NY 198: Nexus is Now a New Normal Mafia (Game Over)
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There are only 3 things that matter as town:
1. how accurate you can be
2. how convincing you can be
3. how cooperative you are with other town (depends largely point #1, your ability to accurately read people - can't cooperate with town you can't find)
Your error is in assuming that I don't know how to play slow. I do. I often stall out deadlines to make sure we get a better lynch because the wagons being presented aren't good. However I also know that stalling is a scum tactic that occurs when the wagons ARE good - when wagons are good, I push for lynches and to get claims (like this Shadow wagon) because that's what works.
I absolutely DON'T let off lurkerscum easy by playing faster - in fact I make the game HARDER on them because their lack of activity is juxtaposed against my high activity - the more active the town is, the more the lurkerscum become obvious. If you want to use more deadline that's fine - but I think it's bad to stall out a deadline just because it's there. There's no reason to stall it out and wait for people to inevitably replace as the game slowly becomes more and more dead.-
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rb Survivor
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Yes.In post 933, JarJarDrinks wrote:
Scum performing an action and a kill?In post 931, rb wrote:I used 1-shot Track last night: someone visited 2 people at once. What roles can do that?
Was one of the people being targeted someone that may have been attacked and saved?-
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That's basically what I want to confirm.In post 939, TwoFace wrote:
ok I figured it probably was but hadn't checked yetIn post 936, Gamma Emerald wrote:Bus Driver is blacklisted
I don't think a town role can do 2 actions-
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Rolecop is often a scumrole anyway and makes sense for scum since we've had an Innocent Child flip, I'm JOAT and there's also a protective role in this game somewhere most likely.
What's a town rolecop gonna be for in this game? Maybe maf have more PR's but I honestly can't see a town rolecop making sense.-
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Forgot KTS existed in this game too, but his play so far doesn't fit scum parameters as much as the others.
Uzi I actually fariyl strongly townread but block+nokill does make sense - although maybe not since Davesaz most likely tried to kill me and I was protected.
I'd be lynching from Gamma/JarJar/Zach.-
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In fact I'm fairly sure that all investigative/blocking roles should be focussed within those 3.
Sort JarJar first. He's very opinionated and I can't identify much in the way of towntells - might just be his style but I can see him as being the type of player to be good lategame. His slot should get sorted first, then Zach and then Gamma.
My Watcher target I'm not revealing.-
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No.In post 1057, JarJarDrinks wrote:
I'm good late game, early game and in between game. So I had a bad read on you. It happens.In post 1056, rb wrote:Sort JarJar first. He's very opinionated and I can't identify much in the way of towntells - might just be his style but I can see him as being the type of player to be good lategame.
I also have a pretty good record of leading wagons on scum like u do. I read u wrong day 1 and u rushed shit on day 2.
See that's why you shouldn't speedlynch wagons regardless of how sure u are of your read. Wouldn't it be nice to know how I would have reacted to the shadow lynch?
Sort this slot tonight.-
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Omg thanks babe ur da best <333In post 1061, Killthestory wrote:
Well, I protected you last night, and I think the kill may have gone to you.In post 938, rb wrote:Thr targets were KTS + myself. I'm likely protected as an obvious NK choice.-
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GG guys.
I was really banking on there being a 4th scum. That's a really strong town, damn.
I really do stand by what I said earlier in this game that this site has a meta for making towns way stronger at night than they need to be. Town have bad daygames here because they're so used to being given a power. I'm much more used to setups like (3 goons vs. 1 cop and 9 VT) - huge emphasis on daygame and there's no mechanical clears for conftown and you can't rely on investigative. With no protection they often claim with a single guilty and town still has to win 2v8 with no PR.
Just my POV, I've been in a few games now where towns win at night despite scum completely destroying them in the daygame (not that scum won daygame here) and I think that sucks. Town should always 'win' the daygame or make a big contest out of it, more PR roles actually takes away from the game and makes it more one-dimensional (even though that sounds weird).
Also yes pls nominate me for a scummy everyone <3<3-
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I agree to an extent. It could have just been Doc + JOAT and we still would have wrecked the game, that's a fair call.In post 1134, mykonian wrote:Hi, reviewer for this game here.
I mean, hate to point it out, but cop is a reliable investigative with mechanical clears. Mods on MS have moved away from that because it was seen as boring, and your role had 3 options for that. Where a cop has 3 options for a guilty every night, tracker and follower have to pick the shooting scum or run the risk of providing false inno's, voyeur can't even manage that. The neapolitan, has only false guilties as any PR triggers it as well. Gif as a modern mod wanted to have town play with imperfect information, and if it hadn't been for your meddling perfect play of your role ( ) he would have gotten away with it as well. I think if you play this game with random players 10 times, in maybe one or two games the JoaT would get one guilty out of that role. I think it trivialises how silly much you got out of an essentially pretty useless role to say that the setup was very townsided.In post 1100, rb wrote:I really do stand by what I said earlier in this game that this site has a meta for making towns way stronger at night than they need to be. Town have bad daygames here because they're so used to being given a power. I'm much more used to setups like (3 goons vs. 1 cop and 9 VT) - huge emphasis on daygame and there's no mechanical clears for conftown and you can't rely on investigative. With no protection they often claim with a single guilty and town still has to win 2v8 with no PR.
The doc, you are right, was the clear power town got, and it got mobilized by a strong townie. That's the nature of the role. The rest though, was unclear (the neapolitan), or weak (day 3 IC, JoaT, even night rb basically in that order). In a 13 player game with no scum power, that's about expected, I think, but GIF wanted scum to have some fun toys, balanced by one more lynch. I think that's about an expected setup, which is where the next problem arises.
I don't quite know where the feeling comes from that MS puts a lot of power in games, in themes perhaps. Otherwise, just like GIF has done, MS has hollowed out towns power to make it less clear, more gamey, moving away from roles like cops, and through the years they never used all that many powerroles anyway. That has had it's impact on winrates. A game like all others, "about expected", is scumsided in nearly every case, for years on end. If you go through the stats, and some people have, it's hard to see that MS has produced any obviously townsided normals, despite scum claiming that occasionally after a loss. This one, if I take an educated guess was at best balanced, but likely I think scum wins this more than 50%. The setup didn't win this game for you in such spectacular fashion: the town did.
But I think that's why it's good for the "meta" to be on not overpowering the towns: they don't need it. If town players actually focus on daygame, scum have it really hard. 1 cop is very limited too and with no protective you'll basically get 1 guilty, claim and die.
So it's not gamebreaking and also, there's no massclaim bullshit. All these ways to mechanically clear people late game with 1-shot tracks and shit, plus deputy and so on..fark man. It's not about the hard guilties it's that there's SO MANY powers all up..
Yes okay I would have carried this game and 4 PR's were obsolete but eh, whatever that's only because we got early guilties. If we didn't, I doubt town loses lategame here. If I want to see the games I like I should just mod though I guess.-
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Son my kraska meta is infallible it's not luck. I was onto her early and was never letting goOoooOoOoooOooIn post 1135, TwoFace wrote:Gg. I agree town was OPd. Scum should probably have had 4, but the OPd setup didn't even factor in. RB basically got lucky day 1 and chose right the next nights.-
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