In post 2, Socrates wrote:Role PMs:
TRUST wrote:It has been quite some time since you last walked the earth. The world has seemingly changed much on the surface, but to your Eyes, its inhabitants were the same as ever. The bickering. The fighting. The lies and hate. And often, if they could just See past the words and into each other’s hearts, as you could, these people truly wanted the same thing. So many of those you watch over seemed to only live in a world filled with enemies. And, worse, on some level you were able to See that many wanted it this way.
But sometimes, ever so rarely, amongst all this pettiness, something would click. A well placed word, a slight shift in perspective, a simple facial expression. And then everything would fall away and for but a brief moment the two parties would See each other as you do. And in that moment, a bond would form more brilliant than all the stars in the sky.
It is from these bonds that you drew your form. It is what gave you identity. It was what defined you and your place is this world.
You are
TRUST
But something has changed. Something dark has been born. A being that is not just a threat to the humans that you watch over, but to you. A small village, deep in the forest. Isolated now, but for how long?
A haze has formed over this village, obscuring your Sight. Even approaching this haze seems to drain you, and what power you have flows around the haze, as though it was a stone in a river. You cannot ignore this. Something must be done.
Your powers suppressed, you have taken on the form a human and ventured into the town. Others who look at you see nothing more than an ordinary traveler passing through.
The inhabitants regard you warily, as to be expected of a stranger. Hospitality is respected; smiles and greetings exchanged. But the Eyes hesitate. The Eyes question. Who are they? Why are they here? Are they a threat? You knew this coming in.
TRUST
is earned slowly, built from fragile pieces.
But as you spent time in the town, you realized that it wasn’t just you. The Eyes hesitated at everyone, between everyone. The people of this town looked at each other not just with suspicion, but fear. Friends, colleagues, even family. This was not natural. This was not right.
Then the first to die was discovered, and the true chaos began.
As
TRUST
, you are driven by the need to believe in and have faith in others, and you must practice what you preach. Each night, you lose your physical form and must choose another member of the village to endow with your being. You do not know how this power will affect them, nor how they will use it, but this act is necessary for your continued existence. It is your identity.
*Has hider powers: Cannot be targeted directly, but if their target dies, so do they.
*Has varying effects that can be either beneficial or negative to their target, depending on the player selected. See individual role PM’s for effect.
*Will die if targeting player wielding the sword. Other members of the mafia will be roleblocked and any sword corruption alleviated.
*If targets TRUTH (or in the one corner case where TRUTH can successfully target TRUST), a *LOUD* game event occurs where both roles simultaneously target every player in the game. This includes both the wielder of the blade and the blade’s target, so this will kill TRUST.
-----
TRUTH wrote:It has been quite some time since you last walked the earth. The world has seemingly changed much on the surface, but to your Eyes, its inhabitants were the same as ever. The bickering. The fighting. The lies and hate. And often, if they could just See past the words and into each other’s hearts, as you could, these people truly wanted the same thing. So many of those you watch over seemed to only live in a world filled with enemies. And, worse, on some level you were able to See that many wanted it this way.
They would shelter their Eyes from wisdom in order to hold onto their tiny grudges. They chose their identity, chose their opposition, and that was all they needed. They didn’t think; they didn’t need to think. They didn’t grow; they had already grown. They were the heroes; the others were the villains. It was objective. Flaws in their peers were dismissed as simple missteps, while those same flaws perceived in their villains were held up as proof of their evil. There was no true Thought. No true dialog. Arguments fomented between parties that didn’t even understand what the argument was about. They just knew that the heroes wanted this, and the villains wanted that. No search for greater wisdom.
You are
TRUTH
, and you tire of this world.
Something has drawn you to this place. Something resonant. A small village, deep in the forest. Isolated.
Suppressing your powers, you have taken on the form of an ordinary human and ventured into this town. Others who look at you see nothing more than an ordinary traveler passing through.
The inhabitants regard you warily, as to be expected of a stranger. Hospitality is respected, smiles and greetings exchanged. But the Eyes hesitate. The Eyes question. Who are they? Why are they here? Are they a threat? You knew this coming in. Humans are Blind, and as such, they cannot perceive the
TRUTH
of others.
Such a shame. The villagers here seemed no better than the rest. But you were not drawn to this village by mere whimsy.
As you stayed in the village, coming into greater contact with the locals, two in particular stuck out to you:
PLAYER 1
and
PLAYER 2
. You sensed a similar aura of disenchantment from them, and perhaps that is why you were drawn to them. Or perhaps they drawn to you. The three of you became fast friends, and would often spend your days wandering the woods, conversing about any great number of topics.
It was on one of these walks that you came upon the altar. You don’t remember this clearing in the woods being here before, and you are sure you have walked this same path before. Nevertheless, here it was: A sudden break in the trees, the center of which stood an old, weathered altar.
Laid upon this altar you discover the body of the village mayor, Socrates, impaled by a great, jagged blade.
The blade, held aloft by its human sheath, stands tall above you, exuding an overwhelming sense of
presence
. A presence which, when trying grasp at, your mind can only find the word
PURPLE
. It hurts your Eyes to even look at, your Sight blurring to everything around it. Nothing has ever eluded you so. It is alien. It is abominable.
It is magnificent.
You watch as
Player 1
draws the blade, and know that doing so was a beginning. A momentous beginning. One that will direct the course of all that comes after.
Each night, you must choose an inhabitant to turn your gaze upon. You will See into their soul; their true self laid bare before you. Beware, though, that to touch is to be touched, and those you choose will experience a brief moment of
TRUTH
within themselves. What this means and how it will manifest itself, you do not know, but if you are not personally wielding the blade, you must do this every night. It is who you are. It is your Identity.
You win when the blade is all that is left, or nothing can prevent the same.
*Receives the full role PM of their target
including all mod notes
, breaking the fourth wall.
*Players targeted by TRUTH will receive a message expanding the flavor of their role, even players with no initial flavor. The game relevance of this message will vary from player to player, ranging from nothing at all to a complete role change.
*if TRUTH targets another member of the mafia, they will learn that the blade is killing them.
-----
Mafia Ninja/Tracker wrote:Living in this backwoods village is the pits. All the people here are miserable little trolls with petty thoughts and even pettier feelings. At least there are fewer of them here than in the big city. At first you thought yourself just shy, but as you have grown you have come to realize that you flat out do not like the people around you. You have studied them and watched them, and every single person has some little something that repels you. Some hide it better than others, but the darkness of the human heart never fails to rear its ugly head.
There are two people whom you call friend, though: [PLAYER A] and [PLAYER B]. They seem to share your frustration and sense of alienation (particularly [PLAYER A]), and it has become routine for the three of you to wander the forest surrounding the village together, talking and enjoying each other’s company in a way you rarely have ever felt before.
It was on one of these walks that you came upon the altar. You don’t remember this clearing in the woods being here before, and you are sure you have walked this same path many times. Nevertheless, there it was: A sudden break in the trees, the center of which stood an old, weathered altar.
Laying on this altar you discover the body of the village mayor, Socrates, impaled by a great, jagged blade.
The blade, held aloft by its human sheath, stands tall above you, exuding an overwhelming sense of
presence
. A presence which, when trying grasp at, your mind can only find the word
PURPLE
. You’re not sure why.
You find yourself standing before the blade, having approached without even realizing.
You draw the blade.
—
Before destiny beckoned, you had lived primarily as a hunter, a profession that requires two skills: To see, and to not be seen. Applying these talents to humans has proven easier than you initially thought. People aren’t as skittish as the deer, mobile as the bird, elusive as the rabbit.
While wielding the blade, it is almost trivial for you to eliminate your target without witnesses.
While another is wielding the blade, you can turn your talents towards observing the movements of the other villagers. You may select another villager and learn where they travel that night.
You win when the blade has been satisfied or nothing can prevent the same.
---
Mafia Roleblocker wrote:You are a
Roleblocker aligned with the blade
.
Each night, you may target another player and prevent them from performing any action that night.
You win when all who oppose the blade have been vanquished, or nothing can prevent the same.
---
Smorlock Polmes wrote:Living in this backwoods village is the pits. All the people here are miserable little trolls with petty thoughts and even pettier feelings. At least there are fewer of them here than in the big city. At first you thought yourself just shy, but as you have grown you have come to realize that you flat out do not like the people around you. You have studied them and watched them, and every single person has some little something that repels you. Some hide it better than others, but the darkness of the human heart never fails to rear its ugly head.
You spent some time as a detective, thinking maybe to do your part to better the world, but all it did was lay bare the baseness of humanity. Eventually you left the big city behind and came to this village to get away from it all. A ‘simpler life’, as they say.
And now there’s this murdering business. The bastard probably deserved it, but you have been called upon to use your detecting skills to help find the culprits. The people of this town might be scum, but a job’s a job.
Each night you may choose one suspect to investigate and determine their guilt.
You win with the town.
*Mod note: heavily implied to be a Paranoid Cop, is actually Insane.
*Mod note: if targeted by TRUST, will become sane for that night.
*Mod note: if targeted by TRUTH, will have sanity further implied by flavor
---
Smorlock's Cousin wrote:When your cousin Smorlock quit the police force and moved in with you — “to get away from all the people,” they said — it sounded like a good idea at the time. A fun adventure! They surely had many wonderful stories to tell about life in the big city.
But it turns out when they said they wanted to get away from “all the people,” they meant ALL people. You interacted on the day they moved in, but since then, they’ve been like some kind of weird ghost. You rarely see them coming or going from the house, you never talk, and you have no idea what they even do all day! You wonder if you could even recognize their face in a lineup. It’s getting kind of worrisome, frankly.
At least you get to split the rent.
Once, you may attempt to follow Smorlock for an evening. You’ve not the sneaky sort and have never done this kind of thing before, so you’re not sure how it will go.
You win with the town.
*learns Smorlock’s identity, but roleblocks them for that night.
*if targeted by TRUST, will learn Smorlock’s alignment.
*if targeted by TRUTH, will learn that something is wrong with Smorlock, but not exactly what.
---
The Gardener wrote:What value is there in a human life, truly?
The answer is simple: none.
We are but a collection of elemental particles that have assembled into a machine that happens to be aware of it’s own existence. There is no inherent value to this. The value in a person comes from that which comes from them. What they create. What they contribute to the world around them. If they do nothing, they are nothing. If they are destructive, then they are worse than nothing. They are subtractive. And to subtract a subtraction is to add.
It is simple fact that there exist people who, if they simply stopped existing, would benefit the world.
And that is the way in which you have decided to add. You will take on the role of the Gardener. You will pluck the weeds from this world, so that the rest of the garden may flourish.
“What right have you?” the idiots ask.
The answer is again simple: none.
Rights are but a man-made illusion, and if you simply see these phantasmal bonds for what they are, then they simply dissolve. You are an actor, and you choose to act as you will. And you are good enough. Smart enough. And one mistake does not an evil make.
Each night, you may choose a weed to pluck from your garden.
You win when these all the weeds in your garden have been removed.
*if targeted by TRUST, will fail to kill their target.
*No mechanical effect from TRUTH, only flavor.
*Win condition is deliberately worded confusingly, sounding like they *might* be a serial killer. They do, in fact, win with the town.
---
Johan the Powerless wrote:“A special snowflake.”
That is what they kept telling you.
“Everyone has something to contribute.”
“Everyone has something unique to them, something that makes them special.”
As a child these were the words that they told. Then you got to College.
“Nobody knows what they want to do at first.”
“It just takes time to find your passion.”
“Just stick with it, and it will come to you.”
And now here you are, an adult.
“You have to do
something!
”
That is all you hear them say now.
Yet it never came. That supposed specialness. That supposed talent. That supposed passion. And as time went on, you feel like you Saw it come true of your peers. They all found some career. Some love. Some sense of purpose. They all
were
special in some way. You can See it. But not you.
You feel almost alien in this world. You are drawn to do nothing. To say nothing. To no purpose. To no people. You mean well, of course. You have no desire to hurt anyone or anything. You almost wish you did, because at least it would give you an identity.
And now the murders have started, and you are helpless to contribute. Everyone is being called upon to do what they can to help, and you participate with the search during the day. But there is little you can add than your voice and your thoughts. You can tell that everyone else is doing their best find the culprit, but each night all you can do is lay in your bed, staring at the ceiling.
Your name is Johan, and your are powerless.
You win when the culprits have been found.
*Mod note: Investigates as VOID to TRUTH.
*Mod note: if targeted by TRUST, the effect is nullified and no action occurs. This is the only time TRUST can be killed directly.
---
Watcher wrote:You are a
Watcher, aligned with the village
Each night, you may target a player and learn which other players have also targeted them, if any.
You win when the village is safe once more.
*No mechanical benefit from TRUST, TRUST merely hides successfully
*Will gain name and backstory from TRUTH
---
Alternate Night Bodyguard wrote:You hate all this killing, but what can you do? You have few skills, and none of them apply to this problem. Anyone else would be more valuable than you. All you have it this worthless body.
Thats it! You can use your physical self to protect others. That would be valuable. That would give your life meaning.
At night, you may target another player to attempt to protect.
But what a scary thought. Just throwing yourself out there.
Gathering the courage to do this will be draining
.
You win with the town.
*Flavor deliberately overlaps with Johan.
*If Targeted by TRUST, TRUST will die in their place.
*If Targeted by TRUTH, will realize that they abhor all killing, and the one they protect is no exception. Their role changes to the following:
Martyr: May target another player, and all killing actions performed by AND targeted at that player will be redirected to the Martyr
---
Job Hunter wrote:This village has been your home for your entire life. You were born here, you were raised here, and goddammit, you’re going to live here. But there is one thing you aren’t going to do here: work.
Hard times have fallen on your home as of late, and there just aren’t enough jobs to go around. Your savings are drying up, and your friends and family are struggling to keep you afloat. It’s time for you start looking elsewhere.
And now there’s the murders. You want to help put a stop to these horrific acts, but time is running out for you, and you must split your time between helping out and finding a way to support yourself.
Each night, you must travel to another location looking for work. You have three choices on where to start your job hunt:
The Neighboring Village
Your Uncle’s Farm
The Big City
You want the town to win
*Mod notes:
No effect for going to Uncle’s Farm (no work there)
1-night commute for going to the Village (long trip, no work)
Tree stumped for going to the City (Finds work, cannot return home)
After the first night, becomes hated. (notified)
If targeted by TRUTH, will decide that staying in the home he loves is more important than finding work.
If targeted by TRUST, will find work at all three locations. (TRUST has priority over the commute)
---
Wendy wrote:Gawd, everyone in this town is such a freaking downer. They’re all so serious, so somber, that they strangle the joy out of the world with their mere presence. There can be enough beauty in but a single flower to satisfy, if they simply took a moment to truly look at it. To study its details, feel its textures, smell its scents. But they won’t do it! GAWD!
And that was
before
the murders started.
Well, you are just going to have to start doing something about this. “Be the change you want in the world,” said that one guy. The famous one. Had an eating disorder or something? Whatever.
Each night, you are going to start surprising your neighbors with a batch of your special cookies to brighten their day! What makes your cookies so special? Why, they are made with your secret special ingredient, of course! And what is that ingredient? Joy! Gawd, the look on their faces… It’s going to be great!
You win with the town.
*note: Will learn if a player has left their house for the night. If the player is home, they will share cookies. (The other player will know this happens).
*note: if empowered by TRUST and no one is home, will be redirected to another player with the same target.
*note: if targeted by TRUTH, will become a poisoner. (Other player will receive same message as if they were normal cookies)
---
Inventor wrote:
You are an
Inventor, aligned with the town
.
Each night, you may give another player one of your inventions for them to use, with the following effects:
-Investigate another player and learn their alignment
-Protect another player from any killing action
-Track another player and learn their target
Each of your inventions are one-use.
You win with the town.
*If targeted by TRUST, will give all items to target.
*If targeted by TRUTH, will decide it’s better to use the items himself,
including the night he is targeted
Some formatting remains to be done.