NY 174: Oldy Mafia 2 (Game Over)


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Post Post #4700 (ISO) » Wed Sep 17, 2014 3:08 am

Post by chamber »

patricks at a meet. I'm sure he'll get to it when he's back.
Taking a break from the site.
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Post Post #4701 (ISO) » Wed Sep 17, 2014 5:30 am

Post by ChannelDelibird »

Patrick's on his way back at the moment so topics will be on their way very soon.

Congratulations scum; you played a good team game and used the town against themselves. I wish I'd been able to force through a Prozac lynch - and, of course, apologies for disappearing for old times' sake. Though I never ended up with a great deal of time to actually spend on this game, I really enjoyed catching up with it and playing alongside so many of you again. Hopefully the next Oldy game, one day in the distant future, will come at a better time for me to participate more fully.
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Post Post #4702 (ISO) » Wed Sep 17, 2014 6:04 am

Post by Porochaz »

I am sad because I was trying to play against what I believe is your meta of me and that when you came in you would confidently declare me town...

it didn't work...
Mostly retired. Unless you ask or it's something interesting.
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Post Post #4703 (ISO) » Wed Sep 17, 2014 6:50 am

Post by undo »

Argh, I knew Bookitty was scum. Why do I keep going after the wrong first impressions?
On the other hand, Porochaz tricked me well.

Congratulations, scum! It was a good game everyone, but a very hard one too. It was a real endurance test.

I have to apologise, especially to PJ Sotty and Juls, for my lack of interest in this game after I was outed as a mason. It kind of spoiled the game for me (especially after I put a brutal effort into my breadcrumbs! :P ).
And it's made me come to terms with the fact that I am clearly not cut out to be a decent mafia player. I reckon I lack the confidence you have to have to express, share, sustain, and compromise your views.

Anyway, thank you all for the agreeable company, and thank you Patrick for modding!
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Post Post #4704 (ISO) » Wed Sep 17, 2014 8:39 am

Post by Bookitty »

In post 4703, undo wrote:Argh, I knew Bookitty was scum. Why do I keep going after the wrong first impressions?


I KNEW you did.

I tried to discount it or ignore it, but I was sure you knew I was scum :)

That's why I was so relieved when we finally decided to nightkill you :)
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"How do you know I'm mad?" said Alice.
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Post Post #4705 (ISO) » Wed Sep 17, 2014 9:58 am

Post by Patrick »

Apologies to all for the wait, I've made the topics public. I'll pull together the rest shortly.
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Post Post #4706 (ISO) » Wed Sep 17, 2014 10:20 am

Post by Patrick »

The Setup


1 Mafia Encryptor (scum can daytalk while it survives)
4 Mafia Goons

1 Three shot vig
1 Three shot vanilla cop
1 Doctor
3 Masons

11 Vanilla Townies

Nightactions


Night 1
Mafia kills Shanba
Vig no action
Vanilla cop no action
Doctor protects Glork

Night 2
Mafia kills CrashTextDummie
Vig kills Untrod Tripod
Doctor protects undo

Night 3
Mafia kills Sotty7 (prevented)
Vig no action
Doctor protects Sotty7

Night 4
Mafia kills DrippingGoofball
Vig no action
Doctor protects Sotty7

Night 5
Mafia kills Juls
Vig no action

Night 6
Mafia kills Sotty7
Vig kills Green Crayons

Night 7
Mafia kills undo
Vig no action

Main aim of the setup was just to create something balanced and uncomplicated, with the traditional theme of a mafia versus a town. I played around with a few versions of it, eventually cutting down the vanilla cop so as to avoid the risk of a "follow the cop protected by hidden doc" style game that would have been very difficult for scum and very routine for town with 3 masons as confirmed innocents. Since the role only distinguised between vanilla townie/non vanilla townie, it was quite a useful investigative role, weaker than a normal cop but plenty capable of confirming a slew of players - I didn't want an invitational to turn into that type of game. I don't think the scum needed any powers beyond daytalk to make the setup fair.

This felt like a chore to mod at times, as the number of replacements exceeded even what I'd expected (and I am quite cynical already), but I'm glad it happened. Town appeared to be in a very strong position on day 1 and I was fully expecting quick LML/Bookitty lynches, but somehow Bookitty slipped away and was largely forgotten. Then again on day 4, after STD was lynched, I fully expected Prozac to follow, but he seemed to keep slipping away with townies falling instead. This game actually felt very close to me despite the large number of mislynches and bouts of apathy, and I don't think it would have taken too much for it to go the other way.

Mafia QT: http://forum.mafiascum.net/viewtopic.php?f=90&t=53144
Mason QT: http://forum.mafiascum.net/viewtopic.php?f=90&t=53145

Bookitty's roleplaying/morale building made for some amusing reading :) The strength of daytalk seems to vary dramatically from game to game: I've modded games where scum got almost nothing out of it, and others like this where it saw alot of use. Thanks to everyone for playing, especially those who replaced into huge rereads, and maybe one day an Oldy Mafia 3 will appear.
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Post Post #4707 (ISO) » Wed Sep 17, 2014 10:34 am

Post by Patrick »

Primpod 11:13 pm
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Post Post #4708 (ISO) » Wed Sep 17, 2014 12:05 pm

Post by Bookitty »

I really loved our scumteam. I actually got into the mindset that we were the good guys and the town was composed of bad guys. I didn't want to bus STD, though I do accept (now) that it was necessary. LML contributed to the win to a HUGE degree by inspiring chaos and leaving very little for town to work with in identifying the rest of our team. STD was so much fun to play with and was sadly missed when he was gone. Although I didn't bond as closely with the replacement circus, SpyreX's bus of STD (which I really resented at the time!) was a key factor in our win, as was ika's idea about simulvoting.

For me, though, Porochaz was the single most influential scum player. He was with us all through the game and was willing to take risks, to piss off aggressive players (I'm looking at you, ABR) and to make the sacrifice play if it was needed. I couldn't imagine a scum win without him, so I was never willing to bus him even though at certain points he did urge me to. I just didn't see a pathway to victory without his help and his behind-the-scenes support and understanding of the game.

I am legitimately not very good at playing scum. I'm not that great as town, either :) So I want to say thanks to LoudMouthLee, Save the Dragons, Porochaz and ika for making this game fun and helping us to pull out a win in the end. You guys are the best :)
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Post Post #4709 (ISO) » Wed Sep 17, 2014 12:16 pm

Post by Patrick »

Bookitty wrote: I actually got into the mindset that we were the good guys and the town was composed of bad guys.

Probably not a bad idea if you can do it.
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Post Post #4710 (ISO) » Wed Sep 17, 2014 1:53 pm

Post by mathcam »

I thought the game was very well-balanced, Patrick, and hearing you elaborate on your decisions makes it doubly clear that this was the right setup. Kudos to a game well-run despite the numerous and persistent obstacles.
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Post Post #4711 (ISO) » Wed Sep 17, 2014 2:12 pm

Post by mathcam »

Daaaaaaamn.

Mason thread: "mathcam is scum. Let's kill mathcam. mathcam is obvscum. We hate mathcam!"
Mafia thread: "LOL, mathcam is so scummy. Shall we get him lynched now, or save him for later. We love mathcam!"

Ouch.
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Post Post #4712 (ISO) » Wed Sep 17, 2014 2:18 pm

Post by Albert B. Rampage »

We've got to do this again
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Post Post #4713 (ISO) » Wed Sep 17, 2014 2:20 pm

Post by chamber »

Oldy games are like the Olympics, they happen every 4 years.
Taking a break from the site.
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Post Post #4714 (ISO) » Wed Sep 17, 2014 2:22 pm

Post by Albert B. Rampage »

We can all sign up for a large
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Post Post #4715 (ISO) » Wed Sep 17, 2014 2:33 pm

Post by DrippingGoofball »

/in

I really enjoyed how the whole town wanted me dead everyday, and the scum wanted me dead every night.
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Post Post #4716 (ISO) » Wed Sep 17, 2014 2:36 pm

Post by LoudmouthLee »

FYI: I would love to play a mini with a select group of you.
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Post Post #4717 (ISO) » Wed Sep 17, 2014 8:17 pm

Post by petroleumjelly »

Thanks for modding, Patrick.

Set-up looks fairly balanced, and it's impressive scum rallied from so many dead-end lynches (especially since all three Masons were viable lynch candidates, sigh) to still hit enough mislynches/misvigs to pull it off. Nice to see a cohesive and communicative scum team, the win is totally deserved.
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Post Post #4718 (ISO) » Thu Sep 18, 2014 2:04 am

Post by farside22 »

Sorry for replacing out.
I ended up over my head in games and life.
Good job to the scum team.
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Post Post #4719 (ISO) » Thu Sep 18, 2014 5:45 am

Post by Glork »

Well that sure was a game.

VERY well-played, scum. Bookitty, I'm never going to trust another word you say. :P
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Post Post #4720 (ISO) » Thu Sep 18, 2014 6:03 am

Post by Juls »

The only thing that kept bothering me about Bookitty was that she had admitted to reading along prior to joining and then was like "oh I have notes up through the LML lynch I can share". Like she really wanted to share them but wanted it to be cause the town asked for it. But then I just let it go. Catching up was such a massive task that I forgot why I thought someone was scummy or why I didn't.
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Post Post #4721 (ISO) » Thu Sep 18, 2014 6:17 am

Post by Kublai Khan »

Sorry I didn't have time to play guys. This was a very fun game.

In post 448, Kublai Khan wrote:Scum
sotty7
LML

VitaminR
porochaz

Seol


3/5. Not a bad scum-detecting record based on Day 1 first impressions. People need to remember to trust those.
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Post Post #4722 (ISO) » Thu Sep 18, 2014 6:37 am

Post by Save The Dragons »

In post 113, Save The Dragons wrote:
(At least) one of this set { petroleumjelly,
Seol
,
Porochaz
, Green Crayons }
is highly likely to be opportunistic mafia. You can toss
LoudMouthLee
in there for the FOS.


I didn't do so bad myself D1.
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Post Post #4723 (ISO) » Thu Sep 18, 2014 6:52 am

Post by Kublai Khan »

Yeah, but.. uh.. you had the slight advantage.
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Post Post #4724 (ISO) » Thu Sep 18, 2014 7:01 am

Post by LoudmouthLee »

In post 4722, Save The Dragons wrote:
In post 113, Save The Dragons wrote:
(At least) one of this set { petroleumjelly,
Seol
,
Porochaz
, Green Crayons }
is highly likely to be opportunistic mafia. You can toss
LoudMouthLee
in there for the FOS.


I didn't do so bad myself D1.


Where's your framed post by Yosarian?
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