Machina Mafia (Game over!)


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Post Post #127 (isolation #0) » Sun Dec 13, 2015 8:21 am

Post by Kagami »

Official Vote Count


Wisdom
(2): Courier New, Stairway to the Abyss
Imperium
(1): Minami no Hana
Stairway to the Abyss
(1): Wisdom
Courier New
(1): Netherspite
Netherspite
(1): SnarkySnowman
DiamondSentinel
(1): Spiffeh
Void Protectorate
(1): hi im Yakko

Not Voting
(9): Imperium, DiamondSentinal, Lady LambdaDelta, PeregrineV, Void Protectorate, 1234567890, The Random Encounter, Super Dupondt Bros, Firebringer

With 17 alive, it takes 9 to lynch.
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Post Post #231 (isolation #1) » Sun Dec 13, 2015 3:27 pm

Post by Kagami »

Official Vote Count


SnarkySnowman
(3): Wisdom, hi im Yakko, DiamondSentinel
hi im Yakko
(2): Stairway to the Abyss, Void Protectorate
DiamondSentinel
(2): Spiffeh, SnarkySnowman
Wisdom
(2): Courier New, Minami no Hana
Stairway to the Abyss
(1): 1234567890
Courier New
(1): Netherspite

Not Voting
(6): Imperium, Lady LambdaDelta, PeregrineV, The Random Encounter, Super Dupondt Bros, Firebringer

With 17 alive, it takes 9 to lynch.
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Post Post #508 (isolation #2) » Mon Dec 14, 2015 7:04 am

Post by Kagami »

Official Vote Count


hi im Yakko
(3): Void Protectorate, Lady Lambdadelta, Stairway to the Abyss
SnarkySnowman
(3): Wisdom, DiamondSentinel, Spiffeh
Wisdom
(2): Courier New, Minami no Hana
Stairway to the Abyss
(2): 1234567890, SnarkySnowman
DiamondSentinel
(1): Firebringer
Courier New
(1): Netherspite

Not Voting
(5): hi im Yakko, Imperium, PeregrineV, The Random Encounter, Super Dupondt Bros

With 17 alive, it takes 9 to lynch.
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Post Post #795 (isolation #3) » Mon Dec 14, 2015 4:50 pm

Post by Kagami »

Official Vote Count


Stairway to the Abyss
(4): 1234567890, SnarkySnowman, Minami no Hana, hi im Yakko
hi im Yakko
(3): Void Protectorate, Lady Lambdadelta, Stairway to the Abyss
Courier New
(2): Netherspite, Spiffeh
DiamondSentinel
(1): Firebringer
Lady Lambdadelta
(1): Wisdom
Netherspite
(1): Courier New

Not Voting
(5): Imperium, DiamondSentinel, PeregrineV, The Random Encounter, Super Dupondt Bros

With 17 alive, it takes 9 to lynch.
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Post Post #967 (isolation #4) » Tue Dec 15, 2015 6:40 am

Post by Kagami »

Official Vote Count


Stairway to the Abyss
(5): 1234567890, SnarkySnowman, Minami no Hana, hi im Yakko, Courier New
hi im Yakko
(2): Void Protectorate, Lady Lambdadelta
Courier New
(2): Netherspite, Stairway to the Abyss
SnarkySnowman
(2): Spiffeh, Wisdom
DiamondSentinel
(1): Firebringer
Firebringer
(1): DiamondSentinel

Not Voting
(4): Imperium, PeregrineV, Super Dupondt Bros, The Random Encounter

With 17 alive, it takes 9 to lynch.
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Post Post #1114 (isolation #5) » Tue Dec 15, 2015 7:39 pm

Post by Kagami »

Official Vote Count


Stairway to the Abyss
(6): 1234567890, SnarkySnowman, Minami no Hana, hi im Yakko, Courier New, Wisdom
hi im Yakko
(2): Void Protectorate, Lady Lambdadelta
SnarkySnowman
(2): Spiffeh, Firebringer
Courier New
(2): Netherspite, Stairway to the Abyss
Firebringer
(1): DiamondSentinel

Not Voting
(4): Imperium, PeregrineV, Super Dupondt Bros, The Random Encounter

With 17 alive, it takes 9 to lynch.
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Post Post #1316 (isolation #6) » Thu Dec 17, 2015 2:38 pm

Post by Kagami »

Official Vote Count


1234567890
(6): Spiffeh, Stairway to the Abyss, Wisdom, Imperium, Super Dupondt Bros, DiamondSentinel
Stairway to the Abyss
(4): 1234567890, SnarkySnowman, hi im Yakko, Courier New
hi im Yakko
(2): Void Protectorate, Lady Lambdadelta
Courier New
(1): Netherspite
SnarkySnowman
(1): Firebringer

Not Voting
(3): PeregrineV, Minami no Hana, The Random Encounter

With 17 alive, it takes 9 to lynch.
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Post Post #1329 (isolation #7) » Thu Dec 17, 2015 2:59 pm

Post by Kagami »

In post 1319, Spiffeh wrote:
@mod how long until deadline?


Day 1 will end in (expired on 2015-12-23 13:00:25)
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Post Post #1525 (isolation #8) » Fri Dec 18, 2015 1:37 pm

Post by Kagami »

Official Vote Count


1234567890
(7): Stairway to the Abyss, Wisdom, Imperium, Super Dupondt Bros, hi im Yakko, The Random Encounter, Void Protectorate
Stairway to the Abyss
(3): 1234567890, SnarkySnowman, Courier New
SnarkySnowman
(3): Firebringer, Spiffeh, DiamondSentinel
hi im Yakko
(1): Lady Lambdadelta
Courier New
(1): Netherspite
Wisdom
(1): Minami no Hana

Not Voting
(1): PeregrineV,

With 17 alive, it takes 9 to lynch.
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Post Post #1578 (isolation #9) » Sat Dec 19, 2015 1:37 am

Post by Kagami »

Official Vote Count


1234567890
(7): Stairway to the Abyss, Wisdom, Imperium, Super Dupondt Bros, hi im Yakko, The Random Encounter, Void Protectorate
Stairway to the Abyss
(3): 1234567890, SnarkySnowman, Courier New
SnarkySnowman
(3): Firebringer, Spiffeh, DiamondSentinel
hi im Yakko
(1): Lady Lambdadelta
Courier New
(1): Netherspite
Wisdom
(1): Minami no Hana

Not Voting
(1): PeregrineV

With 17 alive, it takes 9 to lynch.
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Post Post #1697 (isolation #10) » Sat Dec 19, 2015 5:44 pm

Post by Kagami »

Official Vote Count


1234567890
(7): Stairway to the Abyss, Wisdom, Imperium, Super Dupondt Bros, hi im Yakko, The Random Encounter, Void Protectorate
Wisdom
(3): Minami no Hana, SnarkySnowman, DiamondSentinel
SnarkySnowman
(2): Firebringer, Spiffeh
hi im Yakko
(1): Lady Lambdadelta
Courier New
(1): Netherspite
Stairway to the Abyss
(1): Courier New
Firebringer
(1): 1234567890

Not Voting
(1): PeregrineV

With 17 alive, it takes 9 to lynch.
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Post Post #1726 (isolation #11) » Sun Dec 20, 2015 5:04 am

Post by Kagami »

Official Vote Count


1234567890
(6): Stairway to the Abyss, Wisdom, Super Dupondt Bros, hi im Yakko, The Random Encounter, Void Protectorate
Wisdom
(3): Minami no Hana, SnarkySnowman, DiamondSentinel
Courier New
(2): Netherspite, Imperium
SnarkySnowman
(2): Firebringer, Spiffeh
hi im Yakko
(1): Lady Lambdadelta
Stairway to the Abyss
(1): Courier New
Firebringer
(1): 1234567890

Not Voting
(1): PeregrineV

With 17 alive, it takes 9 to lynch.
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Post Post #1798 (isolation #12) » Mon Dec 21, 2015 1:54 am

Post by Kagami »

Official Vote Count


1234567890
(6): Stairway to the Abyss, Wisdom, Super Dupondt Bros, hi im Yakko, The Random Encounter, Void Protectorate
Wisdom
(3): Minami no Hana, SnarkySnowman, DiamondSentinel
Courier New
(3): Netherspite, Imperium, Lady Lambdadelta
SnarkySnowman
(1): Spiffeh
PeregrineV
(1): Firebringer
Stairway to the Abyss
(1): Courier New
Firebringer
(1): 1234567890

Not Voting
(1): PeregrineV

With 17 alive, it takes 9 to lynch.
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Post Post #1947 (isolation #13) » Mon Dec 21, 2015 1:49 pm

Post by Kagami »

Official Vote Count


Courier New
(6): Netherspite, Imperium, Lady Lambdadelta, Firebringer, Wisdom, Stairway to the Abyss
Wisdom
(4): Minami no Hana, SnarkySnowman, DiamondSentinel, Courier New
1234567890
(3): Super Dupondt Bros, The Random Encounter, Void Protectorate
SnarkySnowman
(1): Spiffeh
PeregrineV
(1): hi im Yakko
Firebringer
(1): 1234567890

Not Voting
(1): PeregrineV

With 17 alive, it takes 9 to lynch.
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Post Post #1980 (isolation #14) » Mon Dec 21, 2015 2:13 pm

Post by Kagami »

Official Vote Count


1234567890
(6): Super Dupondt Bros, The Random Encounter, Void Protectorate, Spiffeh, Wisdom, Stairway to the Abyss
Courier New
(5): Netherspite, Imperium, Lady Lambdadelta, Firebringer, Courier New
Wisdom
(3): Minami no Hana, SnarkySnowman, DiamondSentinel
PeregrineV
(1): hi im Yakko
Firebringer
(1): 1234567890

Not Voting
(1): PeregrineV

With 17 alive, it takes 9 to lynch.
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Post Post #2063 (isolation #15) » Tue Dec 22, 2015 12:57 am

Post by Kagami »

Official Vote Count


1234567890
(6): Super Dupondt Bros, The Random Encounter, Void Protectorate, Spiffeh, Wisdom, Stairway to the Abyss
Courier New
(5): Netherspite, Imperium, Lady Lambdadelta, Firebringer, Courier New
Wisdom
(3): Minami no Hana, SnarkySnowman, DiamondSentinel
PeregrineV
(1): hi im Yakko
Firebringer
(1): 1234567890

Not Voting
(1): PeregrineV

With 17 alive, it takes 9 to lynch.

Day 1 will end in (expired on 2015-12-23 13:00:25)
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Post Post #2200 (isolation #16) » Sat Dec 26, 2015 2:59 pm

Post by Kagami »

Official Vote Count


SnarkySnowman
(1): Spiffeh
DiamondSentinel
(1): SnarkySnowman
Courier New
(1): hi im Yakko
Firebringer
(1): Netherspite

Not Voting
(11): Imperium, DiamondSentinel, Courier New, Lady Lambdadelta, PeregrineV, Minami no Hana, Void Protectorate, Stairway to the Abyss, The Random Encounter, Super Dupondt Bros, Firebringer

With 15 alive, it takes 8 to lynch.
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Post Post #2261 (isolation #17) » Sun Dec 27, 2015 1:55 pm

Post by Kagami »

Official Vote Count


SnarkySnowman
(4): Spiffeh, Stairway to the Abyss, DiamondSentinel, Void Protectorate
Imperium
(1): Courier New
DiamondSentinel
(1): SnarkySnowman
Courier New
(1): hi im Yakko
Firebringer
(1): Netherspite

Not Voting
(7): Imperium, Lady Lambdadelta, PeregrineV, Minami no Hana, The Random Encounter, Super Dupondt Bros, Firebringer

With 15 alive, it takes 8 to lynch.
Last edited by Kamigami on Mon Dec 28, 2015 6:06 pm, edited 1 time in total.
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Post Post #2266 (isolation #18) » Mon Dec 28, 2015 9:43 am

Post by Kagami »

Official Vote Count


SnarkySnowman
(5): Spiffeh, Stairway to the Abyss, DiamondSentinel, Netherspite, Void Protectorate
Imperium
(1): Courier New
DiamondSentinel
(1): SnarkySnowman
Courier New
(1): hi im Yakko

Not Voting
(7): Imperium, Lady Lambdadelta, PeregrineV, Minami no Hana, The Random Encounter, Super Dupondt Bros, Firebringer

With 15 alive, it takes 8 to lynch.
Last edited by Kamigami on Mon Dec 28, 2015 6:06 pm, edited 2 times in total.
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Post Post #2304 (isolation #19) » Tue Dec 29, 2015 5:25 pm

Post by Kagami »

Official Vote Count


SnarkySnowman
(7): Spiffeh, Void Protectorate, Stairway to the Abyss, DiamondSentinel, Netherspite, PeregrineV, The Random Encounter
Imperium
(1): Courier New
DiamondSentinel
(1): SnarkySnowman
The Random Encounter
(1): Imperium
Firebringer
(1): hi im Yakko

Not Voting
(4): Super Dupondt Bros, Minami no Hana, Firebringer, Lady Lambdadelta

With 15 alive, it takes 8 to lynch.
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Post Post #2370 (isolation #20) » Wed Dec 30, 2015 6:35 pm

Post by Kagami »

Official Vote Count


SnarkySnowman
(6): Spiffeh, Stairway to the Abyss, DiamondSentinel, Netherspite, PeregrineV, The Random Encounter
Imperium
(1): Courier New
DiamondSentinel
(1): SnarkySnowman
Courier New
(1): Void Protectorate
The Random Encounter
(1): Imperium
Firebringer
(1): hi im Yakko

Not Voting
(4): Super Dupondt Bros, Minami no Hana, Firebringer, Lady Lambdadelta

With 15 alive, it takes 8 to lynch.
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Post Post #2417 (isolation #21) » Fri Jan 01, 2016 10:48 am

Post by Kagami »

Official Vote Count


SnarkySnowman
(6): Spiffeh, Stairway to the Abyss, DiamondSentinel, Netherspite, PeregrineV, The Random Encounter
Imperium
(1): Marquis
Marquis
(1): Void Protectorate
DiamondSentinel
(1): SnarkySnowman
The Random Encounter
(1): Imperium

Not Voting
(5): hi im Yakko, Lady Lambdadelta, Super Dupondt Bros, Minami no Hana, Firebringer

With 15 alive, it takes 8 to lynch.
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Post Post #2489 (isolation #22) » Sat Jan 02, 2016 1:24 pm

Post by Kagami »

Official Vote Count


SnarkySnowman
(7): Spiffeh, Stairway to the Abyss, DiamondSentinel, Netherspite, PeregrineV, The Random Encounter, hi im Yakko
Imperium
(1): Marquis
Marquis
(1): Void Protectorate
DiamondSentinel
(1): SnarkySnowman
The Random Encounter
(1): Imperium

Not Voting
(4): Antihero, Super Dupondt Bros, Firebringer, Lady Lambdadelta

With 15 alive, it takes 8 to lynch.
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Post Post #2506 (isolation #23) » Sun Jan 03, 2016 6:27 am

Post by Kagami »

Official Vote Count


SnarkySnowman
(6): Spiffeh, Stairway to the Abyss, DiamondSentinel, PeregrineV, The Random Encounter, hi im Yakko
Imperium
(1): Marquis
Marquis
(1): Void Protectorate
DiamondSentinel
(1): SnarkySnowman
The Random Encounter
(1): Imperium

Not Voting
(5): Lady Lambdadelta, Netherspite, Super Dupondt Bros, Antihero, Firebringer

With 15 alive, it takes 8 to lynch.

Day 2 will end in (expired on 2016-01-05 17:00:25)


Note: There is only one mod (me). I'm using kamigami for most official mod business so that the transition would be seemless if for some reason my co-mod has to step in; I think this is generally the way things should be modded in large themes. I'm choosing to use kagami for VCs to make it easier to iso them.
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Post Post #2547 (isolation #24) » Sun Jan 03, 2016 5:23 pm

Post by Kagami »

Official Vote Count


SnarkySnowman
(5): Spiffeh, Stairway to the Abyss, DiamondSentinel, PeregrineV, The Random Encounter
The Random Encounter
(3): Imperium, Antihero, hi im Yakko
Imperium
(1): Marquis
Marquis
(1): Void Protectorate
DiamondSentinel
(1): SnarkySnowman

Not Voting
(4): Netherspite, Super Dupondt Bros, Firebringer, Lady Lambdadelta

With 15 alive, it takes 8 to lynch.

Day 2 will end in (expired on 2016-01-05 17:00:25)
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Post Post #2599 (isolation #25) » Mon Jan 04, 2016 12:31 pm

Post by Kagami »

Official Vote Count


SnarkySnowman
(6): Spiffeh, Stairway to the Abyss, DiamondSentinel, PeregrineV, The Random Encounter, Void Protectorate
The Random Encounter
(3): Imperium, Antihero, hi im Yakko
Imperium
(1): Marquis
DiamondSentinel
(1): SnarkySnowman

Not Voting
(4): Netherspite, Super Dupondt Bros, Firebringer, Lady Lambdadelta

With 15 alive, it takes 8 to lynch.

!! Day 2 will end in (expired on 2016-01-05 17:00:25) !!
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Post Post #2751 (isolation #26) » Tue Jan 05, 2016 4:09 am

Post by Kagami »

Official Vote Count


SnarkySnowman
(7): Spiffeh, Stairway to the Abyss, DiamondSentinel, PeregrineV, The Random Encounter, Void Protectorate, Firebringer
Netherspite
(3): Lady Lambdadelta, Antihero, hi im Yakko
The Random Encounter
(2): Imperium, Marquis
DiamondSentinel
(1): SnarkySnowman

Not Voting
(2): Netherspite, Super Dupondt Bros

With 15 alive, it takes 8 to lynch.

!! Day 2 will end in (expired on 2016-01-05 17:00:25) !!
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Post Post #2781 (isolation #27) » Tue Jan 05, 2016 7:00 am

Post by Kagami »

Official Vote Count


SnarkySnowman
(7): Spiffeh, Stairway to the Abyss, DiamondSentinel, PeregrineV, The Random Encounter, Void Protectorate, Firebringer
Netherspite
(4): Lady Lambdadelta, Antihero, hi im Yakko, SnarkySnowman
The Random Encounter
(2): Imperium, Marquis

Not Voting
(2): Netherspite, Super Dupondt Bros

With 15 alive, it takes 8 to lynch.

!! Day 2 will end in (expired on 2016-01-05 17:00:25) !!
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Post Post #2787 (isolation #28) » Thu Jan 07, 2016 8:41 am

Post by Kagami »

Official Vote Count



Not Voting
(13): hi im Yakko, Imperium, Marquis, DiamondSentinel, Lady Lambdadelta, Netherspite, PeregrineV, Void Protectorate, Vampirate, Stairway to the Abyss, Spiffeh, Super Dupondt Bros, Firebringer

With 13 alive, it takes 7 to lynch.

Day 3 ends in (expired on 2016-01-16 16:00:51)
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Post Post #2841 (isolation #29) » Fri Jan 08, 2016 6:14 am

Post by Kagami »

Official Vote Count


Vampirate
(2): Marquis, Firebringer
Super Dupondt Bros
(1): Spiffeh
Firebringer
(1): PeregrineV

Not Voting
(9): hi im Yakko, Imperium, DiamondSentinel, Lady Lambdadelta, Netherspite, Super Dupondt Bros, Void Protectorate, Vampirate, Stairway to the Abyss

With 13 alive, it takes 7 to lynch.

Day 3 ends in (expired on 2016-01-16 16:00:51)
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Post Post #2897 (isolation #30) » Sat Jan 09, 2016 3:52 am

Post by Kagami »

Official Vote Count


hi im Yakko
(4): Stairway to the Abyss, DiamondSentinel, Lady Lambdadelta, Netherspite
Vampirate
(4): Marquis, Firebringer, Imperium, Spiffeh
Netherspite
(1): hi im Yakko
Firebringer
(1): PeregrineV

Not Voting
(3): Super Dupondt Bros, Void Protectorate, Vampirate

With 13 alive, it takes 7 to lynch.

Day 3 ends in (expired on 2016-01-16 16:00:51)
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Post Post #3010 (isolation #31) » Sun Jan 10, 2016 4:52 am

Post by Kagami »

Official Vote Count


hi im Yakko
(5): Stairway to the Abyss, DiamondSentinel, Lady Lambdadelta, Netherspite, Firebringer
Vampirate
(4): Marquis, Imperium, Spiffeh, hi im Yakko
Firebringer
(1): PeregrineV

Not Voting
(3): Super Dupondt Bros, Void Protectorate, Vampirate

With 13 alive, it takes 7 to lynch.

Day 3 ends in (expired on 2016-01-16 16:00:51)
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Post Post #3031 (isolation #32) » Mon Jan 11, 2016 12:20 pm

Post by Kagami »

Official Vote Count


hi im Yakko
(5): Stairway to the Abyss, DiamondSentinel, Lady Lambdadelta, Netherspite, Firebringer
Vampirate
(5): Marquis, Imperium, Spiffeh, hi im Yakko, PeregrineV

Not Voting
(3): Super Dupondt Bros, Void Protectorate, Vampirate

With 13 alive, it takes 7 to lynch.

Day 3 ends in (expired on 2016-01-16 16:00:51)
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Post Post #3057 (isolation #33) » Mon Jan 11, 2016 3:11 pm

Post by Kagami »

Official Vote Count


hi im Yakko
(6): Stairway to the Abyss, Lady Lambdadelta, Netherspite, Firebringer, Void Protectorate, DiamondSentinel
Vampirate
(5): Marquis, Imperium, Spiffeh, hi im Yakko, PeregrineV

Not Voting
(2): Super Dupondt Bros, Vampirate

With 13 alive, it takes 7 to lynch.

Day 3 ends in (expired on 2016-01-16 16:00:51)
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Post Post #3124 (isolation #34) » Thu Jan 14, 2016 3:00 pm

Post by Kagami »

Official Vote Count


Vampirate
(1): Spiffeh

Not Voting
(10): Imperium, Marquis, DiamondSentinel, Lady Lambdadelta, Netherspite, PeregrineV, Vampirate, Stairway to the Abyss, Super Dupondt Bros, Firebringer

With 11 alive, it takes 6 to lynch.

Day 4 will end in
(expired on 2016-01-23 22:02:15)
Last edited by Kamigami on Thu Jan 14, 2016 3:02 pm, edited 1 time in total.
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Post Post #3202 (isolation #35) » Thu Jan 14, 2016 3:49 pm

Post by Kagami »

Official Vote Count


PeregrineV
(3): Stairway to the Abyss, Netherspite, DiamondSentinel
DiamondSentinel
(2): Lady Lambdadelta, Spiffeh
Spiffeh
(1): Marquis

Not Voting
(5): Imperium, PeregrineV, Vampirate, Super Dupondt Bros, Firebringer

With 11 alive, it takes 6 to lynch.

Day 4 will end in
(expired on 2016-01-23 22:02:15)
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Post Post #3309 (isolation #36) » Sun Jan 17, 2016 2:01 pm

Post by Kagami »

Official Vote Count


Super Dupondt Bros
(1): DiamondSentinel
Vampirate
(1): Marquis

Not Voting
(7): Lady Lambdadelta, Netherspite, Super Dupondt Bros, Vampirate, Stairway to the Abyss, Spiffeh, Firebringer

With 9 alive, it takes 5 to lynch.

Day 5 ends in (expired on 2016-01-26 13:00:44).
Last edited by Kamigami on Sun Jan 17, 2016 2:06 pm, edited 1 time in total.
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Post Post #3349 (isolation #37) » Sun Jan 17, 2016 4:09 pm

Post by Kagami »

Official Vote Count


Vampirate
(3): Marquis, Spiffeh, Lady Lambdadelta
DiamondSentinel
(1): Netherspite
Lady Lambdadelta
(1): DiamondSentinel

Not Voting
(4): Super Dupondt Bros, Firebringer, Vampirate, Stairway to the Abyss

With 9 alive, it takes 5 to lynch.

Day 5 ends in (expired on 2016-01-26 13:00:44).
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Post Post #3468 (isolation #38) » Tue Jan 19, 2016 8:28 am

Post by Kagami »

Official Vote Count


Vampirate
(2): Marquis, Lady Lambdadelta
DiamondSentinel
(1): Netherspite

Not Voting
(6): DiamondSentinel, Super Dupondt Bros, Vampirate, Stairway to the Abyss, Spiffeh, Firebringer

With 9 alive, it takes 5 to lynch.

Day 5 ends in (expired on 2016-01-26 13:00:44).
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Post Post #3540 (isolation #39) » Wed Jan 20, 2016 12:48 pm

Post by Kagami »

Official Vote Count


Vampirate
(2): Marquis, Stairway to the Abyss
DiamondSentinel
(1): Netherspite
Netherspite
(1): Lady Lambdadelta

Not Voting
(5): DiamondSentinel, Super Dupondt Bros, Vampirate, Spiffeh, Firebringer

With 9 alive, it takes 5 to lynch.

Day 5 ends in (expired on 2016-01-26 13:00:44).
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Post Post #3561 (isolation #40) » Fri Jan 22, 2016 3:37 pm

Post by Kagami »

Official Vote Count


Vampirate
(3): Marquis, Stairway to the Abyss, Firebringer
DiamondSentinel
(1): Netherspite
Netherspite
(1): Lady Lambdadelta

Not Voting
(4): Spiffeh, DiamondSentinel, Super Dupondt Bros, Vampirate

With 9 alive, it takes 5 to lynch.

Day 5 ends in (expired on 2016-01-26 13:00:44).
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Post Post #3647 (isolation #41) » Mon Jan 25, 2016 8:19 am

Post by Kagami »

Official Vote Count


Super Dupondt Bros
(3): Netherspite, Lady Lambdadelta, DiamondSentinel

Not Voting
(4): Super Dupondt Bros, Marquis, Firebringer, Stairway to the Abyss

With 7 alive, it takes 4 to lynch.

Day 6 will end in
(expired on 2016-02-03 08:59:58)
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Post Post #3777 (isolation #42) » Fri Jan 29, 2016 5:38 pm

Post by Kagami »

Official Vote Count


Titus
(1): Netherspite
DiamondSentinel
(1): Lady Lambdadelta

Not Voting
(3): Titus, DiamondSentinel, Marquis

With 5 alive, it takes 3 to lynch.

Day 7 will end in
(expired on 2016-02-07 01:01:18)
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Post Post #3833 (isolation #43) » Sat Jan 30, 2016 3:03 am

Post by Kagami »

Official Vote Count


Marquis
(2): Lady Lambdadelta, Titus
Titus
(2): Netherspite, Marquis

Not Voting
(1): DiamondSentinel

With 5 alive, it takes 3 to lynch.

Day 7 will end in
(expired on 2016-02-07 01:01:18)
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Post Post #3997 (isolation #44) » Sat Jan 30, 2016 7:16 am

Post by Kagami »

In post 3974, Lady Lambdadelta wrote:
Mod: what happens if town no lynches and scum kill is blocked by MArquis' ability multiple nights in a row?


If it's clear that the game is entering an infinite loop with no change between iterations, I'll call the game as a draw.
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Post Post #3999 (isolation #45) » Sat Jan 30, 2016 7:22 am

Post by Kagami »

If throughout such a cycle there is no meaningful change in the game, as is the case in the scenario you're hypothesizing, I would announce to all players that the game will be called if No Lynch is voted the second time.
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Post Post #4427 (isolation #46) » Wed Feb 03, 2016 1:56 pm

Post by Kagami »

o.o
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Post Post #4513 (isolation #47) » Thu Feb 04, 2016 3:38 am

Post by Kagami »

I slept through most of the discussion last night, but since it's already there, I'm not going to lock the thread unless it continues.
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Post Post #4514 (isolation #48) » Thu Feb 04, 2016 4:00 am

Post by Kagami »

Alright, mod-talky time.

Roles


Town

6 Receivers
1 Vengeance Emitter
1 Rolestop Emitter
1 Neighborhood Emitter
1 Alignment Sensor
1 Tracking Sensor
1 Role Sensor
1 Grand Machinist

Scum

3 Receivers
1 Watching Sensor

As rolled, this was probably one of the best versions of the setup for scum, but I'll talk about balance later.


Setup philosophy


The trick to success in this setup is for town to somehow get their receivers to target the right people, without alerting the scumteam to the identity their powerful roles (including the most powerful one, the Grand Machinist). Essentially, it was a game of town coordinating well without scum being able to sabotage it. Unfortunately, things didn't play out very well for town in that regard. None of the powerful sensor roles were discovered until after the machinist was outed, with the result that the scum could have prevented town from getting a single cop investigation, and succeeding in holding town to only getting one cop investigation and one track.

Originally I had considered a fourth archetype, an Applicator, who simply targeted a player with some effect and that player got it. I decided against it, since I wanted the possibilities of the setup to be somewhat limited. As soon as an applicator exists, pretty much anything is possible, and the design immediately loses its uniqueness and elegance.

I've been debating whether I want to make another machina-like setup (probably a Mini), but despite the relative normalcy of the effects included in the game, the setup might be too mechanically heavy. Too many players were confused about how things worked for too long for it to work out in a smaller setting.

Notes on Roles:


The Grand Machinist
: This was pretty much necessary to prevent the game from simply being a scum wash if they find and kill the good sensors early on, which is highly probably since most of the time they're going to have 2-3 rolecops in addition to the nightkill. He originally didn't have a vig, but rather turned non-receivers into receivers. FG felt there weren't enough kills, and I agreed, so he became a vig for non-receivers. With an infinite backup-izer, though, it became possible that the scum would be in the position of having to hunt down the Alignment Sensor over and over, while town is getting investigations from them all the while. I gave scum the Roleblock on their kill so that they would never be locked down in this way.

Rolestop Emitter
: In practice, this was a slightly-worse Protection Emitter. Obviously, getting "blocked" on an investigation is just as good as a guilty once he's outed. The Rolestop emitter had two major roles in the setup. Firstly, I expected him to claim early. Since he's also the most "complicated" role in the setup, I had hoped that discussion surrounding the claim would help everyone properly understand how things worked. That sort of happened on Day 2, but Peregrine still hadn't sorted things out, leading to his tragic demise. The other purpose of this role was as a fairly weak deterrent to a receiver-elimination scum strategy. This, unfortunately, was probably the most boring role to have.

Vengeance Emitter
: I was a little sad that this was never used. This was also a late addition, and imo, a very fun one. I had intended this to work as a receiver-vig and as another catalyst for town organization. The vengeance emitter could compel scummy receivers to visit him, and then lynch them the next day while forcing another scummy player to make the hammer. If town failed to organize well, then scum could theoretically use this for an extra kill.

Neighborhood Emitter
: This was a fun role. Town could use it instead of trying to organize in the main thread, but at the price of losing receiver shots for a Night. If infiltrated by scum, they immediately learn the roles of several other players, helping them narrow down who they should kill, while also being able to much with organization. Originally, the neighborhood emitter wasn't part of the hood, but I changed it just before setup generation because I decided it would be un-fun if left that way.

Alignment Sensor
: The primary investigator. Pretty straightforward role. Since it's compulsive, it doesn't really matter too much which alignment gets it, unless scum can find and eliminate the GM before their Alignment Sensor is outed.

Watching Sensor
: Watchers are generally very strong, but that's not really so in this setup. Almost any reasonable NK target is going to have multiple visitors including the Watching Sensor himself. In general, town would learn there's scum among a set of 3-ish players on a watcher guilty. If scum can't ensure that one of the visitors is "supposed" to have visited the target, they messed up anyway.

Tracking Sensor
: Also pretty weak here, since a false positive is a reasonably likely results unless scum are sending people to kill who should be visiting their victims already.

Role Sensor
: The only not-so-fun role other than rolestop emitter, imo. Generally worse than a receiver. This was included in part because I didn't want town to have too many receivers, and to give the GM another early vig target.
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Post Post #4519 (isolation #49) » Thu Feb 04, 2016 4:41 am

Post by Kagami »

on balance


Ok, so firstly, is the setup balanced? Before rolling for alignment, I think it's probably somewhat townsided. I think this particular instantiation (scum gets 3 receivers and 1 watch sensor) is actually pretty even, despite the objections people are raising.

What actually happened


Let's take a look at how the setup actually played out. LLD had a very difficult time winning, which she attributes in part to not having enough tools to deal with town power.

So what was this overwhelming town power? Town had an IC she had to kill because he could backup-ize and vig people. Town had an Alignment Sensor who got a single investigation off throughout the entire game. Town had a tracker who gave town a single Track result (on titus). Town had a neighborhood that had been infiltrated by scum.

Is a 4-13 game with an IC, and one-shot Loud Cop, and one-shot Loud Tracker, and a neighborhood that starts with a scummo in it townsided? No, in fact, it would be incredibly scumsided. Both investigations would have to get positives on scum to bring the game to a 2-11 mountainous (which is still extremely scumsided).

That LLD had a challenging game has nothing to do with roles, it's that she was a one-man scumteam. Games are not supposed to be balanced such that a single scum should have a 50% shot of winning through their own prowess, while the rest of their team does nothing.

An aside on NK choices


LLD has said in post-game discussion that she's good at picking NK targets, which people are agreeing on. This is actually a pretty critical thing to talk about at a theoretical level.

What does it mean for a setup to be balanced? It means that if all the players are equally skilled, I should not be able to guess which team is going to win with accuracy above chance. As a corollary to this, the scum's NK decisions in the world of balance theory are dictated by which roles are best to eliminate (since the players behind them are equally skilled).

So what should happen if the scumteam chooses
not
to kill important roles, instead choosing individuals players who they feel are more skilled? What should happen is that the roles of the town should start to feel imbalanced, because at that point they are. The scumteam has opted to enter a gamestate that is more townsided from a role standpoint in exchange for a gamestate that benefits them from a player-skill standpoint.

LLD did this numerous times. In the end, she won despite poorly performing partners, so it's quite possible she made the correct decision. It is, however, absolutely no surprise that she could have lost to roles, since she had no respect for the role-based balance of the game in making many of her kill choices.

From an role-killing perspective: Imperium was a better kill N1 than Wisdom, Imperium had softed sensor and is even a pretty great kill from a skill standpoint. Antihero was another skill-kill, and he had a role that was
known
to be doing absolutely nothing for town. Firebringer's role, the most powerful role in the game, was given very little respect despite the fact that it could have swung the game against LLD at numerous points. He was ignored for skill-based reasons (and, I think, LLD also underestimated the power of his role). Firebringer could have easily been killed instead of Imperium, even if the scumteam didn't believe he was GM going into N2.
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Post Post #4520 (isolation #50) » Thu Feb 04, 2016 4:42 am

Post by Kagami »

In post 4517, Wisdom wrote:Alignment sensor was killed N3, not N1.

I wish we had a better GM though. Not a single dayvig after staying alive for so long was pathetic.


Alignment sensor is VT if no one visits him!
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Post Post #4521 (isolation #51) » Thu Feb 04, 2016 4:42 am

Post by Kagami »

In post 4515, Lady Lambdadelta wrote:Rolesensor wasn't that bad for me! :)


It was ~great~ for you, mostly because Peregrine screwed up.
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Post Post #4524 (isolation #52) » Thu Feb 04, 2016 4:47 am

Post by Kagami »

You could have done that as well or better as a receiver, though.

I think it was a mistake to receive from players whose role you already knew (such as SDBs). There is power in exploring, especially with an alignment sensor on the loose (and you guys should have probably speculated the likely existence of that role).
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Post Post #4526 (isolation #53) » Thu Feb 04, 2016 4:50 am

Post by Kagami »

Without it or something of similar power, I don't see how town could ever win.
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Post Post #4532 (isolation #54) » Thu Feb 04, 2016 7:27 am

Post by Kagami »

In post 4530, Lady Lambdadelta wrote:I am going to pose an open question to the people of this game.

I'm looking for someone to talk to me with regards to my strengths and weaknesses in my scum game, and how I could improve.


The only suggestion I have is that you should probably tone down the aggression toward the mod.
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Post Post #4556 (isolation #55) » Tue Feb 09, 2016 11:38 am

Post by Kagami »

In post 4552, Lady Lambdadelta wrote:also, a word on why the Day 4 Mod Error was so egregious.

Day 4, per Firebringers own action, he was going to
kill Marquis
.

With Marquis dead, not only is that a person who would have lynched me gone, it also
Reduces the mislynch number needed for scum to win the game from 2 to 1


So we would have gone into a Day 5 Mylo, instead of a Day 8 LYLO.

Just think about the disparity behind that, and how heavily that helped town.

So, forgive me if I was fucking furious about that, Kagami given it shaped the entire course of the game to come. Do you know how trivial it is to win this game if we're in a Day 5 Mylo with 3 scum still alive? Like seriously consider that.


In the scum pt, you had asked vampirate to hammer peregrin as soon as possible in order to keep Imperium quiet, thinking you had just put him at L-1 rather than lynching him.

You said later in the scum PT that you had planned to somehow convince firebringer to shoot marquis, but there's absolutely no chance he wouldn't redistribute the Alignment Sensor if he had the chance to act, and it would reflect incredibly poorly on you if you advocated doing anything other than giving out the alignment sensor that day.

In your reply on balance, over and over you say "I had to kill X because their reads were awesome." I'm sorry that your hand was forced because of strong town-players and/or weak scum-players, but the balance of the game is something that is determined independent of players' skill distribution.
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Post Post #4557 (isolation #56) » Tue Feb 09, 2016 11:40 am

Post by Kagami »

If games were balanced around the idea that scum should be able to kill whoever they want and still not have to worry about the PRs they are not killing, then I don't see how town would ever win.

(That's also why roleblockers are generally bad)
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Post Post #4565 (isolation #57) » Tue Feb 09, 2016 12:44 pm

Post by Kagami »

In post 4519, Kagami wrote:...
LLD did this numerous times. In the end, she won despite poorly performing partners, so it's quite possible she made the correct decision.
...


I never claimed you made bad decisions, I said you made decisions that
should
lead to a gamestate where town can win through PRs.

And my answer was not a joke answer.

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