Mini 1901 - over


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Post Post #1325 (ISO) » Tue Apr 25, 2017 8:41 am

Post by PeregrineV »

In post 1315, Aristophanes wrote:
In post 1314, PeregrineV wrote:Catching up on this tomorrow.

Scum is Toog, Fire and Edo.
Man you're good! :O
I am guaranteed one of the best post-game scumhunters on the site!!
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Post Post #1326 (ISO) » Tue Apr 25, 2017 8:43 am

Post by PeregrineV »

In post 1320, Toogeloo wrote:
In post 1314, PeregrineV wrote:Catching up on this tomorrow.

Scum is Toog, Fire and Edo.
There was a reason you had to die night 1!
Not to complain, but the last time I had a role that I could "activate" to avoid being nightkilled, I didn't do it, since I thought "nobody kills me night1". I was town treestump, and was going to wait until night2.

BLAM! Died night1.

Same here....
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Post Post #1327 (ISO) » Tue Apr 25, 2017 8:46 am

Post by PeregrineV »

In post 1322, Firebringer wrote:Modding things for this:
Vonflare I think you should get a co-mod in future games to help you out with interacts/double check the work and stuff. I think this is become a normal problem with you, and think it could be fixed pretty easily.

Another thing, when you are doing role madness, I don't need a "full flip", but like. I have no idea what Whemes or PergrineV roles did when they died, I don't understand reasoning on this, and you did it a lot in your games.
+1 this, esp. if you are going with lots of role interactions. Create your own list of how things resolve, and type up your results, and double check them, and then triple check after crafting your PMs. It seems like more work but it prevents premature game endings.

Personally, I like more vote counts also, but I think you did OK on that (like 1 per real day at least?).

As for full role reveals on flip, thats personal preference, since it is theme game.
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Post Post #1328 (ISO) » Tue Apr 25, 2017 8:50 am

Post by PeregrineV »

@Von
- On the false result, I think you could have sent the real result, confessed your mistake to the player, and leave it on Dunn to explain it, and on the rest of the players to accept or deny it.

This is more based on what happened to me before, when I was sent a wrong result, I claimed it in thread, was given the correct result, but for absolute minimum game disruption, the mod did not confirm nor deny anything. I couldn't quote the mod without a modkill, and he apologized, but the game otherwise went on normally.
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Post Post #1329 (ISO) » Tue Apr 25, 2017 10:19 am

Post by Toogeloo »

In post 1328, PeregrineV wrote:On the false result, I think you could have sent the real result, confessed your mistake to the player, and leave it on Dunn to explain it, and on the rest of the players to accept or deny it.
Without locking the thread as well. This was important. The moment the thread was locked, it pretty much guaranteed two confirmed town.
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Post Post #1330 (ISO) » Tue Apr 25, 2017 10:23 am

Post by Dunnstral »

The thing is I didn't get a result

He would have had to unblock rc and let his action go through and have him explain
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Post Post #1331 (ISO) » Tue Apr 25, 2017 10:29 am

Post by vonflare »

yep
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Post Post #1332 (ISO) » Tue Apr 25, 2017 2:51 pm

Post by Edosurist »

Hah. Funny guys.

I'm just disappointed I never got to use my ability. Rolled a 2 on that first try which meant I couldn't use it again that day.
The name's Edosurist. People call me Edos.
I'm back from hiatus (again), so please don't make me leave again (x4) by calling me
Edo
,
Edoist
(pronounced E-do-ist or e-DOIST? I'm not quite certain), or
Endoperson
.

Wiki (will eventually get updated) | Looking for a reviewer for a 24-themed (slightly) bastard mini.
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