New York 115: Wickedestjr's Large Mafia (Game Over)


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Post Post #2075 (ISO) » Sun Sep 26, 2010 8:36 am

Post by DemonHybrid »

I know. But usually you randomize the kill in that case, from what I understand of SKs.
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Post Post #2076 (ISO) » Sun Sep 26, 2010 8:56 am

Post by Wickedestjr »

I feel that could be a bit unfair if it hit a mafia player that was playing really well.
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Post Post #2077 (ISO) » Sun Sep 26, 2010 9:11 am

Post by Parama »

Well guess what that'd just be life then.
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Post Post #2078 (ISO) » Sun Sep 26, 2010 9:55 am

Post by RichardGHP »

http://www.quicktopic.com/44/H/me8tnk4L2XfH - Red QT

No hard feelings if I tunneled on you. :P

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Red MVP: kunkstar7
Blue MVP - foilist13
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Post Post #2079 (ISO) » Sun Sep 26, 2010 4:19 pm

Post by silverbullet999 »

Woo this was really a free win.

David I still claim bs on you being certain i was scum : P... but thanks to you I basically did nothing this whole game!
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Post Post #2080 (ISO) » Sun Sep 26, 2010 4:32 pm

Post by silverbullet999 »

Wow, that was a weird day, went really fast imo. Three kills ensures a fourth party or vig. I can't seem to find any connections to silverbullet, he was a wildcard it seems.
Ahahahahahahah!

:3
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Post Post #2081 (ISO) » Sun Sep 26, 2010 6:37 pm

Post by DavidParker »

I was never certain about anything :/
Just had a strong read on you.

I almost chose toon fighter over you, but then changed my mind halfway through night phase. I'm just sad no one ever listened to me :(
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Post Post #2082 (ISO) » Sun Sep 26, 2010 6:38 pm

Post by DavidParker »

RichardGHP wrote:http://www.quicktopic.com/44/H/me8tnk4L2XfH - Red QT

No hard feelings if I tunneled on you. :P

Town MVP: DP
Red MVP: kunkstar7
Blue MVP - foilist13
Town LVP - Toon Fighter
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Post Post #2083 (ISO) » Mon Sep 27, 2010 2:16 am

Post by DemonHybrid »

Yeah....

...Toon Fighter.

We put 3 and a half months worth of time into this. When it comes down to LyLo like that after that much time, you NEED to stop and think. Ask questions. Why did every other day last like 2 weeks each but this one lasted an hour?
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Post Post #2084 (ISO) » Mon Sep 27, 2010 5:34 am

Post by Toon Fighter »

sorry guys >.<

I was so sure it was Asaclardy...
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Post Post #2085 (ISO) » Mon Sep 27, 2010 5:47 am

Post by DavidParker »

asa was my only town read lol.
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Post Post #2086 (ISO) » Tue Sep 28, 2010 5:14 am

Post by Wickedestjr »

Parama wrote:Well guess what that'd just be life then.
Well, I also don't like the idea of a decision that could potentially change the way the game plays out to be chosen at random.

Okay, my thoughts on the game...

All of the scum played well this game. They all flew under the radar for pretty much the whole game. In addition to doing a good job of surviving, I also think two of the best scumhunters were amongst the scum: kunkstar7 and Chevre. Kunkstar7 showed suspicion of both foilist13 and Chevre in the Red Mafia Quicktopic before he died and Chevre said in the Blue Mafia Quicktopic a few nights ago that he thought the other killing roles were tubby, SlySly, Richard, and Kunkstar. Ironically enough, they ended up going for the only one he got wrong: tubby. I was very impressed with both of them. I agree that DavidParker was one of the town's strongest players this game. He killed silverbullet999 and (from memory) was one of the few that actually ended up suspecting Chevre (it was a bit too late though :P ).

When I came up with the idea for this setup, I was intending for four killing roles to each have an effect and help move the game forward. This didn't work out as I planned, and as a result, the game lasted very long and town got very bored which was unhealthy for them and made the days drag on. The SK didn't have any effect in this game. The slot was alive four nights, two of which they targetted the same person as the Blue Mafia, and two of which they didn't kill. This made the game very long. Secondly, the bulletproof players prevented three nightkills as well. (Red Mafia only had one of their four last nightkills go through successfully). Thirdly, q21 even prevented Chevre from dying on night 5. :D I think in the future I might either get rid of bulletproof roles or give the vig multiple kills.

Day 2 was crazy: Two fakeclaims (from two townies) and an unwarranted powerrole claim. This hurt the town a lot imo. I think lynching BlazezRb and DavidParker were two bad choices in particular.

I was hoping the Neighborizer and the neighbor group would have played more of a part in this game, but they got killed off early and the neighborizer ability wasn't used.

Thanks to Dramonic for taking over while I was gone earlier, Percy for helping me with my setup, all the players that stuck around the whole time that I didn't need to replace, and all the replacements for stepping up. Congratulations Chevre!
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Post Post #2087 (ISO) » Tue Sep 28, 2010 5:17 am

Post by Wickedestjr »

A few questions:

1. What was good about the modding?
2. What was bad about the modding? (what could I do to improve?)
3. What was good about the setup?
4. Was the setup balanced?
5. What was bad about the setup? (what could I do to improve it?)

Thanks!
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Post Post #2088 (ISO) » Tue Sep 28, 2010 6:27 am

Post by Chevre »

1. It was just generally good modding. There are a few minor things, which I'll address next.
2. At times, it felt as though you favored certain players/factions over others. Three instances I can think of are a) the two vote counts on one of the pages during Day 2, made it seem like you were ready for Battle Mage to die, b) almost replacing me on Day 7 (i think), it was just that there wasn't much to talk about, although I must admit at times I didn't post on purpose. I guess that makes lurking a viable scum strategy ;). And finally c) Ending Day 8 early. Adrien C was going to hammer I assume that day, but it didn't affect anything.
3. When q21/Sucrose/CJMiller were revealed, I was like, "Yes! That must be all the power roles!" And then, DavidParker came along, and I was like "wut?" AND THEN, Toon Fighter was Bulletproof! Even as Mafia, I was constantly thrown obstacles and that made it really fun.
4. I don't feel expreienced enough to say whether this big setup was balanced or not. I enjoyed it, and I got scared multiple times, if that counts for anything.
5. I felt like the Mafia Doctor was superior to the Mafia Neighborizer. It ended up not having any impact, but that's just how I felt.
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Post Post #2089 (ISO) » Tue Sep 28, 2010 7:16 am

Post by Wickedestjr »

Thanks for the feedback!

2 a.) That wasn't me favoring one faction over another, although I do admit I was always anxious for things to happen when I'm modding. :P
3. Cool! :D
5. I felt that a watcher was much stronger than a tracker, so when I gave one to the Blue Mafia, I decided to give the doctor to the Red Mafia and the neighborizer to the Blue Mafia to make it as even as possible.
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Post Post #2090 (ISO) » Tue Sep 28, 2010 7:35 am

Post by silverbullet999 »

Though my game was short everything was good. My only problem is that I didn't really see any benefits in my role. Basically after night 1 and smash died, it was (at least in my mind) nearly obvious that if anyone joined the neighbor group, q21 or i would be revealed as neighbors and one or both of us would be lynched. Thus why i hastily killed off q21 when he didn't mention us being neighbors. If there were like 4 or 5 people in the neighbors... it would have been less obvious and more of a mystery as to who was who.
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Post Post #2091 (ISO) » Tue Sep 28, 2010 10:04 am

Post by q21 »

We were neighbours?
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You know those times when you wish you could think of something really funny or interesting to say, but just can't?... Yep, this is one of those times.
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Post Post #2092 (ISO) » Tue Sep 28, 2010 11:34 am

Post by Asaclardy »

I told you I was N00bY VT... Sorry team. I let you down... :P
Yeah... I lynch Townspeople... I am just that good... XD
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Post Post #2093 (ISO) » Tue Sep 28, 2010 4:32 pm

Post by SlySly »

Wickedestjr wrote:

2 a.) That wasn't me favoring one faction over another
As was revealed in the dead players topic, your opinion of this is not shared by all. All in all, a fun game, though.
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Post Post #2094 (ISO) » Tue Sep 28, 2010 4:34 pm

Post by DemonHybrid »

Just...make sure, next time you explicitly state that the SK is allowed to forgo his kill.
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Post Post #2095 (ISO) » Wed Sep 29, 2010 10:46 am

Post by silverbullet999 »

err meant guy0 heh
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Post Post #2096 (ISO) » Thu Oct 14, 2010 10:01 am

Post by StrangerCoug »

Finis.
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