When all of this is in place players should be able to move freely into the secluded villa at their own will. The party room, the monastery and nexus seem relatively harmless and I don't see any particular reason to organize visits to either of these places, people should be fine to go from one to the other freely. On the other hand we should be voting players that everyone has shared suspicion on to move to the campfire. Tipping point is something that I'm failing to comprehend, I see no benefit for any player to visit it and would advice against anyone going there until we discuss it some more.
We should be electing players that we trust not just to be town but also to vote correctly and not just tunnel of on their own to be in the ragetorium. The Panic room is less important, as long as someone is there that we don't suspect it's fine. Move checker, the war room and the potion room are going to be our biggest assets and we need to have our strongest town-reads there without a doubt.
• We need to elect town-reads and trustworthy players to stand in Door Control, Security Room, Switch, Rageorium, Move Checker, War Room and Potion Room.
• We need to elect scum-reads and untrustworthy players to stand in Campfire overnight.
• People should be able to visit Secluded Villa, Party Room, Nexus, Monastery and Panic Room freely and Tipping Point should be out of bounds.