The key word there is "if".In post 2314, drealmerz7 wrote:if that is your best scum game you'd best kill me every time you roll scum because I will destroy you and would have if I'd been alive
Keep in mind that as scum I tailor my arguments to the gamestate. I use my inside knowledge of every player and specifically manipulate my narrative to make the greatest use of the knowledge I have. I knew gerryoat was scum, yet nigh-unlynchable in spite of him being his normal blatantly obvious scum self. I knew how to manipulate perception of how events had transpired. I know havingfitz well enough where I know how to engage him and if necessary, beat him in a battle. I know Vaxkiller well enough where I can make a fair idea of how to best utilize his positions and turn them against him.
Honestly the only player in the game at that point I didn't really have the best of ideas on was Screenplay. Which is probably exactly why he was able to get the guilty in the first place--I legit didn't see it coming because it hadn't occurred to me that he would think to use a loyal track on me. But even then, I had a fair idea that I could make him doubt his guilty result simply by virtue of framing the right narrative, which gerryoat helped me do wonderfully. (Basically, I asked gerryoat to cast a vote on me which LOOKED suspicious, and sure enough, Screenplay unvoted immediately after said vote.)
My narrative is tailored to those who are alive. My D6 scumplay would never have held against Ginngie, but my D1 scumplay DID hold against Ginngie, at least well enough where she wasn't out for my head. Because she was dead, I could pull stunts that I wouldn't have otherwise been able to pull.
One of the scariest points in the game for me was when it looked like Vaxkiller might be replaced. A new slot could be a trade downward in skill, but more likely would have been someone trading UPWARDS in ability, someone I
My scumplay didn't need to fool you because you were already dead.
If you were alive then Screenplay would have been dead, meaning I wouldn't have a guilty on me, and further meaning that the entirety of my D6 play would have been different. My D6 play revolved around me having a guilty investigation on me; if that guilty didn't exist, I'd have not been playing the same way. My scumplay in a world where you were alive and Screenplay was dead would have been a completely different animal.
Even had you been alive, I also knew that you with an accurate guess wouldn't be getting it entirely. If you had one scum the other would likely be out of sight. Even IF you had both, you had previously suffered from being blocked. That the town was willing to block you (entirely without me on that wagon mind you) was indicative also of willingness to mislynch you and frankly I can out-argue you any time I want. It simply wasn't necessary since we decided that you were overall the best kill if out of no other reason because you'd be annoying.
We honestly could have killed anyone that night, frankly. At that point we weren't really thinking of the absolute best because as far as we were concerned...there wasn't any absolute best, all options were equally as viable. Whoever we killed was going to be a player who was mislynchable. Whoever we didn't kill was going to be mislynchable in mylo. If we had let you live though, our strategy for what we'd do would be different.