Wake's Massive Role Madness - Game Over


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Wake1
Wake1
Jack of All Trades
User avatar
User avatar
Wake1
Jack of All Trades
Jack of All Trades
Posts: 8684
Joined: August 3, 2013

Wake's Massive Role Madness - Game Over

Post Post #0 (ISO) » Fri Aug 05, 2016 3:58 am

Post by Wake1 »

Players (42)
  1. Creature
  2. TownBlock (Dwlee99 / Murdercat / McMenno)
  3. DrippingGoofball
  4. PeregrineV
  5. Blackstar
  6. VA-11 Hall-A (Dunnstral / Zachstralkita)
  7. serrapaladin
  8. Skybird
  9. hebichan
    basic
  10. Narna
  11. Varsoon
  12. Egg
  13. Blanche (gigabyteTroubadour / kraska77)
  14. Vedith
    Aeronaut
    *
  15. Transcend
    Elitism (Transcend / MariaR / gerryoat)
  16. boring
  17. amalgam (davesaz / Yume / randomidget)
  18. RachMarie
  19. Fire Assassin
  20. Seraphim
  21. Bacde
  22. Drixx
  23. CCC
  24. iraonavp
  25. Comparing Realities
    Accountant
  26. Elyse
  27. Cookie Bakers (Titus / Shiro)
  28. KlingonCelt
  29. Map Wolf
    BBMolla
  30. Lapsa
  31. Foxbird
  32. shos
  33. Boem_u_dusi
  34. Almost50
  35. Skelda
  36. Hot Chocolate
  37. long_island_medium
  38. Gollum
    Bellaphant
    *
  39. Thor665
    AlpacaAlpaca
  40. Shaziro
  41. Parama
  42. Mathblade
Spoiler: Alive (1/42)
  1. Elyse,
    Ascetic Bulletproof Ninja
    , survived and won!


Spoiler: Dead (41/42)
  1. Hot Chocolate
    [
    1-Shot Bulletproof Citizen
    ]
    [Lynched Day 1]
  2. Blanche
    [
    Jailkeeper/Neighbor
    ]
    [Killed Night 1]
  3. shos
    [
    Motion Detector/Neighbor
    ]
    [Killed Night 1]
  4. Blackstar
    [
    Friendly Neighbor
    ]
    [Killed Night 1]
  5. Fire Assassin
    [
    Ascetic Citizen/Neighbor
    ]
    [Killed Night 1]
  6. CCC
    [
    2-Shot Voyeur
    ]
    [Lynched Day 2]
  7. Foxbird
    [
    Voyeur/Neighbor
    ]
    [Killed Night 2]
  8. Parama
    [
    Bodyguard/Neighbor
    ]
    [Killed Night 2]
  9. Comparing Realities
    [
    Jack-of-All-Trades/Neighbor
    ]
    [Cop/Watcher/Doctor/Motion Detector/Neapolitan/Jailkeeper]
    [Killed Night 2]
  10. Bacde
    [
    Jack-of-All-Trades
    ]
    [Watcher/Follower/Neapolitan/Commuter/Doctor/Roleblocker]
    [Killed Night 2]
  11. TownBlock
    [
    Roleblocker/Neighbor
    ]
    [Lynched Day 3]
  12. Seraphim
    [
    2-Shot Tracker
    ]
    [Killed Night 3]
  13. amalgam
    [
    Mason/Neighbor
    ]
    [Killed Night 3]
  14. long_island_medium
    [
    Backup Vigilante
    ]
    [Killed Night 3]
  15. Map Wolf
    [
    3-Shot Watcher/Neighbor
    ]
    [Lynched Day 4]
  16. Egg
    [
    Roleblocker/Neighbor
    ]
    [Killed Night 4]
  17. Skybird
    [
    Jack-of-all-Trades/Neighbor
    ]
    [Bodyguard/Watcher/Tracker/Follower/Jailkeeper/Role Cop]
    [Killed Night 4]
  18. Transcend
    [
    Citizen
    ]
    [Killed Night 4]
  19. Va-11 Hall-A
    [
    Tracker
    ]
    [Killed Night 4]
  20. DrippingGoofball
    [
    Goon
    ]
    [Lynched Day 5]
  21. Drixx
    [
    Doctor/Neighbor
    ]
    [Killed Night 5]
  22. Cookie Bakers
    [
    Gunsmith/Neighbor
    ]
    [Killed Night 5]


  23. boring
    [
    Neapolitan / Neighbor
    ]
    [Lynched Day 6]

  24. Serrapaladin
    [
    Citizen / Neighbor
    ]
    [Killed Night 6]

  25. Skelda
    [
    Vanilla Cop / Neighbor
    ]
    [Killed Night 6]


  26. basic
    [
    Citizen / Neighbor
    ]
    [Lynched Day 7]

  27. creature
    [
    Blue Mafia goon
    ]
    [Killed Night 7]

  28. Klingoncelt
    [
    Mason / Neighbor
    ]
    [Killed Night 7]


  29. gollum
    [
    Miller / Neighbor
    ]
    [Lynched Day 8]

  30. thor665
    [
    Red Mafia JOAT, bodyguard, roleblocker, motion detector, role cop, role stopper, watcher
    ]
    [Lynched Day 8]

  31. vedith
    [
    Blue Mafia 3x follower
    ]
    [Killed Night 8]

  32. boem_u_dusi
    [
    watcher
    ]
    [Killed Night 8]


  33. iraonavp
    [
    Blue Mafia Neapolitan
    ]
    [Lynched Day 9]


  34. varsoon
    [
    JOAT, commuter, role cop, watcher, vanilla cop, neapolitan, gunsmith
    ]
    [Killed Night 9]

  35. shaziro
    [
    odd night follower / neighbor
    ]
    [Killed Night 9]


  36. PeregrineV,
    [
    Vigilante / Neighbor
    ]
    [Lynched Day 10]

  37. Mathblade
    [
    Nurse / Neighbor
    ]
    [Killed Night 10]

  38. Lapsa
    [
    JOAT/ Neighbor
    ]
    [Lynched Day 11]

  39. Narna,
    [
    Deputy/ Neighbor
    ]
    [Lynched Day 13]

  40. RachMarie,
    [
    Mason/ Neighbor
    ]
    [Endgamed]


  41. Almost50,
    [
    Nurse / Neighbor
    ]
    [Endgamed]


Spoiler: Replacements
  1. Map Wolf
  2. BigYoshiFan


Spoiler: Spectators (11)
  1. SirCakez
  2. Nahdia
  3. Equinox
  4. Ircher
  5. GuyInFreezer
  6. Beeboy
  7. TellTaleHeart
  8. Elbirn
  9. infinity 324
  10. Grendel
  11. itlepip
Last edited by mhsmith0 on Fri Oct 21, 2016 7:57 am, edited 55 times in total.
"It's wise to be... cautious... with Wake."
— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*
User avatar
Wake1
Wake1
Jack of All Trades
User avatar
User avatar
Wake1
Jack of All Trades
Jack of All Trades
Posts: 8684
Joined: August 3, 2013

Post Post #1 (ISO) » Fri Aug 05, 2016 4:04 am

Post by Wake1 »

Game Rules


Game Timeline
  • Day Phases 1, 2, and 3 will last three weeks. Days 4 and beyond will last two weeks.
  • Night Phases 1, 2, and 3 will last three days. Nights 4 and beyond will last two days.
General Rules
  • Don't quote your role PM.
  • This
    is my color (#FBB917). Please don't use it.
  • Sharing PM or PT communication is forbidden. Paraphrasing is fine.
  • Keep all game talk in the game thread & PTs.
  • Do not use encrypted or hard-to-see text.
  • Don't publicly accuse other players of cheating.
  • Pretending to break a rule is the same as rulebreaking.
  • Don't play against your win condition.
  • Those modkilled become Neutral Survivors and don't win.
  • I reserve the right to change the rules at any time.
  • Scum win when their numbers equal or exceed that of the Town's, and all enemy anti-Town factions are dead.
  • Miscellaneous section is subject to updates.
Activity
  • 72 hour inactivity nets one prod.
  • If prod is ignored 48 hours after prod, forced replacement occurs.
  • 3 prods = forced replacement.
  • Be aware of any PMs from the mod.
  • If you plan to be absent for a long period of time, please give notice.
  • The preferred way to contact me is via PM.
Votes and Lynching
  • Votes must be in the format of VOTE: Player Name.
  • Unvotes are not necessary to change a vote.
  • A player will be lynched if a simple majority of the players have voted for that player.
  • A lynch occurs when half of players +1—rounded down—vote the same person.
  • Once I have posted your death scene, you may not post. No "bah" posts.
  • You may change your vote as many times as you wish.
  • After a lynch has been made, all players including the one who was lynched may continue to post until I lock the thread.
  • If a majority of votes is not reached by deadline, there will be no lynch for that day.
  • You may vote not to lynch by saying
    VOTE: No Lynch
    /VOTE: No Lynch.
Behavior
  • Harassment of an individual player is NOT permitted. While this is a competitive game, no personal attacks'll be tolerated.
  • Do not discuss this game anywhere else with anyone else unless your role allows you to.
  • If you die, do not continue posting in game or PT threads. Post only in Dead PT.
Setup
  • This game has a Day start.
  • 'Citizen' will be used in place of 'Vanilla Townie.'

  • This is a Semi-Closed Setup.

  • Scum have Daytalk.

  • Deadline extensions may be permitted.

  • Faction Ratio is
    not known
    .

  • This setup does not include any non-normal/Variant roles.

  • The game uses a specific version of Natural Action Resolution. It's outlined in 'Miscellaneous.'
  • There may be duplicate roles.
  • Any role may be Town or Scum.
  • Mod is NOT infallible. If you suspect a mistake, please let me know via PM right away.
  • Role assumptions are not advised.
  • ALL PTs will be revealed post-game.
Spoiler: Miscellaneous (Updated 8/3/16)
The only results a Cop would get are "Innocent," "Guilty," and "No Result."

A Gunsmith would receive a result of 'This player owns a gun,' 'This player does not own a gun,' or 'No Result.'

In Normal games on mafiascum.net, a Gunsmith gets guilties on all Mafia (except Traitors and Doctors), Cops, Vigilantes, Gunsmiths, Role Cops, Vanilla Cops, Backups of roles with guns and JoATs that have any of these listed powers.

Should an X-Shot ability be used, and that player is roleblocked, he or she will have used up that shot.

Roleblockers cannot be roleblocked.

'1-Shot Bulletproof' status will only protect against one NK attempt during a Night. If two are attempted that same Night on that '1-Shot Bulletproof' player, he or she will die.

There may or may not be a Neighborhood(s).

If a Commuter is commuting, it is untargettable that night by any means, not even Strongman, Roleblocker or Ninja. Any role that attempts to target a commuting Commuter should be treated as though they are blocked (e.g. receive a "No Result" pm if they are investigative).

All night actions targeting players with Ascetic (excluding NKs) will fail. All information-gathering actions targeting them will return with 'No Result.'

If a 'Jack-of-All-Trades' dies and flips, its 1-Shot abilities will be listed.

A Rolestopper can prevent its target from being affected by anything, whether Night Ability or Night Kill.

'Vanilla Cop,' if used, will return a result of 'Vanilla,' 'Not Vanilla,' or 'No Result.' Targets that yield a result of 'Vanilla' are Vanilla Townies, Mafia Goons, and a Serial Killer with no abilities or modifiers.

"Can the last mafia member, if a PR, kill AND use their role, or must they pick one?" No, the last Mafia member must pick one. He or she cannot use a power role and simultaneously perform a Night Kill.[/b]

Natural Action Resolution

Commute - {Commuter}
Blocking - {Roleblocker > Rolestopper}
Jailkeep - {Jailkeeper}
Protection - {Doctor > Bodyguard}
Miscellaneous - {Neighborizer > Friendly Neighbor}
Kill - {Mafia factional kill = SK factional kill = Vigilante}
Role Investigation - {Cop > Gunsmith > Role Cop > Neapolitan > Vanilla Cop}
Action Investigation - {Tracker > Watcher > Voyeur > Follower > Motion Detector}
The '>' represents internal priority between the roles.

The '=' means that internal priority between the roles is the same.

All Night Kills have the same priority/speed.


A Cop's result of 'Innocent' means that player is Town.
- Updated 8/3/2016


Please read these rules one more time.
Especially
Miscellaneous.



Sample Role PM:


Citizen
Welcome,
[Player Name]
. You are a
Citizen
.

Win condition:
You win when all threats to the Town have been eliminated.
[/area]
Last edited by Wake1 on Sat Aug 06, 2016 6:06 pm, edited 1 time in total.
"It's wise to be... cautious... with Wake."
— House*
"What Wake lacks in charisma, he makes up for it in pure analytic power."
— Nosferatu*