I feel bad about going off the rail and getting lynched. I not sure why I claimed why i claim other than just frustration, I didnt think out my action. I let yall down.
Hope town can forgive me
I felt it would've been cruel to both Trinity and Dunnstral regardless of alignment for me to replace out with the type of situation the game ended up in, but my general motivation towards the game overall basically destroyed my ability to analyze it like I should have. I did skim through the entire thread while I had the motivation to do that much, but... :/
One thing I will mention is that I did oversell my Hiraki scumread by a good amount, I actually wasn't very convinced about a Hiraki scumflip at all. I mainly pushed it through both because it's easy to towncase myself making that move as well as removes the biggest distraction from hitting 3p LyLo. I was expecting to use the nightkill as a scumhunting tool mainly to sort Mathblade, so it was... kind of weird to see that he died.
Either way, this was a fun novelty mechanic, even if the most fun part about it was breaking every single rule the same post that I made the hammer vote. I'm disappointed that there weren't a bunch of infraction posts before the flip
I also had it in my head for some reason that the Mathblade kill was an inexperience tell even though the grounds for that assumption are kind of nonexistent in a Jingle+Pine scumteam game
like I used it as a reaction test and then started actually believing it
How do you expect to find the culprit when you're all worried about each other's feelings? If you're planning to expose a liar, then you have to corner them psychologically.
By the way, the reason that the setup was scumsided:
Cop JK Goonx3, no daytalk, is a balanced setup as an Open, and has been run before.
As a Closed, that same setup (still lacking daytalk) required a town 1x BP to be balanced.
This game was a semiopen, with scum having announced daytalk; this gave them an edge.
I'd rate Scum's chances at around the 60% mark, give or take 5%: not horrendously scumsided, but still favoring them.
In post 1379, TrinityNZ wrote:I meant your strategy for this particular part of the game. I note you haven’t answered my question Dunn.
FWIW, my strategy for how to play LYLO as town is to vote for obvscum, and if there isn't obvscum vote for whoever I would feel most bad losing to. At least that way, if I lose I have the consolation of being legitimately outplayed. It also prevents stagnation and a deadline lynch, which is usually more likely to be on me than a non deadline lynch.
From that point, (knowing a conftown or having already lost) it's pretty easy to make a case and try to convince the town player to go along with me. Just play the ISO game and talk exclusively to the person you know is town. If the other player raises a point worth addressing, say why it is wrong as succinctly as possible, and get back to trying to get them lynched. You know they're scum, so you have the best chance of being able to figure out what proves that. Of course, the reason I made it to LYLO as town was probably because my reads were super bad that game and I'm probably going to lose the LYLO, but being proactive is always a good start. The big thing to take away from it is to always learn something from your completed games. As long as you improve your play in the future you're doing the right thing.
By the way, the "no deadlines, players control prods" mechanic of this game will become an official ruleset I publish once I stop slacking off.
I have plans to use it in my next Mini, and to give players the choice during pregame in the Mini after THAT on whether to use it, or my more standard rules.
If it goes well, I may offer that choice to players in ALL future games of mine.
In post 1379, TrinityNZ wrote:I meant your strategy for this particular part of the game. I note you haven’t answered my question Dunn.
FWIW, my strategy for how to play LYLO as town is to vote for obvscum, and if there isn't obvscum vote for whoever I would feel most bad losing to. At least that way, if I lose I have the consolation of being legitimately outplayed. It also prevents stagnation and a deadline lynch, which is usually more likely to be on me than a non deadline lynch.
From that point, (knowing a conftown or having already lost) it's pretty easy to make a case and try to convince the town player to go along with me. Just play the ISO game and talk exclusively to the person you know is town. If the other player raises a point worth addressing, say why it is wrong as succinctly as possible, and get back to trying to get them lynched. You know they're scum, so you have the best chance of being able to figure out what proves that. Of course, the reason I made it to LYLO as town was probably because my reads were super bad that game and I'm probably going to lose the LYLO, but being proactive is always a good start. The big thing to take away from it is to always learn something from your completed games. As long as you improve your play in the future you're doing the right thing.
Thanks Jingle. You’re right. As soon as Anka didn’t immediately vote for me after Dunn had, I knew that Anka was town. I should have made a more compelling case than ‘Dunn must be scum because he hasn’t done much’.
In post 1414, mastina wrote:By the way, the "no deadlines, players control prods" mechanic of this game will become an official ruleset I publish once I stop slacking off.
I have plans to use it in my next Mini, and to give players the choice during pregame in the Mini after THAT on whether to use it, or my more standard rules.
If it goes well, I may offer that choice to players in ALL future games of mine.
This game seemed like it dragged too much to work, except for the days with obvious scum.
Also the prod thing will need a special case to deal with when everyone is inactive, which happened on the last Day.
I don't really know whether the dragging out bit was a flaw of the rules, but rather of the game. By which I mean, as a playerlist we could have been more engaged. I do think the rules will probably work best with shorter games though, particularly those with additional killing roles (vigs, serial killers, suiciding N0 Innocent Children), to push additional discussion to the front. And LAL is definitely worth pursuing with this ruleset.
A possibility for the prod fix, which I agree is a problem, would be something like if no one has posted for 48 hours, a deadline is automatically instituted.
I look forward to someone trying to use this ruleset for a Greatest Idea game though.
I tried being active I just sucked. Only good thing I did was find a Jingle tell
Other than that I read a certain issue that shall not be named WRONG and then that spiraled.
I am sorry to town I am trying to get better.
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841 GTKAS -- MathBlade
ScumBlade's eloquent performance left me utterly disoriented, debased, depraved and sent me spiraling into a horrific murky abyss with emotional turmoil and immense despair as my only companions until slowly I suffocate in my own gloom, surrounded by failure. I will never recover. -- Zachstralkita about Mini 1841 GTKAS -- MathBlade