Three-Pronged Trouser God Mafia GAME OVER- Happy Ending?


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Post Post #6275 (ISO) » Mon Nov 09, 2015 3:47 am

Post by kuribo »

The guilty on Imperium that people still questioned toward the end was sent to DGB by imperium themselves.

Constantine was 2-shot, dying on the third. He used one of them trying to make himself a third party,which was considered game breaking. He tried to use it later to become a sensor, but sent the action in after the night deadline. This did not count as an attempt since deadline had passed. He finally used it successfully Coroner'ing Imperium (which helped obviously). His final attempt was to cop... Jaqen? I think? He got a guilty, but also overdosed and died.
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Post Post #6276 (ISO) » Mon Nov 09, 2015 4:42 am

Post by DrippingGoofball »

In post 6275, kuribo wrote:was sent to DGB by imperium themselves.


why???
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Post Post #6277 (ISO) » Mon Nov 09, 2015 4:53 am

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Post Post #6278 (ISO) » Mon Nov 09, 2015 4:55 am

Post by T-Bone »

C-c-c-c-c-c-c-c-c-combo breaker
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Post Post #6279 (ISO) » Mon Nov 09, 2015 5:00 am

Post by kuribo »

In post 6276, DrippingGoofball wrote:
In post 6275, kuribo wrote:was sent to DGB by imperium themselves.


why???



I questioned that myself until I saw what they had been doing

I think they had intended to try and conftown themselves by making it look like there was an amnesiac cop who had opposite sanity on odd/even nights. They didn't know how many cops there were, if any, but they could be almost certain there wasn't an Opposite Night Amnesiac Cop because who would use that in a game?

Okay so it totally sounds like something that would be in this game
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Post Post #6280 (ISO) » Mon Nov 09, 2015 5:09 am

Post by kuribo »

The game was heavily balanced toward negative utility and useless roles. Only a handful of the town's powers were completely useful and almost every single one had a downside to it.

Setup speculating was pretty LOL at some points.

Blue team had more power than red, but blue had a cop that looked for them specifically. The serial killer could select Anally violated as a kill flavor, but that was just a way to force them to take a night off from killing. We really liked the idea of a third party being able to redirect scum kills, and I think it worked out well.
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Post Post #6281 (ISO) » Mon Nov 09, 2015 5:09 am

Post by Gorkington »

it almost made red team win.
is what it did.
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Post Post #6282 (ISO) » Mon Nov 09, 2015 5:17 am

Post by kuribo »

In post 6281, Gorkington wrote:it almost made red team win.
is what it did.


I said in the dead PT, I still feel like Jaqen could have won if he'd just played it cool and gone with no-lynch, but it's hard to say. You were doubly confirmed town (vanillaized by red, plus doc protected), DGB is always a wild card at endgame, and Warped was fairly determined. In the end, I think that Jaqen just ran out of nights to make good kill targets. He played really well though.

I felt like Jaqen did a great job completely alienating fresh from the town. He went on the attack when he needed to and looked great coming out of it. I probably would have left dram alive one more night to help with killing, but I think Jaqen either got worried dram would shoot him first or became paranoid that dram had a guilty on him because of dram's push. I forget which.
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Post Post #6283 (ISO) » Mon Nov 09, 2015 5:39 am

Post by Gorkington »

i liked the sk redirector.
definitely a huge mistake for them to claim though.
even if i would have hardpushed them for lynch for that flubber kill anyways.
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Post Post #6284 (ISO) » Mon Nov 09, 2015 5:42 am

Post by Wisdom »

mhm
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Post Post #6285 (ISO) » Mon Nov 09, 2015 5:45 am

Post by Gorkington »

why did you guys kill flubber anyway?
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Post Post #6286 (ISO) » Mon Nov 09, 2015 5:45 am

Post by Wisdom »

i dont remember, i think he suspected us or something?
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Post Post #6287 (ISO) » Mon Nov 09, 2015 6:12 am

Post by Gorkington »

what a jerk.
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Post Post #6288 (ISO) » Mon Nov 09, 2015 6:26 am

Post by shos »

In post 6283, Gorkington wrote:i liked the sk redirector.
definitely a huge mistake for them to claim though.

Thissssss
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Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
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Post Post #6289 (ISO) » Mon Nov 09, 2015 6:30 am

Post by Gorkington »

i like how i "caught" scum and basically drew both of the "fuck with townPR" scumPRs on N2 with a fake ability lolololol.
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Post Post #6290 (ISO) » Mon Nov 09, 2015 8:40 am

Post by dramonic »

In post 6264, Jaqen Hghar wrote:
In post 6241, Titus wrote:Good job Jaquen. You didn't win, but you gave it one hell of a shot. Given the odds against you, it was good you survived that long. The setup pretty much confirmed you as scum six ways from Sunday. I'll have more to say later after I'm done mourning the loss of my Cowboys.

Thanks! I really appreciate that. The scum Red Thread will show how hard I worked, even if it wasn't too evident here.

Dramonic- Why wouldn't you get off your death tunnel? It appeared Imp picked up on that I was genuinely wanting to work together to a co-win. Their outro said that much. The only reason I killed you was because you wouldn't find a reason to get off it. I knew you were other team since maybe the end of D1, definitely D2, and tried to ignore you while after Fresh was redirected to (I wanted to no kill that night) sending out my desire to work together as a huge scum team with three kills.
I wanted to lynch you on the day you shot me. I woulda gotten away with it too, considering the claim you did :P
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Post Post #6291 (ISO) » Mon Nov 09, 2015 9:31 am

Post by Jaqen Hghar »

In post 6282, kuribo wrote:
In post 6281, Gorkington wrote:it almost made red team win.
is what it did.


I said in the dead PT, I still feel like Jaqen could have won if he'd just played it cool and gone with no-lynch, but it's hard to say. You were doubly confirmed town (vanillaized by red, plus doc protected), DGB is always a wild card at endgame, and Warped was fairly determined. In the end, I think that Jaqen just ran out of nights to make good kill targets. He played really well though.

I felt like Jaqen did a great job completely alienating fresh from the town. He went on the attack when he needed to and looked great coming out of it. I probably would have left dram alive one more night to help with killing, but I think Jaqen either got worried dram would shoot him first or became paranoid that dram had a guilty on him because of dram's push. I forget which.


Ah. The first one. We could have easily won this if we had played together but my last ditch work together thing was turned away so it was time.
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Post Post #6292 (ISO) » Mon Nov 09, 2015 9:32 am

Post by T-Bone »

My gosh Jaqen you read so hard into everything we couldn't believe it. No, there was no way for you to ever have a joint win with the opposing faction...
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Post Post #6293 (ISO) » Mon Nov 09, 2015 9:32 am

Post by Jaqen Hghar »

Oh, and could we get the PTs up?
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Post Post #6294 (ISO) » Mon Nov 09, 2015 9:33 am

Post by Jaqen Hghar »

In post 6292, T-Bone wrote:My gosh Jaqen you read so hard into everything we couldn't believe it. No, there was no way for you to ever have a joint win with the opposing faction...

Even if we had say gotten to Lylo and just refused to kill each other?
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Post Post #6295 (ISO) » Mon Nov 09, 2015 9:35 am

Post by T-Bone »

Well then we'd humiliate you and give town the win by forfeit.
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Post Post #6296 (ISO) » Mon Nov 09, 2015 9:45 am

Post by kuribo »

In post 6295, T-Bone wrote:Well then we'd humiliate you and give town the win by forfeit.



I legit want this to be a rule for the games I mod

"If all anti-town factions fail to reach their win condition, the town wins."

I don't believe in joint scum wins.
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Post Post #6297 (ISO) » Mon Nov 09, 2015 9:48 am

Post by T-Bone »

Done, officially added to the TPTG ruleset.
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Post Post #6298 (ISO) » Mon Nov 09, 2015 9:48 am

Post by T-Bone »

Aka the Jaqen Rule.
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Post Post #6299 (ISO) » Mon Nov 09, 2015 10:00 am

Post by Aneninen »

Thanks for modding, Trouser Gods!

Gratz for the remaining townies who eventually won this for us, especially Warped.
Also Gratz for Jaqen, whom I ruled out ages ago. ^_^
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