Machina Mafia (Game over!)


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Post Post #4525 (ISO) » Thu Feb 04, 2016 4:49 am

Post by Lady Lambdadelta »

In post 4524, Kagami wrote:You could have done that as well or better as a receiver, though.

I think it was a mistake to receive from players whose role you already knew (such as SDBs). There is power in exploring, especially with an alignment sensor on the loose (and you guys should have probably speculated the likely existence of that role).


I think it's a borked role!

I expected it only because I'm a pessemist, and figured "oh hey Kagami probably did this cause she's mean"
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Post Post #4526 (ISO) » Thu Feb 04, 2016 4:50 am

Post by Kagami »

Without it or something of similar power, I don't see how town could ever win.
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Post Post #4527 (ISO) » Thu Feb 04, 2016 5:11 am

Post by Vampirate »

I'd like to hear from SBD, I understand why Ika went into lurk mode and I obviously know why I did. I'd like to know what affected SBD to get into the mindset he did.
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Post Post #4528 (ISO) » Thu Feb 04, 2016 5:20 am

Post by DiamondSentinel »

I think I have an answer to that.

In the other game SDB was in, he posted exactly 10 times.

That hydra never posts.
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Post Post #4529 (ISO) » Thu Feb 04, 2016 6:01 am

Post by Titus »

Tammy, thank you.

I am actively working with people to improve my listening skills. I appreciate the effort your hydra put in to work with me while disagreeing with me. I wish I had something more substantive to prove yet beyond saying check out my other recent games, but I appreciate this I do.
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Post Post #4530 (ISO) » Thu Feb 04, 2016 6:58 am

Post by Lady Lambdadelta »

I am going to pose an open question to the people of this game.

I'm looking for someone to talk to me with regards to my strengths and weaknesses in my scum game, and how I could improve.
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Post Post #4531 (ISO) » Thu Feb 04, 2016 7:01 am

Post by Wisdom »

Well, don't townread people with mechanical reasons. Townread people because of town motivations you can explain. Your Titus townread in the day you wanted to lynch Marquis, for example, was much better.
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Post Post #4532 (ISO) » Thu Feb 04, 2016 7:27 am

Post by Kagami »

In post 4530, Lady Lambdadelta wrote:I am going to pose an open question to the people of this game.

I'm looking for someone to talk to me with regards to my strengths and weaknesses in my scum game, and how I could improve.


The only suggestion I have is that you should probably tone down the aggression toward the mod.
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Post Post #4533 (ISO) » Thu Feb 04, 2016 7:37 am

Post by Lady Lambdadelta »

In post 4532, Kagami wrote:
In post 4530, Lady Lambdadelta wrote:I am going to pose an open question to the people of this game.

I'm looking for someone to talk to me with regards to my strengths and weaknesses in my scum game, and how I could improve.


The only suggestion I have is that you should probably tone down the aggression toward the mod.


I am an angry angry kitten.

And this game made me very angry.

And I have exactly one place I'm allowed per site rules to post my anger, in my scum QT.

Sooooooooooooooooooooooooooooooooooooooooooooooooooooo


yeah

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Post Post #4534 (ISO) » Thu Feb 04, 2016 8:27 am

Post by Lady Lambdadelta »

but yes, it shouldn't be an excuse for it.

I'm sorry to anyone who felt attacked over the line. I have... issues controlling myself.
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Post Post #4535 (ISO) » Thu Feb 04, 2016 9:41 am

Post by PeregrineV »

Sorry for self-voting and committing suicide and cutting the day short, guys. :wink:

Can someone explain the scumtell Appeal to Emotion to me? With examples from this game?
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Post Post #4536 (ISO) » Thu Feb 04, 2016 9:44 am

Post by Wisdom »

In post 4535, PeregrineV wrote:Can someone explain the scumtell Appeal to Emotion to me? With examples from this game?
TIA

Every post where LLD fake-rages about the gamestate
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Post Post #4537 (ISO) » Thu Feb 04, 2016 9:45 am

Post by Wisdom »

See, for example, her posts to Titus just before Titus hammered Nether.
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Post Post #4538 (ISO) » Thu Feb 04, 2016 9:46 am

Post by Lady Lambdadelta »

yeah, but AtE is a bad tell anyway.

Town and scum both use emotion, and both have interest in appealing to that emotion to get what they want.

Purely logical players will continue to fall short until they understand that emotion is required.
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Post Post #4539 (ISO) » Thu Feb 04, 2016 9:48 am

Post by Titus »

In post 4538, Lady Lambdadelta wrote:yeah, but AtE is a bad tell anyway.

Town and scum both use emotion, and both have interest in appealing to that emotion to get what they want.

Purely logical players will continue to fall short until they understand that emotion is required.


Both are required. I just use and relate to logical things because I am weaker emotionally. Gut is it's own category.
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Post Post #4540 (ISO) » Thu Feb 04, 2016 9:48 am

Post by PeregrineV »

In post 4538, Lady Lambdadelta wrote:yeah, but AtE is a bad tell anyway.

Town and scum both use emotion, and both have interest in appealing to that emotion to get what they want.

Purely logical players will continue to fall short until they understand that emotion is required.


Logically, I have a 79% of lynching scum if I lynch an emotional player. Dem's good odds.
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Post Post #4541 (ISO) » Thu Feb 04, 2016 9:53 am

Post by Lady Lambdadelta »

In post 4540, PeregrineV wrote:
In post 4538, Lady Lambdadelta wrote:yeah, but AtE is a bad tell anyway.

Town and scum both use emotion, and both have interest in appealing to that emotion to get what they want.

Purely logical players will continue to fall short until they understand that emotion is required.


Logically, I have a 79% of lynching scum if I lynch an emotional player. Dem's good odds.


?

how did you get that number
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Post Post #4542 (ISO) » Thu Feb 04, 2016 11:55 am

Post by PeregrineV »

In post 4541, Lady Lambdadelta wrote:
In post 4540, PeregrineV wrote:
In post 4538, Lady Lambdadelta wrote:yeah, but AtE is a bad tell anyway.

Town and scum both use emotion, and both have interest in appealing to that emotion to get what they want.

Purely logical players will continue to fall short until they understand that emotion is required.


Logically, I have a 79% of lynching scum if I lynch an emotional player. Dem's good odds.


?

how did you get that number


I've played a lot of games and have lots of stats.
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Post Post #4543 (ISO) » Thu Feb 04, 2016 12:08 pm

Post by Lady Lambdadelta »

you have a stat of emotional players who were scum in your games?

???
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Post Post #4544 (ISO) » Fri Feb 05, 2016 5:04 pm

Post by Bulbazak »

In post 4492, Voidedmafia wrote:
I also think I may not hydra again. I have nothing against Bulb and I think he's a wonderful player, but I feel like every time I've hydra'd (except maybe the first time I hydra'd with Whsiper, but that was awhile ago) I've had to carry most if not all the weight of the hydra to play (Lurker Mafia, We Didn't Playtest This), and when it wasn't that we weren't really in sync as far as communication, like here. I mean, we were able to find common ground on reads and stuff, but I still felt like we were disjointed, and I don't know where the blame for that falls for us, if it does at all.


To be fair, I think WDPT and this are just bad examples. I really believe that the Commonwealth hydra can work, as Mastin and I should both be able to pick up the slack on any given occasion. The worst part, though, was that I think both games were bad for us. Mastin just wasn't as active there as she normally was and I lost interest when Team Mafia came around. This game as well was not me at my best, and I really struggled to make my way through it. It's nothing about you or anyone else. It's just that I'm having a hard time balancing things right now, and as much as I like Mafia, it's hard to pull myself in when I see a lot of pages or conflict and I think "I really don't want to deal with this right now.". And honestly, I'm not sure what can be done about it other than taking another break and seeing if I can pull myself together. I would like to give this another go, but maybe under better circumstances when both Mastin and myself are up to running at full capacity with nothing else to distract us. At that point, maybe we can actually have some discussion in the hydra PT, because engagement was low on both sides. I really didn't expected to be agreed with so much there.

Speaking of Mastin... I'm pretty sure you're watching (maybe). What was the reason why you were incapable of hydraing with us? Maybe just send a PM or something, but that really bothered me.

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Post Post #4545 (ISO) » Fri Feb 05, 2016 5:51 pm

Post by Kamigami »

In post 4544, Bulbazak wrote:
@Mods: Can you release our hydra PT to the general public?


Sure.

http://forum.mafiascum.net/viewtopic.php?f=90&t=64579
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Post Post #4546 (ISO) » Fri Feb 05, 2016 6:20 pm

Post by Lady Lambdadelta »

That was an interesting read.

Wish I didn't have to kill you. :( Would have helped me a lot!
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Post Post #4547 (ISO) » Fri Feb 05, 2016 9:48 pm

Post by Voidedmafia »

In post 4546, Lady Lambdadelta wrote:That was an interesting read.

Wish I didn't have to kill you. :( Would have helped me a lot!

I don't think I would've turned to you until the end. I think Marquis might've been able to swing me, though.

Vamp and SDB would've been lynched, though.
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Post Post #4548 (ISO) » Sat Feb 06, 2016 7:56 am

Post by Antihero »

In post 4540, PeregrineV wrote:
In post 4538, Lady Lambdadelta wrote:yeah, but AtE is a bad tell anyway.

Town and scum both use emotion, and both have interest in appealing to that emotion to get what they want.

Purely logical players will continue to fall short until they understand that emotion is required.


Logically, I have a 79% of lynching scum if I lynch an emotional player. Dem's good odds.

...that doesn't even sound right...
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Post Post #4549 (ISO) » Tue Feb 09, 2016 8:39 am

Post by Lady Lambdadelta »

In post 4519, Kagami wrote:
on balance


Ok, so firstly, is the setup balanced? Before rolling for alignment, I think it's probably somewhat townsided. I think this particular instantiation (scum gets 3 receivers and 1 watch sensor) is actually pretty even, despite the objections people are raising.

What actually happened


Let's take a look at how the setup actually played out. LLD had a very difficult time winning, which she attributes in part to not having enough tools to deal with town power.

So what was this overwhelming town power? Town had an IC she had to kill because he could backup-ize and vig people. Town had an Alignment Sensor who got a single investigation off throughout the entire game. Town had a tracker who gave town a single Track result (on titus). Town had a neighborhood that had been infiltrated by scum.

Is a 4-13 game with an IC, and one-shot Loud Cop, and one-shot Loud Tracker, and a neighborhood that starts with a scummo in it townsided? No, in fact, it would be incredibly scumsided. Both investigations would have to get positives on scum to bring the game to a 2-11 mountainous (which is still extremely scumsided).

That LLD had a challenging game has nothing to do with roles, it's that she was a one-man scumteam. Games are not supposed to be balanced such that a single scum should have a 50% shot of winning through their own prowess, while the rest of their team does nothing.

An aside on NK choices


LLD has said in post-game discussion that she's good at picking NK targets, which people are agreeing on. This is actually a pretty critical thing to talk about at a theoretical level.

What does it mean for a setup to be balanced? It means that if all the players are equally skilled, I should not be able to guess which team is going to win with accuracy above chance. As a corollary to this, the scum's NK decisions in the world of balance theory are dictated by which roles are best to eliminate (since the players behind them are equally skilled).

So what should happen if the scumteam chooses
not
to kill important roles, instead choosing individuals players who they feel are more skilled? What should happen is that the roles of the town should start to feel imbalanced, because at that point they are. The scumteam has opted to enter a gamestate that is more townsided from a role standpoint in exchange for a gamestate that benefits them from a player-skill standpoint.

LLD did this numerous times. In the end, she won despite poorly performing partners, so it's quite possible she made the correct decision. It is, however, absolutely no surprise that she could have lost to roles, since she had no respect for the role-based balance of the game in making many of her kill choices.

From an role-killing perspective: Imperium was a better kill N1 than Wisdom, Imperium had softed sensor and is even a pretty great kill from a skill standpoint. Antihero was another skill-kill, and he had a role that was
known
to be doing absolutely nothing for town. Firebringer's role, the most powerful role in the game, was given very little respect despite the fact that it could have swung the game against LLD at numerous points. He was ignored for skill-based reasons (and, I think, LLD also underestimated the power of his role). Firebringer could have easily been killed instead of Imperium, even if the scumteam didn't believe he was GM going into N2.



Alright you wanna know about kills? Let's talk about kills.

Night 1, I made the single best kill possible. Not only was Wisdom CLEARLY not a receiver (I can't really explain how I knew it, it has to do with how he interacted with Titus for control) he was also just right on basically everything.

It's not under my control to know he'd be the weakest Sensor in the game.

Night 2, we kill Antihero, another role. So far, I'm 2 for 2 on killing sensors/emitters and also killing people who could have easily led town to a better point. I investigated Nacho this night, to see if he was a role. No surprise, he shows up Tracker. 3 for 3.

Night 3, we kill Void, because he claimed cop. I'm not afraid of a tracker when I'm not the one performing the kill. We just used Vampirate to cover those tracks.

I would like to point out at this point, we have killed or contained 4 of the Towns power roles. Simply, the only time we ever had a chance to kill the GM was Night 2, and I struggled to believe the real GM would just claim like that, or play how he did.

The issue after night 3 was that the GM represented such a problem, being able to res roles I had killed. I didn't have an opportunity to kill the GM.

Imperium HAD to die Night 4, because they were ready to lynch me, I could feel it. Nacho confirmed this post game.

It was at this point, with almost no receivers left I switched tacts and went after receivers. Nether almost outplayed me, getting BOTH receivers to target him, instead of one. In the end, he chose to investigate SDB though, which turned out well. A bit of luck here. We killed Spiffeh night 5, to be clear.

From this point, there were veyr few paths to victory, a lot of them probably due to a lack of a scum team. Vampirate and SDB slated to die, meant I needed to carry.

Tricking DS into targetting Marquis, and killing the GM was the best move I could have made night 6, and it paid dividends for the rest of the game. I removed the final receiver night 7 and won the game day 8.

In total, the issue with the setup was the redundancy. A better GM would have absolutely crushed this game, and even with him being revealed Night 2, while I think I made a mistake in not killing him, the fact that FB was so useless de-incentivized me to do so. I underestimated how broken he was.

In the end, I think this setup is just inherently town sided. Too much power, with it being a semi-smalltown game. I think the reason I won can be attributed to good early kills (Wisdom, Antihero) and a lot of luck (SDB). I mean, skill was obviously a factor, but a lot of luck.

On the whole, I enjoyed the game, but you have to understand how frustating it is to be handcuffed because the game just has so much power in it, and I'm sitting here with no power at all. :/
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