NY 159: RUST game over


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PeregrineV
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Post Post #1950 (ISO) » Mon Nov 19, 2012 3:48 pm

Post by PeregrineV »

Good job town!!

Glad we won. I don't feel like I played great, but I do feel like I tried, which is sometimes necessary.

Good job Rob, Taz, Angry. Anyone late game I only skimmed, but good job everyone on the Revernd catch.

@4nxiety- I like the setup. The 2 millers really threw me, as well as the three JOATs. Thanks for modding!
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Rob14
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Post Post #1951 (ISO) » Mon Nov 19, 2012 3:51 pm

Post by Rob14 »

Yeah, thanks 4nxiety! Let me know when you're modding a game again, I enjoyed the originality in this setup. If it was slightly sided against town, it was only because we made (false) assumptions about the frequency of certain roles in a setup. This is the type of game that needs to come up once in a while to discourage setup speculation and encourage scum-hunting based on what people have posted in the game.
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Post Post #1952 (ISO) » Tue Nov 20, 2012 3:45 am

Post by 4nxi3ty »

your welcome and thank you

i thought the gunsmith should know that investigating a miller would return a 'doesn't have gun' result but i couldn't figure out how to tell that without giving away that there was miller in the setup. it would've confirmed at least one person.
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Post Post #1953 (ISO) » Tue Nov 20, 2012 6:20 am

Post by TheReverend »

I think I could've won this if I hadn't hammered BC. I'm sure there were town willing to do it, and it would've meant the entire wagon was town.

I still have no idea how prohawk was ever getting heat in this game. It's funny that it was the scum who refused to entertain the idea he's scum.

Thanks mod. I enjoyed this one.
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Post Post #1954 (ISO) » Tue Nov 20, 2012 8:35 am

Post by Rob14 »

@4nxiety - You could have simply stated that all roles in the game abide by normal rules. Combined with the miller page (which other people posted), this would confirm that millers only get guilty results from cops.
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Post Post #1955 (ISO) » Tue Nov 20, 2012 1:41 pm

Post by Cheery Dog »

In post 1952, 4nxi3ty wrote:your welcome and thank you

i thought the gunsmith should know that investigating a miller would return a 'doesn't have gun' result but i couldn't figure out how to tell that without giving away that there was miller in the setup. it would've confirmed at least one person.

I did figure they would return a not have a gun result.
I asked to see if you were on the same page, as I have seen some mods list milers as being guilty to gunsmiths.
And then I decided not to use it on one anyway.
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Post Post #1956 (ISO) » Sun Jun 02, 2013 3:31 pm

Post by StrangerCoug »

The end!
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