Mini 1990: Terror in the City (Game Over)


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Post Post #1450 (ISO) » Wed Mar 14, 2018 6:18 am

Post by Hopkirk »

I feel like this would have gone a lot worse if TPG hadn't got an innocent on me given you/Fitz were suspicious of me even with it.
There's no reaching. I've become enlightened.
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Post Post #1451 (ISO) » Wed Mar 14, 2018 7:42 am

Post by Momrangal »

It could have!
I also went from fuzzy to fitz then back to fuzzy and if I stuck with fitz I probably could have pushed you to win
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Post Post #1452 (ISO) » Wed Mar 14, 2018 7:50 am

Post by Hopkirk »

I think you'd have gotten me lynched if the innocent wasn't there and everything else was the same (partially because Fuzzy had town inspects on you two).

I'd most likely have gone for your lynch there if you hadn't claimed, but it's possible that could have changed after the intended reread.
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Post Post #1453 (ISO) » Wed Mar 14, 2018 8:00 am

Post by Momrangal »

Really it would have all depended on fuzzy, though at the end of it I found fitz/you a better LYLO because while fuzzy was blind to information that was being posted in this thread I couldn't count on him to stay that way that much is true.
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Post Post #1454 (ISO) » Wed Mar 14, 2018 8:08 am

Post by Something_Smart »

VC FINAL
Momrangal (3)- havingfitz, TheFuzzylogic99, Hopkirk
(LYNCH)


Not voting (1)- Momrangal

With 4 alive it takes 3 to lynch (2 to no-lynch).

(expired on 2018-03-26 02:00:00)

Mod notes: A lynch has been achieved![/area]


Spoiler: Uncolored
The rain beat down harder and harder as the citizens argued.

He's a werewolf, he's cleared by the tracker, she's cleared by the cop, she'll skip the night, but not if she's scum.

Momrangal finally came out with a strategy to ensure herself a draw.

"I'm the mafia!" she said, "Mafia and werewolves unite!"

However, TheFuzzylogic99 was not interested. In Momrangal's final moments, she reflected...

Maybe there is such thing as a good werewolf?


As she fell to the floor, it suddenly became perfectly quiet. The three remaining citizens looked around in amazement.

The rain had stopped.

As the three of them stumbled outside, they saw something they had not seen in over a week.

The sun was shining.

They had finally won.


The rain beat down harder and harder as the citizens argued.

He's a werewolf, he's cleared by the tracker, she's cleared by the cop, she'll skip the night, but not if she's scum.

Momrangal finally came out with a strategy to ensure herself a draw.

"I'm the mafia!" she said, "Mafia and werewolves unite!"

However, TheFuzzylogic99 was not interested. In Momrangal's final moments, she reflected...

Maybe there is such thing as a good werewolf?


As she fell to the floor, it suddenly became perfectly quiet. The three remaining citizens looked around in amazement.

The rain had stopped.

As the three of them stumbled outside, they saw something they had not seen in over a week.

The sun was shining.

They had finally won.


Momrangal was lynched Day 5. She was a...

Spoiler:
Mafia Godfather.


Welcome, Momrangal, to Mini 1990: Terror in the City!

You are a
Godfather
, aligned with the
Mafia.

You're a dangerous mob boss, and you've assembled a team of deadly killers to help you take over the city. Due to your long-standing ties in the community, you've become trusted by almost all and are a master at concealing your treachery. But if it becomes necessary... you're not afraid to do some of the dirty work yourself.

[REDACTED]

If you are investigated by a cop, you will appear to be aligned with the town. Your kill flavor is "shot".


You win when the Mafia control 50% of all living players or nothing can prevent this from occurring.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here.

A win condition has been achieved!




TheFuzzylogic99,
[/size]
Town Lycanthrope Ascetic Cop
, has survived!

Spoiler:
Welcome, TheFuzzylogic99, to Mini 1990: Terror in the City!

You are a
Lycanthrope Ascetic Cop
, aligned with the
Town.

You're a normal police officer. At least, you used to be... but there was an incident, and you haven't been quite the same since. Most of the time, you retain your ability to search for suspicious activity. But when the full moon comes out, nothing but raw meat can satisfy you. Despite this unfortunate condition, your loyalties remain firmly with the town, and you hope to turn your terrible burden into an opportunity to put evildoers to justice.

On odd-numbered nights (1, 3, etc.), you may target a player. You will learn whether or not that player is aligned with the town. Additionally on odd-numbered nights, any actions other than kills that target you will fail.
On even-numbered nights (2, 4, etc.), none of this is true. Instead, you become a werewolf, and you MUST target a player. You will kill that player, and your attack cannot be prevented by any means. Your kill flavor is "mauled". If you fail to submit a target, you will default to the player immediately below you on the living player list.
Finally, the first time you would die to a bullet, at any time, you will instead survive. You will not be informed if this occurs.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here here.

Hopkirk,
Vanilla Townie
, has survived!

Spoiler:
Welcome, Hopkirk, to Mini 1990: Terror in the City!

You are a
Vanilla Townie
, aligned with the
Town.

You're just an ordinary citizen caught up in this mess, and you're hoping that those responsible will be caught and punished.

You have no special abilities. Your weapons are your mind and your vote.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here.

havingfitz,
Vanilla Townie
, has survived!

Spoiler:
Welcome, havingfitz, to Mini 1990: Terror in the City!

You are a
Vanilla Townie
, aligned with the
Town.

You're just an ordinary citizen caught up in this mess, and you're hoping that those responsible will be caught and punished.

You have no special abilities. Your weapons are your mind and your vote.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here.



Congratulations to the
Town
of Mini 1990!
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Post Post #1455 (ISO) » Wed Mar 14, 2018 8:12 am

Post by Something_Smart »

Spoiler: Role PM's
Welcome, Kokichi Oma, to Mini 1990: Terror in the City!

You are a
Vanilla Townie
, aligned with the
Town.

You're just an ordinary citizen caught up in this mess, and you're hoping that those responsible will be caught and punished.

You have no special abilities. Your weapons are your mind and your vote.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here.


Welcome,
brassherald
Assemblerotws, to Mini 1990: Terror in the City!

You are a
Vanilla Townie
, aligned with the
Town.

You're just an ordinary citizen caught up in this mess, and you're hoping that those responsible will be caught and punished.

You have no special abilities. Your weapons are your mind and your vote.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here.


Welcome, Hopkirk, to Mini 1990: Terror in the City!

You are a
Vanilla Townie
, aligned with the
Town.

You're just an ordinary citizen caught up in this mess, and you're hoping that those responsible will be caught and punished.

You have no special abilities. Your weapons are your mind and your vote.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here.


Welcome,
thenewearth
Almost50, to Mini 1990: Terror in the City!

You are a
Vanilla Townie
, aligned with the
Town.

You're just an ordinary citizen caught up in this mess, and you're hoping that those responsible will be caught and punished.

You have no special abilities. Your weapons are your mind and your vote.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here.


Welcome, havingfitz, to Mini 1990: Terror in the City!

You are a
Vanilla Townie
, aligned with the
Town.

You're just an ordinary citizen caught up in this mess, and you're hoping that those responsible will be caught and punished.

You have no special abilities. Your weapons are your mind and your vote.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here.


Welcome, Chickadee, to Mini 1990: Terror in the City!

You are a
Vanilla Townie
, aligned with the
Town.

You're just an ordinary citizen caught up in this mess, and you're hoping that those responsible will be caught and punished.

You have no special abilities. Your weapons are your mind and your vote.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here.



Welcome,
The Powerpuff Girls
Townsville, to Mini 1990: Terror in the City!

You are a
Three-Shot Tracker
, aligned with the
Town.

You're an amateur crime-solver with a knack for following others. Your skills enable you to trail people at night undetected.

Three times during the game, at night, you may target a player. You will learn who, if anyone, that player targeted with an action. If your action fails for any reason, you will receive "Your action failed, and you did not receive a result." If this occurs, you will still forfeit one use of your ability.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here.


Welcome, Kop, to Mini 1990: Terror in the City!

You are a
Jailkeeper
, aligned with the
Town.

You're a judicious prison warden, and you've decided to take matters into your own hands. You have one cell that you may use freely, to keep someone safe from the dangers of the city... or to keep the city safe from them.

Each night, you may target a player. That player will be protected from all kills, and any action that player attempts will fail.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here.


Welcome, Nero Cain, to Mini 1990: Terror in the City!

You are an
Investigator
, aligned with the
Town.

You're an experienced and hardened detective. There's almost no enemy you haven't hunted at some point, and you are able to recognize anything that poses a threat to the city.

Each night, you may target a player with one ability. You may use each ability only once.
  • Chemist:
    Determine whether or not your target is able to poison other players.
  • FBI Agent:
    Determine whether or not your target is a serial killer.
  • Gunsmith:
    Determine whether or not your target has a gun.
  • Seer:
    Determine whether or not your target is a werewolf.
If your action fails for any reason, you will receive "Your action failed, and you did not receive a result." If this occurs, you will not be able to use that ability again.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here.


Welcome, TheFuzzylogic99, to Mini 1990: Terror in the City!

You are a
Lycanthrope Ascetic Cop
, aligned with the
Town.

You're a normal police officer. At least, you used to be... but there was an incident, and you haven't been quite the same since. Most of the time, you retain your ability to search for suspicious activity. But when the full moon comes out, nothing but raw meat can satisfy you. Despite this unfortunate condition, your loyalties remain firmly with the town, and you hope to turn your terrible burden into an opportunity to put evildoers to justice.

On odd-numbered nights (1, 3, etc.), you may target a player. You will learn whether or not that player is aligned with the town. Additionally on odd-numbered nights, any actions other than kills that target you will fail.
On even-numbered nights (2, 4, etc.), none of this is true. Instead, you become a werewolf, and you MUST target a player. You will kill that player, and your attack cannot be prevented by any means. Your kill flavor is "mauled". If you fail to submit a target, you will default to the player immediately below you on the living player list.
Finally, the first time you would die to a bullet, at any time, you will instead survive. You will not be informed if this occurs.


You win when all threats to the town are eliminated and at least one town-aligned player is alive.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here here.


Welcome, Momrangal, to Mini 1990: Terror in the City!

You are a
Godfather
, aligned with the
Mafia.

You're a dangerous mob boss, and you've assembled a team of deadly killers to help you take over the city. Due to your long-standing ties in the community, you've become trusted by almost all and are a master at concealing your treachery. But if it becomes necessary... you're not afraid to do some of the dirty work yourself.

Your partners are
yurkin
Gamma Emerald,
Mafia Assassin
, and Dunnstral,
Mafia Serial Killer
. You share a private topic that you can talk in at any time. You also share a factional kill that one of your members can carry out each night.

If you are investigated by a cop, you will appear to be aligned with the town. Your kill flavor is "shot".


You win when the Mafia control 50% of all living players or nothing can prevent this from occurring.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here.


Welcome,
yurkin
Gamma Emerald, to Mini 1990: Terror in the City!

You are an
Assassin
, aligned with the
Mafia.

You're a an expert killer who works in the shadows. You know precisely how to enter a house and deliver a deadly poison to an unsuspecting victim, and by the time they begin to feel unpleasant, it's too late...

Your partners are Momrangal,
Mafia Godfather
, and Dunnstral,
Mafia Serial Killer
. You share a private topic that you can talk in at any time. You also share a factional kill that one of your members can carry out each night.

If you carry out the factional kill, you will poison your target. They will be informed that they have been poisoned, and they will die at the end of the following night. This cannot be prevented by any bulletproof or protective abilities. Your kill flavor is "poisoned".


You win when the Mafia control 50% of all living players or nothing can prevent this from occurring.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here.


Welcome, Dunnstral, to Mini 1990: Terror in the City!

You are a
Serial Killer
, aligned with the
Mafia.

You're a crazed maniac who obsessively hunts down victims and leaves no trace of who might have done it. Recently, you have been recruited by the Mafia in order to help them destroy the town.

Your partners are Momrangal,
Mafia Godfather
, and
yurkin
Gamma Emerald,
Mafia Assassin
. You share a private topic that you can talk in at any time. You also share a factional kill that one of your members can carry out each night.

On nights when you carry out the factional kill, all investigative actions targeting you will return "no result". However, if you successfully kill a player, then you may not carry out the factional kill on the following night, even if you are the only mafia member remaining. Your kill flavor is "stabbed".

Note: Even though your role is Serial Killer, you are a member of the mafia, NOT self-aligned. You win with your teammates, and you do not possess a kill separate from the factional kill.


You win when the Mafia control 50% of all living players or nothing can prevent this from occurring.

Please respond to this PM indicating you understand your role and win condition.
The game thread is here here.

Spoiler: Night Actions
Night 1 actionsThe Powerpuff Girls: Track Chickadee (Goes nowhere)
Kop: Jail Gamma Emerald
Nero Cain: No action
TheFuzzylogic99: Check Momrangal (Town)
Scum: Dunnstral kills Kokichi Oma (Kokichi Oma dies)

Night 2 actionsTownsville: Track Hopkirk (Goes nowhere)
Kop: Jail Hopkirk
Nero Cain: Seer Hopkirk (Not a werewolf)
TheFuzzylogic99: Kill Dunnstral (Dunnstral dies)
Scum: Momrangal kills Kop (Kop dies)

Night 3 actionsTownsville: Track Almost50 (Goes nowhere)
TheFuzzylogic99: Check havingfitz (Town)
Scum: Momrangal kills Townsville (Townsville dies)

Night 4 actionsTheFuzzylogic99: Did not submit - default to killing Almost50 (Almost50 dies)
Scum: Momrangal kills TheFuzzylogic99 (TheFuzzylogic99 loses his bulletproof)
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Post Post #1456 (ISO) » Wed Mar 14, 2018 8:16 am

Post by Something_Smart »

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Post Post #1457 (ISO) » Wed Mar 14, 2018 9:07 am

Post by Momrangal »

I also spent like, two whole days since day open trying to figure out how to play with magic strings and possibly evade my lynch and pull through with the win and I was coming up blank
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Post Post #1458 (ISO) » Wed Mar 14, 2018 9:58 am

Post by Nero Cain »

gg town but I don't just tunnel, Mara. And in this case I was right so?
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #1459 (ISO) » Wed Mar 14, 2018 1:50 pm

Post by havingfitz »

In post 1454, Something_Smart wrote:TheFuzzylogic99, Town Lycanthrope Ascetic Cop
Wow. smh.....
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Post Post #1460 (ISO) » Wed Mar 14, 2018 1:52 pm

Post by havingfitz »

Your claim killed you Mom...it should have been something that didn't make eventually lynching you practically a necessity.
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Post Post #1461 (ISO) » Wed Mar 14, 2018 1:56 pm

Post by Momrangal »

When I made it there were three of us. I didn't expect to need to get to lylo myself and I definitely didn't see fuzzy not getting killed and it not being mylo. It was a risky claim but it bought me a shit ton of time
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Post Post #1462 (ISO) » Wed Mar 14, 2018 4:25 pm

Post by havingfitz »

^ good points.
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Post Post #1463 (ISO) » Wed Mar 14, 2018 8:28 pm

Post by Keychain »

Oh yay good work town! gg scum. Thank you mod.
You're under no obligation to be the same person you were 5 minutes ago.
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Post Post #1464 (ISO) » Thu Mar 15, 2018 4:15 am

Post by havingfitz »

In post 1256, Hopkirk wrote:Well Mom is confirmed town now since either Fuzzy is mafia, or Fuzzy has a town result on her.
?
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Post Post #1465 (ISO) » Thu Mar 15, 2018 4:20 am

Post by havingfitz »

In post 1464, havingfitz wrote:
In post 1256, Hopkirk wrote:Well Mom is confirmed town now since either Fuzzy is mafia, or Fuzzy has a town result on her.
?
Nvm...catching up from pre v/la. Forgot mom flipped GF.
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Post Post #1466 (ISO) » Thu Mar 15, 2018 4:25 am

Post by havingfitz »

In post 1361, Nero Cain wrote:
vote:Nero
You should have put up more resistance to your lynch nero. You may have avoided it. Though not sure how the outcome would have been impacted.
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Post Post #1467 (ISO) » Thu Mar 15, 2018 4:38 am

Post by havingfitz »

In post 1447, TheFuzzylogic99 wrote:won despite me being a big doofus . Sorry I almost cost the town the win.
How'd you mess up?
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Post Post #1468 (ISO) » Thu Mar 15, 2018 4:44 am

Post by havingfitz »

Thanks for the game mod. Fuzzy's role was awesome. I really like the roles you used in your set up.

Gg town
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Post Post #1469 (ISO) » Thu Mar 15, 2018 9:12 pm

Post by Nero Cain »

In post 1466, havingfitz wrote:
In post 1361, Nero Cain wrote:
vote:Nero
You should have put up more resistance to your lynch nero. You may have avoided it. Though not sure how the outcome would have been impacted.
maybe, probably. Chick is always up to mislynch me and a50 always walks back his town read on me. His use of outguessing the mod to claim my role didn't exist was super bad. Also cheeky had been tunneling me since d1 b/c supposedly I was engaged or some weird thing, even Hopkirk, who had been town reading me, now felt I was scummy. I still had shots left so scum would have to kill me but that plea fell on deaf ears so I stopped caring. Yeah, its a little bad/anti-town on my part.
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #1470 (ISO) » Sat Mar 17, 2018 2:03 pm

Post by CheekyTeeky »

In post 1469, Nero Cain wrote:
In post 1466, havingfitz wrote:
In post 1361, Nero Cain wrote:
vote:Nero
You should have put up more resistance to your lynch nero. You may have avoided it. Though not sure how the outcome would have been impacted.
maybe, probably. Chick is always up to mislynch me and a50 always walks back his town read on me. His use of outguessing the mod to claim my role didn't exist was super bad. Also cheeky had been tunneling me since d1 b/c supposedly I was engaged or some weird thing, even Hopkirk, who had been town reading me, now felt I was scummy. I still had shots left so scum would have to kill me but that plea fell on deaf ears so I stopped caring. Yeah, its a little bad/anti-town on my part.
Sorry Nero, only tunneled when the claim looked bogus, but I did have reservations early. Fuzzy's clear on Mom threw me off completely, well done town! I thought we were lost.
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Post Post #1471 (ISO) » Sat Mar 17, 2018 10:47 pm

Post by Hopkirk »

In post 1469, Nero Cain wrote:
In post 1466, havingfitz wrote:
In post 1361, Nero Cain wrote:
vote:Nero
You should have put up more resistance to your lynch nero. You may have avoided it. Though not sure how the outcome would have been impacted.
maybe, probably. Chick is always up to mislynch me and a50 always walks back his town read on me. His use of outguessing the mod to claim my role didn't exist was super bad. Also cheeky had been tunneling me since d1 b/c supposedly I was engaged or some weird thing, even Hopkirk, who had been town reading me, now felt I was scummy. I still had shots left so scum would have to kill me but that plea fell on deaf ears so I stopped caring. Yeah, its a little bad/anti-town on my part.
The apparent innocent on my top scumread threw me off. This is why I dislike godfathers. Either useless, or potentially game winning on their own.
There's no reaching. I've become enlightened.
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Post Post #1472 (ISO) » Wed May 16, 2018 3:48 pm

Post by Scummies »

Image

Congratulations to the victors!


The game has drawn to a close, the jig is up! Some of you have lost, but others have won!

Take a few days, think about the game. Recognize what was best in your teammates and opponents, and consider nominating them for a Scummy! Players and mods in this game may be eligible for one of the following awards:


BODY OF WORK AWARDS

Best Mafia Catcher
: Also known as the Paragon of Mafia Hunters, this award is given to the single town player who, across all of their games for the year, exhibited the best ability for nailing those dirty scumbags and bringing the bad guys to justice while playing as a pro-town role.
Rising Star
: This award is given to the player that is a rising star in the game of mafia, showing great promise to join the elite echelon of mafia players. This award replaces both the Best Newbie award and Most Improved Player awards, and judges may consider elements of both those previous awards in deciding this award.
Excellent Moderation
: Also known as the “The Modfather” Award. This award is given to the moderator who, over the course of the past year, exemplifies the best qualities of a moderator in the operation of the game, including but not limited to quality and frequency of vote counts, organization of the game, dealing with issues that arise, keeping players active, and so forth. Judges may consider how challenging the games a moderator ran were, but they shall not penalize a moderator for only running more basic games. A mod must run at least 3 games to completion in the calendar year to be considered for this award.
SINGLE GAME - PLAYER

Most Cunning Manipulator
: Also known as the “Don Corleone” Award. Awarded to the player who has the strongest single game performance as mafia. In rare cases, where a player feels an entire scumteam gelled to create a strong cohesive scum performance, multiple members of a team may be nominated.
Best Performance Third Party
: Also known as the “Hannibal Lecter” Award. Awarded to the player or players that performed the most impressively in winning their game as a third party.
Most Memorable Event
: Also known as the “Kodak Moment” Award. Awarded to the player or players who were involved in the most memorable event in a game of mafia. Fake claims, funny claims, awesome exchanges, etc. may all be considered for this award
SINGLE GAME - MODERATOR

Best Setup
: Also known as the “Rube Goldberg” Award. Given to the moderator who designed the best setup. Judges may consider the roles involved in a game, how those roles interacted, how balanced a setup was, whether it furthered any particular theme, how the setup interacts with a mechanic, or any other factors the judges deem relevant. This award is distinct, however, from the “Best Mechanic” award in that it does not consider how good or bad any change to the basic way a Mafia game is played.
Best Flavor Text
: Also known as the “Paperback Writer” Award. Given to the moderator who wrote the most compelling flavor text. Judges should consider the flavor text of all parts of the game, including Role PMs and Day/Night scenes. Where appropriate, Judges may consider how well the flavor works with the announced theme.
Best Mechanic/Mutation
: Also known as the "Mad Scientist” Award. Given to the moderator who figured out the most compelling way to change the basic mechanics of the game of mafia, and/or created the most compelling new role or adaptation to increase player enjoyment. Judges shall consider both the basic idea behind the game as well as how well it was executed, and the uniqueness and quality of the role/adaptation.
SITE AWARDS

Game of the Year
: Also known as the “Player’s Choice” Award. This award is given to the moderator of a game. It is given in recognition of the overall excellence of a game. The Game of the Year award is a "catch all" award for the best overall game throughout the entire year, considering all aspects of the game from moderator quality, to the excellent design and composition of the game, to the performance and cohesion of the playerlist. A Game of the Year is meant to be the game that we can all point to later and say "This game was the best game the site could offer that year in terms of Design, Playerlist, and moderating capability." This is a PUBLIC VOTE. [/color]

The
2018 Scummies thread
is located here.
You may nominate a player or moderator for an award using this form.
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