Jedi?
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Post Post #605 (ISO) » Mon Mar 27, 2017 5:20 am

Post by eagerSnake »

Dwlee's cheat was an automatic action so he took that action automatically on top of his chosen disable target

N1 Dwlee's automatic random cheat landed on bork bork and his disabled he chose Socrates, but Socrates's cheerleader role randomly chose to block dwlee therefore dwlee's actions did not go through, which is why it says [blocked] next to his action
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Post Post #606 (ISO) » Mon Mar 27, 2017 5:25 am

Post by eagerSnake »

In post 601, Viridian wrote:Would not have expected mafia to be allowed to use two active abilities on one night o_o
Yeah the last game I modded I didn't allow this and then realized as the game progressed that it would've been much more balanced if I had allowed it, so I tried experimenting with it the other way on this game and allowing it and it seems to me that it doesn't make much of a difference but you want to make sure it's clear to everyone I guess in the rules that factional abilities can be used on top of role abilities
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Post Post #607 (ISO) » Tue Mar 28, 2017 10:54 am

Post by eagerSnake »

Here's a survey about this game to help improve the quality of future games

Simply click the "PM" button at the bottom left of this post and fill out the survey :D

Spoiler: survey
For each question, simply provide a rating from 0 to 5. (Scale: Awful (0), Poor (1), Fair (2), Good (3), Excellent (4), and Flawless (5)


1. How would you rate the performance of the moderator in terms of votecounts. When answering, consider both the frequency and format of votecounts.

2. How would you rate the performance of the moderator in terms of interaction with the players? (Answering questions, resolving conflicts, etc.)

3. How fun was the game?

4. Based on what you've seen so far, how would you rate the game as a whole? This covers everything from the playerlist, fun factor, the quality of moderation, etc.

5. How would you rate the balance of the game? Keep in mind that swing and balance are two different concepts.

6. How would you rate the overall game? This encompasses everything including setup design, moderation quality, mechanics, clarity, flavor, etc.


For each question, provide a short written response. Responses should be no longer than a sentence at maximum. One word answers are acceptable.


1. How would you summarize your experience in the game in one sentence or less.

2. What was the best thing about this game?

3. What was the worst thing about this game?

4. Would you play another game by this moderator?

5. Would you play a sequel if one was made?

6. How would you describe the game's playerlist in a sentence or less?

7. Why did you signup for the game in the first place?

8. Did this game fail, meet, or exceed your expectations?


For each question, you are asked to provide an answer in paragraph form. While your answers may be of any length, in general, longer answers will be more useful for the moderator in terms of feedback. This section is optional, but it is probably the most important section for the moderator.


1. Think back to some of your answers. What things did you like concerning the moderation of this game? What things do you think could be improved in terms of moderation? Do you feel the ruleset is fair, or do you think it could be changed or improved? What other feedback would you give about the moderation of this game, and what other suggestions would you give to make the moderation of the game even better?

2. Why do you feel the way you do about this setup's balance? What suggestions would you make to improve the balance? Is there anything else you would like to suggest concerning the setup's balance?

3. What did you like about the game as a whole and why? What did you dislike and why? What could be improved and why? Which moments were your favorite and why? Was the game fun and why or why not? Is there anything else you would like to comment on about the game as a whole?
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