NY 170: Georgetown II (Game Over)


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Burning_Earth
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Post Post #2775 (ISO) » Fri Apr 25, 2014 10:54 am

Post by Burning_Earth »

I guess so. 19-4? Anyway, I think 14-3 would have been better here
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Zdenek
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Post Post #2776 (ISO) » Fri Apr 25, 2014 10:59 am

Post by Zdenek »

Apparently 20-4, 16-3 and 10-2 mountainous are all usually scum sided.
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Post Post #2777 (ISO) » Fri Apr 25, 2014 1:46 pm

Post by Rainbowdash »

In post 2775, Burning_Earth wrote:I guess so. 19-4? Anyway, I think 14-3 would have been better here
I have no idea how you get this at all.

10:2 used to be a setup that scum has never won out of quite a few runs. All it takes for scum to do well in those setups is one player making a good run. The "balanced" mark comes in at 5.5:1 or so. I would have pushed for an extra VT here even. Playing odds I think town has to lynch twice as efficiently as random in this setup to win.

For modkills, I don't like them. As a player I would rather have a mod that says "cant find a replacement for X - suspending deadline until I get one" then just making it very known its needed and/or cross replacing.

Also I seriously did miss the modkill post. I knew who was getting NKed, there was a guarantee of no other kill or anything that could stop it, and the modkill was not in the same post as the NK.
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Post Post #2778 (ISO) » Wed May 28, 2014 4:31 am

Post by Tierce »

:shifty:
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