In post 3718, Not Chara wrote:Almost: really?
come on. help me out here. i joined because you asked and the game needed players.
Aw shucks!! I totally forgot that I invited you in. I guess that makes me responsible for this mess. OK, I'll up my game here sooner than later then.
The key point that I'm still missing here is whether there are 1 or 2 scum factions. I know there has been 2 NKs already, but that could very well mean 1 scum faction + a SK. It could also mean a few other things, but most likely a scum faction + SK or 2 scum factions and no SK.. unless a 3rd kill has been blocked (which I can neither confirm nor deny because I honestly don't know), so I was waiting for N2 results to give me a better view of it all.
Now why would I care if it's single or multi-ball? I know YOU (Chara) already understand, but someone else might (and WILL) ask, whether it be in all seriousness or just to appear like they're asking questions. Well, it has to do with how people are voting and interacting.
For example, Nero got shot and flipped GF of the syndicate. Yes? It thus makes those who pushed Sly the hardest unlikely to be members of the syndicate, and I'd also lean than everyone who voted him might not be too. The syndicate didn't want to lose the two roles that would have been immune to investigative/informative roles. Are you following?
BUT ... can I automatically TR the entire wagon just because of this? The answer is NOT YET. Why? Because I do not KNOW it's single ball, so it might as well has been the "other scum team" pushing Sly for the lynch regardless. Of course the SK (if existent) could have been on that wagon as well, but certainly you can see the difference between "one scum might be on the wagon" as opposed to "the entire second scum team might have been on the wagon".
There's also the matter of fake claiming/fake crumbing coming from some players who might or might not be Town. I do understand and don't object to Town faking in some situations (and you know I do it all the time as Town), but it doesn't make it less confusing for me to sort out, and especially so in early game and with this many players (which in-turn opens the way for many possibilities).
If I try to focus on one thing and keep another unwrapped I'd look like tunneling or WKing, while if I choose to expose all and lay down all possibilities I might be pointing out stuff that went unnoticed by scum.
In short, I have some observations, and even some reservations, but it's far too early to out anything now. Like, remember how I slept on Wraith's crumb in our last game until he tried to fake claim another character? (Yet THAT also backfired because he was still Town) but anyway, my current file is a mess and I don't even want to out my strong TRs for fear they might get picked on, so I literally have little room to wiggle here.
Give until D3 and I will probably start giving you some good analysis with some degree of confidence.
P.S. I had played a similar game on another site (actually, that was my very first Mafia game ever), and I have followed the first version of this game closely, and yet FA seems to have changed a LOT from the two previous versions I saw. For instance, Vicious was a Usurper in the former, so it would have served him well that the GF was gone so early, but Sly didn't flip a Usurper
Also the Bebop group were already in a Masonery in the original version, and were in a neighbourhood along with a traitor in the second, but they don't seem to have an already established "meeting point" as of yet in this setup. The original version had only one scum team, but 3 SKs of different killing flavours, while the second had 2 scum groups (and a SK.. I think??), so again.. too many possibilities for me to say I'm standing on solid ground just yet.