The Amazing World of Gumball! (Game Over - Perfect Town Win)


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Post Post #4950 (ISO) » Fri May 06, 2016 4:38 pm

Post by kuribo »

In post 4947, Katsuki wrote:
In post 4945, kuribo wrote:Katsuki


If I work on a 20+ player Bad Idea setup will you review it?
thought I said that I'd rather play in it if it's gonna be a fun setup but sure I'll settle for review instead I guess...

Last time I did this I missed out on a slumber party!

Maybe I'll bug FakeGod


A game with 20 day vigs sounds like your kinda game lol
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Post Post #4951 (ISO) » Fri May 06, 2016 4:40 pm

Post by camn »

And hey kats-...looks like our strategy helped get us a perfect game, huh?
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Post Post #4952 (ISO) » Fri May 06, 2016 4:40 pm

Post by TellTaleHeart »

In post 4935, Fate wrote:Its also much harder for scum when the setup is open to the point that there's no SK or third party shenanigans to keep the town paranoid
I want players to know it's not multiball and I didn't
really
want the game to become a speculation of "is Nicole a Serial Killer or not?" I didn't have fun with that aspect of StrangerCoug's game.
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Post Post #4953 (ISO) » Fri May 06, 2016 4:42 pm

Post by kuribo »

Yeah but it helps when scum can cast doubt on a vig by calling them an SK
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Post Post #4954 (ISO) » Fri May 06, 2016 4:43 pm

Post by Katsuki »

In post 4949, Fate wrote:nah, TTH focusing on claims that blended in realw ell was nice.


IMO remove 1-2 of the Bodyguard/Doctor/NURSE/JoaT protect factors from the game.

The key was balancing it the other way TTH and making some of the town roles look hella scummy


Like a 1-shot compulsive loverizer town role

or taking my protect shot for a 1-shot Roleblock/rolecop
The number of protective roles was a nice touch though. If not for the scumteam getting steamrolled so early, I'm sure town would have started mislynching from the pool of protective roles.

p.s. TTH NEVER LISTEN TO FATE FOR GAME BALANCE!!! :D
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Post Post #4955 (ISO) » Fri May 06, 2016 4:44 pm

Post by Katsuki »

In post 4951, camn wrote:And hey kats-...looks like our strategy helped get us a perfect game, huh?
INDEED~
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Post Post #4956 (ISO) » Fri May 06, 2016 4:44 pm

Post by Tammy »

Yayayayayay!

It's so nice to come home to a scum flip and a perfect win. I'm glad that my epiphany earlier was right and way better than my building fate paranoia!

Thanks for running it tth! I had fun playing with you guys especially after everything settled down :)
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Post Post #4957 (ISO) » Fri May 06, 2016 4:44 pm

Post by TellTaleHeart »

I have a setup that I'm tinkering with right now that has a 3rd party role that could be fun. Or it could be absolutely hellacious. I'm not sure yet.
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Post Post #4958 (ISO) » Fri May 06, 2016 4:45 pm

Post by Nachomamma8 »

also seeing fate back is pretty amazing and enjoyable!
"Playing with Nacho is like playing with a religious conservative." ~UncertainKitten

-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #4959 (ISO) » Fri May 06, 2016 4:46 pm

Post by Katsuki »

In post 4952, TellTaleHeart wrote:
In post 4935, Fate wrote:Its also much harder for scum when the setup is open to the point that there's no SK or third party shenanigans to keep the town paranoid
I want players to know it's not multiball and I didn't
really
want the game to become a speculation of "is Nicole a Serial Killer or not?" I didn't have fun with that aspect of StrangerCoug's game.
That;'s part of the game though. By declaring the role distribution, you shut down options for scum
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Post Post #4960 (ISO) » Fri May 06, 2016 4:47 pm

Post by Katsuki »

@TTH: Put us down for a pre-in for your next game!
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Post Post #4961 (ISO) » Fri May 06, 2016 4:47 pm

Post by Nachomamma8 »

the "is that vig an SK??" shouldn't be a significant path for scum in 99% of games
"Playing with Nacho is like playing with a religious conservative." ~UncertainKitten

-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #4962 (ISO) » Fri May 06, 2016 4:48 pm

Post by Nachomamma8 »

I don't mind multiball if I'm warned about it. I hate it if I'm not.
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #4963 (ISO) » Fri May 06, 2016 4:48 pm

Post by TellTaleHeart »

In post 4959, Katsuki wrote:That;'s part of the game though.
Well it's not part of
my
game, Mr. Cupcake. :P
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Post Post #4964 (ISO) » Fri May 06, 2016 4:48 pm

Post by Spiffeh »

Anti I am disappointed that you didn't enjoy my "Unwritten" reference
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Post Post #4965 (ISO) » Fri May 06, 2016 4:48 pm

Post by Katsuki »

In post 4958, Nachomamma8 wrote:also seeing fate back is pretty amazing and enjoyable!
I finally have someone to sheep again... these past 2 years have been difficult.

Also I like your sig!
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Post Post #4966 (ISO) » Fri May 06, 2016 4:49 pm

Post by Katsuki »

In post 4961, Nachomamma8 wrote:the "is that vig an SK??" shouldn't be a significant path for scum in 99% of games
and yet it's what you pushed in your last game as scum!
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Post Post #4967 (ISO) » Fri May 06, 2016 4:49 pm

Post by kuribo »

In post 4961, Nachomamma8 wrote:the "is that vig an SK??" shouldn't be a significant path for scum in 99% of games

I can make it work



Depending on the vig and their shots


Against mollie / zito? Nah
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Kuribo's read is foolproof: one night he was high on NyQuil, and he's ancestors reveiled Aureal's alignment to him. - Dessew
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Post Post #4968 (ISO) » Fri May 06, 2016 4:50 pm

Post by kuribo »

Btw I told DGB at the start of day 2 molliezito was the vig because of the expedience shoot
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Post Post #4969 (ISO) » Fri May 06, 2016 4:52 pm

Post by Tammy »

In post 4931, TellTaleHeart wrote:
In post 4926, Nachomamma8 wrote:There are only four truly horrible games that I can remember: Aqua Teen Hunger Force, Pikmin, Fire Emblem: Awakening, and SMITE.
I'm assuming you listed those in order of increasing horribleness, because I'd hate to think there was anything more horrible than SMITE.
I liked the night start pms especially helpful when I'm busy and didn't know a lynch happened :)

And no, there is no game more horrible than smite
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Post Post #4970 (ISO) » Fri May 06, 2016 4:55 pm

Post by hiplop »

I loved this game tth, thanks! I don't think it was that imba
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Post Post #4971 (ISO) » Fri May 06, 2016 5:03 pm

Post by Katsuki »

In post 4970, hiplop wrote:I loved this game tth, thanks! I don't think it was that imba
We get to say that because we drew town!

TTH did a great job modding
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Post Post #4972 (ISO) » Fri May 06, 2016 5:09 pm

Post by SirCakez »

Wow gg! Rip the Best Town scummy, would nom this otherwise.

I actually really enjoyed this game after the death tunnels on me stopped, I can see how the drama would have gotten to others though.
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Post Post #4973 (ISO) » Fri May 06, 2016 5:09 pm

Post by Antihero »

oh so this is over...

that was fun to watch
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Post Post #4974 (ISO) » Fri May 06, 2016 5:11 pm

Post by DrippingGoofball »

In post 4929, Nachomamma8 wrote:Don't agree the game was unwinnable, though.
Are you volunteering to play scum in the reboot?
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