NY 173: Knight-Errant 2 - GAME OVER!


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Post Post #2050 (ISO) » Tue Jul 01, 2014 11:24 am

Post by Kublai Khan »

This was one of the most frustrating games I've ever played. I don't think I've ever been in such a un-town hole at the end of the game.
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Post Post #2051 (ISO) » Wed Jul 02, 2014 12:47 am

Post by Metal Sonic »

this game was way lamer than the last one

i only saw this from my egopost

did u not see muffins >most cunning manipulator thing he should be PLed at lylo imo
oopsies! haha!

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Post Post #2052 (ISO) » Wed Jul 02, 2014 8:54 am

Post by Twisted Advice »

I don't think I've ever had a townread that strong before that was wrong.
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Post Post #2053 (ISO) » Wed Jul 02, 2014 8:55 am

Post by Twisted Advice »

I would say I should have listened to my other head more, as his reads were better, but he also stopped helping, so that's not really my fault :P
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Post Post #2054 (ISO) » Wed Jul 02, 2014 9:17 am

Post by Bicephalous Bob »

from the dead QT:
I'm not really following this game anymore but how did the night action resolution go for marquis's death

the sk's kill shouldn't go through on the night he's killed, right?

also titus is scum since she replaced kat
Kills happen simultaneously.
The golden rule, man.

If you don't use NAR and still want to call this an open setup, you should detail your night action resolution in the rules next time you run this. I really think town deserved an extra lynch. Besides that and the eye roll on the first page, you guys modded perfectly
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Post Post #2055 (ISO) » Wed Jul 02, 2014 9:18 am

Post by Kublai Khan »

Oh yeah, I can check who your heads are now. I should do that when I get home.
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Post Post #2056 (ISO) » Wed Jul 02, 2014 9:51 am

Post by zMuffinMan »

In post 2054, Bicephalous Bob wrote: The golden rule, man.

If you don't use NAR and still want to call this an open setup, you should detail your night action resolution in the rules next time you run this. I really think town deserved an extra lynch. Besides that and the eye roll on the first page, you guys modded perfectly
they did follow NAR though?
spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh
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Post Post #2057 (ISO) » Wed Jul 02, 2014 9:52 am

Post by zMuffinMan »

Killing doesn't stop the actions of the dead player. (Imagine that all kills happen at the end of the night, and everyone pulls the trigger simultaneously.) This means that kills generally do not affect other actions for the purpose of the Golden Rule. One exception is with combinations like Kill versus Recruit; in this case, the kill prevents the recruitment, but the recruitment does not prevent the kill, so by the Golden Rule the kill happen first and the player flips with (and wins with) their old alignment.
spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh
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Post Post #2058 (ISO) » Wed Jul 02, 2014 7:35 pm

Post by Twisted Advice »

In post 2055, Kublai Khan wrote:Oh yeah, I can check who your heads are now. I should do that when I get home.
Rude :(
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Post Post #2059 (ISO) » Wed Jul 02, 2014 9:38 pm

Post by Bicephalous Bob »

ah
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Post Post #2060 (ISO) » Thu Jul 03, 2014 9:24 am

Post by PeregrineV »

Mod QT post 6:
PeregrineV roleblocks Kublai Khan.
Metal Sonic roleblocks Kublai Khan.
Lol- I don't remember why I wanted you blocked, but town did to. You really inspire confusion in us! :lol:
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Post Post #2061 (ISO) » Thu Jul 03, 2014 9:30 am

Post by PeregrineV »

Commentary QT post#8
Beast says "I can't believe I got inspected though. I can't wait to hear the logic for it. I don't normally draw actions like that to myself."
You are hard to read. You exhibit a lot of classic scumtells, but softly. If that makes sense. As town, rather than figure you out since you don't help in that aspect, I'd rather either lynch you or cop you. Since most people let you slide to near the end, if you are copped early then you pop up as confirmed town near the end game, making it harder for scum to mislynch you.

At least, that's my thinking on it.
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Post Post #2062 (ISO) » Thu Jul 03, 2014 9:40 am

Post by PeregrineV »

Anyways, my first scumgame with Muffin and we didn't even get to play together. :lol:

Thanks for winning in it for us!!

@Knight-group- thanks for modding!

/in for the next one.
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Post Post #2063 (ISO) » Fri Jul 04, 2014 3:33 am

Post by beastcharizard »

I enjoyed this game a lot. First time as a Mason that I can remember. Too bad I didn't stay alive that long to get the feel for it.

GG everyone.
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Post Post #2064 (ISO) » Wed Jul 23, 2014 4:57 pm

Post by Tierce »

:shifty:
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