Pooky chose doublevoter over scumfinder.(A) PookyTheMagicalBear - Werewolf Scumfinder
VOTE: PookyTheMagicalBear
Yes, he knew. And?In post 44, House wrote:VOTE: NK15In post 42, Not Known 15 wrote:Pooky chose doublevoter over scumfinder.(A) PookyTheMagicalBear - Werewolf Scumfinder
VOTE: PookyTheMagicalBear
Pooky knew his discard would be made public. Weak sauce push.
This player is probably not aligned with the town.In post 55, Guillotina wrote:Dont claim but anyone with dead interaction actions target the player that flipped as specter and we gucci.
You are town, right?In post 60, House wrote:It's like you WANT to be limmed.In post 59, Not Known 15 wrote:This player is probably not aligned with the town.In post 55, Guillotina wrote:Dont claim but anyone with dead interaction actions target the player that flipped as specter and we gucci.
VOTE: Guillotina
You roll jester?
Yes but it isn't towny.
Why didn't you pick Town Factional Kill Enabler?In post 63, Toogeloo wrote:I gave up a Passive 1-Shot Day Role stopper that I feel like I'm regretting now.
No, that's you and your poorly worded Role PM's, because nothing like that is said in the actual Deck of Astral Roles.In post 72, Guillotina wrote:By the way i designed that Specter faction and they were not supposed to be flipped at SoD. They were supposed to start off unflipped.In post 59, Not Known 15 wrote:This player is probably not aligned with the town.In post 55, Guillotina wrote:Dont claim but anyone with dead interaction actions target the player that flipped as specter and we gucci.
VOTE: Guillotina
Also Specters could start with two and one of them can in thread talk as their role but their factional vote has to be assigned to this player.
Things to consider
You DID read every single role in its entirety, right? In the actual deck?In post 76, Toogeloo wrote:I didn't know if there would be a vig.In post 71, Not Known 15 wrote:Why didn't you pick Town Factional Kill Enabler?
search.php?st=0&sk=t&sd=d&sr=posts&keyw ... only&ch=-1In post 78, Toogeloo wrote:Tried to find them, yeah. There were some I couldn't find at all, like Lost Mafia was in my A Game deck.In post 77, Not Known 15 wrote:You DID read every single role in its entirety, right? In the actual deck?In post 76, Toogeloo wrote:I didn't know if there would be a vig.In post 71, Not Known 15 wrote:Why didn't you pick Town Factional Kill Enabler?
Sorry, no. Just the ones you rolled.In post 79, House wrote:We were supposed to do that?In post 77, Not Known 15 wrote:You DID read every single role in its entirety, right? In the actual deck?In post 76, Toogeloo wrote:I didn't know if there would be a vig.In post 71, Not Known 15 wrote:Why didn't you pick Town Factional Kill Enabler?
I'm not reading 1k posts.
Specters are always going to be quite obvious.In post 84, Guillotina wrote:No. It makes no fucking sense to put a target in their backs before the game even begins. Their death was supposed to be announced without their flip.In post 74, Not Known 15 wrote:No, that's you and your poorly worded Role PM's, because nothing like that is said in the actual Deck of Astral Roles.In post 72, Guillotina wrote:By the way i designed that Specter faction and they were not supposed to be flipped at SoD. They were supposed to start off unflipped.In post 59, Not Known 15 wrote:This player is probably not aligned with the town.In post 55, Guillotina wrote:Dont claim but anyone with dead interaction actions target the player that flipped as specter and we gucci.
VOTE: Guillotina
Also Specters could start with two and one of them can in thread talk as their role but their factional vote has to be assigned to this player.
Things to consider
Anyways, there's probably NO dead interaction except specter, this is a mash and TL would not pick Specter if there's an instaloss probability Night 1.
And i dont like your tone “me and my poorly worded role pms” sound like there is spite behind those words and honestly im not in the mood for personal vendettas against me so please, chill it.
Where's that vote coming from?
I can think of many power roles I would pick over that!In post 383, MegAzumarill wrote:Half is they discarded a role I submitted (i mean who wouldn't want to be a monk )
You are putting in your name, but say nothing there?In post 405, Wisdom wrote: Wisdom
Hm, that's a serious balance problem then... to the point we need to actively play around this problem.In post 417, Wisdom wrote:Cant they just sleep paralysis someone just before theyre lim'd then
Seems a waste to use it early
Don't make that mistake.In post 430, Selynee wrote:Guillotina is probably town. Seems like he was really into finding connections between MT and the rest. Though I think MT was killed by someone who just wanted to get rid of her rather than because of her "reads"
Yep.In post 614, Guillotina wrote:Does it mean that at least two of them are town aligned?
I indeed did.In post 623, Guillotina wrote:So you think nk15 lie detected his own statement?In post 621, MegAzumarill wrote:Question: why would nk15 choose scum with that role?
I approve of its usage today tbh
You might want to search that role and its description in the Deck of Astral Roles...In post 622, Guillotina wrote:I just dont get why lie detect that when such statement is open for interpretation.
Is the mod confirming NK15 is lying about that statement or that the amount of not town aligned players is false?
Is the mod telling us NK15 has TMI or that we at least got two town clears? Or both?
Well.... in that case... not if Wisdom flips Werewolf, actually.In post 893, Guillotina wrote:For trying to buy time for Wisdom.
By something that can pierce immunity(E.g. a Sacrificer, Strongman...)In post 942, Almost50 wrote:Listen. I do like mysterious actions and I enjoy unconventional Mafia games, but this is a bit too far. How can someone who is explicitly immune to kill actions die? I don't see an "exception" here. It doesn't say "you are immune to the Mafia kills" for instance. It doesn't say "you are BULLET PROOF" (thus implying they can die by a knife, a bomb or what not).
Titus claimed Servant of the End. Someone who gets 1-shot abilities from the other people in the game.In post 946, Almost50 wrote:You removed Pooky's modifiers? Or am I misunderstanding this?In post 904, Titus wrote:The modifier remover had to have acted as that would be the only way to bypass Pooky's ability.
No. Titus claimed it as a rolecard.In post 951, Almost50 wrote:Did Titus claim the info from the bolded/highlighted?In post 997, Morning Tweet wrote:(Servant of the End/ Servant of the End)Servant of the End
Role / Each night, gain a random one-shot ability that a random living player in the game has. Additionally, you may forgo this ability on one night to grant any player One-shot Bulletproof.
If there is a tie, break it with alignment roll number. That player and any members of their alignment cannot harm you in any way. You win if they win.Alignment / You are informed of the identity, alignment, and role of the player (other than yourself) whose role is the highest number in the Astral Roles thread.
Are you even playing attention to the game? And the claims?In post 961, Selynee wrote:?
You could remove 1-shot modifiers....In post 964, Selynee wrote:Yes. Can't do anything about roles though. Thought it would be useful if someone claimed "sleep paralysis".
Why didn't you use them yourself?In post 1041, Guillotina wrote:Last night i tried sending the night goggles to Titus.
Sending that one to conftown likely to die instead of using it yourself?In post 1060, Not Known 15 wrote:Why didn't you use them yourself?In post 1041, Guillotina wrote:Last night i tried sending the night goggles to Titus.
Not WW, like masons otherwise.In post 1067, Guillotina wrote:What ate monks exactly? Like masons?
No. We are confirmed Not Werewolves to each other.In post 1070, Guillotina wrote:Do monks work exactly like masons? Are you two confirmed town to each other?
To be precise, Astral Creatures have a factional roleblock and a PT when there are 3/2 Astral Creatures left(the right number applies if the game started with at least 4 Astral Creatures) and the roleblock also causes a kill when there are 2/1 Astral Creatures left. I designed the Astral Creatures for this setup precisely because there was a lack of townies in the cards.In post 1206, TemporalLich wrote:Astral Creatures have a factional PT and are informed of each other, for a joint Town and Astral Creature win to happen the game needs to reach a state where at least one of each is alive but there are no threats to the Town or Astral Creatures.