Townstumps Mafia (Endgame)
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KorVex Townie
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WE'RE SUBMITTING VIGILANTE MASONS IF YOU PICK US AS TREE STUMPS. I THINK IT'S UNFAIR THAT SCUM GET A FACTIONAL NIGHTKILL, SO NOW I'M GONNA MAKE TOWN HAVE A SIMILAR MECHANIC TOO
~ KORIPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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i ALSO WANT NM AS THE OTHER STUMP BECAUSE I REALLY DON'T WANNA HAVE TO WASTE ENERGY SORTING NM
~ KORIPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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i'd believe you gamma
~ vexPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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VOTE: nm
just so we don't have to deal with them as not-confirmed town
~ vexPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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I'd have to disagree here. I think making someone like NM, who nobody is gonna really have a good time sorting is perfectly valid.In post 69, northsidegal wrote:i'm of the opinion that townstumps are better used as people we want bulletproof rather than some kind of pre-emptive investigation, or choice for people we think will be hard to sort. i feel as though using it that way is more akin to choosing someone to just remove from the game rather than choosing a voice we want around for the entire game
Plus I know NM is a good player, so making them a stump would force them to have to actually play more or less, since we'd be expecting on them to lead town a bit.
~ KoriPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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Yea, but if we elect NM, we know for a fact his reads are coming from town, which means we don't have to waste energy on that.In post 83, Gamma Emerald wrote:But like, you’re not as bad since at least you have a visible thought process
NM rarely explains his reads which makes it impossible to predict whether he’ll quickhammer or notPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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This is Kori btw.In post 85, KorVex wrote:
Yea, but if we elect NM, we know for a fact his reads are coming from town, which means we don't have to waste energy on that.In post 83, Gamma Emerald wrote:But like, you’re not as bad since at least you have a visible thought process
NM rarely explains his reads which makes it impossible to predict whether he’ll quickhammer or not
Easy way to tell me and Vex apart is I will use proper grammar/capitalization, and Vex won't.
~ KoriPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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I mean, I don't really care about rolling scum. I'm using the two stumps as players I don't wanna have to sort if I roll town, and players who I'd have to nk if I rolled scum.
I've already stated I will submit vigilante mason though.
~ KoriPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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Technically, keeping them as a stump would be less helpful as scum, but it saves us a night overall, so I see that as a win if I roll scum.Prepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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You're forgetting I like a challenge. Keeping someone who I would probably NK to remove from the game as a treestump would be challenging, and therefore fun for me.
~ KoriPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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Vigilante Mason is one role, with two separate powers.In post 98, House wrote:In post 94, KorVex wrote:I mean, I don't really care about rolling scum. I'm using the two stumps as players I don't wanna have to sort if I roll town, and players who I'd have to nk if I rolled scum.
I've already stated I will submit vigilante mason though.
~ KoriIn post 58, Jingle wrote:
A role that is normal like but belongs to two players (a masonry with a shared vig shot, for example) is not a single normal role and is thus not an eligible submission.
The first power is the vigilante shot.
The second power is the masonry.Prepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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Yea, but the stump only gets one role to submit, and that'd require the second stump to submit mason backup vigi, when Jingle has already said he'd add a second mason just to make the role not useless.In post 99, Gamma Emerald wrote:you could just submit "mason vigilante" and "mason backup vigilante" kekwPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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All unsigned posts thus far have been Kori, btw
~ KoriPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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I still think vigilante mason is really powerful, because it removes the aspect of a vigilante shot being on town, because now you have *two* people thinking about it, on top of the treestumps knowing about the vigilante shot, and able to direct it accordinglyPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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I'm just not gonna sign any posts anymore, because it should be obvious when Vex or I is speaking.Prepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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The only problem I see with this however is that scum know what to be looking for in terms of crumbs, and then scum know more or less the exact setup.In post 104, House wrote:Okie.
What does everyone else think? Since roles aren't assigned yet, I think this is a great opportunity to collaborate on the roles for the tree stumps to submit
I'm only sharing one of my ideas for a pick.Prepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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Yea, but we don't know what the scum have in return.Prepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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The entire thing is that scum know exactly what they're looking for, but we don't know what we're looking for.Prepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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pretty sure a strongman targeting a hider just kills themPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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the only role i know that a strongman doesnt kill is a commuter, but that's by virtue of the role
~vvPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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nvm, it says so on the wiki:
~vvA Strongman cannot be stopped from performing a kill, unless their target has commuted.Prepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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ok, wiki actually gives conflicting information.
@mod will a strongman targeting a hider who is hiding kill them, or does the kill fail?Prepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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better phrasing:In post 123, KorVex wrote:ok, wiki actually gives conflicting information.
@mod will a strongman targeting a hider who is hiding kill them, or does the kill fail?
if player a is hider, and they hide behind player c, and player b strongman kills player a, does player a die?
~vvPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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mountainous is scumsided unless we get to like 17v3 or somethingIn post 124, House wrote:
Mountainous?In post 121, Not_Mafia wrote:Alternative, we make town very low powered so scum becomes low powered
i know 11v2 is like a 39% winrate for town
~vvPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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@nsgIt is, however, trumped by roles that prevent the victim from being targeted at all, namely Commuter and Hider.
it links specifically to commuter as well in the second quote on the wiki, and doesn't say "unless their target has commuted or hides" or something to that effectA Strongman cannot be stopped from performing a kill, unless their target has commutedPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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the first quote directly states that commuter/hider prevents strongman from killing, whereas second quote implies that only commuter stops strongman.
~vvPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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nor did we
~ vvPrepare for trouble... ~ Kori
...and make it double ~ vex
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KorVex Townie
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@mod v/la weekends btw
~vex, but also kori supports thisPrepare for trouble... ~ Kori
...and make it double ~ vex
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