Soccer Spirits Mafia (Game Over)


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Post Post #5925 (ISO) » Fri May 20, 2016 10:34 am

Post by Almost50 »

I'm keeping track of my games for reference. This game was HILARIOUS for those who like to plan ahead. I mean, read your card and work out a plan (it didn't work too well with me on Borderlands).

The reason we kept both Heat and Kling alive is: (a) I was immune to their action, (b) Wisdom was under my protection all game, and (c) DDO/beeboy/Thor were of the class Assist, so the first action on them was redirected. We were practically all immune to the council actions on us (well, except if Max was to shoot Wis...)

But the game was actually pretty balanced if only (1) we didn't get lucky enough as to lynch ZZZX on D1, and (2) DS didn't act so scummy on D1 to warrant an investigation on him. Once we eliminated these 3 it started to roll in our favour, but we still had to pick our targets carefully (that was mainly Wis' in command).

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Post Post #5926 (ISO) » Fri May 20, 2016 10:43 am

Post by Cerberus v666 »

No, that doesn't mean it's balanced A50. It may have been balanced foe the three anti-town factions(including the sk here) to have equally good chances of winning the game, but it was absolutely not balanced for town to have an equivalent chance to win the game.

Town should not lose when they only mislynch twice, and successfully use a vig shot on scum, AND never have a vig shoot town.
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Post Post #5927 (ISO) » Fri May 20, 2016 10:52 am

Post by Wisdom »

Yeah, I do think we were kinda OP because on top of our ridiculous countermeasures to both investigatives and protectives, we also had the extra perk of people not knowing whether we exist or whether we're a team or a single person, which we used to our advantage.
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Post Post #5928 (ISO) » Fri May 20, 2016 10:54 am

Post by SirCakez »

I don't think Chaos was particularly overpowered. Except for Virgil's day kill thing. That's just ridiculous.
Also the SK was underpowered imo.
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Post Post #5929 (ISO) » Fri May 20, 2016 10:56 am

Post by Cerberus v666 »

Fyi, I'm not saying you guys played poorly, and I'm 9% certain town would have lost this game with the way you played if the numbers were balanced a bit differently, simply because your team did a very good job of blending in.

The numbers were just o.o
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Post Post #5930 (ISO) » Fri May 20, 2016 11:08 am

Post by Wisdom »

Though the point in multiball is that the scumteams also take each other out and that helps the unbalanced town out. Here mafia did absolutely nothing to us because they were eliminated quickly, otherwise they could really harm us with a strongman kill, prioritized/delayed kill, or even a roleblock on Almost. I guess this has played a role in this becoming unbalanced in our favor too.
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Post Post #5931 (ISO) » Fri May 20, 2016 11:12 am

Post by dramonic »

In post 5927, Wisdom wrote:we also had the extra perk of people not knowing whether we exist or whether we're a team or a single person, which we used to our advantage.
Yes, clearly that's a design flaw :p
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Post Post #5932 (ISO) » Fri May 20, 2016 11:14 am

Post by Nahdia »

OK so what exactly happened with Spifflop's death?
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Post Post #5933 (ISO) » Fri May 20, 2016 11:16 am

Post by dramonic »

Klingon targetted him with her kill, but i thought she was targetting him with her investigation.
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Post Post #5934 (ISO) » Fri May 20, 2016 11:19 am

Post by Almost50 »

In post 5930, Wisdom wrote:Though the point in multiball is that the scumteams also take each other out and that helps the unbalanced town out.
That's my point. The game was tilted our way bc we eliminated ZZZX before he could do anything, then we outed two of the Mafia members on D2, so one got lynched and one got shot by the Vig.

One more thing: Nos should have NEVER claimed. That also hurt the town bc I had to shoot him on the spot.

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Post Post #5935 (ISO) » Fri May 20, 2016 11:27 am

Post by Cerberus v666 »

I feel like you aren't understanding A50. The order in which anti-town slots were removed doesn't change the need for town to remove 8 of them in the face of 3 anti-town kills, and the fact that your factions had protections against being shot by the other. Yes, the factions had ways to overpower the protections, but considering it's always more likely for town to be shot than scum, the additional layer of protections you guys bad was absolutely ridiculous. The game wasn't balanced around you shooting one another, because your shots were unlikely to actually work on one another.
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Post Post #5936 (ISO) » Fri May 20, 2016 11:44 am

Post by Nahdia »

In post 5933, dramonic wrote:Klingon targetted him with her kill, but i thought she was targetting him with her investigation.
And my doc...? =[
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Post Post #5937 (ISO) » Fri May 20, 2016 12:09 pm

Post by Thor665 »

In post 5929, Cerberus v666 wrote:Fyi, I'm not saying you guys played poorly, and I'm
9%
certain town would have lost this game
:lol:
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Post Post #5938 (ISO) » Fri May 20, 2016 12:25 pm

Post by Cerberus v666 »

In post 5937, Thor665 wrote:
In post 5929, Cerberus v666 wrote:Fyi, I'm not saying you guys played poorly, and I'm
9%
certain town would have lost this game
:lol:
Ope. 99% :D
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Post Post #5939 (ISO) » Fri May 20, 2016 12:52 pm

Post by TheWayItEnds »

wow its almost like wisdom was obvscum all game.
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Post Post #5940 (ISO) » Fri May 20, 2016 12:53 pm

Post by TheWayItEnds »

remember when literally no one wanted to vote wisdom with me?

good times.
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Post Post #5941 (ISO) » Fri May 20, 2016 12:56 pm

Post by Cerberus v666 »

In post 5939, TheWayItEnds wrote:wow its almost like wisdom was obvscum all game.
In post 5940, TheWayItEnds wrote:remember when literally no one wanted to vote wisdom with me?

good times.
I spent D1 saying he was scum. Him and SK. Don't look at me. :P
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Post Post #5942 (ISO) » Fri May 20, 2016 12:58 pm

Post by TheWayItEnds »

do we get private topics?
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Post Post #5943 (ISO) » Fri May 20, 2016 1:10 pm

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Post Post #5944 (ISO) » Fri May 20, 2016 1:59 pm

Post by Wisdom »

In post 5939, TheWayItEnds wrote:wow its almost like wisdom was obvscum all game.
You thought I was bussing Maxwell though
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Post Post #5945 (ISO) » Fri May 20, 2016 2:03 pm

Post by RadiantCowbells »

FTR this setup was horribly imbalanced.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #5946 (ISO) » Fri May 20, 2016 2:05 pm

Post by RadiantCowbells »

Thor was obvscum and I said as much.

I was wrong about Nahdia though!
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #5947 (ISO) » Fri May 20, 2016 2:09 pm

Post by Nahdia »

whoops I killed BROseidon.
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Post Post #5948 (ISO) » Fri May 20, 2016 2:10 pm

Post by SirCakez »

Sooooo when's the sequel?
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Post Post #5949 (ISO) » Fri May 20, 2016 2:46 pm

Post by Wisdom »

In post 5947, Nahdia wrote:whoops I killed BROseidon.
Why? Thor killed him because he was not blockable
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