Mafia 101 - Mafia Dodgeball: GAME OVER


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Post Post #2075 (ISO) » Fri Jan 29, 2010 5:38 pm

Post by populartajo »

This is how I see it.

Everyone, yes, everyone is confirmed to not be scum with a kill. Csl and me yesterday and sajin today.

Sajin is even more confirmed since he didnt hammer me in 3 man endgame. Which leaves csl as the only viable option.

But this depend on endgame situation.

Plum, how do you deal with endgames? If hypothetically scum cant kill, a 1-1 town-scum endgame means scum victory or draw?

Just in case, Plum, a new no lynch would end in a draw or do we have another no lynch/no kill cycle?
Call me Tajo.
http://www.mafiascum.net/forum/viewtopic.php?t=12894
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Post Post #2076 (ISO) » Fri Jan 29, 2010 5:40 pm

Post by CSL »

Plum stated two pages ago that if another is acheived, it's a draw.
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Post Post #2077 (ISO) » Sat Jan 30, 2010 1:47 pm

Post by CSL »

NOT POSTING IS SPARTAAAAAAAAAAAA!
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Post Post #2078 (ISO) » Sat Jan 30, 2010 1:55 pm

Post by Plum »

populartajo wrote:
Plum, how do you deal with endgames? If hypothetically scum cant kill, a 1-1 town-scum endgame means scum victory or draw?

Just in case, Plum, a new no lynch would end in a draw or do we have another no lynch/no kill cycle?
1. Draw.

2. Two
consecutive
No-Lynch/No-Kill cycles makes a draw. If you No-Lynched today and there was No Kill the next night, you would have one more cycle before I declared a draw. You have to do two in a row. You right now have zero in a row. I'm saying this as many ways as I can so it's nice and clear.
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Post Post #2079 (ISO) » Sat Jan 30, 2010 2:06 pm

Post by CSL »

So, now what? Since we can't lose.
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Post Post #2080 (ISO) » Sat Jan 30, 2010 6:05 pm

Post by Sajin »

CSL wrote:So, now what? Since we can't lose.
Why do you think we can't lose? Detail this out please.


Now what? You two cross vote and I try to earn town a win. And you point out why the other person is scum/whatever role.
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Post Post #2081 (ISO) » Sat Jan 30, 2010 6:29 pm

Post by CSL »

Town can't lose, period.

Town wins if we out the last scum.

A draw is if we mislynch.
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Post Post #2082 (ISO) » Sun Jan 31, 2010 3:50 am

Post by populartajo »

Well:

If Sajin is scum with a kill, then he could have hammered me and win the game as soon as day started.

If Sajin is scum without a kill, then he could have hammered me and get a draw as soon as day started.

But he didnt do it. And there is no way Sajinscum could win at this point.

So,
Vote: CSL.
Pretty much refusal to lynch manho which could have been the only way scum could still have won this.
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Post Post #2083 (ISO) » Sun Jan 31, 2010 4:43 am

Post by CSL »

I'm calling that OMGUS. And so what if I jumped the vote a little too early? I unvoted.

Vote: Tajo
. Time to go put this scumbag away.
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Post Post #2084 (ISO) » Sun Jan 31, 2010 7:12 am

Post by Sajin »

Well. I do not think we have mafia remaining. Why would mafia have lynched mafia yesterday? That makes no sense.

So I think I am dealing with something else here. The question is, what?

What non mafia, but scum, role would make sense to be in the game here?

I would like both of your answers.
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Post Post #2085 (ISO) » Mon Feb 01, 2010 11:17 am

Post by populartajo »

Sajin wrote:Well. I do not think we have mafia remaining. Why would mafia have lynched mafia yesterday? That makes no sense.

So I think I am dealing with something else here. The question is, what?

What non mafia, but scum, role would make sense to be in the game here?

I would like both of your answers.
I have no idea of what last role we could be dealing with. Speculating about it is pretty much a distraction to final decision, that is a lynch.

I think the basic idea is that you are the only confirmed player that didn't hammer to win or didn't hammer to draw, which is practically confirmed town.

So I have a town PM, a confirmed town player in 3 endgame, a vote and a player that isnt confirmed.

I must say the read on csl lead to csl not scum but its still possible there were 2 scum yesterday and that csl tried to push lynches, yours and mine, in the hope someone of us got it wrong, which was the only way scum could get the victory. Also the changes of mind from "sajin is the last scumbag for asking no lynch" to "vote: no lynch" and "I dont think there are any scum left" to "time to put this scumbag away" are more likely to come from someone non-townie.
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Post Post #2086 (ISO) » Mon Feb 01, 2010 12:38 pm

Post by CSL »

-sigh-

Well, the way I see it, there is no hope. It was fun playing with you all, but it looks like I'm trapped.

Unvote; Vote: CSL


Congratulations town, I was indeed the last scum.
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Post Post #2087 (ISO) » Mon Feb 01, 2010 1:34 pm

Post by dramonic »

nuuuuuues!
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Post Post #2088 (ISO) » Mon Feb 01, 2010 1:46 pm

Post by CSL »

dramonic, there was no way we could win. I should've drawn yesterday!
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Post Post #2089 (ISO) » Mon Feb 01, 2010 2:35 pm

Post by Sajin »

If there was 2 scum left....why did you lynch your partner?

That seems....

And you had a 1 shot vig? This makes no sense.

Was it used already?
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Post Post #2090 (ISO) » Mon Feb 01, 2010 3:19 pm

Post by dramonic »

of course it was :S
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Post Post #2091 (ISO) » Mon Feb 01, 2010 3:42 pm

Post by Plum »

Dude! Game isn't over until I say it's over! Lemme get a post up or something! Please please don't post when your dead until the game is officially over. Thanks.

Locking, opening is soon.
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Post Post #2092 (ISO) » Mon Feb 01, 2010 4:42 pm

Post by Plum »

Lynch Scene: Day 10


"How can there possibly be any more infiltrators left?" One of you asks.

The second says, "No one has been killed in a while."

"And who wins the Dodgeball tournament!?"

Plum watches and frowns. She is running extremely low on flavor-writing steam, and this is going to be a crapshoot one way or another. "Well, she says, floating gently down, "you can take your time, I guess . . ." She gestures to the corpses. She's lined them up on the bleachers and dressed them up with bowties made of tissues. The jury of the dead peers looks on. "Or we can play another round of dodgeball. While you decide."

The smiles are back, the real smiles; you've gone through insanity and come out the other end and it's
sunny
and there are red balls being flung around and flair and grace dodging, dodging, playing.

In the end, it's just a game after all.

So when one of you trips, it's nothing to worry about. It's teleology. It has a purpose; it's the way things are meant to be . . .

and you're so utterly unsurprised by the dead red eyes staring up at you, darker and bloodier than all the stares you've seen before that it's only natural to close the corpse's eyes so it looks just about at peace and continue playing.

One on one. Toss the ball around.

"Hey," says the first one casually, "you're all right. Right?"

"And you're you. Aren't you?"

And just like that the light brighten and the corpses start to twitch and open their eyes. And smile right back.

As everyone runs out to the gym floor gleefully, as the game of dodgeball starts up again, as the lights go on full power . . . even the infiltrators, now defeated, wake up from death and creakily join in. And even though the joke's on them, they're laughing just as hard as the rest of you.

"I declare the
Town
to be the winner of the Dodgeball Tournament, and we'll restart a proper one now. Because this is a happy ending in a zombie apocalypse and it is going to be EPIC."


The
TOWN
has won Mafia Dodgeball; congratulations and thanks to all participants. Role PMs, full setup, Night Actions, and a QT all coming soon (and some apologies and explanations).
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Post Post #2093 (ISO) » Mon Feb 01, 2010 5:00 pm

Post by Plum »

First you get what I sent to EmpTyger and worked out/clarified to him, give or take a question or two (and note that I might have cleaned up inconsistent wording with no change in meaning when I sent them out or not; I can't recall and it makes little difference save aesthetics):

Full Setup

Town

Nurse *1
Tracker *1
Jailkeeper *1
Bodyguard *1
Reflexive Cop *1
Vigilante *1
Vanilla Townie *7

Mafia

Mafia Godfather *1
Mafia Doctor *2
Mafia Roleblocker *1
Mafia One-Shot Vig *1
Mafia Goon *1

Serial Killer

Double-Kill Serial Killer *1

- Reflexive Cop gets a result of 'Town-aligned' or 'Not Town-aligned' on anyone who successfully targets him that night. So if Player X is the Townie Tracker and Tracks the Reflexive Cop Night 1, that night the Cop will get a PM from the Mod stating 'Player X is innocent'. The Cop only gets a result on the first two players to (successfully, i.e. not stopped at the source by a blocking action, though a kill stopped at the target by a protect-type action is considered, in this respect, 'successful') target him per night. If more than two players target him he gets no results at all, and he does get duplicates on subsequent nights. Since it's a reflexive action, not an active one, a roleblock or jailkeeping will have no effect but to give the Cop a result on that player. Furthermore, if a kill action is performed on the Cop but the kill is prevented by a Doctor, bodyguard, or jailkeeper protect (not JK roleblock) the action does go through and the Cop gets results on the would-be killer and the protector.

- The Double-Kill Serial Killer has two kill actions every night. These can be used separately or both on a single player.

Those are my one-or-two new role variants roles. I am under the impression that they are not inappropriate in a Normal setup, considering that the other roles are all "standard".

Other notes:

- The Mafia team has no kills besides the Mafia One-Shot Vigilante.

- Roleblocking actions block only the first active action made by the blocked Player.

- The Nurse activates as soon as any Doctor dies; in this case, as soon as either Mafia Doctor dies.

- The Godfather appears 'Town-aligned' to any Cop-type investigation (but because he has no active actions this will never come into play).

What happens if the roleblocker and the jailkeeper target each other?


Whichever action was submitted first is resolved first. Assuming the RB was targeted by a killing action, if his roleblock on the JK was submitted first, the JK is blocked and the RB dies; if the JK's action was submitted first, the RB is blocked and the JK's action, having gone through, protects the RB from that kill.

What results does the tracker get if they and the roleblocker target the same player?


Any actions attempted by that hypothetical Player X are 'stopped at the source' and the Tracker gets no results, as no action reached the Player X whom the Tracker targeted. If, however, the Tracker tracks the Vigilante, who attempts a kill which is stopped by, say, a Mafia Doc, the action is considered 'stopped at the destination' in which case the Tracker gets results that Vig-guy targeted whoever he did target originally.

What determines what the "first active action" is?


In the case of anyone being able to perform more than one 'active action', the one submitted first is considered to be 'the first'. This will be clear in the Role PM. In the case of this game, only the SK will ever perform more than one 'active action' per Night ever. The Reflexive Cop, as his action is a passive/reflexive quality of his role rather than an active target of another player, will never perform an active action.

What happens if the bodyguard and a doctor target the same player?


The Doc-type protections will always resolve before the Bodyguard's actions, so if they both target a player targeted with a kill, the Doctor protection will protect that Player and the Bodyguard's protect-die action will not be triggered, leaving all three alive in the morning barring other circumstances (I'm under the impression that I'm following my best understanding of Natural Action Resolution here, but in any case the complete table of action resolution for the game I plan to be as follows:

1. Blocking actions in order received (including Jailkeeping, even though it also protects)
2. Protecting actions EXCEPT BODYGUARD
3. Bodyguard actions
4. Kills
5. Tracking
6. Reflexive Cop).



Role PMsVANILLA TOWNIE

You are a
Vanilla Townie
.

You win when all threats to the Town are eliminated.

Please confirm in thread here. Day 1 begins once 15 Players have confirmed.



VIGILANTE

You are a
Townie Vigilante
. Once each Night, you may PM me with the name of a Player to kill, for preference in the format
Kill: Playername
. The targeted Player will be killed.

You win when all threats to the Town are eliminated.

Please confirm in thread here. Day 1 begins once 15 Players have confirmed.



REFLEXIVE COP

You are a
Townie Reflexive Cop
. At Night, you will receive investigation results on any player who targets you. For example, if Playername targets you Night 1, I will PM you with the phrase “Playername is Innocent” or “Playername is Guilty” as the case may warrant. You may get investigation results for up to two (2) Players per Night, but if more than two (2) Players target you on a single Night, you will get no results on anyone who has targeted you that Night. You have no active action of your own, as this is a passive action.

You win when all threats to the Town are eliminated.

Please confirm in thread here. Day 1 begins once 15 Players have confirmed.



BODYGUARD
You are a
Townie Bodyguard
. Once each Night, you may PM me with the name of a Player to protect, for preference in the format
Protect: Playername
. If the Player is targeted for a kill, you will die instead.

You win when all threats to the Town are eliminated.

Please confirm in thread here. Day 1 begins once 15 Players have confirmed.



JAILKEEPER

You are a
Townie Jailkeeper
. Once each Night, you may PM me with the name of a Player to Jail, for preference in the format
Jail: Playername
. The Player will be protected from one (1) kill
and
the first active action made by that Player that Night will be blocked.

You win when all threats to the Town are eliminated.

Please confirm in thread here. Day 1 begins once 15 Players have confirmed.



TRACKER.

You are a
Townie Tracker
. Once each Night, you may PM me with the name of a Player to Track, for preference in the format
Track: Playername
. I will PM you with a list of any and all Players that Player targeted that Night.

You win when all threats to the Town are eliminated.

Please confirm in thread here. Day 1 begins once 15 Players have confirmed.



NURSE
You are a
Townie Nurse
. I will PM you if/when any Doctor dies in any way, and your powers will activate. If /when this occurs: once each Night, you may PM me with the name of a Player to protect, for preference in the format
Protect: Playername
. The Player will be protected from one (1) kill.

You win when all threats to the Town are eliminated.

Please confirm in thread here. Day 1 begins once 15 Players have confirmed.



MAFIA GODFATHER

You are a
Mafia Godfather
. The other members of your team are dramonic, a Mafia Doctor, Vaya, another Mafia Doctor, CooLDoG, a Mafia Roleblocker, manho, a Mafia One-Shot Vigilante, and Snow_Bunny, a Mafia Goon. You may converse with them before the game starts and at Nights here.
Your Mafia team has no group kill ability.
You appear to any Cop-type investigations as “Innocent”.

You win when only members of the Mafia are alive or nothing can prevent the same.

Please confirm in thread here. Day 1 begins once 15 Players have confirmed.



MAFIA DOCTOR

You are a
Mafia Doctor
. The other members of your team are ~Jordan`, a Mafia Godfather, Vaya, another Mafia Doctor, CooLDoG, a Mafia Roleblocker, manho, a Mafia One-Shot Vigilante, and Snow_Bunny, a Mafia Goon. You may converse with them before the game starts and at Nights here.
Your Mafia team has no group kill ability.
Once each Night, you may PM me with the name of a Player to protect, for preference in the format
Protect: Playername
. The Player will be protected from one (1) kill.

You win when only members of the Mafia are alive or nothing can prevent the same.

Please confirm in thread here. Day 1 begins once 15 Players have confirmed.



MAFIA DOCTOR

You are a
Mafia Doctor
. The other members of your team are ~Jordan`, a Mafia Godfather, dramonic, another Mafia Doctor, CooLDoG, a Mafia Roleblocker, manho, a Mafia One-Shot Vigilante, and Snow_Bunny, a Mafia Goon. You may converse with them before the game starts and at Nights here.
Your Mafia team has no group kill ability.
Once each Night, you may PM me with the name of a Player to protect, for preference in the format
Protect: Playername
. The Player will be protected from one (1) kill.

You win when only members of the Mafia are alive or nothing can prevent the same.

Please confirm in thread here. Day 1 begins once 15 Players have confirmed.



MAFIA ROLEBLOCKER

You are a
Mafia Roleblocker
. The other members of your team are ~Jordan`, a Mafia Godfather, dramonic, a Mafia Doctor, Vaya, another Mafia Doctor, manho, a Mafia One-Shot Vigilante, and Snow_Bunny, a Mafia Goon. You may converse with them before the game starts and at Nights here.
Your Mafia team has no group kill ability.
Once each Night you may PM me with the name of a Player to Roleblock, for preference in the format
Block: Playername
. The first active action made by that Player that Night will be blocked.

You win when only members of the Mafia are alive or nothing can prevent the same.

Please confirm in thread here. Day 1 begins once 15 Players have confirmed.



MAFIA GOON

You are a
Mafia Goon
. The other members of your team are ~Jordan`, a Mafia Godfather, dramonic, a Mafia Doctor, Vaya, another Mafia Doctor, CooLDoG, a Mafia Roleblocker, and manho, a Mafia One-Shot Vigilante. You may converse with them before the game starts and at Nights here.
You do not have any Mafia team kills.


You win when only members of the Mafia are alive or nothing can prevent the same.

Please confirm in thread here. Day 1 begins once 15 Players have confirmed.



MAFIA ONE-SHOT VIGILANTE

You are a
Mafia One-Shot Vigilante
. The other members of your team are ~Jordan`, a Mafia Godfather, dramonic, a Mafia Doctor, Vaya, another Mafia Doctor, CooLDoG, a Mafia Roleblocker, and Snow_Bunny, a Mafia Goon. You may converse with them before the game starts and at Nights here.
Your Mafia team has no group kill ability.
Once during the game
, you may PM me with the name of a Player to kill, for preference in the format
Kill: Playername
. The targeted Player will be killed.

You win when only members of the Mafia are alive or nothing can prevent the same.

Please confirm in thread here. Day 1 begins once 15 Players have confirmed.



DOUBLE-KILL SERIAL KILLER

You are a
Double-Kill Serial Killer
. Each night, you may PM me with up to two (2) Killing Actions, for preference in the format
Kill: Playername
. The targeted Player(s) will be killed. The kills may be used separately or both on a single Player.

You win when only you are alive or nothing can prevent the same.

Please confirm in thread here. Day 1 begins once 15 Players have confirmed.


Night Actions
Night 1

imaginality: Bodyguard protects DRAMONIC
DeathNote: NO KILLS
Dry-fit: tracks IMAGINALITY
Lowell: jailkeeps RAYFROST
CooLDoG (MAFIA): blocks ALVINZ95
dramonic (MAFIA): protects JORDAN
ZazieR (MAFIA): protects DRAMONIC
manho(MAFIA): kills KMD4390

Night 2

DeathNote (SK): kills ROFLCOPTER
DeathNote (SK): kills COOLDOG
imaginality: bodyguard protects VI
Dry-fit: tracks BUB BIDDERSKINS
chamber: jailkeeps VI
CooLDoG: roleblocks ALVINZ95
roflcopter: protects DRAMONIC
dramonic: protects ROFLCOPTER

Night 3

chamber: jailkeeps RAYFROST
imaginality: bodyguard protects VI
DeathNote: kills CHAMBER
DeathNote: kills JULS
Dry-fit: tracks BUB BIDDERSKINS
roflcopter: protects DRAMONIC
dramonic: protects ROFLCOPTER

Night 4

imaginality: bodyguard protects DRY-FIT
DeathNote: kills VI
DeathNote: kills RAYFROST
Dry-fit: tracks VI
dramonic: protects MANHO

Night 5

imaginality: bodyguard protects DRY-FIT
DeathNote: kills DRY-FIT
DeathNote: kills DRY-FIT
dramonic: protects IMAGINALITY
Dry-fit: tracks DEATHNOTE

Night 6

dramonic: protects MANHO
DeathNote: kills DRAMONIC
DeathNote: kills DRAMONIC
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Post Post #2094 (ISO) » Mon Feb 01, 2010 5:43 pm

Post by Plum »

All right, time to ramble on how this godforsaken setup came into existence. In truth, it stemmed from a few musings about Large Normals, but mostly I think it came from my affinity for reflexive roles and my desire to use a reflexive-type Cop. And oh, the irony that that was the first Night Kill.

Anyway, in camp last summer I was sitting in the camp zoo, in the little indoor cabin/house/whatever (a smallish but well-managed and bold little zoo it was; I was one of five keepers of the place) and scrawed out a setup idea. I was rather fond of it and at first glance it seemed both semi-balanced an rather subversive. I forgot about it, but a friend gave it to me after I'd left it lying around the zoo and I kept it. It had the multiple targeting roles which were needed to make a Reflexive Cop useful in the first place (mostly protective roles), it had the multiple kills per Night needed to make that both workable and interesting, and it had the subversion of those kills coming from a Double-Kill Serial Killer and a Vig, with a Largish Mafia without a kill.

Some refining was needed, with the help of Mirth and SpyreX, and it happened. That's when the Mafia One-Shot Vig was added, as a balancing factor in case the SK was caught early. A Tracker was added (I'll see if I can look in my old PMs to find out what prompted that or whether it was there in the first place and why), and I took out a second Jailkeeper before I sent it out for review. And that was mostly it, give or take edits I can't remember (oh yes, and all Roleblocks were made to pnly block the first action performed by the player in question).

Or so I thought. The Town managed to lynch its CLAIMED VIGILANTE, definitely a move I didn't anticipate (and I'm shocked as heck that Tubby's playerslot made it all the way to the end of the game after that). That was one kill missing. Then the SK chose
not to kill at all
and the Mafia team, feeling threatened or such, after looking like they'd fall into the trap of RBing the Cop (totally fatal, and the reason I considered the RB to be a detriment rather than a real bonus to the team when I put it in) used their kill on him then. I really thought they'd save it . . .

And Day 2 didn't go that much better, though you managed not to lynch a claimed powerrole. Luckily the SK started to kill, and targeted two scumbags . . . one of whom was protected. Okay, it wasn't going totally down the tubes. But I don't think DN-now-Tate was under any suspicion at the time, and the longer he lived the more dangerous he'd become.

Day 3 the scumteam started to slip, especially, as I recall, thanks to Vi. This was pretty epic play; Vi was correctly guessing a good chunk of the scumteam. Another lynch of scum and it was looking all grand until two of the precious few remaining powerroles were both killed before they even really affected anything.

But scumhunting was still going pretty well, with Rofl falling to a rallying town and followed by the death of Vi (finally, though she really wasn't an immediate danger to scum) and Rayfrost.

And this is where, if I'm correct, Malp claimed Doc and stuff happened. Namely, Imaginality asked me a question about his role:
imaginality wrote:Hi Plum,

Another couple of role-related questions:

1. If I protect someone who is targeted for a kill, and I am in turn protected by a doc, then am I correct in thinking I won't die?

2. If two people try to kill my target, does the target die?

3. If two people try to kill the doc's target, does the target die?


Also, I second the deadline extension request.

Thanks,

imaginality
My response was as follows:
Plum wrote:1. No. Actually this was something I hadn't explicitly gone over, but wording implies that your spontaneous triggered death is not the sort of death a Doctor can prevent. I'm pretty sure that this was my intention. Sorry both for the answer and for the fact that some part of that decision process got made right now as opposed to earlier.

2. Yes. You do too.

3. Yes.

- Plum
I admitted and admit now that the Bodyguard Role PM was flawed as explained in (1.) above and that it didn't specify that the Bodyguard could only protect against one kill, as was noted in the other protective Role PMs and was my intention. As you can see, I was quite clear to Imaginality what the parameters of his role were and he was clear on it.

However . . . stuff happened. As you saw, Imaginality's plan was not effective, and, in fact, was based on role parameters different than the ones I explained to Imaginality. Sajin mentioned this point in particular to me when we discussed constructive criticism of my Modding in this game (which he offered multiple times and we gratefully accepted at every opportunity. I welcome stuff like that and it's always a pleasure to Mod for players active and interested in the game). To clarify,
this
is the source of the trouble:
Plum wrote:
imaginality wrote:I am considering lying about the fact I'd be killed if doc is on me and scum target my target (to allow us to create a chain of malpascp -> me -> Dry-fit). I want to check with you if that's an acceptable tactic before I do that though.

I wouldn't say "Plum said I won't be killed if scum target Dry-fit and mal protects me," I'd just simply say, "I won't be killed if scum target Dry-fit and mal protects me" and hoping everyone (and scum in particular) just believe it. Obviously, if someone specifically asks you whether I'd be protected I know you'd have to tell them the truth.

(I might not do it anyhow... if scum call my bluff and target Dry-fit, it gets mal mislynched tomorrow if he is doc so it's kinda risky. Just mulling it over, and wanted to check if it is acceptable.)
You can lie about this sort of stuff. If people ask me, of course, I'd have to speak truthfully, but there's no reason for me to prevent you from choosing this course.
As you can see, Imaginality's fears came to pass pretty badly, with both remaining Town PRs dying at the hands of the doomed plan . . . and Malp the Doc-claiming scumbag wasn't even lynched for the trouble! Moral of the story is that taking risks can end up hurting you, and that lying as Town can be bad in ways other than ending up lynched.

And then Alvinz was lynched. He didn't know that the only ones on his wagon were scumbags. Until he self-hammered (something I will not choose to punish in this case. If you have an argument for punishing this, or CSL's selfhammer, I'm all ears).

Both of the SK's kills were on dramonic that night, bringing it down to 2:2:1. How could Town possibly make it now?

Well, a combination of things. First, the scum realized, through comparison with their own actions the Night that Imaginality and Dry-fir died, that DN/Tate had to be lying about his role and thus be the Double-Kill SK, and prosecuted their main threat accordingly; resulting in his death (which is another reason I didn't Modkill Tate immediately; and in the end his death meant his loss either way).

Now we went into a very interesting situation. 2:2, but because of the Mafia's lack of kill and the wording and intent of their win-condition ("You win when only members of the Mafia are alive or nothing can prevent the same") they didn't win then. In theory, if the Townrealized what was going down and continuously forced a no-Lynch, the Mafia would be prevented, fair and square, from being the only players left alive, as they had no means to kill.

After the first no-Lynch and No Kill, I did consult with SpyreX (with whom I also consulted on Mod-punishment decisions and other things; I owe him many thanks and you can all salute him, too) on when a draw would be reached due to no-Lynch + No Kill cycles (Happily Ever After ending). And amazingly (sort of), the Town stood
very
firm in the face of something they thought was a single-player threat. Nerves of steel and extremely competent play on the parts of Sajin and Tajo really sealed the win (or at least lack of loss) for the Town and definitely earned it. In my book.

I myself didn't realize that the rules were such that even a mislynch in three-player LYLO meant a draw, not a Mafia win, but that was what was indicated. Was that fair? I think so. The Mafia started out with 6 players out of 20 and two protective roles, plus a Roleblocker and a one-shot Vig (the Godfather, who couldn't target anyone, which was the only way to be investigated by the Reflexive Cop, was a total red herring).

In conclusion, WTH. That was what this setup did to you and that was what you did to this setup did to me.
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Post Post #2095 (ISO) » Tue Feb 02, 2010 2:49 am

Post by Vi »

I'm not sure if me+RayFrost was a good choice of kill under the circumstances. DeathNote was one of my few Town reads (for once), and both of us dying together showed that one person controlled both kills.

I think I like the idea behind this setup. I think either one of the SKills or the Vig was too much for this setup because on Day 3 there would be 11 players and 6 scum assuming all kills hit Town (compare 13 players and 6 scum without the Vig, which is more in line with D3 LyLo). The other catch is that the Mafia has to find and kill the SK/Vig to win, which (in terms of finding the SK, at least) isn't easy to do, especially with only one shot. Yet with 6 out of 11 players being scum, process of elimination couldn't have been that hard. Maybe I'm not considering the protective roles enough here, Iunno.

I definitely like that scum -could not bus- in this setup. Outside the manho lynch, manho and dramonic were the only scum who ever voted other scum (and they did it a lot) and neither of them were particularly convincing.

Thanks for modding, Plum!
Also, please don't permahate me, roflcopter v.v
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Post Post #2096 (ISO) » Tue Feb 02, 2010 6:34 am

Post by manho »

Nice setup Plum.

it's my fault that we need to use the kill on night 1. life will be so much easier if we got the kill in end-game situation.
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Post Post #2097 (ISO) » Tue Feb 02, 2010 9:52 am

Post by CSL »

manho, if you would've provided reasons why, I wouldn't have voted you in te first place.

Also, imagine that, I was the GodFather.

(Also, nice ending, Plum)
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Post Post #2098 (ISO) » Tue Feb 02, 2010 10:08 am

Post by dramonic »

I really really really really never expected DN to kill me after the Alvinz flip 0_o

I was practically screaming lynch me tomorrow with the flip

obviously, I wanted him to kill Sajin, or tajo

I wonder if Alvinz is still pissed?
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Post Post #2099 (ISO) » Tue Feb 02, 2010 11:15 am

Post by alvinz95 »

Bad game. The end of the game left to the lurkers and replacements. Bad set of players, almost everyone was scummy. I'm out, last post for mafiascum.
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