SIR Disease Mafia - Game Over!


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Jingle
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Post Post #302 (isolation #0) » Tue May 05, 2020 10:15 am

Post by Jingle »

reserved - never probably

(This has been your backup mod, putting this in his egosearch.)
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Post Post #8882 (isolation #1) » Mon Jun 29, 2020 7:41 pm

Post by Jingle »

Having read very little of the thread for someone who checked it every day, I will say that I think scum was more fucked by failed infections than a lack of nightkills. I don't remember a single point in the game when the infected even neared a critical ratio, and the game was way more about slipping infections through PRs than traditional mafia.

Irch did a great job modding, and I don't think there was anything particularly bad about the setup other than a high level of swing.

In hindsight, a bit more information about how infections spread/immunity was generated probably would have made the game more fun, but I thought that the name of the game and the real life SIR (Susceptible, Infected and Recovered) model was a clue someone would have picked up on.
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