Post
Post #0 (isolation #0) » Fri Mar 05, 2010 1:33 pm
Postby The AI Director »
LEFT 4 DEAD MAFIA!
Moderator:
xRECKONERx (AI Director)
Backup Mod:
Kise (AI Director)
It happened so quickly. Nobody really knows why. At first it was slow... only a few major city showed signs of infection. But now? Now, you're all screwed unless you can stick together and kill the zombies. You have all been... left for dead.
Game Status:
Game Over
Players alive (3/18):
02. almightybob
05. Amished
12.
Ifrinn
crypto (replaced D2)
Players dead:
Glork
CSL
[LOUIS] - Survivor - brains om nommed N1
Socrates [KEITH] - Survivor JOAT - mauled to death N1
thatguy00 [DUSTY] - Survivor - lynched D2
Furry
Anon
[BILL] - Dual Pistols-wielding Survivor - mauled to death N2
For votes to count, they need to be bolded and in similar format to this -->
Vote: Player Name
. If you want to cancel your vote, it must also be bolded -->
Unvote
. If you want to vote for someone but already have a vote on another person, you MUST unvote before voting for someone else. If no one reaches the needed votes for a lynch by the time of deadline, there will be no lynch at all that day.
2.
DAY PHASE:
Vote, and shit. There will be a universal deadline of 3 weeks for every phase.
3.
NIGHT PHASE:
Thread shall be locked tight until the next day begins. This phase will last 72 hours (3 real life days) or less. Why so short? Because those of you with night actions can send them to my PM box as early as you want to. You can also make a list of players to use an action on, in order, just in case your top choice(s) don't make it to nightfall. If you do not plan on using your night action, PLEASE INFORM ME so I can get the ball rolling.
4.
PARTICIPATION:
If you are not involved in this game, please do not post at all. Once you are dead, you are allowed to make ONE fluff post (Bah, go town, etc.) until the game is over with. I expect everyone to post at least every 120 hours (5 days) for day phases, otherwise I will poke you with a hot cattle-prod. Inactivity past the initial prod will earn a 2nd prod 48 hours (2 days) later. Don't PM me to tell me you're still breathing;
post in the thread.
Who cares if you're alive or not? Not me. All I care about is activity, which is why I will consider replacing you if you go without a post for a week. A replacement will be sought as soon as the 2nd prod is issued, and failure to act upon the prod will see you swapped for another player.
5.
ROLES:
You are allowed to directly quote your role PM. I provided a sample role PM that the majority of the players have received, so you scum better not come crying to me about not having a safeclaim. If you wish to claim your ability, targets, or other information you may have gathered, that is allowed. If you have a question about your role, I prefer you PM me about it so I don't reveal much to influence the others' gameplay. I will allow you to ask me a question in thread, but I may feel secretly destroy the item and remove it from play. Town will NOT be notified that the item has been destroyed, they will only be notified that it is up for grabs.
GAME-SPECIFIC RULES:
1.
ITEM-GRABBING:
At varying times throughout the game, a number of items will be up for grabs. If you want to go for the item, type
Grab: ITEMNAME
. 25% of the player-list can do this, and they will be eligible to receive the item. Those names will be randomized on random.org, and one of the people on the list will receive the item.
2.
SCUM ITEM-GRABBING:
If scum are to grab the item in question, they will secretly destroy the item and remove it from play. Town will NOT be notified that the item has been destroyed, they will only be notified that it is up for grabs.
3.
ITEM USE:
Items grant night actions to the town recipients. A player who receives an item will keep that ability for the remainder of the game. Should that player die before using their ability, the item will re-enter the game up for grabs again. If the player uses that item even once before dying, the item will expire upon their death.
4.
LIST OF ITEMS:
These are the items that could potentially come into play during the game: flashlight, medkit, pipe bomb, shotgun, boomer bile, dual pistols, pain pills, molotov, and defibrillator. All of these items have pro-town benefits.
Last edited by The AI Director on Fri Jun 04, 2010 9:23 am, edited 37 times in total.
Post
Post #120 (isolation #5) » Tue Mar 09, 2010 1:27 pm
Postby The AI Director »
As your group struggles to survive, something catches your eye. On the decrepit table of an abandoned Burger Shack, some kind of awful, putrid stench fills the air. The whole group gets closer before they see a vial of
Boomer Bile
sitting on the table. That shit smells disgusting, but it could prove useful in the long run...
The
Boomer Bile
is up for grabs! 25% of the player list is eligible to reach for it so that would be
four players
! If you'd like to reach for it, you must publicly type
Post
Post #261 (isolation #14) » Wed Mar 17, 2010 7:21 am
Postby The AI Director »
Your group of rag-tag survivors has made it this far with nothing except sheer wit and brains, narrowly avoiding being mauled by a few zombies who happened to pop out of the darkness. You know what would help you see in the dark? A
flashlight
... and, wait a minute! Lo and behold, there's one sitting on plain sight! Better get it quick...
The
flashlight
is up for grabs! 25% of the player list is eligible to reach for it so that would be
four players
! If you'd like to reach for it, you must publicly type
Post
Post #282 (isolation #15) » Wed Mar 17, 2010 8:15 pm
Postby The AI Director »
This is not a vote count. Just a line I wanna quote.
Ellis
: My buddy Keith tried camping out on top of a building once. He was shooting crows, but the police were too busy tear gassin' him to ask what he was doin' up there. He screamed for an entire year every single time when he opened his eyes! Oh man! At first it was funny, then it just got sad, but then it got funny again! Oh man!
If you don't laugh, you're dead to me. MODKILLLLZ. J/k. But seriously.
Post
Post #356 (isolation #19) » Tue Mar 23, 2010 8:19 am
Postby The AI Director »
Coach
: [reading CEDA notice] "Report unusual behavior. Barricade your homes. Avoid all contact with infected individuals. Wait for official instructions."
[laughs and throws paper away]
Coach
: Wait, my ass.
Ellis
: Kill all sons-a-bitches; that's my official instructions.
Post
Post #427 (isolation #25) » Fri Mar 26, 2010 3:03 pm
Postby The AI Director »
One of you smashes in a window to a house from an adjacent rooftop. As your group piles into the house, one of you notices a shimmer on a table. Upon further investigation, you can all see that the shimmer is, in fact...
dual pistols
! Those could prove quite useful...
The
dual pistols
are up for grabs! 25% of the player list is eligible to reach for it so that would be
four players
! If you'd like to reach for it, you must publicly type
Post
Post #662 (isolation #35) » Thu Apr 01, 2010 5:06 am
Postby The AI Director »
For your information, deadline is seven hours away. We may not be on at exactly 7:00, but the vote count at 7:00 will be final. Any vote placed after 6:59.59 will be null and void. Discussion may continue until we show up to post the end of day scene.
Post
Post #692 (isolation #37) » Thu Apr 01, 2010 12:00 pm
Postby The AI Director »
Nick
: Come on, Coach... Maybe the helicopter...maybe it's made of chocolate!
Majority is 10 votes, therefore Day 1 has ended with No Lynch. The night phase will last 72 hours from this point. Please settle all actions within that time.
Post
Post #694 (isolation #39) » Sun Apr 04, 2010 9:55 am
Postby The AI Director »
Everyone wakes up the next morning to a putrid smell. A blood-curtling scream rises up from a nearby room. The whole group of you rush in to find a corpse, face-down, with its skull ripped open and part of its brain torn to pieces. Many of you vomit. Others almost do. Finally, one of you gets the balls to get close enough to roll the body over. And who should you find?
Louis (Glork), Survivor - brains om nommed N1
And that's not all! Intestines lay scattered on the other side of the room, but they clearly don't belong to Louis. They lead out of a window, where another body dangles freely. "Oh man, I gotta good story about this one!" Ellis says aloud. "I remember this one time, we was all sleepin' in a big ole house, and Keith got his intestines ripped out! And not just one intestine either... the big one, the lil' one... shooot, it was pretty nasty! He never recovered from that one!" Someone else turns towards Ellis and puts a hand on his shoulder. "Ellis... that
is
Keith... I'm sorry, buddy..."
Keith (Socrates), Survivor Jack of All Trades - mauled to death N1
As the emotional impact of the situation sets in, you all realize one thing: it is now a brand new day, and it is time to avenge the deaths of your fallen friends. Some people here are infected... and it's time to figure out
Post
Post #780 (isolation #42) » Wed Apr 07, 2010 11:12 am
Postby The AI Director »
Well well well... looks like you've stumbled upon something else. One of you throws open a medicine cabinet and finds a red, box-looking object... it's a
Medkit
!
The
Medkit
is now up for grabs! 25% of the player list is eligible... so that would be
Post
Post #905 (isolation #47) » Sat Apr 17, 2010 2:31 pm
Postby The AI Director »
Everyone crowds around, sticking together so that you can properly fend off those blasted infected. However, one of you throws open a storage closet and you all lay your eyes upon a finely crafted
shotgun
! That could certainly come in handy...
The
shotgun
is up for grabs!
Four people
are eligible to go for this item! If you'd like to grab the item, simply type
Post
Post #977 (isolation #51) » Mon Apr 19, 2010 8:22 am
Postby The AI Director »
It's item time again. This time, you pick up a shoddily made
pipe bomb
, barely held together with duct tape and some real shoddy craftmanship. But hey, it can't hurt to bring it along. You never know what it'll be able to do.
The
pipe bomb
is up for grabs!
Four people
are eligible to go for it! If you'd like to attempt to get the item, simply post
Post
Post #1069 (isolation #52) » Mon Apr 19, 2010 12:48 pm
Postby The AI Director »
Mod error: this is the official final vote count. I made a mistake earlier.
Despite the fact that the AI Director glitched and the game experienced a bit of lag, it was decided that thatguy00 would be the one who died. You all swarm him as he starts to yell that he is NOT infected, but you don't listen. You grab him and someone levels their weapon at his forehead. He pleads his case, but it falls on mostly deaf ears.
BOOM
! The rest of you keep expecting to see some sign of zombieness... something... anything... but his bloody torso just slumps to the floor.
Dusty (thatguy00), Survivor - lynched D2
Shaken by the events, the surviving fifteen of you decide to turn in for the evening. Perhaps a good night's sleep would do you all a world of good.
Post
Post #1070 (isolation #53) » Thu Apr 22, 2010 4:22 am
Postby The AI Director »
Another morning, and another round of bodies are there to greet you. The first body is that of an old, elderly man. A cigarette has smoldered all the way down to the filter as he lay ripped to pieces. In his defense, he had fired off all the shots of the
dual pistols
he was carrying, hoping to ward off his attackers... but it was too late.
Bill (Furry), Dual Pistols-wielding Survivor, mauled to death N2
What have we here?
Bill, put down that cigarette and pick up your brand new dual pistols! Now you can seriously fuck up some muthafuckin' zombies... TWICE AS MUCH!
As the holder of the dual pistols, this item's effect will be activated overnight. When Day 2 starts, assuming you are still alive, you will have a DOUBLE VOTE! However, this doublevote will only take effect when you are a member of a lynching wagon. So if you were to just vote for someone, your vote only counts as one. If that person is put at L-1, though, you will add an extra vote to the wagon and effectively lynch them.
Since this is an automatic-activate ability, the only way this item will come back into play is if you die tonight. If you are alive at the start of Day 2, you will be granted permanent doublevoting powers, but the pistols will not reenter the game at any point.
But for every action, there is an equal and opposite reaction. As you all follow the putrid stench to the next victim, it is not a human body you find, but that of an infected. A bit of ironic cannibalism, perhaps?
The Spitter (Tarhalindur), Ambush Infected Goon, brains om nommed N2
You all take a moment to mourn the loss of Bill, but the death of the Spitter who was hiding in your midsts lets you all breathe a slight sigh of relief. With the whore dead, it's time to carry onward.
It is now Day 3. With 13 alive, it takes 7 to lynch.
Post
Post #1100 (isolation #55) » Thu Apr 22, 2010 1:12 pm
Postby The AI Director »
Pomegranate wrote:
@Mod- I need to request replacement.
I'm far behind, and have very little idea of what's going on in this game. And I have a lot of schoolwork these days, so this game is getting pushed to the back. I'm sorry.
ARE YOU FUCKING KIDDING ME. WTF WITH THE REPLACEMENTS THIS GAME.
Post
Post #1143 (isolation #59) » Tue Apr 27, 2010 8:45 am
Postby The AI Director »
As the dwindling group charges through an abandoned hospital, one of you has the GENIUS idea to look around for something useful. I mean, DUH, you're in a fucking hospital! And wouldn't you know, it paid off...