It makes me think I should policy lynch you in any game we are in together and I have a PR :3In post 1249, UC Voyager wrote:lol. once again, im scum and mutant is town PR. lol
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god. i have it worse with a user named boonskies who in 4 games in a row he was scum and i was PR.In post 1250, mutantdevle wrote:
It makes me think I should policy lynch you in any game we are in together and I have a PR :3In post 1249, UC Voyager wrote:lol. once again, im scum and mutant is town PR. lol
viewtopic.php?f=53&t=73542
me: jailkeeper
him: mafia goon
viewtopic.php?f=53&t=73520
me: jailkeeper
him: mafia encryptor
viewtopic.php?f=2&t=74154
me: doctor enabler
him: werewolf doctor encryptor
viewtopic.php?f=2&t=74442
me: cop
him: mafia neighbor
(this is where on night two, just to be careful, i copped him, and guess my results. )so...i don't get enough sleep- drealmerz7
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eh, fern and UCV were pretty obviously the scums, the concede is *shrug*, understandable but not something I'd have done
I didn't get to read the moddump flavor yet, but I was liking what there was! I love flavor-based games, and had no issue with any of the ambiguity, hinting, operations of it all as far as I'm aware (it seems to have all been thought out ahead of time, that is what matters) - will play more from this mod no question!!
ohya, don't quote your PMs if you're not allowed to qoute PMs, though I think PM quoting maybe should have been allowed for this game? butya, even if there's no damage done, the rule has to be enforced because it's not a thing you can leave to discretion, it's all or none sort of thingbalance among all things- UC Voyager
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UC Voyager Mafia Scum
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Hey, guy that was replaced out. I was fine with being replaced, but rather disappointed that the person that replaced me kept on calling you guys losers. That is all.ShowPM, here with a calmer nature.
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The mafia requested not to release their PT, and there really isn't much in the dead thread. Most of the players who died just stopped following the game.
I had a lot of words on this game a week ago, but I never got a chance to put them down and the itch to do so has faded.
The main thrust of my own personal take away is the idea of considering roles from the perspective of creating intersting/fun game experiences for the player that actually receives the role, aside from just considering them from an overall game balance perspective. One problem with negative utility roles is that they kill player interest because that player becomes frustrated with the roadblocks placed on them. Even aside from an outright negative role, many players were frustrated that their roles felt 'useless', even when they actually weren't and in aggregate added up to a great deal of town power.
I still think this game ended up town sided, but evaluating that is difficult because 3 out of the 5 players who took over mafia slots were more or less dead fish, and the design of the game kind of hinged on the mafia making it through the first day. They were given three strong power roles that could have heavily controlled the game, but losing even one of them significantly handicapped their powers and their influence on the day game.
For all I know, a stronger mafia team could have steamrolled this game with little effort.
UCV eventually came back and started participating after avoiding the game for probably too long, but what happened with him gets to my second point. I consciously didn't provide the mafia with fakeclaims, and I did this because I wanted to see the mafia be creative and proactive in advancing their agenda, rather having me basically providing a clear road to victory for them ahead of time.
But this largely runs contrary to typical player expectations on this site, and the reverse edge of that sword is that the more detailed and intricate the flavor I write is, the more difficult it feels for the mafia to make something that fits. The reality is that the variable flavor was supposed to give the mafia free range to claim basically anything they wanted, but that open-ended style can be paralyzing for many, and many people already view playing mafia as a difficult burden.
This is the lens that I view the UCV modkill through. He actually could have pulled off his claim fairly easily. All he had to say was that he was a hunter and was applying his skills tracking wild animals to track the movements of people, but he felt pressured to match my writing voice and clearly struggled to do so. In that way, the modkill feels as much my fault as it does his. :\
Aside from that, this game floundered early on, resulting in last minute deadline scrambles both day one and day two, and then day 3 was it's own mess. I'm concerned about how much of that is my fault. This always happens around the holiday season, but this game felt especially bad. I'm curious if anyone has any input on what I could have done to keep player engagement higher.- Socrates
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The next setup that I'm currently thinking about will be a little less ambitious than this. I will still be putting a bit of a narrative flair into it because I like to -- Sci-fi themed this time! -- but it likely won't be role madness.
I need to flesh it out a bit more, and I'll probably be waiting for team mafia to end because it seems to be monopolizing a lot of the player base, but any interested parties can feel free to pre-/in now if they want!
Edit: Expect day powers!- drealmerz7
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pre-/in!
I love how you did things with the roles and setup and would agree that players tend to have poor attitudes in regards to their roles often and need to more realize they are a piece of a team and the mod has designed the game in a way (hopefully, if the mod is any good) that gives each role relevance/utility for helping town figure things out, even if it seems useless or is considered negative utility
this game had a lot of similarities to my maplewood village game and how I would like more games to be modded / people get a bit more used to playing things like it - because it's totally mafia with some great innovative-type things that really use the mafia model to a fuller potentialbalance among all things- Ibuki Meowda
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they don't want it released? that is pathetic and horrible
mods should not allow players to dictate this sort of thing, it's part of the game
socrates, you need to be explicit that you will not share PTs in your game descriptions I will not play games that allows players to hide shitbalance among all things- Aristophanes
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I mean, you can always ask when you sign up.In post 1262, drealmerz7 wrote:they don't want it released? that is pathetic and horrible
mods should not allow players to dictate this sort of thing, it's part of the game
socrates, you need to be explicit that you will not share PTs in your game descriptions I will not play games that allows players to hide shit
I don't see anything wrong with this policy of yours. I prefer PTs get autoreleased as well. But many mods do not think so and since it is not standard practice anymore to autlrelease it only makes sense that you mention that upon signup for a given game.
Just my 2 cents on itHalf meme, Half real, All Aristophanes ;)- JingleAri has appeared way too competent for me to even pretend to know what they're thinking
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I respect that attitude, and I always elect to share the PT when I play, but I also respect the notion that many players see the PT as a 'safe place' where they can talk about things that they normally like to keep private. In some ways, an argument could be made that the only reason to monitor the mafia PT at all is to make sure no funny business is going on.
By default, I'll share the PT unless there's a good reason not to, and in this case there was, in fact, a good reason not to. I hope that reason never comes up again, and that's all I'm going to say on that matter.- drealmerz7
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