"The protocol is not a guideline, it is doctrine."
- The Moderator has the final say in any dispute. Refusal to accept these decisions may be considered a modkillable offense depending on the severity. Although the Moderator may be the official voice, the Moderator is not infallible. If there is a mistake or you have a question, do not hesitate to inform the Moderator through private message or through the use of bold text within the thread.
- and are the Moderator's colors. Do NOT use them. Doing so is considered impersonating the Moderator and is a punishable offense.
- Any and all communication with the Moderator must remain strictly confidential. It is acceptable to paraphrase, for actions such as role claims. If in doubt whether your paraphrase is acceptable, ask the Moderator and assume it is unacceptable until confirmed otherwise.
- The use of timestamps in any way is considered quoting Moderator communication and therefore is prohibited. The order in which Role PM's have been sent has been randomized to directly combat this.
- Any personal communication outside of the game thread, unless clearly specified in your role PM, is
strictly prohibited.
- Do not post the links to any QuickTopics that may or may not be available within the game. Doing so is considered a modkillable offense.
- All Quicktopics associated with this game will become public upon the game's end.
- Claiming to be scum, or someone's scumbuddy, is against any and all win conditions and therefore is prohibited. Either action is considered a modkillable offense.
- The use of invisible, small, or encrypted text is prohibited. Use your judgment, if it is unreadable by the Moderator, it is unacceptable.
- Using loopholes in the rules is considered against the spirit of the game and is a punishable offense. This does not refer to special game mechanics, merely the general gameplay rules. Example is faking a vote to trap players.
- Anything it is illegal to do is also illegal to fake.
- Modkills will be done in a fashion deemed most detrimental to your faction. Your faction will then be converted to , and as such are autolossed.
- As a general guideline, players should aim to post at least once every day (the more the better).
- If you anticipate an extended leave from the game, inform the Moderator either in thread or through a private message.
- Players who go for more than
72
hours will be prodded. If you are prodded and do not respond within 24
hours, you will be replaced.
- Players receiving more than
3
prods throughout the game's entirety will be force-replaced. Replacements reset the prod counter.
- A
flexible two week deadline
will be instated at the beginning of each Day.
- Votes must be bolded or they will not be counted. (ex.
Vote: PlayerName
).
- Unvotes must also be bolded or will not be counted (ex.
Unvote
or Unvote: PlayerName
). Unvotes are appreciated but not required.
- Shortening of usernames or the use of nicknames is acceptable in votes, but will only be counted if the Moderator can clearly distinguish which player you are voting for.
You may use a Player's Flavour Designation (ex. MS1775305) as an identification in votes.
- It requires a majority of the currently available votes for a Lynch to occur. Majority is equal to half of the available votes plus one rounded down.
- If players so choose, they may vote for No Lynch, and No Lynch will be reached if at least 50% of the currently available votes are placed on No Lynch.
- Once the majority required for a Lynch is reached, votes are locked in place and cannot be rescinded. The same policy applies to No Lynches as well. Discussion during twilight, the period of time before the mod scene is posted, is acceptable.
- If at deadline there is no majority, No Lynch will occur. If there is a tie at deadline, No Lynch will occur.
- As soon as the Moderator posts your death scene, you are considered removed from the game. You may not post in the thread following this, not even a "bah." post. It is acceptable for the Lynchee to post during twilight before their lynch scene is posted.
Play to win, but remember this is a game. It is understandable to be aggressive, yet personal attacks will not be tolerated. Be considerate of the other players within the game, and hopefully enjoy it yourself!
- This is a
Closed
Setup. I promise no Cults/Jesters/Survivors.
- In the case that your cycling choice dies before receiving the ability, the ability will be sent to the Void.
- Due to Cycling Choices, Nights will not end if a replacement is still needed.
- If a person with an ability is killed at any point in the game, that ability is sent to the Inactivity Zone.
- There are three zones abilities may reside in: Activity Zone, Inactivity Zone, and The Void. See The F.A.Q for further explanation.
- Action Resolution follows a simplified Natural Action Resolution, with the Cycling Choice Action appended to the the end of the list. Meaning abilities will be passed after Kills resolve.
- The restriction on scum to scum direct passes has been lifted. See The F.A.Q for further explanation.
- Any flavor given throughout this game is not indicative of the game state, amount of factions, the alignment of any player*, or any piece of the game setup. This includes, but is not limited to:
- - The Opening Post Flavor Scene
- Identification Numbers associated with each player
- Death or Other Game State Change Scene
- While the game flavor implies that the Judges do not know the alignments of players, this does not indicate unreliable Alignment Announcements. There are no fake reveals in this game.
*Players with Publicly Announced Alignment (such as Dead Players) may be included in Game Scenes. This is the only exception to the above assertion.
Mod wrote:Welcome,
NQ3203491,
[Callsign Playername.]
.
You are the elite of the
. You have been handcrafted with years of training and experience for this very Experiment, and those same years have found you dedicated to the cause like none other.
Abilities:
Your abilities are designated in the accompanying
Ability Message
. Please review the updated Ability Message that will be sent at the beginning of each day. You may use any and all abilities you have during the current night, once per each ability.
Ability Cycling:
At the end of each night you are required to select a different player for each ability to cycle your ability to. Meaning, for each ability you have you must choose a different person to pass the ability to at the end of the night.
Eruci Win Condition:
You win if all threats to the Eruci are eliminated and at least one Eruci-aligned player is alive, whether you are alive or not.
[Standard Town Factional Win Condition.]
Reply by PM to confirm you understand your role and win condition.
Sample Vanilla Ability Message:
Mod wrote://OUTPUT PERMISSION SCHEMA//
These are your available abilities for Night X. You must choose, by the end of the night, who you would like to send your ability to. If you have multiple abilities, you must send each one to a different person.
Void
- You are unable to perform any activity during the night as your permission set does not allow it. You are not required to submit a cycling choice.
//END PERMISSION SCHEMA//
Q: My Role PM doesn't state any abilities!
A: Your Role PM serves only to designate to you which faction you are a part of and what your win condition is. Additional abilities will be sent in an accompanying
Ability Message
at the beginning of each Day.
Q: What should I do each Night?
A: If you are in possession of any abilities, you should send in your action. After doing so, it is also necessary to select your "cycling choice", the person you would like to pass your ability to so they can use it the next Night.
Q: When should I submit my actions?
A: You can submit your actions at any point within the Night that you have that ability. Each ability may only be used once per Night.
Q: What is a "cycling choice" and when should I submit it?
A: A cycling choice is the person you wish to send your ability to. If you have more than one ability, each ability must be sent to separate players. It is suggested that you submit your cycling choice at the same time you submit your action, but not required. It is required to submit your choice before the current Night ends, otherwise your ability will be sent to the Void.
Q: Were abilities assigned randomly at the start of the game?
A: All cycling choices were distributed without regards to alignment. Any and all factions existing within this game are guaranteed to receive, at minimum, one ability.
Q: Were all abilities available from the start?
A: All abilities existing within this game are present from the start of the game. No new abilities will be introduced after game start.
Q: What happened to the rule that anti-town factions cannot pass abilities directly to their partners?
A: A bizarre experiment in Chamber c9098 has successfully created a method of cycling that allows any anti-town factions existing within the game to pass abilities to subjects within their team. But this power is not without its consequences. If an anti-town factional member chooses to cycle an ability to one of their partners, it will cause them to be poisoned, and die the following night.
[
Example: Scum A passes Ability X to Scum B on Night One. Scum B will die at the end of Night Two, flipping at the start of Day 3.
]
Q: What is the haps with the zones?
A: To better describe the location of abilities and cycling resolutions, for use in abilities and communication with players, the three ability zones are the three possible states an ability may exist in during the duration of the game.
The Activity Zone is the zone an ability is in when it is under the possession of a currently living player.
The Inactivity Zone is the zone an ability is sent to when the player who possessed it died, and possession can be conclusively determined.
The Void is the zone an ability is sent to when possession of an ability can't be determined. Two such cases where this would occur would be in the case of a player being killed yet still being targeted as cycling choice, and in the case that a player fails to submit their cycling choice.
Q: Which abilities are publicly announced?
A: Abilities that are sent to the Inactivity Zone, with means the ability was conclusively within the possession of a player who was killed at their time of death, are announced with their reveal.