The Wire Season 1 Mafia: Baltimore Police and Omar Victory!


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BBmolla
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Post Post #2150 (ISO) » Fri Sep 19, 2014 10:21 am

Post by BBmolla »

Sorry town
@thesupertriomusical on Instagram, come see it if you’re in LA area, I wrote it!
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Post Post #2151 (ISO) » Fri Sep 19, 2014 12:53 pm

Post by ToastyToast »

Spoiler: Dr Pants PM
Marquis "Bird" Hilton
Image
"Eat my shit first, you downtown white whore.”


If anyone epitomizes the corrupt, vicious gangster, its you. You've killed state witnesses with no regrets. Its all part of the game, and if someone is going to rat your crew out--then they have it coming. You cuss like no other, but only because no one has the balls to shut you up. Not yet, anyway



▪Welcome,
Dr Pants
.

You are
Marquis "Bird" Hilton, 2-Shot Vig
You are aligned with the
Barksdale Gang


Abilities:
▪The 380: During 2 night phases, you can target a player and kill them. Your kill flavor is "shot from an unknown distance."
Win condition:
You win when all the enemies of the Barksdale gang are defeated and at least one Barksdale-aligned player is alive.


Please Confirm by PM. Also, the game is here

Spoiler: Salamence20
Avon Barksdale
Image
"See, the thing is, you only gotta fuck up once. Be a little slow, a little late--just once.”


You are the leader of the most powerful gang in Baltimore. You rule with the strength of a soldier, the tact of a businessman, and the elusiveness of a spy. But despite all your power, you know when its time to be on the down low. The police are onto you, and you'd rather sacrifice a few pawns than let them find you. After all, the gang is family. And why wouldn't the family protect their beloved patriarch?



▪Welcome,
Salamence20
.

You are
Avon Barksdale, Vanilla Townie
You are aligned with the
Barksdale Gang


Abilities:
▪You have no abilities other than your vote.
Win condition:
You win when all the enemies of the Barksdale gang are defeated and at least one Barksdale-aligned player is alive.


Please Confirm by PM. Also, the game is here

Spoiler: Antihero
Cass
Image
"What's up? What you need?”


Just a young hopper, you don't get paid all that much. But you are trying your best to support your aunt, and you--just like the others in the gang--know no other alternative to the drug world. So, you steal a little bit here and there. Give yourself a larger cut. But you still want the gang to succeed. You just know when to gotta know when to hide.



▪Welcome,
Antihero
.

You are
Cass, One-Shot Commuter
You are aligned with the
Barksdale Gang


Abilities:
▪Flee: For one night, you may choose to mark yourself completely untargettable. All night actions, including kills, will fail to hit you.
Win condition:
You win when all the enemies of the Barksdale gang are defeated and at least one Barksdale-aligned player is alive.


Please Confirm by PM. Also, the game is here

Spoiler: ReallySexyDudes
Malik "Poot" Carr
Image
"Shit, look at me!”


Your mind isn't always in the right place, but you are certainly a man of the streets. When you aren't "working" or trying to get laid, you can usually be found helping out your friends Bode and Wallace. The three of you have known one another for a long time, and are determined to make it far in the gang--together.



▪Welcome,
[Player Name]
.

You are
Malik "Poot" Carr, Town Neighbor
You are aligned with the
Barksdale Gang


Abilities:
▪The Pawns: You are in a Neighborhood with
Player Name
and
Player Name
. You may talk with them
here


Win condition:
You win when all the enemies of the Barksdale gang are defeated and at least one Barksdale-aligned player is alive.


Please Confirm by PM. Also, the game is here

Spoiler: ActionDan
Shardene Innes
Image
"Can't stay pretty forever”


When times were tough, you started working at a strip club. Little did you know that the club was actually a front for the Barksdale gang. But, you are smart enough to know where to draw the line. You aren't trying to get caught up in a drug war. You just want to pay the rent. But nonetheless, your associations with the Barksdale Crew have put you in the crossfire. You just want to stay out of trouble, but the Barksdales know you've talked to the police before. Will they believe you?



▪Welcome,
ActionDan
.

You are
Shardene Innes, Miller
You are aligned with the
Barksdale Gang


Abilities:
▪Potential Informant: If a player attempts to investigate your alignment, they will believe that you are aligned with the Baltimore Police department.
Win condition:
You win when all the enemies of the Barksdale gang are defeated and at least one Barksdale-aligned player is alive.


Please Confirm by PM. Also, the game is here

Spoiler: PeregrineV
Johnny Weeks
Image
"Okay, so whay? A snitch is a snitch, right?”


So the Barksdale Gang beat you up a little. That's just a part of the game. Why would that stop you from getting high? But snitching could get rid of the gang for good, and you don't want that kind of instability. So, you keep on stealing for heroin, and mind your business. But after a while, your junkie self want even have an opinion with an ounce of credibility.




▪Welcome,
PeregrineV
.

You are
Johnny Weeks, Self-Activated Treestump
You are aligned with the
Barksdale Gang


Abilities:
▪Rehab: Once during any Day phase, you may choose to make yourself into a treestump. This effectively takes you out of the game and destroys your ability to vote, but you may continue speaking until the end of the game. However, if you are killed or lynched before you use your Treestump, the power will not take effect.
Win condition:
You win when all the enemies of the Barksdale gang are defeated and at least one Barksdale-aligned player is alive.


Please Confirm by PM. Also, the game is here

Spoiler: Messiah Complex
D'Angelo "D" Barksdale
Image
"Money Be Green!”


As the younger cousin to the boss, you have been around the gang your entire life. Its the family business. Even if you may not like the death involved, the gang is your life. Despite its dysfunctional nature, you would do just about anything for your family. And the cops have never been your friends. So why would their latest attempts to take you down be any different?




▪Welcome,
Messiah Complex
.

You are
D'Angelo "D" Barksdale, Vanilla Townie
You are aligned with the
Barksdale Gang


Abilities:
▪You have no abilities other than your vote.
Win condition:
You win when all the enemies of the Barksdale gang are defeated and at least one Barksdale-aligned player is alive.


Please Confirm by PM. Also, the game is here


Spoiler: mastin2
Russel "Stringer" Bell"
Image
"Well, shawty was a cop...and she ain't dead.”


The brains of the operation, you expect everyone to be on their game. As such, you monitor their activity to see who does their job. Those who don't need to be punished. But now that the police is trying to take you down, you have a new target for your skills. Its time for the businessman to outsmart the police once again.


▪Welcome,
mastin2
.

You are
Russel "Stringer" Bell, Town Even Night Tracker
You are aligned with the
Barksdale Gang


Abilities:
▪Supervision: On even nights, you may track one player to find out if they have gone to visit another someone. You will also be informed if they visited no one.
Win condition:
You win when all the enemies of the Barksdale gang are defeated and at least one Barksdale-aligned player is alive.


Please Confirm by PM. Also, the game is here

Spoiler: BBmolla
Maurice Levy
Image
"You don't say anything, you don't do anything, you don't write anything. You hear me?”


What lawyer isn't a little crooked. This gang would be nothing without you. You know how to work the system, and will protect those who get caught to the best of your ability--as long as you're getting paid. You may be obnoxious, you may be "unjust," and you may deserve to be in prison with the rest of them--but no one can deny that you are good at what you do. Talk well enough, and the gangs power will have no limits.




▪Welcome,
BBmolla
.

You are
Maurice Levy, Vanilla Townie
You are aligned with the
Barksdale Gang


Abilities:
▪You have no abilities other than your vote.
Win condition:
You win when all the enemies of the Barksdale gang are defeated and at least one Barksdale-aligned player is alive.


Please Confirm by PM. Also, the game is here


Spoiler: BlueBloodedToffee/Titus
Mrs. Broadus
Image
"His mother lived out there. Caught up in it. After a while, we couldn't see nothing else.”


A caring grandmother, you have grown disillusioned during your years in the inner city. You've lost your daughter, and will probably lose your grandson, too. But they are still family. The cops may barge into your home and judge you for being a bad caretaker, but they do not know how hard it is to live like that. Kids don't turn to the drug trade "for fun"--they end up there because they see no other option.




▪Welcome,
BlueBloodedToffee
Titus.

You are
Mrs. Broadus, Vanilla Townie
You are aligned with the
Barksdale Gang


Abilities:
▪You have no abilities other than your vote.
Win condition:
You win when all the enemies of the Barksdale gang are defeated and at least one Barksdale-aligned player is alive.


Please Confirm by PM. Also, the game is here


Spoiler: Muki/Anatole Kuragin
Anton "Stinkum" Artis
Image
"So imma drop Scar, you just drop that other mothafucka.”


The newest Lieutenant of the Barksdales, you are eager to prove yourself. But you haven't been around long enough to be completely hardened. You are rising in power, and don't plan on letting this cop scare change that. But have you truly been "promoted" from pawn?



▪Welcome,
Muki
Anatole Kuragin
.

You are
Anton "Stinkum" Artis, Vanilla Townie
You are aligned with the
Barksdale Gang



Abilities:
▪You have no abilities other than your vote.
Win condition:
You win when all the enemies of the Barksdale gang are defeated and at least one Barksdale-aligned player is alive.


Please Confirm by PM. Also, the game is here


Spoiler: Justin Playfair/vezokpiraka
Roland "Wee-Bey" Brice
Image
"I need you to feed 'em when I'm gone. You gonna give them different food in each tank, too. Alright?”


Perhaps the gangs most reliable muscle, you know how to perform a hit with the least amount of risk to yourself and others. When someone gets in trouble, they call you to fix the problem. However, with the gang being assailed by unknown enemies, you have turned defensive. In order to stop your gang from failing, you must be their to protect
all
of them. And if that means extra prison time, so be it. Hopefully you can get some fish smuggled in there



▪Welcome,
Justin Playfair
.

You are
Roland "Wee-Bey" Brice, Gang Doctor
You are aligned with the
Barksdale Gang


Abilities:
▪Deterrance: You are so feared by would be aggressors, that they will not attack any person you are protecting. Every night, you may target one player. This player becomes immune to night kills.
Win condition:
You win when all the enemies of the Barksdale gang are defeated and at least one Barksdale-aligned player is alive.


Please Confirm by PM. Also, the game is here

Spoiler: TheGottemer/POWERFUL TOWNIE
Preston "Bode" Broadus
Image
"Unless you some smart-ass pawns”


As the new blood of the Barksdale gang, people expect a lot from you. You are seen as significantly more competent than your friends, Wallace and Poot, but you still care for them. If the three of you are going to survive, this game, then you need to keep close and work together. Maybe your combined forces will help move you up the ranks while keeping the police on their toes.


▪Welcome,
The Gottemer
POWERFUL TOWNIE
.

You are
Preston "Bode" Broadus, Town Neighbor
You are aligned with the
Barksdale Gang


Abilities:
▪The Pawns: You are in a Neighborhood with
ReallySexyDudes
and
DrippingGoofball
. You may talk with them here

Win condition:
You win when all the enemies of the Barksdale gang are defeated and at least one Barksdale-aligned player is alive.


Please Confirm by PM. Also, the game is here


Spoiler: Jackal711/TheAdrienC
Wendell "Orlando" Blocker
Image
"I'll see you all tomorrow. On time, you hear?”


Although you want to get in on the game for more cash, you know the value of a good front. As the owner of a strip club, the gang uses you for their business. It can be done in safety because of you, who have no record. Police can't just waltz in to search without a warrant. Your position as a front allows you to oversee the actions of the gang, and, every once in a while, an unsuspecting cop walks in to enjoy the view. Of course, if those cops do suspect something, its up to you to let the boss know.



▪Welcome,
Jackal711
TheAdrienC


You are
Wendell "Orlando" Blocker, Odd-Night Watcher
You are aligned with the
Barksdale Gang


Abilities:
▪The Front: On odd nights, you may watch a target player. You will see all the players who targeted them, but not the actions they performed.

Win condition:
You win when all the enemies of the Barksdale gang are defeated and at least one Barksdale-aligned player is alive.


Please Confirm by PM. Also, the game is here


Spoiler: Scum Team
Detective Jimmy McNulty
Image
"Fuck.”


You are an asshole. But your sense of justice drives you to ensure the Drug Trade end for good. Taking out the Barksdale Gang is the change that "matters." But when you aren't getting drunk or pissing off authority figures, you can be the best detective of them all. Think outside the box, and the Barksdale's will never see you coming.



▪Welcome,
BooKitty
zMuffinMan
.

You are
Detective Jimmy McNulty, 2-shot Ninja.
You are aligned with the
Baltimore Police Department
, along with your partners
Xisqomelir
,
Sharpest-knife-on-tree
and an unknown
Police Traitor


Abilities:
▪Wire-Tap: During 2 night-phases, when committing the kill you cannot be seen by anyone.
▪Night-Kill: Your team can perform one night kill every night (and you can choose not to use your ability in these killes). Your kill flavor is "caught on the Wire."
▪Faction Communication: During the game, you may talk to your partners here
▪Your "cover" is
Savino Bratten, Vanilla Townie (alligned with Barksdale Gang)
. A quote and picture can be provided if requested.

Win condition:
You win when the Baltimore Police Department comprises of half the living players.


Please Confirm by PM. Also, the game is here


Assistant State Attorney Rhonda Pearlman
Image
"Unless I want to spend my whole life as a fucking ASA, I can't spend my afternoons pissing off people who matter.”


You are ambitious. A lawyer. A woman of the courts. You are the person who makes sure people who should be in prison end up there. But more importantly, if you manage to help take down the Barksdale Crew, then odds are a nice promotion will be on its way. A little paperwork here, a little lie there and you will be on your way to becoming a judge.



▪Welcome,
Sharpest-knife-on-tree
.

You are
Assistant State Attorney Rhonda Pearlman, Redirector.
You are aligned with the
Baltimore Police Department
, along with your partners
Xisiqomelir
,
Bookitty
and an unknown
Police Traitor


Abilities:
▪Exhaustion: Every night, you may target one player and choose who they target with their night action (if they have one).
▪Your team can perform one night kill every night. Your kill flavor is "sentenced to life in prison without parole."
▪Faction Communication: During the game, you may talk to your partners here
▪Your "cover" is
Donette, Town Roleblocker (aligned with Barksdale gang)
. A quote and picture can be given if requested.

Win condition:
You win when the Baltimore Police Department comprises of half the living players.


Please Confirm by PM. Also, the game is here


Wallace
Image
"This is me, yo, right here.”


Some people just aren't meant for the game. You are conflicted. You didn't like seeing what your co-workers did to Brandon. You don't like death. You just want to keep the kids safe and get the opportunity to learn. But you also can't ditch your home. The police are looking for an informant, and you decided to work with them. At least temporarily--until the game gets peaceful again. But the police will have to convince you first.


▪Welcome,
DrippingGoofball
.

You are
Wallace, Traitorous Neighbor
You are aligned with the
Baltimore Police Department
, and know that your partners are
Xisqomelir, Sharpest-Knife-on-tree, and BooKitty.
They know that a traitor exists, but not of your identity.

Abilities:
▪Potential Informant: Although willing to co-operate, the police haven't found you yet. As such, you work on your own. Your partners are aware that a potential informant such as yourself is out there. If 2 members of the scum team die before you, you will be added to the scum quick topic and be given the ability to kill.
▪The Pawns: You are in a Neighborhood with
ReallySexyDudes
and
The Gottemer
. You may talk with them here
▪Your "cover" is
Wallace, Town Neighbor, (Aligned with the Barksdale Gang)
.
▪Your kill flavor is "ratted out"

Win condition:
You win when the Baltimore Police Department comprises of half the living players.


Please Confirm by PM. Also, the game is
[area=Thomas "Herc" Hauk][center][img ... dpBXB]here
▪Night-Kill: Your team can perform one night kill every night. Your flavor is "victim of police brutality"
▪Your "cover" is
Brianna Barksdale, Town Jack of All Trades (alligned with Barksdale Gang)
. A quote and picture can be given if requested.

Win condition:
You win when the Baltimore Police Department comprises of half the living players.


Please Confirm by PM. Also, the game is here[/area]


Spoiler: Slandaar aka the all powerful Omar Little
Omar Little
Image
"You all need to open this door, man, before I huff and puff.”


A man with a code, you would avoid killing if you could. But the death of Brandon has enraged you. Revenge has become a priority, and you won't stop until the people responsible are dead. The Barksdale Gang has provoked your wrath and put a bounty on your head, but you will not let them take you easily.


▪Welcome,
Slandaar
.

You are
Omar Little, Modified Lyncher
You are aligned with
yourself
.

Abilities:
▪Stakeout: Each night, you can target someone to learn if they are one of your targets (Wee-Bay, Stinkum, and Bird). In addition, you will learn what type of role they are (investigative, killing, etc). You would not have survived all these years if not for your patience.
▪Hit (one-shot day vig): You find your enemies when they are the most vulnerable, then strike them down before they have a chance to retaliate. During one day phase, you may send a PM to the mod stating who you wish to have killed immediately. Your kill flavor is "had it coming."
▪Tentative Peace (one-shot commuter): You do not underestimate your enemies, and as such occasionally take the time to sit back and plan. During one night, you may make yourself immune to all night actions.
▪Your "cover" is
Clay Davis, Town DayVig (Aligned with the Barksdale Gang)
. I will provide a quote and photo if asked for.

Win condition:
You win if you outlive your targets: Wee-Bay, Stinkum, and Bird. You do not have to contribute to their deaths (ie, if someone else kills them, it counts toward your goal). When you reach your win condition, you leave the game.


Please Confirm by PM. Also, the game is here


Hope I did these right!
"A train robbery is where you take a train to your destination, make your move, and take a train back, right?"-Isaac

Town: 12-10 (I think)
Mafia: 1-1
Third Party: 1-0
Alive in:0
Dead in:0
Modded: 2
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ToastyToast
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Post Post #2152 (ISO) » Fri Sep 19, 2014 1:07 pm

Post by ToastyToast »

Night 1 Actions

BooKitty/zMuffinMan ninja's Peregrine V
Dr. Pants kills Peregrine V
Slandaar stakeout BBmolla (No Result)
Justin Playfair/vezokpiraka protects Messiah Complex
Jackal 711/TheAdrienC watches Muki/Anatole Kuragin (No Result)

Night 2 Actions

Dr Pants vigs Bookitty/zMuffinMan, redirected to mastin2 (Unsuccessful)
Xisiqomelir Motivates Sharpest
Sharpest redirects Dr. Pants to mastin2
Sharpest redirects ActionDan to ReallySexyGuys
vezokpiraka docs mastin 2 (Successful)
Slandaar stakeout jackal711 (no result)
mastin2 tracks antihero
Xisiqomelir kills antihero

That was a fun night to watch happen


Night 3

Slandaar stakeout mastin2 (no result)
Sharpest redirects Dr Pants to RSG
TheAdrienC watches Dr Pants (sees sharpest visit)
Xisiqomelir kills POWERFUL TOWNIE

Night 4

Slandaar Commutes
mastin2 tracks ActionDan
zMuffinMan kills RSG (no ninja use)

Night 5

Slandaar stakeout Anatole (success)
TheAdrienC watches mastin2
Xisiqomelir jailkeeps TheAdrienC
zMuffinMan kills Dr Pants (no ninja use--that was risky)

Day 6

Slandaar daykills Anatole Kuragin, wins, and leaves the game

Night 6

mastin2 tracks MessiahComplex
zMuffinMan ninja's mastin2

I will post my thoughts later tonight. Thanks to all of you for being patient with me, and another thanks to all the people who replaced in to keep the game moving!
"A train robbery is where you take a train to your destination, make your move, and take a train back, right?"-Isaac

Town: 12-10 (I think)
Mafia: 1-1
Third Party: 1-0
Alive in:0
Dead in:0
Modded: 2
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Post Post #2153 (ISO) » Sat Sep 20, 2014 4:40 am

Post by Xisiqomelir »

TY Toasto, I thoroughly enjoyed myself here.

In post 2139, Salamence20 wrote:Fuck this game.

Haters come at me


Only winners get haters, yo! :cool:



Insta-sigged.

On a serious note, since I still have about 30 minutes of scumday left in my TZ, here's what went down in Wire S1 Mafia (all opinions of course entirely my own)

1) I love my scumteam
- Every member of scumteam played it to the hilt this game. DGB took a crappy situation, and played it off in a perfectly legit fashion (and I still deserve to QT with her, and it will happen). When I say SKOT rocks it BAM-style, it was actually praise for his homogeneity. Slandaar and Sala and I had all just finished the Mutiny Mafia mini, and the multiple parallels (absurd trollhammer, ee cummings-style oneliners, quantum troll logic) were ample to fakecall him town and carry on with it. I don't think he would have been killed sooner than 2 days later if he hadn't been caught out on the Watch. Boo caught a lot of heat, but we maintained so many viably scummy wagons D1 and D2 that Town's vote was split just enough to let her slide by.

And muffin gets a para on his own because he really pulled it out this game with his manipulation of molla and mastin. You can read his (genuine) guilt in our QT about all the stops he pulled out to get us this win. I have nothing but praise and would happily scum up with him again.

2) Flavour ruled the day
- Toasty did an incredible job with the role assignment and flavour matchups this game. A big part of why my claim carried me through literal days of zero content (see Titus lynch) is that the name, which was mod-provided, worked so well with the role I cooked up. Brianna really did help out the "street widow" Barksdales, and then her money really did run out after Avon went down, so she had to stop. You can see that everyone who was familiar with the flavour bought into it at least a little bit:

Spoiler:
In post 1109, Dr Pants wrote:Xis's claim actually does make sense


In post 1848, Slandaar wrote:
Xis might be - his claim was good but scum got fake claims including roles so his role could be fake.

Whereas people who hadn't seen much of the Wire yet thought of it in terms of pure Mafia theory and were dumbfounded by how I sailed past:

Spoiler:
In post 1105, vezokpiraka wrote:No seriously guys. You unvoted cause of the claim?

Does that claim even make sense? We have a VT, a self activated treestump and a commuter flipped and you think a one person empowerer makes even a little sense?

This is probably his scum role instead of a strongman kill.


In post 1132, POWERFUL TOWNIE wrote:I think Xisis claim is a load of garbage and should be lynched but eh.

-ap.
I'm at innout burger ^^

3)Large Theme Law - aka "Town on Town slapfights"
- We all know how this part works. Once you go over 13 players sticking closely to your good initial instinctual reads (mastin called all of scumteam but DGB D2) becomes really hard when fellow town starts to annoy you, the game swells to pages upon pages of nonsensical hyperdefensive hysteria, and your motivation to play just evaporates.

---------------------------------------------------

I honestly thought town played really well this game, especially Pants and Mastin, my teasing in our QT aside. A big part of the game is exploiting aspects of a player's personality that you've grown accustomed to, and I've wall-v-walled mastin in 4 games now. Dunno if we'll ever end up on the same alignment, but I hope so! It should be fun.

gg everyone

-Xisiqo
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Post Post #2154 (ISO) » Sat Sep 20, 2014 7:48 am

Post by TheAdrienC »

I made way too many mistakes in this game, especially since I was suspicious of two scums right when I came into the game and left those instincts high and dry.
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Post Post #2155 (ISO) » Sat Sep 20, 2014 8:11 am

Post by Xisiqomelir »

In post 2154, TheAdrienC wrote:I made way too many mistakes in this game, especially since I was suspicious of two scums right when I came into the game and left those instincts high and dry.


FWIW aside from the LyLo quickvote (always a bad idea), I thought you were pretty decent.

I was quite insistent with muffin that you should have been yesterday's NK, but he really wanted to make it mastin.
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Post Post #2156 (ISO) » Sat Sep 20, 2014 8:59 am

Post by zMuffinMan »

In post 2035, BBmolla wrote:I figured if I was in 3 way LYLO with Muffin and all three seemed town, Muffin would be scum

i loled at this and then made a : [ face
spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh
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Post Post #2157 (ISO) » Sat Sep 20, 2014 4:36 pm

Post by ToastyToast »

My Thoughts


This game opened with a lot of interesting plays. There were two gambits straight away, and even though they both flopped (no thanks to me). I find Salamance's interesting, because I believe he did think he was town originally, but decided to play it off as intentional. Also, was the switching of colors really that confusing. Ya'all are supposed to read your PM's, not go off of color cue's! Additionally, Salamance did seem to suspect BooKitty from the gambit reaction, and made people promise him that BooKitty would get lynched.

But that promise was never kept, and became a major theme in the game. Note that zMuffinMan was a counter-wagon for nearly every lynch that took place, but no one ever really saw that suspicious. Town lynch after town lynch, zMuffinMan made it closer and closer to the end. I thought his luck would end by day 5 at the most. So I'm trying to think of why exactly it happened--because despite Muffin playing a great game, someone in his position surviving to endgame is really rare. I think there were a few reasons for this:

1) The "it's too obvious" suspicion. zMuffinMan (at least viewing from the outside) was VERY scummy. He was emotionally manipulative, but made it work for him because he did a great job of playing off of other people (namely, BBmolla and mastin2). Oftentimes when the town fails to catch scum, they doubt their original reads rather than look to the "second best" options the day beforehand. I think this doubt is natural, but it played a HUGE role in this game. It is sort of like hiding something in plain sight. No one suspects to have someone hiding on top of something--they all expect it to be disguised. In this way, zMuffinMan transparency worked like a charm.

2) The town defaulting to mastin2 for leadership. Now, this isn't meant to grill mastin2, as every town player did things that could have been avoided here. It seemed like everyone would just sheep what mastin2 said eventually rather than actively standing up against their opinons. This is bad in ANY town because argumentation does need to take place. And this game didn't have all that much. There was questioning and disagreement, sure, but no one really thought that "gee, maybe mastin2's reads/theory is incorrect. Maybe we should try something different." This is the reason why I hate process of elimination in mafia games. It almost never works, because scum can sneak into a group of "obvtownies" and control the game almost as soon as they gained this status. Xisiqomelir's great claim gave him this position, and even though people thought about going after him, they never really brought it to the forefront.

3) Believe it or not, I think lynching SKOT was probably the worst scum-lynch the town could have gotten. Between zMuffinMan's hard pushing and SKOT's overall relationships with other people in the game, town may have begun to overthink lynches after this point. xisiqomelir, zMuffinMan, SKOT as scum together never really made sense. No one ever really looked into how they associated with one another in the group. Now, if Muffin had gotten lynched in place of SKOT, then SKOT would likely still be lynched one or two days later because of his getting caught targetting Dr Pants. After this point, muffin gained a lot of towncred while xisiqomelir was able to slip even further UTR.

4) TRYING TO BREAK THE GAME. Okay, despite my many failures as a mod this game, I do think I made a decent setup. I wanted to make the game difficult for players who knew the show to connect the dots on what I may have done. So, I loaded the game with female characters and gave them power (one of the main criticism's of the Wire is a lack of good female heroes, with the exception of Griggs). I gave some people roles that may have been a stretch. I gave minor characters a role to play, rather than just make the game just about people who are in the spotlight. The scumteam, too, would be an unexpected group (seriously, even I wonder why I picked Rhonda and Herc--but I liked the idea). This one is probably the most minor of points, but I do think it played a role, ESPECIALLY in the lynch of vezokpiraka (which made 0 sense to me).

So Those are the main reasons I think scum won this game, apart from their skill. The team worked very well together despite how much pressure was on them early. I remember thinking that DGB was their only hope for a win after day1, and then I fucked that up but they made it work. Great game, everyone. I hope you enjoyed it and I will be sure to message all of you when I make season 2!
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Post Post #2158 (ISO) » Sat Sep 20, 2014 4:41 pm

Post by AngryPidgeon »

Really guys...

I mean I realize we stopped bothering to win after we mislynched the obvious town doctor, but really.
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Post Post #2159 (ISO) » Sat Sep 20, 2014 4:46 pm

Post by BBmolla »

If I'd "stood up for my opinions" the town watcher would have died

so
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Post Post #2160 (ISO) » Sat Sep 20, 2014 4:47 pm

Post by BBmolla »

Xisi made a wierd as fuck claim so I believed it, and Muffin is unlynchable. Simple as that.
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Post Post #2161 (ISO) » Sat Sep 20, 2014 5:31 pm

Post by ToastyToast »

In post 2159, BBmolla wrote:If I'd "stood up for my opinions" the town watcher would have died

so


Well near the end, yes. but town watcher wasn't your only read.
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Post Post #2162 (ISO) » Sat Sep 20, 2014 6:16 pm

Post by AngryPidgeon »

In post 2160, BBmolla wrote:Xisi made a wierd as fuck claim so I believed it, and Muffin is unlynchable. Simple as that.

Xisi's claim was so fucking scummy, holyshit. It didn't fit with anything else in the game.
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Post Post #2163 (ISO) » Sat Sep 20, 2014 10:18 pm

Post by vezokpiraka »

In post 2160, BBmolla wrote:Xisi made a wierd as fuck claim so I believed it, and Muffin is unlynchable. Simple as that.


A 1-shot one person empowerer makes sense to you?
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Post Post #2164 (ISO) » Sun Sep 21, 2014 3:31 pm

Post by ika »

next time someon makes that kind of claim or says that they have that kind of power-type thing, im going to take it as a scum claim
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Post Post #2165 (ISO) » Mon Sep 22, 2014 8:14 am

Post by Antihero »

i would like to thank scum for killing me before i could fuck this game up

thank you
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Post Post #2166 (ISO) » Sat Sep 27, 2014 5:21 am

Post by Titus »

Why why why does town almost always lynch me day 1 or when I am right?
Show
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Post Post #2167 (ISO) » Sun Sep 28, 2014 7:35 am

Post by Slandaar »

-> Meta only helps scum -> Proceeds to use meta.

Don't be so hypocritical. It's scummy. :]
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Post Post #2168 (ISO) » Sun Sep 28, 2014 7:58 am

Post by Desperado »

Also don't reinterpret the gamestate to fit your agenda.
;)
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Post Post #2169 (ISO) » Mon Sep 29, 2014 3:07 am

Post by Xisiqomelir »

In post 2166, Titus wrote:Why why why does town almost always lynch me day 1 or when I am right?


I thought you were town!
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Post Post #2170 (ISO) » Wed Oct 01, 2014 8:14 am

Post by PeregrineV »

In post 2148, Dr Pants wrote:I did shoot Bookitty night 2, but SKOT redirected me.


Drat!! Good job, then! :P
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Post Post #2171 (ISO) » Wed Oct 01, 2014 9:20 am

Post by Antihero »

In post 2170, PeregrineV wrote:
In post 2148, Dr Pants wrote:I did shoot Bookitty night 2, but SKOT redirected me.


Drat!! Good job, then! :P


oh i just saw that

2-shot town vig
vs
1-shot scum bp and full scum redirector?

ewwwwwwwwwwwwwwww

that's kind of gross
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Post Post #2172 (ISO) » Wed Oct 01, 2014 6:19 pm

Post by DrippingGoofball »

Muffin I love you
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Post Post #2173 (ISO) » Wed Oct 01, 2014 6:26 pm

Post by DrippingGoofball »

I can't believe that my dingbat scumpals weren't 100% sure that I was telegraphing my Traitorousness. Come on. How could I have been more in-your-face traitor-claiming?
Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.

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Post Post #2174 (ISO) » Thu Oct 02, 2014 11:37 am

Post by Xisiqomelir »

Goofy can we be in a Large, on the same team, and actually able to communicate next time?

As one of your biggest fanboys, I would like that.

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