Strategy Mafia (Town Victory!)
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Llamarble Mafia Scum
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Security room & Move Checker should both be used.
Electric chair should be used, probably D2 or D3 so we have some info to direct it but also the spare manpower to use it while using other good stuff.
FAST LYNCHES-ISH. We don't want any days to last to a point where mafia start getting to move everyone around at will.
DON'T ALL RUSH THE POTION ROOM 'CAUSE THAT WILL MAKE SCUM HAPPY FUNTIME + SHORT DEADLINE.
I think we should be very public about who is moving who where.
Scum can coordinate much better than we can otherwise.
And if there's no 'A is supposed to make move B' scum have much more license to screw around.
If people are obvtown we can give them potions/purplechips/panicroom.
Still thinking about stuff.-
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Llamarble Mafia Scum
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I see no reason for any strategy to be happening non-publicly.
VOTE: LB Yeahyeah doesn't count but whatever.
If scum fail to submit their assigned move, that will be noticed. Town also simply has more chips.
I think overall we can mostly force what we want to to happen during the day with scum being able to screw up maybe one thing.
Scum will be trying to trigger the tipping point and prevent usage of special rooms.
I doubt there are 5 scum because 5 doublemoves to the tippingpoint seems unfavorable.
Also mafia moves factional stuff makes it pretty clear this game isn't multiscum aside from third party shenanigans.-
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Llamarble Mafia Scum
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Rageatorium makes lylo scary, but for now is pretty neutral as long as everyone is behaving themselves.
Can we please have no stupid gambit stuff with town lying about moves? Doing all of this publicly will make globally pro-town movesets very doable.
Also the whole 'moving each other expends fewer chips' thing won't just be a way for scum to conserve moves.-
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Llamarble Mafia Scum
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Llamarble Mafia Scum
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Electric chair most definitely is another lynch. But it can only be used once during the game.
But yes door controller should be group-instructed on every action.
I think we need to pick a person to go to door control before tonight, and we may as well send somebody toward
TO MAKE LYING ABOUT ACTIONS VERY HARD:
we can have everyone use all their chips publicly every day and probably not insure moves unless we reach a situation where that's really necessary.
So there should be a lot of move-each-other-back-and-forth stuff to burn chips.
This might be hard to organize, but it would make it VERY difficult for mafia to exercise any influence over the movement game without making lots of 1v1s.-
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Llamarble Mafia Scum
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Llamarble Mafia Scum
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Preclaiming actions will be important for organizing the things we simply need to get done and not giving scum NEARLY as much wiggle room to submit arbitrary actions.
My burn all the chips idea wasn't good though because we need spare chips to force through things we want to happen when scum does inevitably interfere.-
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Llamarble Mafia Scum
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I think LLD is scum. That 'ooh you called me scum for calling you scum so you're more town now' thought process makes sense but I usually see scum doing it.
Here's how I think Villa could be handled: SDC and ButterLadyTHingy alternate rounds between there and the ragetorium.
That way there isn't just 3 people chilling and using their chips for god knows what.
The door person's actions will be accounted for by flipping doors constantly, we can find an arbitrary door once they've done the ones we cared about.-
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Llamarble Mafia Scum
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Door switcher can just go through and sit in the door room for eternity until scum shoot them and we elect a replacement.
I think we should double move somebody in that direction, or maybe even 2 people (one from the villa people), because setting doors is seriously useful if I understand it correctly.
And pre-claiming moves gives us a zillion more moves because we can move each other and organize a set of moves that gets people into the places we want them (move checker & security room and door switcher, etc). I think it will just be plain hard to organize that without public moveclaiming. We can use redundancy (moving multiple people in the same direction) to reduce scum capacity to interfere with our plans.
I feel like the main thing we have to fear from scum is them trying to prevent us from using the best rooms and them saving chips for stuff like firing the tipping point room or dumping
people into the ragetorium for quicklynches.
@LLD that was actually a typo. It should be 'ooh you called me scum for calling you town so you're more town now.'-
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Llamarble Mafia Scum
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@LLD: I've watched a scumbuddy do that and it felt kind of similar to the way you did.
I've also done it myself actually and remember feelings that made me react similarly when confronted by 'why do you think I'm town.'
It's not RAWR SCUMBAG EXTREEME TELL because I think I may also have seen town doing it but it is worth a few scumpoints.
So far:
Door Switcher: Maruchan (who I also slightly like as town for volunteering)
Villa/RAGE team 1: Nautilus/Reck/Fate
Villa/RAGE team 2: LB/Hito/Andy
REMAINING:
Town: (I'd be happy to start sending these people toward the security/movechecker rooms)
Klazam
Regfan
Scum:
LLD
Other people
In my experience, aside from kills most town power roles provide a bigger boost than most scum power roles.
Which leans me a bit toward having some people go into the potion room.
Though part of that is the named-role-aspect which would be irrelevant...
And I guess movement related power roles could be stronger for scum. Hrmph.-
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Llamarble Mafia Scum
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Fate don't you want to go QT / Rage with Reck & Elli?
7 people are accounted for by door / Villa / Rage rotation.
1 more each for security and move checker
5 for campfire
Which means 6 left. I guess 2-3 of those can go in tipping land but we have to be REALLY careful about that.
And we can use the war room too I suppose because we just plain have enough people to.
May as well toss an obvtown in the panic room as that can't hurt. And we lynch / chair
But yeah we have alot of people compared to the size of this place, which makes sense for D1.
I am good with Feysal's suggestion.
I am also good with Klazam to move checker.
Him nomming me-town for that makes him probtown in addition to his other stuff.-
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Okay, here I go:
AND THEN:
So this should put Maruchan into the Ragetorium fast and then send him to the villa uninsured.
I actually think we should do this with 2-3 more players to MAKE SURE scum can't screw up all of them, cause if I were scum I would definitely give interfering with door control a shot in this situation.
So maybe the butterfly neighborteam should all do this too? I think getting there one turn sooner matters because scum are probably going to get away with not preclaiming moves, allowing them to just sit in place and use chips to screw things up. Which makes whoever it was that wanted to sit at the nexus awhile probscum.-
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Llamarble Mafia Scum
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Llamarble
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We actually only have a few hours to get all these moves submitted, so I think we just go by each person performs the most important move remaining when they're available to make the move. Ideally we want to get Klazam to the move checker and Maruchan well on the way to the door round one and a few people headed for the Villa so that if Maruchan gets sidetracked somebody can fill in. Main thing with others is NO CAMPFIRE YET (or just Klazam) because that might enable a scum tip-trigger.
Maruchan should not submit any chits this round because he needs them to use the door.
@Hito: we know it's likely somebody who didn't submit an assigned move that succeeded. (or there'd be "hm where did your chits go/whydoyourmoveskeepfailing" later on)
But yeah redundancy is a good idea. I think we should pick another door-operator backup who also gets people trying to move him to the door. That will make it harder for scum to screw up both of them.-
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Llamarble
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Llamarble Mafia Scum
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Llamarble Mafia Scum
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Iamausername, we specifically requested somebody to go to door control. And if he misbehaves it will be OBVOBV and we can just quicklynch him.
Do not interfere with him going to the door control.
HIGH PRIORITY MOVES REMAINING:
another Maruchan to SV with insurance.
Maruchan to door with no insurance
Klazam to campfire Insured
Klazam to movetracker uninsured (we want that movetracker going ASAP to discourage / outright catch scum screwing with our moves)
MEDIUM PRIORITY:
More people to ragetorium/villa
Regfan could be a good backup movetracker; he seems pretty town.
Me to switch (assuming people are good with me going to security room)
Lower priority:
Other moves so we can keep track of who is doing what they're supposed to
I don't actually have a lot of scumreads yet though.
LLD maybe and Fate maybe and Elli or somebody else sneaky.
But I feel like a lot of the organizing-the-town-moves people are town, since making that happen is seriously protown.
Ooh I like that Feysal post, But Feysal can you include outstanding necessary moves in your summaries if we're using your ISO to coordinate town activity?-
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Llamarble Mafia Scum
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Okay, I have to eat now and won't be back before moves go through.
LB, did you already submit the other move? If so you can stick with it.
But I'd like for Klazam to get to the move checker this turn.
If somebody wants to send me to the switch that'd be cool, but it can happen next turn so we should take care of other stuff first.-
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Llamarble Mafia Scum
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Llamarble
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Good things to do this round:
Help Maruchan hold position.
Help Klazam hold position.
Get the neighbors into the SV.
Maruchan did you find out anything interesting about the SV (that should be shared, of course)?
Get me to the Switch.
Open the door between switch & chair
And now we have Klazam to keep people honest... Muahahaha.
Also I do agree that aiming to spend all chits is good.
I think we will want to figure out who we're lynching fastish and then lynch when we get everyone into as good of a position as possible.-
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Llamarble Mafia Scum
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I think a lot of chits will be spent keeping people in place with insured no-moves on people like Maruchan and Klazam.
Okay, here's my plan for the rest of the day:
DOOR:
1.Open switch-chair this round
2.Close campfire->tipping following round
3.Close switch->Chair next round
Lynch next day unless something has been messed with.
SECURITY:
1.Send me to switch this round
2.Send me to Security following round.
3.I chill round after.
War room:
1.Send someone (Feysal?) there this round, they hang out for two rounds, get a purple chit and lynch round after.
Campfire:
3. Send lots of people there the round after door to tipping point closes
Everything else: Hold-position Maru & Klazam each round and me when I get to security.
Get the 3 villagers into the villa (also helps Maru stay where he is by clogging the way out).
So that would mean we lynch in 4 days, though I imagine scum will mess something up at some point and delay us perhaps by a round.
How does this sound?
But yeah, TIME TO SCUMHUNT.-
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Llamarble Mafia Scum
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I do think Maruchan, at least, should be helped to sit still since him getting dislodged sets us back 2 turns in the process of setting up our desired nighttime configuration.
READS: (ISOing everyone)
Amrun- Leaning a bit scumward but I always seem to think she's scum. We'll see where that goes.
Andrius- Scum.
BS- Did as instructed so some townpoints.
Fate- mild town
Feysal- Town for sheer effort.
Hito- Actually not as town as people are saying
Iamausername-townish for random Maruchan hate
Klazam- probtown
LLD-Scum
Lady Lambdadelta wrote:@Klazam, Regfan: this is town on town. You two need to stop shitting on the thread with this fight, because you're distracting from the real scum.
I don't disagree with the sentiment, but this feels like pointing out for the sake of pointing out.
LB-Slightscum
Maruchan-Probtown
NS-town
Plum-Probtown
Regfan-nullabouts
TClaw-kindascummy
Reck-Town
Well that took awhile.
VOTE: Andrius-
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Llamarble Mafia Scum
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Llamarble Mafia Scum
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Yeah, that moveset was quite awesome and made me respect you.
In other news,CONFIRM VOTE ANDRIUS
I still don't get all this 'WE'RE GOING TO Z QT TO MAKE SECRIT STRATEGY" stuff.
If you're recruiting strategy monsters, I can play 3 or more games of chess at the same time blindfolded.
But good strategists should be... you know... directing town's strategy.
Anyway if team villa messes with town's plan there will be RAGE.
Especially since I think the odds of two scum in that group are nontiny.-
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The way that moveset worked was that the first 3 moves occurred in random order.
Move to Ragetorium, move to villa, and move to villa.
We wanted him to end up in villa, which would happen the 2/3 of the time where move to Ragetorium wasn't third.
Had only one copy been submitted it would have been 50/50-
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Llamarble Mafia Scum
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Yes. Full of fluff.
Pretty much his only contribution so far was "I want to go to the villa" and talking about other games.
Honestly absence of things that make me think 'oh this guy he might flip town' are alarming because most people usually have at least a few of them.
LLD is scummy. That last response post was scummy and the other posts were too.
Tclaw I actually don't find too scummy.
1. He wants town (me) in the security room
2. That Maru post he mentioned is indeed a kind of mod-tell-me-stuff that town do more often.
3. Amrun post he reacted to could understandably provoke that reaction. I'm not sure about Amrun myself.-
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Llamarble Mafia Scum
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It wouldn't be obvious at all. Any random scumbag could've submitted an insured Maru->campfire and had a 50/50 chance at negating 7 chips of investment.
I wouldn't even have missing chips.
Frankly I was a little surprised it didn't happen, but I figured scum would be a little disorganized and do what we told them D1 out of fear of getting confirmed as scum somehow and am glad I was right.-
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There are some pretty awesome things we could do with doors.
If we have masons, it might almost be worth claiming them just to have them make a party and lock the doors.
Then we could autolynch any non-confirmed (or near to it) town going to the party room.
And all our conftowns would be bulletproof wheehahaha-
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Well if I'm going to the war room and then to the security room that will take d2 d3 d4 and then probably d5 d6 maybe d7 to actually make that happen.
That's pretty reasonable actually as a lynch timeline.
So I guess I should be moved to the war room uninsured?
Sounds good to me.
I'll think about Regfan vs Magua and whether we should be using the potion room some later.-
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Llamarble Mafia Scum
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I mean, the only room where you use your own chits is the door room. Other than that you're moving other people around.
Like if I identify a scum overnight it might be strong if I could stick them in the electric chair without declaring it (and then come clean immediately after on what I was up to so we could fry them).
I'm sure there are other ways to benefit from an extra chit if I'm going to have extra information.
Going straight to the security room also makes sense and might even be preferable, but isn't Magua's move now locked in?-
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Llamarble Mafia Scum
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LLD, I think it's a good idea but I do value Reg and others' opinions.
Actually you know what go for it; sending someone else to security is also a fully viable option and I'll still be able to use that extra chit for great justice later on regardless.
I assume this means you think I'm town then?
I'm actually leaning town on you at this point, and I promise it's not just because buddying.-
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Regfan wrote:
@ Hito -Do you think your read on LB and Andrius would be improvedthatmuch by going into the Villa with them because I personally would love for you to go into the Potions Room instead and I don't think anyone in particular would have any qualms with it occurring.
I would.
I'm not nearly as confident of hitotown as of Marutown.
Hito's posting is almost 100% strategy (=100% fakeable) and his strategizing hasn't really been involved in stuff that has been organized.
I at least want to read him some more before I approve something like that.-
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